2.4.4 (2015-08-18) checksum: FUYZ

MAJOR:

  • Fixed bug with freezing savegames.
    savegamesでのフリーズバグを修正しました。

2.4.3 (2015-07-23) Checksum: WIUP

MAJOR:

  • No longer loops through every dead character and inactive title at monthly tick anymore, should help with late game performance
    死んだキャラや非アクティブなタイトルを、月毎のチックでループしなくなりました。
    ゲームパフォーマンスの遅さが改善されるでしょう。
  • Optimized trade routes update frequency
    貿易ルートのアップデート頻度が最適化されました。

MINOR:

  • Republic campaign funds visible to all
    共和国キャンペーンの資金を誰でも見れるようになりました。
  • AI more aggressive in campaigning for the doge title
    AIがドージェ・タイトルのためのキャンペーンにより積極的になりました。
  • better trade post distances when port is within the same sea zone as owned territory
    よりよく、港が所有された領域と同じ海地帯の中にあるとき、ポスト距離を交換してください(機械翻訳)
  • shortcut tooltips look better when only info in tooltip
    ツールチップで情報ときだけ、近道ツールチップはよく見えます(機械翻訳)
  • The info button will close the info-window if already open
    情報ウィンドウがすでに開いている場合、情報ボタンで閉じられるようになりました。
  • AI accept chances more precise when writing '+'
    『+』を書くとき、AIがより正確なチャンスに順応します(機械翻訳)
  • Regent accept tooltip uses actual base reluctance (needs to be definite yes )
    摂政は、ツールチップが実際のベース抵抗(確かなはいである必要)を使うことを認めます(機械翻訳)
  • Fixed a bug in the province center point calculation, distances between provinces should be more consistent now
    プロヴィンス中央地点の計算におけるバグの修正。プロヴィンス間の距離の一貫性の改善。
  • Fixed a bug allowing you to abandon trade posts in your provinces regardless if you owned the trade post or not.
    あなたが取引柱を所有するならば、気にせずにあなたの地方で取引ポストを断念することができている盗聴器を修正しました。(機械翻訳)
  • Antipopes should now seize the treasury of the Vatican if their claim on the Papacy is pressed.
    教皇政治に対する彼らの請求が押されるならば、対立教皇は現在バチカンの宝庫をつかまなければなりません。(機械翻訳)
  • Lobby diplomacy items are now spaced correctly.
    ロビー外交アイテムは、現在正しく間隔をあけられます。(機械翻訳)
  • The republic view won't display dead heirs anymore.
    共和国の画面で死んだ相続人を表示しないようになりました。
  • Stewardship bonus from character focus now influences the demesne tax bonus correctly.
    性格焦点からの管理ボーナスは、現在正しく土地の占有税ボーナスに影響します。(機械翻訳)
  • Observer players will no longer get stuck in the game after the server had been lost.
    サーバーがロストした後のゲームでオブザーバープレイヤーが動けないということがなくなりました。
  • When playing a nomad , settling as a merchant republic through a holding owned by a vassal merchant republic won't lead to duplicate family palaces and non -merchant patricians anymore.
    遊牧民プレイで、臣下の共和国が持っているholodingを通じて共和国として定住したときfamily palacesと商人でない貴族が複製されたのがなくなりました。
  • Fixed shortcuts in the end of battle and end of siege screens , the goto option is now bound to the "g " key.
    戦いの終了と包囲スクリーンの端で近道を用意されて、gotoオプションは、現在「g」キーの束縛を受けます。(機械翻訳)
  • The game won't think any fabricated claim is a claim on Canaries in the learning scenario anymore.
    ゲームは、いかなる作られた主張ももう学習シナリオのカナリアに対する請求であると思いません。(機械翻訳)
  • Minor clan rebel starting troop numbers are now being scaled with the khagan's population and they decrease the khagan's population by 10 %.
    マイナーな一族反抗者出発部隊番号は現在カガンの人口で登られています、そして、彼らは10%カガンの人口を減少させます。(機械翻訳)
  • Fixed a bug that was preventing wars to update properly when an un landed character won a title for which there was another war in progress.
    非土地を所有する人物がもう一つの戦争が進行中にあったタイトルを獲得したとき、きちんと更新するために戦争を防止していたバグを修正しました。(機械翻訳)
  • Added a confirmation dialog for disbanding individual regiments.
    個々の連隊を解散するために、確証ダイアログを加えました。(機械翻訳)
  • Portraits in the republic view are now being updated correctly.
    共和国の景色の肖像は、現在正しく更新されています。(機械翻訳)
  • Fixed a bug that sometimes caused allies to be hostile towards each other if there was a revolt war without a temporary title.
    反乱戦争が一時的なタイトルなしであるならば、同盟国を時々、互いの方へ敵対的であるようにしたバグを修正しました。(機械翻訳)
  • Nomads are no longer blocked from moving their capital to provinces with ongoing trade post and fort constructions.
    遊牧民は、進行中の取引柱と砦構造で彼らの資本を行政区の方へ動かすのをもはや妨害されません。(機械翻訳)
  • Revolting nomad vassals won't become independent when losing a title in aother war anymore.
    もうaother戦争でタイトルを失うとき、実に不愉快な遊牧の家臣は独立しているようになりません。(機械翻訳)
  • Raiding adventurers will no longer end up as landless clan vassals under a khagan when leading a revolt and losing all landed titles in another war.
    反乱を導いて、もう一つの戦争ですべての着陸されたタイトルを失うとき、冒険家を襲撃することはカガンの下の陸地のない一族家臣としてもはや終わりません。(機械翻訳)
  • Fixed a bug that would sometimes cause laws to change incorrectly for rebels after their war ends.
    彼らの戦争終結の後誤って反乱軍用の変更に法律を時々引き起こすバグを修正しました。(機械翻訳)
  • Unattackable non -nomad counts won't exist anymore.
    攻撃されえない非遊牧民数が、もう存在しません。(機械翻訳)
  • Un landed characters inheriting duchy or higher titles won't prefer feudal government when the predecessor was not feudal anymore.
    公領を相続している非着陸された人物またはより高いタイトルは前任者がいた封建的な政府を好みません封建的な、もう。(機械翻訳)
  • Un landed characters getting titles in wars for claim won't prefer feudal government when the previous holder was not feudal anymore.
    主張のために戦争でタイトルを受けている非着陸された性格は前の保有者がいた封建的な政府を好みません封建的な、もう。(機械翻訳)
  • Various fixes to event triggers etc.
    イベント引き金その他へのいろいろなフィックス。(機械翻訳)
  • Various minor text fixes and improvements.
    テキストが固定するいろいろな未成年者と改善。(機械翻訳)
  • Various improvements to decision tooltips.
    決定ツールチップへのいろいろな改善。(機械翻訳)
  • Corrected the Serbian and Bulgarian names for Dyrrachion.
    Dyrrachionのセルビアとブルガリアの名前を修正しました。(機械翻訳)
  • Fixed a bug that made Hellenic Pagan religion available in the Ruler Designer.
    統治者デザイナーで利用できるギリシアの異教徒の宗教を作ったバグを修正しました。(機械翻訳)
  • Tweaks and balancing to the decisions for creating Portugal, Castille and Aragon, including more informative tooltips.
    より有益なツールチップを含むポルトガル、Castilleとアラゴンをつくるために微調整と均衡を保つこと決定こと。(機械翻訳)
  • The Kingdom of Leon can now be created by the holder of the Kingdom of Asturias.
    レオン王国は、現在アストゥリアス王国の保有者によってつくられることができます。(機械翻訳)
  • Added more characters and dynasties to the Steppes.
    より多くの性格と王朝をステップに加えました。(機械翻訳)
  • Re balanced the effects of the decisions for expelling and readmitting the Jews , and also improved the tooltips for those decisions.
    ユダヤ人を追い出して、readmittingするための決定の影響を再バランスをとって、そのうえ、それらの決定のためのツールチップを改善しました。(機械翻訳)
  • The Duchy of Livonia is now part of the de jure Kingdom of Finland at all start dates.
    Livonia公領は、現在正当なすべての開始日のフィンランド王国の一部です。(機械翻訳)
  • A character can no longer be slandered with bastardry rumors if they already a known bastard.
    性格は非道な行為噂もしもでもはや中傷されることができません。そして、彼らは名の知られた野郎ですでにあります。(機械翻訳)
  • Fixed a bug that allowed a ruler to be attacked with two pagan subjugation wars simultaneously.
    統治者が同時に2つの異教徒の支配戦争で攻撃されることができた盗聴器を修正しました。(機械翻訳)
  • Robert II de Hesbaye ( Capet ancestor ) is now playable in 769.
    ロベール2世・デ・ハスペンゴウ(カペー祖先)は、現在769年シナリオでプレイできます。(機械翻訳)
  • Random looting events are now working properly again.
    ランダムな略奪イベントは、現在再びきちんと働いています。(機械翻訳)
  • The chance to have twins is increased if mother and/or grandmothers had twins.
    母や祖母には双子がいるならば、双子を持っている機会は増やされます。(機械翻訳)
  • Chronicle random events are n't "Serpents " every time.
    年代記ランダムなイベントは、毎回、「ヘビ」でありません。(機械翻訳)
  • No longer inactivates titular titles that should be creatable (Caliphates, Duchy of Visby, etc. )
    creatableでなければならない(管区、ヴィスビー公領、その他)名義上のタイトルをもはや機能させなくありません(機械翻訳)
  • Can no longer search for inactive titles in the find title dialog
    検索タイトル対話において不活発なタイトルをもはや捜すことができません(機械翻訳)
  • Fixed capital problem inheritance for gavelkind that could occur with custom kingdoms and Elective Gavelkind where it would give away your only Province.
    カスタムメイドの王国で起こることができたガベルカインドとそれがあなたの唯一のアルスターを渡す選挙のガベルカインドのための固定資本問題遺産。(機械翻訳)
  • Patricians are richer and need large courts so they are better prepared to deal with epidemics and won't get infected by being overcrowded anymore
    彼らがよりよく流行に対処する準備ができていて、もう過密であることによって感染していないように、貴族はより裕福で、大きな法廷を必要とします(機械翻訳)
  • Added better protection to the immediate family of a landed ruler from epidemics and overcrowded modifier
    流行と過密な修飾子からの着陸された統治者の肉親への更なるより良い保護(機械翻訳)
  • Should now properly remove nomad capitals if supposed to and also search through for duplicates in the province
    思われるならば現在遊牧の首都をきちんと取り出さなければならなくて、そのうえ行政区で終わりまで繰り返しを捜します(機械翻訳)
  • Fixed revolting viceroys becoming normal rulers upon war invalidation
    戦争無効の通常の統治者になっている固定された実に不愉快な総督(機械翻訳)
  • Should always reset the tributary status if your liege is a tributary or suzerain
    常にあなたの君主が納貢者または封建領主であるならば、従属する地位をリセットしなければなりません(機械翻訳)
  • Fixed problem where you could get stuck in a war with your prepared invasions target and receive the penalties for expiring the invasion timer
    あなたが用意された侵入目標との戦いで動けなくなることができて、侵入タイマーを吐き出すために罰金を受領することができた一定の問題(機械翻訳)
  • Fixed with colors for raiders and made colors also differ more per tier level
    侵略者のために色で固定して、色も段レベルにつきより異ならせました(機械翻訳)
  • Fixed outdated localization for forts
    砦のための一定の時代遅れの局地化(機械翻訳)
  • Fixed so dead people should no longer be title claimants , should no longer make dead people win crusades.
    固定されたとても死んだ人々はもはやタイトル請求者であってはならなくて、もはや死んだ人々を改革運動に勝たせてはいけません。(機械翻訳)
  • Lowered the amount of dignity de-jure capital gives so Kingdom of Venice don't get more dignity than Empire of Italia.
    量を降ろされて、資本がそうベニス王国に与える尊厳非jureは、イタリアの帝国より多くの尊厳を得ません。(機械翻訳)
  • Added historical rulers for Sri Lanka.
    スリランカのための更なる歴史上の統治者。(機械翻訳)
  • Converting to local religion via decision now costs Prestige and gives Piety.
    現在決定を通してローカルな宗教に転向することは、名声を犠牲にして、信心を与えます。(機械翻訳)
  • Pagan AI rulers now take more factors into account when greeting foreign preachers and deciding whether to convert. Factors include realm size, the threat of dangerous holy wars, desire to reform their government, Pagan homeland attrition etc.
    外国の伝道者を迎えて、変わるべきかどうか決めるとき、異教徒のAI統治者は現在より多くの要因を考慮に入れます。要因は、領域サイズ、危険な聖戦の脅威、彼らの政府を改良したいという願望、異教徒の祖国摩擦その他を含みます。(機械翻訳)
  • Unreformed Paganism is now much less likely to stay on as a major force after the first 2-3 centuries in early starts.
    改革されてない異教は、現在非常にスタート年の初めに最初の2-3世紀後に大きな力として留任しそうにありません。(機械翻訳)
  • Non-nomadic characters won't ensure non-empty primary holdings in their counties on inheritance if that inheritance will make them nomadic.
    その遺産が彼らを遊牧民にするならば、非遊牧民の性格は遺産の上で彼らの郡で空でない主要な所蔵品を確実にしません。(機械翻訳)
  • The game will now detect rare cases of nomad capital holdings being in non-capital provinces and automatically fix the issue.
    ゲームは、現在遊牧の主要な所蔵品のまれなケースが非主要な行政区にあるのを見つけて、自動的に問題を解決します。(機械翻訳)
  • Fixed a bug when provinces were incorrectly evaluated as occupied in some rare circumstances.
    若干のまれな状況に従事しているように行政区が誤って評価されたとき、バグを修正しました。(機械翻訳)
  • Fixed so governments are not re-evaluated on reloading a save, they should now be persistent.
    政府がセーブを再ロードすることに再評価されないように、固定されて、彼らは現在持続的でなければなりません。(機械翻訳)
  • Ticking war score won't be based on de jure titles for non-de jure casus bellis anymore.
    カチカチいう音戦争得点は、もう非正当な事件bellisのために正当なタイトルに基づきません。(機械翻訳)
  • Attrition information won't obscure the selection button when multiple units are selected anymore.
    複数の単位がもう選ばれるとき、摩擦情報は選択ボタンを隠しません。(機械翻訳)
  • Nomad buildings unlocks will now be shown in technology tooltips when playing a nomad.
    遊牧のビルディング現在意志を錠を開けます、遊牧民を競技に出すとき、テクノロジー・ツールチップで示されてください。(機械翻訳)
  • Technology view building unlock tooltips formatting improved.
    建築がツールチップ・フォーマットの錠を開けるというテクノロジー見方は、よくなりました。(機械翻訳)
  • Tribal holdings won't lose a part of their levy numbers incorrectly on succession anymore.
    部族の保有地は、もう継承に関して誤って彼らの課税番号の一部を失いません。(機械翻訳)
  • Disease icons no longer overlap trade route icons in the province view.
    病気アイコンは、行政区の景色で通商路アイコンにもはや重なりません。(機械翻訳)
  • Dynasty name and patrician house title name are now being kept in sync when renmaing one of them.
    彼らのうちの1人をrenmaingするとき、王朝名と貴族的な住宅タイトル名は現在同期に保たれています。(機械翻訳)
  • Fixed a bug where the game could hang after a nomad settled in a province with no de jure empire.
    遊牧民が正当な帝国なしで行政区に住みついたあと、ゲームが掛かっていることができたバグを修正しました。(機械翻訳)
  • Mongol Empire, Golden Horde and Chagatai AI nomads don't settle anymore.
    モンゴル帝国、金帳汗国とチャガタイAI遊牧民はもはや定住しません。(機械翻訳)
  • Tribals don't switch their government to feudal when a kingdom is created on elective gavelkind succession anymore.
    王国がもう選択的なガベルカインド継承に関してつくられるとき、部族民は彼らの政府を封建的なものに切り替えません。(機械翻訳)
  • Merchant republics are not blocked from building a trade post on a trade route if they own the province anymore.
    彼らがもう行政区を所有するならば、貿易共和国は通商路の上に取引柱を築き上げることからブロックされません。(機械翻訳)
  • Revoked title's succession law now switches to nomadic correctly when a nomad gets the title.
    遊牧民がタイトルを受けるとき、取り消されたタイトルの継承法は現在正しく遊牧民のものに変わります。(機械翻訳)
  • Invalid title relations where county holder is different than the capital holding holder (if not empty) are now being detected and fixed each day.
    郡所持者が資本保持保有者(空でないならば)とは異なる無効なタイトル関係は、現在見つけられていて、毎日修復されています。(機械翻訳)
  • Next college cardinal score is now always 0 for incapable and imprisoned characters.
    次の大学枢機卿得点は、常に現在無能で収監された人物のための0です。(機械翻訳)
  • Non -khagan nomads can't subjugate empires anymore.
    非カガン遊牧民は、もう帝国を征服することができません。(機械翻訳)
  • Provinces with only one holdings are now counted as nomadic counties owned by a nomad for clan land size computations.
    1つの所蔵品だけをもつ行政区は、一族ランド・サイズ計算のために遊牧民によって所有される遊牧民の郡として、現在計算に入れられます。(機械翻訳)
  • Both clan limit and clan land demand now only take nomadic counties into account.
    一族制限と一族ランド需要は、現在遊牧民の郡を考慮に入れるだけです。(機械翻訳)
  • Minor clan revolt leader dying now causes the war to end properly.
    現在死んでいる未成年の一族反乱指導者は、戦争がきちんと終わる原因になります。(機械翻訳)
  • Betrothals don't invalidate the "Get Married" ambition anymore.
    婚約は、無効にしません「結婚してください」もう野心。(機械翻訳)
  • Baronies that for some reason end up not being vassals of the county they're in are not getting stuck in the old realm when somebody wins the county in a war.
    誰かが戦争で郡を獲得するとき、何かの理由で、結局彼らがいる郡の家臣でないことになる男爵の地位はなつかしい国で動けなくなっていません。(機械翻訳)
  • If you have 50 % or more horse archers you can no longer trigger the harass tactic
    50%以上の馬弓術家がいるならば、あなたは困らすこと作戦行動をもはや誘発することができません(機械翻訳)
  • Can now stop an on-going assault
    現在進行中の攻撃を止めることができます(機械翻訳)
  • Tweaks to diseases so they don't outbreak as often
    そう彼らがそうしない病気に、しばしば発生をつまみます(機械翻訳)
  • Now displays population instead of demesne in character view for nomads
    現在、遊牧民に対する性格計画で、土地の占有の代わりに人口を示します(機械翻訳)
  • Now disables the banish button if it is not a valid action on a prisoner
    現在、身体障害者になります追放します、それが囚人に及ぼす有効な働きでないならばボタン(機械翻訳)
  • Now Linux can also use the social media buttons !
    現在、Linuxはソーシャルメディア・ボタンを使うこともできます!(機械翻訳)
  • Fixed succession bug caused in republics if the doge was revolting against his liege
    総督が彼の君主に対して反乱を起こしているならば、一定の継承の虫は、共和国で引き起こされます(機械翻訳)
  • Portraits in the title view now update correctly each time the view is opened.
    見解が開かれるたびに、タイトル見解の肖像は現在正しく更新します。(機械翻訳)
  • Fixed a barber view crash.
    床屋の景色事故を準備しました。(機械翻訳)
  • Fixed a rare crash that could happen when saving the game after a settlement had been destroyed and not cleaned up properly.
    和解の後ゲームを保存することが破壊されて、きちんときれいにされなかったとき、起こることができた珍しい事故を準備しました。(機械翻訳)
  • Laws for ducal titles now reset to default laws when the title is granted to someone else.
    現在、タイトルが他の誰かに与えられるとき、デフォルト法律にリセットされる公爵のタイトルのための法律。(機械翻訳)
  • Female heir vassal opinion penalty doesn't apply to viceroylaty titles anymore.
    女性の相続人家臣意見刑は、もうviceroylatyタイトルにあてはまりません。(機械翻訳)
  • Khan 's can no longer conquer their way into the Holy See , they have to be elected like everybody else
    カーンのものは教皇庁に自分の道をもはや征服することができません、彼らは他の皆のように選ばれなければなりません(機械翻訳)
  • Fixed bug causing assault to not be properly stopped
    攻撃がきちんと止められない原因になっている一定のバグ(機械翻訳)
  • Fixed problem with inheritance of claims in history
    歴史の主張の遺産に関する一定の問題(機械翻訳)
  • Fixed problem when Nomads becomming un landed preventing them from transforming into raiding adventurers
    becommingしている遊牧民が冒険家を襲撃することに彼らに対して変換を妨げて非着陸したとき、問題を用意されます(機械翻訳)
  • Capital is now set correctly when creating Castille , if Burgos province is owned.
    ブルゴス行政区が所有されるならば、Castilleをつくるとき、資本は現在正しくセットされます。(機械翻訳)
  • Fixed a bunch of text and other interface issues in the Spanish kingdom creation decisions and events.
    たくさんのテキストと他のインターフェース発行物をスペインの王国創造決定とイベントに取り付けました。(機械翻訳)
  • Added missing icons for the "Create Castille / Portugal / Aragon " deci sons.
    更なるなくなったアイコン「Castille/ポルトガル/アラゴンをつくってください」デシ息子。(機械翻訳)
  • Added new "W " icon for Wikipedia links.
    ウィキペディアの更なる新しい「W」アイコンは、つながります。(機械翻訳)
  • Can no longer trigger raid tactic if 50 % of your army are horse archers.
    あなたの軍の50%が馬弓術家であるならば、もはや引き金は戦術をあさることができません。(機械翻訳)
  • Constantinople province now has shipyards from 769.
    コンスタンチノープル行政区には、現在769から造船所があります。(機械翻訳)
  • Events pop up on load again
    イベントは、再びロードに関して現れます(機械翻訳)
  • Inviting mercenaries to feasts now fire correctly
    豪華な食事への魅力的な傭兵は、現在正しく発砲します(機械翻訳)
  • Usurp title more consistent
    より一貫したタイトルを奪ってください(機械翻訳)

MODDING:

  • The spawn_unit effect now supports scaling the troop numbers according to population.
    spawn_unit効果は、現在人口によって部隊番号を登ることを支えます。(機械翻訳)
  • Use scaled_with_population_of to set a character or title whose population will be used for scaling.
    人口がスケーリングのために使われる性格またはタイトルをセットするために、scaled_with_population_ofを使ってください。(機械翻訳)
  • Use for_population to set the reference population the troops numbers are meant for.
    軍隊番号が意味される参照人口をセットするために、for_populationを使ってください。(機械翻訳)
  • The troop numbers will linearly scale when the actual population differs from for_population.
    実際の人口がfor_populationと異なるとき、部隊番号は線形に比例します。(機械翻訳)
  • Added a add_population_scaled effect which adds / subtracts a portion of target 's population.
    一部の目標の人口を加えて/引くadd_population_scaled効果を加えました。(機械翻訳)
  • The game won't crash after increasing MAX_LEADERSHIP_TRAITS anymore.
    ゲームは、もうMAX_LEADERSHIP_TRAITSを増やした後に壊れません。(機械翻訳)
  • However , only 2 trait icons will be displayed in the minor title view unless you add more of them to honorary_titles_view_item.
    しかし、あなたが彼らのより多くをhonorary_titles_view_itemに加えない限り、2つの特徴アイコンだけはマイナーなタイトル見解で表示されます。(機械翻訳)
  • Fixed that count value wasn't used by the any_* effects
    カウント値がany_*効果によって使われないように手配しました(機械翻訳)
  • Added MAX_HOLDINGS_IN_NOMADIC_PROVINCE define that sets how many holdings a county can have in order for it to be counted as nomadic county owned by a nomad for clan land size computations.
    更なるMAX_HOLDINGS_IN_NOMADIC_PROVINCEは、郡がそれが一族ランドのために遊牧民によって所有される遊牧民の郡として計算に入れられるために持っていることができる多くの所蔵品が計算の大きさを設定するそのセットを定めます。(機械翻訳)
  • Fixed in prison trigger so it works when checking if he is not a prisoner when the character is dead as well
    人物が同様に死んでいるとき彼が囚人でないかどうか調べるときそれが働くように、刑務所引き金に取り付けられます(機械翻訳)

CONVERTER:

  • Fixed converter crash with specific scenario that had happened in a save.
    セーブにおいて起こった特定のシナリオによる一定のコンバータ事故(機械翻訳)

2.4.2 (2015-07-17) Checksum: AJJW

(機械翻訳)

MAJOR:

  • Fixed a bug that could lead to game crashing on resigning.
    ゲーム中断と同時にクラッシュするかもしれないバグを修正しました。
  • Fixed a bug where many coats of arms were black when running the game without CoA DLCs.
    CoA DLCsなしでゲームを動かす時に多くの紋章が黒かったバグを修正しました。
  • Old mongol face pack no longer overrides the mongol unit pack.
    古いmongol face packはもうmongol unit packを無効にしない。
  • Byzantine portraits now show correctly with the dlc
    今やByzantine portraitsはDLCがあれば正しく表示されます。

MINOR:

  • Fixed province occupation logic which sometimes incorrectly prevented some clan interaction from being valid .
    若干の 一族 インタラクション が有効である のを 時々 誤って 防いだ 一定の 行政区 占領 ロジック 。
  • The occupation condition for the split clan interaction and the absorb clan interaction now apply only to the directly owned provinces .
    割れた 一族 インタラクション のために 占領 状態 、そして、 吸収します 、一族 インタラクション は、現在 直接 所有された 地方 だけ に あてはまります 。
  • Fixed an issue where combat events could fire for the wrong characters .
    戦闘の イベント がどこで 間違った 性格 のために 火がつくことができた か という問題 を解決しました 。
  • AI controlled Golden Horde , Chagatai or Mongol Empire will no longer take the decision to change government from Nomadic Government .
    AI にコントロールされた 黄金軍団 、 Chagatai または モンゴル帝国 は、政府を遊牧民の 政府 から 変える という決定 をもはやし ません 。
  • Added crusade weights for Reformed Norse in their homeland kingdoms .
    彼ら の祖国 王国 の 改心した ノルウェー人 のための 加算 改革運動 重量 。
  • Added console command set_government government tag optional character id .
    更なる コンソール 命令 set_government 政府 は、オプションの 性格 id にタグを付けます 。
  • Added console command max_tech optional province id .
    更なる コンソール は、max_tech オプションの 行政区 id を命じます 。
  • Added console command remove_settlement barony or county key .
    更なる コンソール 命令 remove_settlement 男爵の地位 または 郡 キー 。
  • Fixed bug where the call to arms alert was visible when no ally could be called to war .
    盟友 が戦争 に 呼ばれることができ なかった とき 、武器 警報 への 電話 が見えた 一定の バグ 。
  • Nomads can no longer use the 'Make Primary Settlement ' decision in their capital .
    遊牧民 は、もはや使う ことができ ません 『主要な 和解 を得てください 』彼ら の資本 の 決定 。
  • Nomads can now always use the change government decisions in minor holdings if they own the county .
    彼ら が郡 を所有する ならば 、遊牧民 は常に 現在 マイナーな 保有地 で 変化 政府 決定 を使う ことができます 。
  • It is now possible to move capital if being merchant republic if moving from a province without a port to a city in a province with a port .
    資本 を動かす ことが、港 とともに 行政区 に 港 のない 行政区 から 都市 へ 移る ならば 貿易 共和国 である ことならば 現在 できます 。
  • Unplayable religious heads will now properly be theocracies .
    プレイできない 宗教的な 頭 は、現在 きちんと 神政 で す 。
  • Fixed bug where duplicate family palaces were generated when forming a merchant republic and having merchant republic vassals .
    貿易 共和国 を作って 、 貿易 共和国 家臣 を持っている とき 、複製の 家族の 宮殿 が発生した 一定の バグ 。
  • Patricians are no longer spawned from your vassals when becoming a merchant republic if there is already an existing merchant republic in your realm .
    そこで あるならば 貿易 共和国 になる ことがすでに あなた の領域 の 既存の 貿易 共和国 である とき 、貴族 はあなた の家臣 から もはや 生まれません 。
  • Family palaces of vassals patricians are now properly removed when the liege of the doge becomes a merchant republic .
    ドージェ の 君主 が貿易 共和国 になる とき 、家臣 貴族 の 家族の 宮殿 は現在 きちんと 取り出されます 。
  • Added trigger num_of_government_vassals .
    更なる トリガー num_of_government_vassals 。
  • It is now possible to access the splash screen with culture , religion and government features in the interface by clicking the Features button just to the right of the character portrait .
    性格 肖像 の右に ちょうど 特集 ボタン をクリックする ことによって インターフェース で 文化 、 宗教 と 政府 機能 で はねかす音 スクリーン にアクセスする ことが、現在 できます 。
  • Removed the "part of continent " tooltip when hovering provinces in the British isles .
    英国の 島 で 浮かんでいる 行政区 とき 、「大陸 の 一部 」ツールチップ を取り外しました 。
  • Fixed bug where republics could build tribal holdings .
    共和国 が部族の 保有地 を造る ことができた 一定の バグ 。
  • The observe button is now always shown when being an observer and having a character selected .
    観察します 、オブザーバー で 、 人物 を選ば せる とき 、ボタン は常に 現在 示されます 。
  • It no longer costs prestige to attack your suzerain .
    あなた の封建領主 を攻撃する のに名声 がもはやかかり ません 。
  • The government splash screen now also mentions the governments tribals and nomads can change to, and that nomads can pillage settlements and abandon provinces .
    また、 政府 はねかす音 スクリーン は部族民 と 遊牧民 が変わる ことができる 政府 に現在 言及します 、そして、 その 遊牧民 は和解 を略奪する ことができて、 行政区 を去る ことができます 。
  • Fixed bug where technology locked laws where shown twice in the technology tooltip .
    テクノロジー ・ツールチップ で 二回 示される 所で 、テクノロジー が法律 をロックした 一定の バグ 。
  • Added missing localisation for technology locked governments .
    テクノロジー のための 更なる なくなった 局地化 は、政府 をロックしました 。
  • "s " and "g " will no longer change mapmodes if there is a unit selected .
    選ばれる 単位 がある ならば 、「s 」と 「g 」はmapmodes をもはや変え ません 。
  • Blocked trade route graphical glitch fixed .
    妨害された 通商路 グラフィック 不具合 は固定しました 。
  • Un landed characters getting a title due to wars or inheritance will now try to preserve previous holder 's government .
    戦争 または 遺産 のために タイトル を受けている 非 土地を所有する 人物 は、現在 前の 保有者 の政府 を保存し ようとし ます 。
  • Attrition information is no longer obscured by other interface elements when the unit is sieged .
    単位 がsiegedされる とき 、摩擦 情報 は他の インターフェース 要素 に もはや隠れてい ません 。
  • Customized nomads won't start with an extra army in an invalid province anymore .
    カスタマイズされた 遊牧民 は、もう 無効な 行政区 で 余分の 軍 から 始め ません 。
  • Nomads created by splitting a clan have larger map color variety now .
    一族 を分裂させる ことによって つくられる 遊牧民 は、より大きな 地図 を現在 多様性 に色をつけ てもらいます 。
  • Fixed a bug when the top menu would hide after disbanding troops and opening the law view .
    一番上の メニュー が軍隊 を解散して 、 法律 見解 を開いた 後に 隠れる とき 、バグ を修正しました 。
  • "Become Genghis Khan " decision ca n't cause some vassals to go independent anymore .
    「ジンギスカン になってください 」決定 は、一部の 家臣 にもう 独立している ようになら せる こと はありえません 。
  • Doge 's heir respect value is now shown correctly in the repulic view .
    ドージェ の相続人 尊敬 価値 は、現在 repulicな 図 に 正しく 示されます 。
  • Fixed a bug that prevented multiplayer games from being started when observers were present .
    オブザーバー がいた とき 、マルチプレーヤー・ゲーム が始まる のを 防いだ 盗聴器 を修正しました 。
  • The host can be an observer in multiplayer games now .
    ホスト は、現在 マルチプレーヤー・ゲーム の オブザーバー で ありえます 。
  • Fixed a bug that sometimes caused capitals to move on inheritance .
    首都 が時々 、遺産 の上に 動く 原因になった バグ を修正しました 。
  • Patricians don't give their newly built trade posts to their vassals anymore .
    貴族 は、もう 彼ら の家臣 に 彼ら の新しく 構築された 取引 ポスト を与え ません 。
  • It's no longer possible to start an invalid trade post construction .
    無効な 取引 柱 建設 を始める ことが、もはやでき ません 。
  • Provinces that only contain third-party holdings can be now occupied the same way as empty provinces .
    第三者の 所蔵品 を含むだけ である 行政区 は、同じ 方法で 現在 空の 行政区 として ふさがっている ことができます 。
  • Reinforcement cost of prestige -based retinues is now set to zero if the owner doesn't have any prestige .
    所有者 には 少しの名声 も ない ならば 、名声 ベースの 随員 の 強化 コスト は現在 ゼロ に セットされます 。
  • Various event fixes .
    いろいろな イベント は固定します 。
  • fixed bug where army movement arrow would stop showing progress
    軍の展開 矢 が進展 を示す のを止める 一定の バグ
  • Nomad clans now get their empire title immediately when going independent ( previously on daily tick )
    独立している ( 以前 毎日の チック の上で ) ようになる とき 、遊牧の 一族 は現在 すぐに 彼ら の帝国 タイトル を受けます
  • Shia title now properly claimed from the uprising
    シーア派 タイトル は、現在 反乱 から きちんと 勝ちとられます
  • Fixed bug where european merchant republics could build trade posts in india .
    european 販売業者 共和国 がindia の 取引 ポスト を構築する ことができた 一定の バグ 。
  • Fixed double nomad capital bug
    一定の 二重の 遊牧の 主要な 盗聴器
  • A lot of tweaks to diseases to try and naturally clean up overpopulated courts
    人口過剰の 法廷 を自然に きれいにする ようにする 病気 への 多くの 微調整
  • Improved some stuttering issues when running at pseed 5
    pseed 5 で 走る とき 、若干の どもり 問題 を改善しました
  • Will generate a character for the reformed religion if there are no legible religious heads .
    読みやすい 宗教的な 頭 が ない ならば 、改革された 宗教 のために 性格 を生み出し ます 。
  • Fixed the trigger for building trade posts
    建設業界 柱 の きっかけ を修復しました
  • Should now properly call in nomads into a faction war
    現在 派閥 戦争 に 遊牧民 をきちんと 呼び込ま なければなりません
  • Given kingdoms in Scandinavia some crusader weights for norse pagan reformed
    norse 異教徒 のための ある 改革運動者 重量 が改良した スカンジナビア の 所定の 王国
  • Should now only lower the music if background sound is high enough and not by as much as it was before
    現在 背景 音 が十分に 高くて 、 それ があった ほど 多くの もののそばに ない ならば 、音楽 を降ろさ なければならないだけ です
  • No longer plays a sound when you get money from tributaries
    あなた が納貢者 から お金 を得る とき 、音 をもはや再生し ません
  • Nerfed pillaging holdings
    所蔵品 を略奪している Nerfed
  • The context music can now be controlled in the settings menu
    前後関係 音楽 は、現在 セッティング ・メニュー で コントロールされることができ ます

MODDING :

  • Historical setup errors are now shown in historical_setup_errors.log instead of error.log .
    歴史の セットアップ ・エラー は、現在 error.log の代わりに historical_setup_errors.log で 示されます 。
  • Using the launch command fullhistoricalsetuplog will show all the historical setup errors and not just the important ones .
    発射 命令 fullhistoricalsetuplog を使う ことは、すべての 歴史の セットアップ ・エラー と まさに 重要な もの でない のを示し ます 。
  • The Missing scripted successor will no longer show up in the historical setup log if the history entry is before 1066.9.7 .
    歴史 入力 が1066.9.7 の前に ある ならば 、行方不明の 事前に準備された 後継者 は歴史の セットアップ ・ログ で もはや現れ ません 。
  • (MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF in defines.lua )
    (defines.lua の MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF )
  • The uses_prestige_for_law_change government effect now works the same way as uses_piety_for_law_change .
    uses_prestige_for_law_change 政府 効果 は、現在 、uses_piety_for_law_change と同じ 道 を動かします 。
  • Added government effect builds_with_piety .
    更なる 政府 は、builds_with_piety をもたらします 。
  • free_revoke_on_tiers will no longer always state that revocation is allowed on emirates .
    free_revoke_on_tiers は、取り消し が首長国 で 許される ともはや必ずしも 述べ ません 。
  • Cultures are now scripted with a list of graphical cultures instead of just allowing two .
    文化 は、ちょうど 2 を許す 代わりに、 現在 グラフィック 文化 の リスト で スクリプトを書かれます 。

2.4.1 (2015-07-14) Checksum: ZXPB Horse Lords

(日本語部分は機械翻訳です。腕に覚えのある方は訂正をお願いします。)

MAJOR:

  • Enhanced and renamed the Independent Realms mapmode to Realms mapmode.
    強化されて、領域mapmodeへの独立領域mapmodeが新しく名前をつけられる。
  • Press Control + Left Click to show Sub-Realms of displayed realm ( Added to new Realm mapmode ).
    Ctrl+左クリックを押すと示された領域のSub-Realmsを示します(新しいRealm mapmodeを追加しました)。
  • Press Control + Right Click to hide Sub-Realms of opened realm ( Added to new Realm mapmode ).
    Ctrl+右クリックを押すと示された領域のSub-Realmsを隠します(新しいRealm mapmodeを追加しました)。
  • Added Regions button to Province View, it allows to show all regions that current province belongs to on the map.
    更なるRegionsは、アルスターViewにボタンでとまると、現在の行政区が地図の上で属しているすべての地方を示すために、それは認めます。
  • Press Left Click on regions button to highlight next region on the map.
    地方ボタンの左翼Clickに地図の上で次の地域をハイライトするよう迫ってください。
  • Press Right Click on regions button to deselect region.
    地域をはずすために、地方ボタンの上で右翼Clickを押してください。
  • Added to Find Titles ability to find regions by name.
    名前で地方を見つけるFind Titles能力に加えられます。
  • Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings change hands
    それが目標、しかし、いいえホーディングス変化手を完全に征服するように、異教徒のSubjugation CBを修正しました
  • Added "Stop Seduction" and "Stop Spying" decisions
    「Stop Seduction」と「Stop Spying」ディシジョンを追加しました。
  • Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
    現在正しく配下の配下を収監することができないことは、彼らに国を放棄して、逃げることを強制します
  • Added Decisions to move prisoners between the Dungeon, the Oubliette and House Arrest
    地下牢、地下牢と自宅監禁の間に囚人を動かすというディシジョンを追加しました。
  • Banishment no longer seizes all titles, but simply forces the victim to abdicate
    追放はすべてのタイトルをもはやつかむというわけではなくて、単に犠牲者に退位することを強制します
  • Added a bunch of new straits (not for geographical reasons, but for gameplay reasons)
    たくさんの新しい海峡を追加しました(地理的理由のためにでなく、ゲームプレー理由のために)
  • Added geographical regions to the scripting language.
    スクリプト言語への地理的地方を追加しました。
  • Added new provinces in Outer Mongolia and Tarim Basin.
    外モンゴルとタリム盆地の新しい州を追加しました。
  • It is now possible to gain the Crusader/Mujahid trait as a character of any religion participating in a Crusade/Jihad.- Reduced size of savegames ( up to 15% smaller lategame )
    現在、改革運動/聖戦に参加しているどのような宗教の文字としてCrusade/Jihad特色を得ることが可能である。
  • Fixed a situation that caused corruption of savegames ( should also fix corrupted savegames on load )
    savegamesの腐敗を引き起こした状況を修正しました。(腐敗するsavegamesもロードに負わせなければなりません)
  • Rewrote management of characters to prevent late-game CTD's
    遅いゲームCTDのものを防ぐために、キャラクターの管理を書き直しました。
  • Fixed so generating naval ranges doesn't take ages anymore, its now lazy calculated on demand
    海軍範囲を生み出すことがもう年齢をとらないように、その今の怠惰な計算された要求に応じて修正しました。
  • Fixed issue with subunits referring to dead characters somehow sometimes, should no longer CTD
    どうも時々死んだ人物を参照してサブユニットによる問題を修正しました。もはやプログラムが不正終了することはありません。
  • No more CTD if war overview screen for a crusade is open when it ends
    それが終わるとき改革運動のための戦争概要スクリーンが開いているならば、どんなCTDもない。
  • Fixed various crashes caused by combats
    戦闘に起因する様々なクラッシュを修正しました。
  • Fixed bug that caused the AI to not utilize all cores available in CPU
    AIがCPUで利用できるすべてのコアを利用するというわけではない原因になったバグを修正しました。
  • Optimized pathfinding code
    パス探索コードを最適化しました。
  • Made AI faster when checking among its armies which one should do a certain task
    その軍の間でどちらが特定の仕事をしなければならないかについて調べるとき、作られたAIはより速いです。
  • Optimized culling of none-visible objects
    none-visibleオブジェクト選別を最適化しました。
  • Optimized fatwa, zun judgement, blinding and castrate decisions to no longer completely kill performance when enormous empires have started forming.
  • Optimized the selection of potential events for characters
    キャラクターのための潜在的イベントの選択を最適化しました。
  • Human played characters now have a overlay on their portraits.
    ユーザー操作のキャラクターは現在彼らの肖像の上にオーバレイを持ちます。
  • Units with a player character in it now have an icon indicating this.
    それのプレーヤーキャラクターによるユニットは、現在アイコンをこれを示させます。
  • Added a new right click interaction window for titles and settlements.
    タイトルと和解のために新しい右クリック・インタラクション・ウインドウを追加しました。
  • Added plots, focus and ambitions to the diplomatic menu.
    外交のメニューへのfocusとambitionsプロットを追加しました。
  • Added title and settlement decisions, found in the title and settlement interaction menu.
    タイトルとセツルメントディシジョンを追加しました。タイトルとセツルメント インタラクション・メニューで見つかります。
  • Added tribal tax and levy laws.
    部族の税と課税法を追加しました。
  • Added a government mapmode.
    施政mapmodeを追加しました。
  • It is now possible to switch county capitals if you hold both the current county capital and the barony you wish to become the new capital.
    新しい首都になることを望む現在の郡首都と男爵の地位をあなたが持つならば、郡首都を変えることが、現在できます。
  • You can now freely move your capital to holdings which are not supported by your government, but doing so will not automatically change the government you have.
    あなたは首都を政府で支えられない所蔵品の方へ現在自由に動かすことができます、しかし、そうすることはあなたにはある政府を自動的に変えません。
  • Fixed CTD when deleting a save game after entering another folder.
    もう一つのフォルダに入った後にセーブ・ゲームを削除するときにCTDする問題を修正しました。
  • Fixed CTD when loading corrupted saves.
    セーブを含むロード時にCTDする問題を修正しました。
  • Fixed CTD when right-clicking on unit flags.
    ユニットフラグを右クリックした時にCTDする問題を修正しました。
  • Fixed CTD when using the era picker after loading a save.
    セーブをロードした後にera pickerを利用した時にCTDする問題を修正しました。
  • Fixed CTD when closing the Cancel Ambition and Cancel Plot windows with the enter key while hovering the cancel button.
    Cancel Ambitionとキャンセルボタンを抱いている間Plotがエンターキーでウインドウに表示するCancelを閉じるときCTDする問題を修正しました。
  • Fixed CTD when searching for non-existent titles.
    存在しないタイトルを検索した時にCTDする問題を修正しました。
  • Fixed CTD when using the console commands to add attributes with the wrong number of arguments.
    特質を議論の間違った数と加えるためにコンソール命令を使うときにCTDする問題を修正しました。
  • Fixed CTD when loading multiple saves in a row.
    並列に荷重を与えることが続けてたくわえるときにCTDする問題を修正しました。
  • Fixed CTD using the revolt console command with the wrong number of arguments.
    議論の間違った数で反乱コンソール命令を使うことにCTDする問題を修正しました。
  • Added a Minor Title view (found in the court view).
    マイナータイトルビューを追加しました(courtビューの中で見つかります)。
  • Added commander titles.
    コマンダータイトルを追加しました。
  • Flank leaders can now only be the ruler, your marshal or a vassal or courtier with a commander title.
    Flank leadersは、現在指揮官タイトルをもつ統治者、あなたの元師または家臣または延臣でありえるだけです。
  • Commanders can not lead their own demesne troops.
    コマンダーは、彼ら自身の土地の占有部隊をリードすることができません。
  • Flank leaders are now entirely separated from subunit leadership.
    Flank leaders は、現在サブユニット・リーダーシップからまったく切り離されます。
  • Subunits are affected by the combat modifier of both subunit commanders and the flank leader.
    サブユニットは、両方のサブユニットコマンダーとflank leaderの戦闘の修飾子に影響を受けます。

MINOR:

  • Republic
  • Must now be at least a king level ruler in order to expel the Jews.
  • Fixed a bug where it was sometimes not possible to readmit the Jews after expelling them (even though the cooldown timer had expired).
  • If Jews have previously been expelled from the realm and the ruler then converts to Judaism, Jews will now immediately be readmitted.
  • It's now possible to get the Great Hunt achievement even if you have previously acquired another lifestyle than hunting.
  • Messalian women can now hold council positions and lead armies if their liege is also Messalian.
  • Various improvements and fixes to text in events etc.
  • Various translation fixes.
  • A number of minor fixes and improvements in event triggers.
  • If you decide to spare someone's life at the blot you can no longer return for them to sacrifice them later during the same blot.
  • Demanding Fatwas, castrating, blinding and throwing people into pits are now all targeted decisions.
  • Characters who love their spouses very much are now less likely to join holy orders.
  • A marriage is now dissolved if one of the spouses joins a holy order.
  • Characters will not join Holy Orders if spouse is currently pregnant with non-bastard child.
  • Now possible to gain the Strategist lifestyle trait. Added new text, event and modifiers to support this.
  • The Saxon Band is now only available before 1100, unless there is still an Anglo-Saxon realm around after that.
  • Only Zoroastrians can now restore the Zoroastrian Priesthood.
  • Women can now gain the Crusader trait under the same circumstances that men do.
  • When Catholic rulers accept the Mending of the Schism, only catholic courtiers that are their subjects now convert along with them (i.e. no foreign pagan prisoners suddenly becoming Orthodox).
  • Fixed a bug where not sacrificing prisoners stopped blot from proceeding.
  • Vassals petitioning liege on behalf of prisoners is now less common and makes more sense.
  • Chief Qadi must now be same religion as liege.
  • Changed the expectations placed on a Chief Qadi by your subjects.
  • No longer possible to start observing Ramadan if you are sick.
  • The "Become Heir" ambition is now correctly cancelled if the character becomes an independent ruler.
  • Jewish crusade target weights added for several kingdoms.
  • An AI top liege will now never restore Rome to the Pope if a player owns it or is the liege of its owner.
  • Achievements "Great Indian Sultanate and "Saint Thomas dream" should now work as intended.
  • Notifications are now sent correctly to plotters when a ruler takes a spouse or child into or out of hiding.
  • Fixed various provinces in India that had no rulers scripted for some start dates.
  • Updated faulty localisation function in the last event of the business focus trade route chain.
  • Paranoid parents should no longer worry about potential plots against dead children.
  • Reworked Holmgang events to use personal combat skill rather than martial skill.
  • Reduced mean time to happen for Holmgang if you have War focus.
  • Fixed a rare case when duels could break.
  • Duels now potentially gives the kinslayer trait.
  • Shortened the text of one outcome of duels to avoid long names making the text too large for the event window.
  • Fixed minor typos in localisation.
  • The lustful cabin can no longer cause multiple pregnancies or create children between two female lovers.
  • Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive.
  • Various text, tooltip and bug-fixes to old events.
  • You no longer feel like you're partying on your own when inviting people that are not your vassals.
  • Some fixes for the never ending tournament/furusiyya.
  • You no longer punish yourself when a prisoner tries to flee from your prison by charming the guard.
  • Fixed a minor error in the tactics script.
  • Fixed a couple of issues with the business focus.
  • Removed duplicate name entries in 00_cultures.txt and 00_dynasties.txt.
  • Fixed faulty name for traits and religions in conversion_decisions.txt and holy_order_decisions.txt.
  • Reworked create Hungary decision to spawn a set amount of troops and to set your government to feudal.
  • Added text for the outliner when disabling the tech alert.
  • Updated island regions for AI-behavior.
  • You no longer feel bad for having a romantic relationship with your spouse.
  • You're no longer teleported to your capitol to lead armies when you raise armies with tribal jobs or the take the tribal army decisions.
  • You'll no longer try to talk to your dead children when you have the family focus.
  • Your sparring partner no longer wields a limb-creating healing stick when he accidentally hits you.
  • You can no longer arrange a ball in the dungeons.
  • The ai no longer tries to straighten up dynasty members when there's a player in the dynasty that has the opportunity to take the decision.
  • Family bliss achievement now correctly fires from family bliss conditions rather than mudslinger achievement conditions.
  • Until Death Do Us Part achievement is now attainable even if your murder plot is not discovered.
  • Lope II de Vasconia now also starts with the count title of Armagnac in the 769 start date.
  • Some hindu characters now properly get their sect traits at game start.
  • Go tiger hunting no longer disappears after creating a custom Empire in India.
  • Refactored 'Become Samrat Chakravartin' to use regions to better work with custom empire titles.
  • Iron Crown achievement no longer requires you to start with lombard culture.
  • Saint Thomas Dream achievement now works with custom kingdoms.
  • All indian feast events should now also fire for custom titles.
  • Custom kingdoms in the Bengal region can now hold Kali Puja feast.
  • Refactored lots of old events to use the region triggers instead of de-jure triggers.
  • You can no longer found the Empire of India while being a vassal.
  • Improved historical tech setup.
  • Fixed old issues with position of cities and troops in some provinces.
  • Fixed a bunch of old database issues.
  • Fixed an issue with the trade route chain that could create the trade route for the other party instead.
  • Top placing dynasty members in the furusiyya events now properly decrease decadence for the ruling dynasty.
  • The Orthodox Patriarch is now concerned if Orthodox rulers have heathens in their court.
  • Runestones no longer tries to mention non-existing parents.
  • The strategist trait now has a combat modifier for 20% defence.
  • The hunter trait now has a combat modifier for 20% bonus during pursue phase.
  • The administrator trait now has a combat modifier for 10% movement speed.
  • The architect trait now has a combat modifier for 20% bonus to sieges.
  • The game master trait now has a combat modifier for 30% bonus to narrow flanks.
  • Events that remove the possessed trait now also remove related character modifiers and flags.
  • Unborn Shiite Caliphate claimants no longer arrive early before they are born.
  • Faqih trait is no longer considered a lifetyle trait.
  • Crusader and Mujahid traits are now opposites.
  • Get married and Acquire landed title ambitions are no longer available for monk or nun courtiers.
  • Women will now also ask for a job title if they are allowed to hold it and are more qualified than the current council member.
  • Added additional wikipedia links for historical characters.
  • Old Events trigger optimization.
  • Paulician characters can now interact with Holy Sepulchre holy order decisions additionally Messalian can now only interact with the Saint Addai holy order decisions.
  • Convert to liege's religion and convert to parent religion decisions are now correctly blocked if you are the head of a religion.
  • The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB.
  • The Paulician faith can now properly mend the schism.
  • The Hashshashins can now resurface after being scattered.
  • Defensive religions now properly also give defensive modifiers for Camel Cavalry and Elephants.
  • Monks and other people living in celibacy will no longer try to arrange stealth marriages if ruled by a patrician.
  • The court chaplain mission proselytize can no longer convert non-adult courtiers in the target province.
  • Vassals might now get the trait sympathy for Indian religions when you force convert them.
  • Raising tribal armies no longer requires you to have positive wealth.
  • Added "GetBoyGirl", "GetBoyGirlCap", "GetBoyGirlOpp", "GetBoyGirlOppCap" text variables.
  • Added support for adding properties to create_character effect.
  • Kingdom of Castille's de jure capital is now set as Burgos.
  • Characters that convert from Hinduism no longer keep their patron deity.
  • You are no longer allowed to vassalize holy orders by decision as Jerusalem if there's a truce between the involved parties.
  • Discovering two vassals of the same sex engaging in carnal activities during pagan feasts no longer let's the liege join in on the fun.
  • Low Trade practices tech negative trade post limit now goes from -100% at tech 0 to 0% at tech 3. Down from -150% at tech 0 to 0% at tech 3.
  • Fixed a bug with the 'Witch Nanny' being able to hold the Court Chaplain job
  • Fixed incorrect use of obsolete title 'd_severians' in the title database
  • Fixed text bug in event WoL.1161
  • Fixed incorrect tooltip in event 100181
  • Fixed a bug with the 'church_unfunny' modifier
  • Fixed a serious script bug in many CBs vs your liege
  • AI: Improved choice scripts for Intrigue focus events WoL.2110 and WoL.2120 (murder and abduction)
  • The base 'factor' in 'ai_will_do' field in decisions no longer has to be an integer
  • When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
  • Character Finder: The 'Married' filter now excludes concubines too
  • Character Finder: Councillors now correctly show up too!
  • The 'same_religion_opinion' modifier now works in event modifiers as well as in traits
  • Blocked impregnation by female lovers or modded female 'husbands'
  • Blocked invitations to court of concubines and married women
  • Lovers and Friends might accept invitations to your court
  • Family Focus: fixed some issues with improved relations between dead family members
  • Fixed serious bug with event target 'FROM', preventing, among other things, the claim fabrication job
  • Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
  • Character View: Spouses and concubines of the player who are also the player's lovers are now listed as such
  • Removed obsolete define CREATE_ANTIPOPE_AUTHORITY_LOSS
  • Fixed inconsistency in tooltip explaining loss of Religious Authority on antipope creation
  • Vassal popes now receive taxes from bishops instead of the pope's liege
  • Vassal popes now pay taxes to their liege, unless they dislike him (negative opinion)
  • Fixed the Crown Authority laws so that the unreformed pagan check is future proofed (and also blocks unreformed Zunists from changing them)
  • Fixed a bug preventing the 'banish_religion' effect from working
  • Fixed some broken kinship checks vs lovers
  • Lovers in prison can no longer get impregnated normally
  • Changed confusing tooltips on province culture and religion
  • Realm View: Added better tooltip explaining why you cannot create Mercenary or Holy Order titles
  • Betrothals are now broken when a character gets a trait with 'cannot_marry' (such as Monk)
  • The Hashshashin Order now also works for former Shiite heresies that have become mainstream
  • Blocked the "Arrange Marriage" action from even being listed vs married or concubine courtiers
  • Fixed a bug with the location of imprisoned characters
  • Improved the tooltips for why you cannot pick a Focus or Ambition
  • Focuses: Moved some potential triggers to the allow field for better clarity
  • Gavelkind: Fixed an issue with the capital county inheritance where the primary title is titular
  • The opinion modifier effects tooltip now includes the name of the modifier
  • Fixed an issue where Patricians could not select a spouse
  • Added tooltip for why you cannot play commanders within Holy Orders
  • Fixed bug titular title holders would not get the Papal action Piety discount from Papal investiture
  • Fixed bug with still being able to change laws while in a Regency
  • Fixed bug with the Victual Brothers and the Knights Hospitaller not having enough ships to transport their troops
  • Increased Crown Authority now correctly affects the opinions of Temple and Burgher vassals too
  • Imprisoned courtiers who manage to escape through event 50001 now also flee the realm
  • Changed AI reason text for why Muslims will not consider marriage offers from infidels
  • No longer possible to pick a new ambition through the right-click menu if your current one cannot be cancelled
  • Fixed a bug with the first ornamental letter not being shown in Narrative event windows if it was lower case
  • Added "GetFatherMotherCap" and "GetSonDaughterCap" text variables
  • Fixed some bugs with Primogeniture and the purple born system
  • Muslims are now allowed to fire their Court Imam if he is of another religion!
  • Fixed some cases of ANY_ALL in location tooltips
  • Fixed the odd costs of various traits in the ruler designer
  • Fixed many religious Papal events so they also work for the Fraticelli pope
  • Sunset Invasion: The Aztecs only flip the culture and religion of their arrival province if they win the initial war
  • Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
  • Fixed a confusing rounding error in "needed counties held" to create titles
  • New vassal religious heads now take their culture from their liege
  • Hid a misleading portrait in event WoL.2080
  • Fixed DB error with d_athens in 1312
  • Fixed some freeze bugs related to circular liege hierarchies
  • Fixed a pretty serious bug with the automatic movement of spouses and concubines when employers change
  • Fixed an issue with the default succession and secondary titles in Merchant Republics
  • Fixed a bug with the 'spouse' field in plots only working on your primary wife
  • No longer allowed to order your heir to take the vows if imprisoned by someone else
  • Vassal Holy Orders and Mercs with a 'primary' type title who lead revolts no longer get a temporary revolter title
  • Added missing adjective form of the kingdom of Saxony
  • Fixed some issues with 'excommunication' for Yazidis
  • Merchant republics can no longer grant away any title de jure above the capital city
  • Fixed misleading text for Designating heir in the Indian religions
  • Fixed a bug with Nestorian still being listed in the 'Mend the Great Schism' event
  • Children who are imprisoned now lose their current guardian if from outside the realm
  • No longer possible to grant Temple Holdings to children
  • Anglo-Saxons are now also allowed to create the Kingdom of Saxony
  • Changed the listed order of the event options in event WoL.115
  • Updated the description of the Cathar religion
  • Added missing notification events for Zoroastrian and Jewish great holy wars
  • Adjusted tooltip for 'Arrange Betrothal' to avoid mention of Europe
  • Added missing claims on England to the children of William the Conqueror
  • Fixed completely broken trigger 'any_close_relative'
  • Fixed bug with Kharijites in events SoA.5313 and SoA.5301
  • Increased the priority of the contraction of disease message
  • Fixed a bug where the Call to War status was reset on reload
  • Faction leaders can no longer present an ultimatum while ANY Holding in their own realm is occupied
  • Added max childbearing age check to event 76005 (unwed daughter)
  • Made religious head titles always show their special CoA
  • Now possible to specify a 'icon_religion' field in decisions
  • Added missing icons to various religious conversion Decisions
  • Fixed the broken display of Seize Trade Post plots
  • Ambitious claimant adventurers now move out of the realm if they are targetting their liege
  • Fixed a problem with the 'gain_settlements_under_title' and enemies being vassalized when they should not be
  • Now allowed to call allies in claim wars against liege
  • AI will not join wars against spouse
  • 'ai_will_do' fields in decisions can now handle modifiers down to a factor of 0.0001
  • AI: Toned down seduction by characters with many children
  • AI: Toned down impregnation chances for seduction affairs with characters with many children
  • Fixed a bug with kingdom adjudication on succession where an heir could steal a capital from an unrelated third party
  • Added several missing Alert names for the Outliner
  • Removed inappropriate references to Europe in some map mode tooltips
  • Blocked the subjugation CB against rebels
  • Fixed some issues where invalid heirs could still inherit under Tanistry
  • No longer possible to banish your spouse or concubine
  • The 'intermarry' field in religions can now take religion group as well as a specific religion
  • Zun pagans can now properly intermarry with the Zoroastrian and Indian religion groups
  • Fixed a bug where the Chancellor might discover himself trying to fabricate a claim on his own titles and kill himself (event 20147)
  • AI: Improved the effect of the gender succession law on heir nomination
  • Added missing text EXPENSE_TRIBUTE
  • AI: Fixed an issue with incorrect evaluation of potential concubines
  • Fixed a bug with negative war score from certain occupied Holdings
  • Religions with autocephaly are now allowed to appoint non-rulers as Court Chaplains if they have no vassal bishops
  • William the Bastard now gets "the Conqueror" nickname again if he succeeds with the invasion
  • The wasteland county tooltip no longer shows "noculture" and "noreligion" in some map modes
  • Now allowed to give de jure vassal counties to vassal Merchant Republics regardless of other rules
  • Patricians can now get the "Get Married" ambition
  • Re-enabled the full tooltip for the 'has_plot' trigger, since it should now actually work
  • Wars directly involving cardinals who are then elected Pope now always invalidate
  • Fraticelli Popes can now also demand Papal Investiture through event 67000
  • Popes no longer demand Papal Investiture on secondary kingdoms or empires (event 67000)
  • Invalidated Great Holy Wars no longer fire a major event saying they succeeded
  • Fixed some issues with inappropriate on_actions being fired by invalidated wars
  • Fixed inconsistency in Decadence rounding in the interface
  • The Revoke Title Interaction is now grayed out if there are no valid titles to revoke
  • Fixed spelling error in event 3021
  • Failed rebels (population uprisings and adventurers) now lose all their money when the war ends
  • Improved the text description of Temple Holdings
  • Higher revolt risk now increases actual revolt chance exponentially
  • When many types of provincial rebels spawn or reinforce, the local revolt risk is massively reduced
  • Improved tooltip for the 'add_character_modifier' and 'add_province_modifier' effects when they have unlimited duration
  • Added support for a 'min' field to effect 'scaled_wealth'
  • The Royal Aid marriage tax now always gives at least 10 gold
  • Removed a check blocking older women from getting married with men who could potentially take concubines or multiple wives
  • The Embargo CB can now only be used if the target has any trade posts in your realm
  • Tribal vassal opinion modifiers in Laws now actually work
  • It is no longer possible to send chancellor to the wrong province in the tutorial.
  • Fixed a scenario where sue for peace made the tutorial get stuck.
  • Repositioned some windows in tutorial.
  • Changed localization text for tutorial in Chapter one.
  • It is no longer shown Elective Gavelkind in non tribal governments.
  • Solved bug with banishing character that than stayed in the court.
  • Rising tribal army army will no longer teleport the king from any other army.
  • Underaged rulers are not allowed to lead armies any more.
  • 'Suppress revolt' option works correctly for provinces of your vassals.
  • Mapmode now updates after sending councillors on jobs.
  • Fixed the bug with showing Aztec religion icons.
  • Fixed the bug when the player couldn't marry betrothed.
  • Improved evaluation of build time and build cost in provinces.
  • Added support for Enter key to start the game in multiplayer Hosting and Joining game menus.
  • Changed the conditions for customization of dynastic shield in Single and Multiplayer.
  • It is no longer allowed to destroy contested titles.
  • Now during the conversion of government all new laws are set to default.
  • It is no longer any delay of updating spouse in character view after getting married.
  • Pope never switches to any other holding title.
  • Fixed the situation when list dropped down when the time was ticking.
  • Fixed Message Box so that all raised messages will have portraits.
  • Now when your character dies ledger pages are updating properly.
  • Now pressing a claimants claim that is De Jure of any of your titles will make him your vassal.
  • Fixed the bug with Depose Antipope Casus Beli when it was not deposing antipope.
  • Fixed the bug with the disabled betrothal between persons of the same dynasty.
  • Tolerance technology no longer affects just landed characters.
  • Now when loosing to a claimant faction you become the new rulers vassal.
  • Disabled granting last county title if you had a lot of barony titles.
  • Added opinion modifier when granted title includes lower titles.
  • Fixed the bug with disabled asking for crusade against Ilkhanate, Aztecs and so on.
  • Now in outliner for settlements will be used it actual names.
  • Build time and cost modifiers now affect build time and cost of settlements.
  • Province modifier is now updated on tech investment.
  • Prisoner's opinion in prisoner list is now of player rather than prisoner's liege.
  • Fixed the issue when Ironman checkbox didn't affect loaded save game.
  • Fixed the bug when army arrows dissapeared during the movement.
  • Fixed the bug when ruler designer didn't disappear after pressing "Back" button.
  • Now during switching between alerts all previous views will hide properly.
  • Rügen, Öland and Djerba are no longer considered to be ocean terrain provinces.
  • Troop strength is now scheduled to be recalculated ASAP after buying a retinue.
  • Inheritors now inherit budget estimations in case they are larger than they current estimations (prevents some exploits).
  • Changed the republic trade zone map mode to trade zone map mode
  • Republic characters can grant capital landed titles now.
  • Fixed a bug preventing some settlements from being renamed after name-changing events like changing the government etc.
  • Landless AI religious heads are not prevented from starting crusades anymore.
  • Tutorial messages now use the correct court chaplain and spymaster actions' names.
  • Wrong government type tax/levy/garrison modifiers are now applied multiplicatively just before calculating the final tax/levy/garrison values instead of adding them to other modifiers.
  • Fixed a bug which caused an extra patrician slot appear in the republic view after the doge died.
  • Fixed a bug when a non-leading revolt faction member patricians losing the war for independence would cause the republic to have more than 5 houses.
  • Councillors are now automatically recalled when the province in which they perform their mission becomes invalid for this mission.
  • Turkish portraits show blinded eyes, boils, scars and red spots correctly now.
  • Characters now stop leading units and flanks after unsuccessful imprisonment attempts or being granted independence.
  • Set title holder effect (used e.g. when winning a title in a war) now replaces the character in holy wars against the original character on title usurpation.
  • De jure law change opponents list is now populated correctly for merchant republics.
  • Fixed a bug when the game would incorrectly say that a character will join a plot if bribed.
  • Fixed a bug when sometimes the FROM scope was not inherited in deeper scopes.
  • Being able to have concubines overrides polygamy now.
  • Subunit modifiers no longer include province modifiers twice.
  • The total retinues number is no longer set to 0 on switching the tabs in the military view.
  • Moving capitals is only possible during peacetime now.
  • Enabled mods with spaces in their names are now being correctly remembered between game sessions.
  • It's no longer possible to start or join independence factions against a merchant republic liege as a merchant republic character.
  • An error dialog is now shown when saving through the in-game menu fails.
  • Potential plot power is now calculated correctly.
  • Gold from non-important courtiers being cleaned up on character death is not being inherited anymore.
  • Friends are now considered allies.
  • Loading screen borders will now display correctly on high resolution screens.
  • Fleets in ports are now being selected by clicking on their 3D model rather than the tiny port model.
  • History is now being applied correctly when the Old Gods DLC is enabled but the Charlemagne DLC isn't.
  • Fixed a world peace bug when everyone would become allied to everyone.
  • Military view now also shows the total number of troops available to each vassal.
  • Call allies/vassals button tooltip now lists potential allies even when there's no war.
  • It's possible to revoke county-level or higher titles even when they don't have any de jure vassals now.
  • Titles in the lobby diplomacy list are now positioned correctly.
  • Trade post limit is now being shown in the technology interface.
  • Loading ironman saves over 25 MB won't cause the game to freeze anymore.
  • It's no longer possible to join wars that would result in attacking vassals if the CB forbids it.
  • Each character can now have a special title that persists after death (e.g. Genghis Khan).
  • Localisation fixed for plot events
  • Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned
  • Male-only Lovers events no longer triggers for women
  • Single-only Lovers events no longer fires for married characters
  • SoA event no longer fires for heretics
  • Feudal life even no longer automatically causes incapable
  • Lovers event checks for imprisoned and incapable, checks religion_group instead of religion
  • Lovers event no longer marries you to imprisoned+incapable lovers
  • Republic events now have proper checks
  • Proper triggers added, and logic fixed for several Lovers events
  • Proper triggers added to adult personality event
  • Localisation fixed for Friends & Rivals events
  • Localisation fixed for Hedge Knight events
  • Localisation fixed for tutorial
  • Localisation fixed for Feudal Life events
  • Spelling fixed for several titles
  • Localisation fixed for married life events
  • William Wallace wikipedia link has been fixed
  • Options enabled for ai on Spymaster events
  • French menu localisation fixed
  • French localisation fixed for 20+ titles
  • Added proper checks for several various trait events
  • Added proper checks for several traits effects events
  • Fixed logic for several Friends Rivals events
  • Fixed localisation for several titles
  • Made sure that events that require a character to have eyes do not fire for blind people
  • Fixed that bedtime stories can no longer be told to dead children
  • Fixed broken scopes for several Rumours events
  • Made several fixes to - mostly flawed triggers - Ward events
  • Fixed opinion problems with Old Gods events
  • Fixed missing references for misc event
  • Fixed the FOW that you get if you start the game in multiplayer with observer
  • Can now call friends to war
  • Can no longer use mercenaries against rulers that are their friends
  • Can no longer use mercenaries who are rivals against you
  • Can now destroy holy sites and recreate them, when destroyed they are moved to the county until a temple is built.
  • Can now destroy holy sites through looting.
  • Can only reform a faith if you hold at least 3 holy sites which are temples and not counties.
  • Fixed crash when trying to give away bishopric to female heirs.
  • Now clever_ambush_tactic give horse archer offensive bonus.
  • Tribes can now build churches.
  • Added version command line.
  • Now claimant in crusades are shown in war overview.
  • Now push all claims make sure that titles are marked as contested.
  • Can no longer enforce plot to take vassal land if he is in revolt.
  • Clicking on title shields that won't open realm view should now still center the camera.
  • Now holy orders and mercenaries are blocked from forming kingdoms
  • Reworked how AI views peace offers and fixed issue caused by overflow of the evaluation variables.
  • Fixed get married ambition for homosexuals.
  • Fixed missing localization for in hiding.
  • Now it properly handles mercenaries with fleets in military view.
  • Fixed issue with play console command.
  • Correct mercenary monthly cost is now displayed/calculated.
  • Reworked a lot of muslim events to map under new quick triggers
  • Reworked a lot of muslim events to use the new uses_decadence trigger
  • Reworked plot events to use new plot quick triggers
  • Now we have visual indicator when settlement slots are being used by tribals or nomads
  • Remade budget screen in realm view to allow dynamic amount of entries
  • Can now build tribal lands in empty provinces which has no tribal land
  • To become a cardinal you have to be within the pope's diplomatic range
  • Fixed mercenaries switching culture
  • Pagan diplomatic menu now use pagan button instead of the default one.
  • The tribal opinion modifier now affects all tribals, not only unreformed tribals.
  • Added a new opinion modifier for unreformed tribals.
  • Met the Merry Men modifier now uses the green icon instead of the red one.
  • Fixed bug where the plot to kill allow-trigger did not properly check so that you did not try to kill the children of female lovers (it worked as intended against male lovers).
  • Customized dynasties created before starting the game will no longer have their dynasty shield regenerated when reloading the game.
  • Tribal armies are now raised in your capital, instead of your current location.
  • Selected characters in the lobby will now be deselected when changing date to when that character is not playable or alive.
  • Fixed bug where honorary titles did not change the opinion from your spouse.
  • The load game interface now closed when leaving the lobby.
  • Fixed bug where the chronicle entry for getting married appeared twice.
  • Feudal administration is now properly selected when going from tribal to feudal for independent kings and emperors.
  • Clicking on special interest characters in the outliner now takes you to their location.
  • Right-clicking on special interest characters in the outliner now opens the Dynastic View as well as the Diplomacy Menu.
  • Right-clicking on council members in the outliner now opens the Dynastic View and the Diplomacy Menu for that character.
  • Clicking on humans in the outliner now have the same effect as clicking on special interest characters.
  • Fixed bug where it was possible to reform pagan religions even if one did not have enough piety.
  • "S" can now be used as a shortcut to split an army in two.
  • Added missing localisation for Republic Arsenal lvl 3 building.
  • Fixed bug where games could not be started through the era picker when changing dates.
  • The Theology focus opinion modifier is no longer calculated twice.
  • Fixed bug where the faction events to lower tribal organization and crown authority used the name of their plot instead of the faction name.
  • Dead rulers now have their titles ordered in the same way as when they were alive.
  • Vassal limit number is now displayed properly when negative.
  • Fixed bug where the in hiding notification events triggered several times.
  • AI will now properly raid coastal provinces when not having the religion flag allow_viking_invasion.
  • Claimant factions can no longer be used against viceroy-lieges.
  • The piety icon in the character view now properly shows the piety icon of the selected character instead of your piety icon.
  • Theocracies are no longer valid crusade winners. The head of religion can still win the crusade if there are no other valid participants.
  • Cherson and Nikaea is no longer marked as a viceroyalty in the history files when held by the top liege.
  • The requirement for viceroyalties only being grantable to feudals are now shown in the tooltip.
  • Fixed bug where event-handled divorces did not add chronicle entries nor were useable for the achievment to divorce a lombard princess.
  • The right-click to.. tooltip messages are no longer in caps.
  • AI characters no longer incorrectly get achievment flags.
  • Fixed bug where AI would transfer baron vassals for being over vassal limit.
  • Tyrrany wars will now properly end when the tyrant dies.
  • The succession law for non-viceroyalty titles for viceroys will now always be primogeniture or open (if muslim).
  • Fixed bug where viceroyalty titles would loose their viceroyalty status if the holder of it dies when in a rebellion.
  • The send button is now properly disabled when declaring war or asking for crusades when no title is selected.
  • Patricians no longer have their title name in yellow in the game lobby.
  • Fixed bug where selecting multiple fleets after having selected armies caused interface displacement.
  • Muslim rulers now have access to the church levy and taxation law groups, although it will not affect any Muslim vassals (as they are of the Iqta government and therefore not a theocracy).
  • It is no longer possible to invite lesser union characters to your court if they are already in the same court as their spouse.
  • Fixed bug where AI top liege transfered vassals of vassals at war with their liege.
  • You will now become hostile with all top lieges of barons in the province you are raiding, instead of just the county owner top liege.
  • Fixed bug determining the player successor of viceroys when the liege is of the same dynasty.
  • Decreased monthly decadence gain.
  • Description for retinues no longer claims retinues to cost only when reinforcing.
  • The Decadence Alert is now shown when you have dynasty members negatively contributing to your decadence.
  • The Decadence number in the top-right part of the screen is now red when so high that you risk being target of a decadence revolt. This value can be modified in defines.
  • The vassal list in the character view will now try to put vassals of your government before other vassals.
  • Tribal vassals now count towards your vassal limit regardless of your government (this can be modded back in by adding the following to the government scripts: ignore_in_vassal_limit_calculation = { tribal_government }).
  • Vassals will no longer get independent from the top liege when a viceroy dies while being over vassal limit.
  • The tutorial arrow for ambitions now points towards the new position of the ambition button.
  • Added console command clr_moved_capital.
  • Fixed bug where temporary titles of allies in a war were removed when the war ended.
  • Patricians can no longer press their claims against their lieges capital or any of the lieges highest tier titles.
  • Strong claims will no longer be replaced with a weak claim when inheriting a weak claim of the same title.
  • Going back to the era picker in the lobby now closes the ruler designer.
  • Marriages and betrothals are no longer blocked by being in a revolt.
  • You can no longer grant Eunuchs tribal counties.
  • Fixed bug where titles that were not grantable to Eunuchs could be grantable as a lower title when giving away duchies.
  • You can no longer give away temples to unlanded females with absolute cognatic if your religion do not allow female temple holders.
  • The alert for being able to tech will now properly be shown even if one or more tech branches are fully maxed out.
  • War tooltips now show the warscore at the top instead of at the end.
  • The Ironman tooltip now mentions that the Ruler Designer is not allowed for achievements.
  • Fixed bug where you could not give away Honorary Titles if your liege had given you that title.
  • The tooltip for City Construction now correctly displays that it unlocks the tribal Market Town buildings.
  • Fixed bug where you could not raise your vassal liege levies in the province view when selecting that characters personal demesne.
  • Fixed crash when loading a save game with a nonexisting delayed province event.
  • Removed unused message settings category.
  • Fixed bug where children were considered born in the purple even if the ruling parent was dead when the child was concieved.
  • Added missing localisation for beeing banned from a game.
  • You no longer gain religious authority for looting temples of your own religion.
  • Embarking an army to a fleet will now properly cancel any existing movement for that army.
  • Fixed bug where the nominate bishop view would automatically close for no apparent reason.
  • Fixed bug where you were still considered a revolter after inheriting a higher tier title, ending the war.
  • Fixed bug where forming the HRE gave you gavelkind succession if the previous primary title was Feudal Elective.
  • Fixed bug where the campaign found for the colleague of cardinals were not loaded properly.
  • All tribals of Duke tier or above will now have the tribal organization law, regardless of if they are independent or not. Counts and baron tribes will get the tribal organization effects of their lieges, if any.´
  • Military tech rewards from battles will now be relative to the size of each unit compared to the total strength of the units on that side.
  • Granting independence to a vassal will now establish a truce between the characters.
  • You can now ask dynasty members to straighten up even if you are in a regency.
  • It is no longer possible to ask for crusades against targets with whom you have a truce.
  • It is no longer possible to start a faction to change succession type to a succession that is not allowed or potential.
  • Event troops gotten through Build Legend and Build Zeal can no longer raid.
  • Event troops gotten through Organize Raid will always raid.
  • Allowed triggers and possible plot power is now visible when hovering a plot in plotview.
  • Non-allowed plots are now visible in the plot view.
  • Granting a title with Include Lower Titles checked should now properly transfer vassalages.
  • Fixed bug where winners of a crusade sometimes remained the vassal of the crusade target.
  • The Independence CB is no longer valid against revolters.
  • Fixed bug where your council members were not always able to take wards.
  • You can now properly grant the Merchant Republic Designate Heir honorary title when you have other patricians designated heirs in your court.
  • Fixed bug where Indian Subjugation not always took or vassalised the land under the conquested title.
  • The Designated Regent title now properly works when granted to someone outside your court.
  • The trade post lists in the Republic View no longer jumps to the top when the game is unpaused.
  • Tribals can now also adopt feudalism and become a merchant republic if their capital is a castle (for becoming feudal) or a city (for becoming a merchant republic).
  • AI Mongol Horde will now properly avoid fighting other Mongol Hordes while they still have their special invasion forces.
  • Added alert for having high prio minor titles available to grant.
  • Added console commands add_friend, remove_friend, add_rival and remove_rival.
  • Rebels will now spawn with 100 gold.
  • Fixed bug where the AI would keep their units attached to characters they no longer participate in a war with.
  • Host invasions can now properly travel to realms with no port.
  • AI will now stop raiding when they are at war where the liege is one of the primary participants.
  • Looting hostility will now be cleared when both parties are fighting the same war together.
  • AI controlled units will no longer enter provinces with hostile units with a significantly smaller unit before their larger units.
  • AI will now consider moving troops away from their own provinces to avoid taking attrition.
  • Fixed bug where the tooltip for the war icons flicked on daily tick.
  • AI zeal and greed values will now affect the settlements they build.

COMBAT:

  • Rebalanced troop stats:
  • Light Infantry - Skirmish Attack reduced to 1 (down from 2).
  • Light Infantry - Skirmish Defense reduced to 2 (down from 2.5).
  • Light Infantry - Melee Attack reduced to 1 (down from 3).
  • Light Infantry - Pursue Attack reduced to 2 (down from 3).
  • Light Infantry - Pursue Defense reduced to 2 (down from 3).
  • Heavy infantry - Skirmish Defense increased to 4 (up from 3).
  • Light Cavalry - Skirmish Attack reduced to 2 (down from 2.5).
  • Archer - Maintenance increased to 2 (up from 1).
  • Archer - Skirmish Attack reduced to 2 (down from 5).
  • Archer - Skirmish Defense reduced to 1 (down from 3).
  • Horse Archer - Skirmish Defense reduced to 2 (down from 4).
  • Horse Archer - Melee Attack reduced to 1 (down from 3).
  • Horse Archer - Melee Defense reduced to 2 (down from 4).
  • Rebalanced tactic modifiers:
  • Swarm Volley Tactic - Archer offensive bonus reduced to 120% (down from 240%).
  • Swarm Tactic - Horse Archer offensive bonus reduced to 100% (down from 300%).
  • Harass Swarm Tactic - Horse Archer offensive bonus reduced to 120% (down from 240%).
  • Inspired Defense - Now also gives 150% defensive bonus to war elephants.
  • Religious Fervour - Now also gives 150% offensive bonus to war elephants.
  • Rescaled random weights on Retreat and Ambush Tactic.
  • Retreat and Ambush Tactic - Horse Archer offensive bonus reduced to 200% (down from 420%).
  • Retreat and Ambush Tactic - Light Cavalry offensive bonus reduced to 120% (down from 240%).
  • Retreat and Ambush Tactic - Archer offensive bonus reduced to 100% (down from 180%).
  • Added Elephant Trample tactic (melee phase).
  • Siege assault battles now use the Melee combat values on the troops instead of the Skirmish combat values.

MODDING:

  • Added geographical regions that can be checked in triggers if a title or province is contained in a region defined in map/geographical_region.txt. These regions are static throughout the game and are more reliable than using de-jure triggers for events that you want to affect specific places.
  • Bookmarks now uses folder structure
    Bookmarksはフォルダ構造を使用するようになりました。
  • Combat tactics now uses folder structure
    Combat tacticsはフォルダ構造を使用するようになりました。
  • Disease now uses folder structure
    Diseaseはフォルダ構造を使用するようになりました。
  • Job actions now uses folder structure
    Job actionsはフォルダ構造を使用するようになりました。
  • Job titles now uses folder structure
    Job titlesはフォルダ構造を使用するようになりました。
  • Triggered modifiers now uses folder structure
    Triggered modifiersはフォルダ構造を使用するようになりました。
  • Added scripted triggers
  • Added scripted effects
  • Added create_tradepost effect
  • Added folder structure to defines
  • Added folder structure to modifier_definitions
  • Added MAX_WARDS_PER_GUARDIAN to defines
  • Added missing commandline argument "debug" to show debug logs
  • Possible to append to cultures from several files
  • Possible to append to on_actions from several files
  • Added trigger technology_can_spread, checking whether technology can spread in the province.
  • Added effects set_special_character_title, remove_special_character_title.
  • Can now specify a CB to not be displayed in the diplomatic mapmode
  • Culture can now decide if you are allowed to raid or not
  • Added external province type in map definitions, will not generate a border or text and can be 1 pixel big
  • Added global movement speed modifier
  • Now can force contract on specific governments which will bypass the opinion limitations using new government system
  • Now possible to disable courtiers from receiving MTTH events in defines
  • Added effect set_government_type.
  • Governments can be modded in the decisions folder.
  • Geographical regions can be modded in the map folder.
  • County-, duchy- and sub-region tags can now be used to define island- and geographical regions.
  • Added region trigger.
  • Added flags reinforcing [yes/no] and reinforce_rate_multiplier to the spawn unit effect.
  • Added flag maintenance [yes/no] to the spawn unit effect.
  • Added flag looting [yes/no] and can_toggle_looting [yes/no] to the spawn unit effect.
  • Added trigger is_allowed_to_loot.
  • Added on_action on_became_imprisoned_any_reason, that triggers whenever a character becomes imprisoned for any reason.
  • Added flag adventurer [yes/no]. Adventure titles work just as temporary titles but do not get destroyed automatically when the holder is in peace. Instead, they are destroyed whenever the holder gains another title or when the holder dies.
  • Added effect set_looting and set_can_toggle_looting for units.
  • Added character text GetHusbandWifeOpp.
  • Added triggers realm_levy_diff, reverse_realm_levy_diff, max_realm_levy_diff and reverse_max_realm_levy_diff.
  • Renamed the realm_manpower trigger to realm_levies.
  • The break effect now also properly affect tooltips.
  • Added effects any_unit, any_army, any_fleet, random_unit, random_army and random_fleet.
  • Added trigger any_unit, any_army and any_fleet.
  • Added flag seafarer in culture and religion files, helping the AI to determine if coastal provinces is preferred when raiding.
  • Added trigger is_seafarer, checking if either the culture or religion have the seafarer flag set.
  • Added trigger is_island, checking if the province exists in island_region.txt.
  • Added event target most_participating_crusader, used to get the most participating non-theocracy attacker in a war.
  • Added on_action on_divorce, which fires whenever a character gets divorced regardless of the reason.
  • Quick triggers are now properly checked when you fire an event from another event.
  • Added triggers is_[law/government/decision/targetted_decision/title_decision/settlement_decision]_[valid/potential] with parameters key, character, title and settlement.
  • Added effects and triggers any_dejure_liege and any_defacto_liege.
  • Added event target defacto_liege_title.
  • Added effect destroy_settlement.
  • Added effect make_primary_settlement.
  • Added match_settlement to the spawn unit effect.
  • Added event trigger 'log'.
  • Earmarked units can now also use the $CULTURE$ parameter.
  • Added trigger completely_controls_region.
  • Added any_title effect.
  • Added effects make_capital_holding and revoke_capital_holding.
  • Added trigger is_nomadic.
  • Added government trigger.
  • The Spawn Unit effect can now take saved event targets as parameters.
  • Added nomad flag to the create_title effect.
  • Added effect convert_to_nomad and convert_to_fort.
  • Added flags ai_fabricate_claims to religion groups.
  • Added flags attacking_same_religion_piety_loss and uses_decadence to religions. Decadence will be used if the religion AND government of a character is scripted to use decadece.
  • Added flags hire_cost and maintenance_multiplier to retinue subunits.
  • Added event scopes [strongest/weakest]_clan_vassal, [strongest/weakest]_clan, [strongest/weakest]_clan_vassal_except_me and [strongest/weakest]_clan_except_me, determined by the number of empty holdings they hold.
  • Added event scopes [most/least]_prestigious_clan_vassal, [most/least]_prestigious_clan, [most/least]_prestigious_clan_vassal_except_me and [most/least]_prestigious_clan_except_me.
  • Added event scopes [most/least]_populous_clan_vassal, [most/least]_populous_clan, [most/least]_populous_clan_vassal_except_me and [most/least]_populous_clan_except_me.
  • Added triggers clan_satisfaction, total_manpower, unused_manpower, raised_manpower, max_manpower, manpower_growth, population, max_population, population_growth, population_and_manpower, max_population_and_manpower and population_and_manpower_growth.
  • Added effects manpower and population.
  • Added trigger uses_decadence.
  • Added nand-trigger.
  • Not-triggers will now do a script assert if it contains more than one trigger (where the use of nand- and nor-triggers are recommended to be used instead), but will work as previously.
  • Added trade_post_has_building and trade_post_has_any_building triggers.
  • Added trigger is_settlement_type_allowed.
  • Added effects create_fort, destroy_fort, seize_fort, random_fort and any_fort.
  • Added triggers any_fort, num_of_forts, num_of_forts_diff, has_fort, fort_has_building and fort_has_any_building.
  • Added event scope trade_post_owner.
  • Added trigger has_castle, has_temple, has_city and has_tribal.
  • Added trigger has_settlement_construction.
  • Added triggers is_[law/government/decision/targetted_decision/title_decision/settlement_decision/trade_post_decision/fort_decision]_[allowed/potential].
  • Added triggers num_of_[subrealm/demesne]_[castles/cities/temples/tribes/empty_provinces].
  • Added trigger holding_diff.
  • Added effects set_title_landless, set_title_adventurer and set_title_nomad.
  • Added forbidden_raid_target opinion modifier, which disallows looting against that character.
  • Job action script can now properly use the various job title event scopes.
  • Added triggers has_feud_with and any_feud_rival_clan.
  • Added triggers clan_opinion, reverse_clan_opinion, their_clan_opinion, clan_opinion_diff and reverse_clan_opinion_diff.
  • Added is_high_prio flag to minor titles, determining whether an alert should be shown or not if that title is available to grant.
  • Added triggers num_of_king_titles_in_realm, num_of_duke_titles_in_realm, num_of_count_titles_in_realm, num_of_baron_titles_in_realm, num_of_titles_in_realm.
  • Added effect unsafe_give_minor_title.
  • Added modifiers clan_sentiment, max_manpower, max_manpower_mult, max_population, max_population_mult, manpower_growth and population_growth, currently applicable on characters and the capital.
  • Added modifiers retinue_maintenence_cost and horde_maintenence_cost, currently applicable on characters, family palaces and the capital.
  • Added is_active_trigger to buildings. Any modifier from buildings that are not considered active will not apply until the is_active_trigger is properly validated.
  • Added modifier global_winter_supply, currently applicable on the capital.
  • commander_limit can now be scripted in buildings for capital settlements, increasing the number of commanders a ruler can have.
  • moved_capital_months_mult can now be scripted for capital buildings and modifies the delay for how often one can change capital, if their government allows for more frequent switching than once per lifetime.
  • The set_defacto_liege effect now works on titles as well.
  • Added on_actions on_battle_won_owner and on_battle_lost_owner.
  • Added modifiers global_trade_route_wealth, global_trade_route_value, global_tradevalue and global_tradevalue_mult, applicable on the capital of holders of a trade post.
  • Trade post buildings will now also have an effect in the capital settlement, not only the family palace.
  • Fixed bug where the targetted decision filters realm and sub_realm did not properly check the court of the top liege or the current character.
  • Added trigger religion_allows_female_temple_holders.
  • The spawn_unit effect will now spawn units on any other unit if there is no other valid location (instead of not spawning the units at all).

MAP/HISTORY:

  • Improvements to the setup for various major and minor realms in the 1220
    1220の様々な主要な、および少ない領域のためのセットアップへの改良
    bookmark.
  • Pechenegs are no longer a vassal of Khazaria in 867.
    もはや867年においてPechenegsはKhazariaの家臣ではない。
  • Lappish culture renamed to Sami.
  • Samoyed culture renamed to Nenets.
  • Some samoyed province and title names changed to "Saamod".
  • Spanish March: Duchy of Barcelona is now de jure Aquitaine in 867 instead of Duchy of Aragon.
  • Viken province is now de jure Norway.
  • Readjusted some province borders in Norway to make more geographical sense.
  • Adjusted some historical title names in Norway.
  • Corrected the borders of Genéve province.
  • Improved Papal regnal name list, making it much more medieval.
  • Popes in the history files now have their proper latin regnal names (no more Stephens, Johns and Adrians).

GRAPHICS:

  • Fixed wrong matrix math in pdxmesh shader
  • Will now show "in-use" land by tribals or nomads
  • Various map fixes, including properly connecting some bugged rivers.

CONVERTER:

  • Fixed various small irritating issues in the converter
  • Fixed crashes in converter with regards to flags
  • Nomads are now fixed
  • Fixed the zoroastrian heresies icons

2.4.0(2015-07-09)

MAJOR:

  • Fixes crash by Province view trying to view a new born ruler's tax liege too quickly when giving him his first title.
  • Fixed crash where AI was trying to remove non-existant units.
  • Fixed crash caused by AI foreign minister evaluating embargos.
  • Fixed crash when changing settings.
  • Fixed a crash related to AI stopping leaving a plot.
  • Fixed a rare threading-related crash.
  • Fixed a crash that could happen when characters were dying while at war.
  • Fixed a crash that was happening after leaving the tutorial after the first war chapter.
  • Fixed a crash that could happen while killing units in a battle.
  • Fixed a crash that could happen when setting up combat results.
  • Revised the "De Jure Claim" CB for baronies so that it takes _all_ holdings in the county
  • Fixed a new bug preventing the "other_dejure_county_claim" CB from working
  • Tribal 'Shipbuilder' buildings now cost Prestige, not Gold
  • Lowered the base cost of the Tribal gold buildings (to 25, 50, 75, 100 from 50, 100, 100, 100)
  • Tribal Feudalization is now a normal Major decision that requires not being an unreformed Pagan and a capital Castle or a Stone Fort, as well as either having Absolute Tribal Organization OR a Feudal liege
  • Converting Tribal Holdings now also creates a City and Temple holding, if the province is big enough (enough Holding Slots)
  • Blocked Tribals from offering non-tribals to become their vassals
  • Tribals and Nomads are now correctly prevented from having anything but Agnatic Law
  • Changed Nomad Succession so that Clan chiefs with a bigger population than the Khagan can inherit. They must have at least 1000 more Prestige than the best relative of the Khagan (but this is modified by their Population / Khagan Population).
  • Fixed CTD when scripting an invalid region in the region trigger.
  • CTD fix loading a save.
  • CTD fix when deleting dynamic titles with de facto vassals.
  • Fixed bug where AI could start building duplicate trade posts.
  • Fixed bug where merchant republics persisted even when the doge lost his last province.
  • Fixed bug where lowborn historical characters did not properly become nomad when supposed to.
  • Fixed crash when entering observer mode.
  • Opinions are no longer automatically removed for being "empty" when characters are hostile due to looting.
  • Fixed bug where raiders got stuck on their fleet.
  • Nomad raiding adventurer titles are no longer inherited.
  • AI will now handle sieges in nomad lands better.
  • Raiding adventurers now buy troops properly.
  • Sieging down a fort will now properly start the next siege.
  • Tribals now use prestige to build tribal holdings.
  • Music enabled for steam music player

MINOR:

  • Province tooltips will now display the distance between that province and the selected province.
  • The "Call All" button in the military view will no longer show characters already in all your wars in the tooltip.
  • Merchant republic houses are now alphabetically sorted in the republic view.
  • Fixed bug where you could split clans to go over the max clan size.
  • AI is no longer able to assign invalid commanders.
  • Fixed issue where the clan size was calculated incorrectly when determining if one should keep subjugated nomads as nomads or not.
  • AI will no longer take the adopt faith decision if it is zealous or would be converting from a reformed religion to a unreformed one.
  • AI is now more likely to take the adopt faith decision to become a reformed religion from being a unreformed one.
  • AI will no longer change government from nomad to feudal/republic if having below 15 castles/cities (10 as content and 20 as ambitious).
  • Balanced nomad retinues and their costs.
  • Fixed bug where going back in history gave the wrong government to rulers who had their capital province settlements swapping places.
  • Fixed bug where remove_settlement commands were used before capital commands in province history. The capital command must always be used first.
  • Destroying a holy site settlement will now first try to make another temple holding a holy site before doing so with the county.
  • Fixed bug where character and capital modifiers for manpower growth was used incorrectly.
  • Fixed bug where the spawn unit effect could not find any province.
  • Renamed "civilian population" to "population"
  • Renamed "population" to "population and manpower"
  • Fixed bug where you could get empty province sieges from provinces with settlements.
  • Tooltip for building trade posts now shows that the county must be owned in order to build on it if it is on the silk road.
  • It is no longer possible to use the pillage_settlement decision on settlements in your realm if you are not independent.
  • Fixed bug where nomad AI did not buy retiunes when supposed to due to having too little gold.
  • The unused manpower modifier on garrison is now shown in the correct row.
  • No longer displays two "--------------" in a row in the levy tooltip.
  • Fixed bug where validating government at game start checked the wrong province settlement.
  • Fixed bug where primary settlements were incorrectly set when going back and forth through history.
  • Generated nomads due to missing characters in history will now properly get a clan title.
  • Now properly states that holy orders are not playable due to being Holy Orders, instead of stating that it was due to being a Theocracy.
  • Nomad view clan entries now display civilian population instead of total population.
  • Non independent nomads will no longer keep tribal holdings for burning.
  • Added on action on_ai_end_raid.
  • Raiding Adventurers should now be cleared properly.
  • Event logs are now only executed if debug_script is enabled.
  • You can now tribalise as nomad in tribal holdings.
  • Tribalising will now set religion and culture in that province.
  • You can no longer tribalise when at war.
  • Fixed bug where trade post interactions replaced settlement interactions when opening the trade post interaction view.
  • Provinces without primary settlements will no longer always have the first settlement controller as province controller.
  • Suzerains no longer get any prestige or opinion penalty for declining tributary call to arms.
  • Fixed bug where certain nomad modifiers were calculated several times.
  • You can no longer change government as nomadic in your clan vassals sub-realm.
  • Fixed bug where auto assignment of commanders assigned one commander too many.
  • Governments with free retract vassalage will no longer incorrectly say that retracting vassalage will "breach the feudal contract".
  • Added several entries to the game start screen government texts and improved existing ones.
  • Characters no longer have to be of YOUR government to be okay with tyranny actions towards vassals with forced contract. They can now be of any government NOT in forced contract.
  • Fixed bug where splash screen scrollbar was visible after loading save.
  • Fixed bug where nomads did not feudalize when supposed to.
  • Fixed bug where non-nomadic rulers sometimes had empty holdings as primary province holdings at game start.
  • AI is now more prone to disband retinues with prestige costs.
  • Nomads now start with a more dynamic amount of troops.
  • AI will now avoid using provinces with settlements to split their clan.
  • Portraits in the republic view are now updated when supposed to.
  • Fixed bug where spawned raiding adventurer lost the landless title immediately.
  • Fixed bug where landless characters could be selectable in the lobby.
  • AI is no longer able to move its capital when at war.
  • Fixed bug where assigning marshals did not always resign them as commanders.
  • Fixed bug where adventurers did not educate their children and would refuse having their parents educating them.
  • Fixed bug where landless clans did not become independent.
  • Fixed bug where nomad holdings were not destroyed when a clan became extinct.
  • Added missing localisation for tribal holdings.
  • AI rulers that can not afford to build forts will no longer prioritize occupying empty provinces.
  • Fixed bug where ticking warscore was not always generated.
  • The realm tree now shows the correct government portrait frames.
  • It is no longer possible to use the 'Make Primary Holding' decision as a merchant republic in the capital province.
  • The AI will now properly use the 'Make Primary Holding' decision on their preferred settlement types.
  • Non-seafarers will no longer raid using boats.
  • CTD fix when getting tooltip for monthly prestige and piety.
  • Converting from nomad to tribal will now give the new tribal prestige holdings buildings based on tech.
  • Added nomad to tribal conversion mapping for Hillforts/Camp fortifications, Shipyard/Harbour and Felt crafter/Market town buildings.
  • Inactive buildings will no longer convert to other settlement buildings.
  • Rebalanced the event troops on the steppes in The Old Gods bookmark.
  • You can no longer demand religious conversion on vassals when you are at war.
  • Zun festival will now invite vassals even when they are leading troops (they still can't be at war).
  • Blocked some province events against empty provinces.
  • Nomads can no longer see the create custom empire decision.
  • Raiding adventurers troops should now properly have their looting status removed when they declare a war.
  • Removed starting gold from Khazars in the 867 bookmark.
  • Added Abandon Trade Post decision.
  • You can no longer demand religious conversion on vassals when you are at war.
  • Frisian ai characters are now allowed to create k_frisia.
  • Fixed a bug where you could attempt to call allies into your wars again and again
  • The Dynasty and Dynasty-based title CoAs in the lobby now actually match those in the game
  • Corrected some bad grammar in old event texts
  • Cut crappy event '3286' (reward random vassal)
  • Fixed a bug with the tooltip on Titles not specifying the Gender Succession Law
  • Added correct event borders to the old "bastard_events.txt"
  • Tweaked the chance of unmarried lovers having children
  • Fixed an issue with Gavelkind where it could appear as if different heirs could inherit provincial capital holdings
  • Concubines now only have personal opinions of their man
  • Corrected text for event 5053
  • Fixed a text glitch where a Concubine lover was called "Lover"
  • Some text fixes to the revised barony de jure claim CB
  • Lowered the revolt risk from "Heretic Stronghold"
  • Fixed some cases where, incorrectly, through event effects and CBs, the title history would say the ruler was "granted" the title
  • Fixed a bug with lots of enemy courtiers joining your court after successful Holy Wars (and possibly some other types of war as well.)
  • Increased the revolt risk reduction from crushing revolts
  • Fixed inappropriate event option text in event 60101
  • Fixed glitch with Clan Overrun
  • The music will now fade when opening the technology view, as in the other main screens
  • Nomad View: Improved tooltip for "Max Number of Clans"
  • You now get less Prestige from declining the Royal Marriage tax if you have a low yearly income
  • Tweaked AI propensity for picking the Seduction Focus, generally lowering the chance
  • Improved text for event WoL.590
  • All religions that allow female temple holders can now also have female court chaplains.
  • Fixed bug in faction demand for a duchy which would cause old liege to go independent if he owned a single county in a different de-jure duchy
  • Fixed bug that caused vassals of faction leader to go independent on conclusion of faction war.
  • Can now get religion switch event within groups as well for mercenaries.
  • Fixed bug in nomad succession where dead guy could inherit the Khaganate, this is not DPRK.
  • Fixed issue letting everyone rename each others dynasties in multiplayer
  • Added kill_yourself and die console commands.
  • Fixed invalid interface shown for decadence morale.
  • Liege who gets vice royalty title can still use succession laws now.
  • Landless characters should now be able to raise mercenaries and holy orders.
  • Now tribal fishing villages can be built next to lakes.
  • Nomads can no longer switch culture by education.
  • Tweaked the pillage settlement decision on foreign land.
  • No longer loses access to provinces when sieged for calculating max population, was too punishing if you would get full capped, new system only slows down growth instead.
  • Moved fort upgrade to the build settlement view instead and is done automatically so you get proper discount.
  • Increased amount of tech gained from tributaries as nomad.
  • Fixed so population don't die so fast by being raided.
  • Fixed issues with laws and inheritance in Khaganates when the Khagan becomes invalid for his position.
  • Outsiders of a clan can no longer inherit the clan
  • Warscore tooltip now shows the score breakdown including information about an imprisoned war leader.
  • Raiding will now remove the "at peace for too long" penalty.
  • Nomad GUI fixes.
  • Appointing a commander or marshal will unassign the character from leading troops if it's no longer possible for the character to lead them.
  • Unit owner is now always at least considered when assigning a unit leader.
  • Minor title selection glitch fix.
  • Automatic call to arms acceptance messages work correctly now.
  • Passing holdings now updates the government correctly for previously unlanded characters.
  • Cleaned up some trigger tooltips.
  • Nomad capital position won't reset on succession for emperors anymore.
  • It's no longer possible to order a councilor to improve tech in a province where the tech can't spread.
  • Tech can spread in provinces that only have a trade post now.
  • Primary holding is now ensured on changing de facto liege on game start.
  • Clan demands for land and clan limit are now computed correctly in presence of wars with clan chiefs being under attacking liege.
  • Renamed "civilian population" to "population".
  • Renamed "population" to "population and manpower".
  • Holy sites are now set correctly when loading a save with temples built in originally empty holy site provinces.
  • Nomad relations now update correctly in the nomad view after a nomad is absorbed/removed.
  • Custom silk road building tooltips added.
  • Vassals imprisoning an enemy will cause the warscore to be 100 now.
  • New units will now correctly join a siege after splitting the original unit in half.
  • Player won't get stuck in tutorial when they get betrothed instead of married anymore.
  • Historical tributary relations are now correctly displayed in the lobby.
  • Clan titles won't have de jure drift anymore.
  • Nomadic vassals don't care about other vassals getting their titles revoked anymore.
  • Trade route occupation is now computed correctly when there is a non-occupation province owner/controller mismatch.
  • Nomad won't get their dynasty name from the khagan anymore.
  • The game won't say the game state is corrupted after clicking multiplayer and back now.
  • Revolt titles won't be inherited by people against whom the revolts rose anymore.
  • Fixed a bug when it wasn't possible to interact with the family palace in some cases.
  • Warscore tooltip now shows the score breakdown including information about an imprisoned war leader.
  • Event HL.5001 is now creating historical characters so they're not deleted as a reference to them is kept in the event chain.
  • Trade route endings graphics added.
  • Credits updated with all QA that have been working on Horse Lords
  • Invite to plot list now shows all plotters that would be invited by auto-invitation.

GRAPHICS:

  • Fixed weird inland tradepost overlap with graphics

MODDING:

  • Added a "quickbuild" command which will cause all player constructions to finish in one day.
  • Create character effect now can set up the new character as historical (e.g. won't ever be pruned from the database), use historical = yes
    キャラクター効果を作成しなさい 史実であるので、今や新しいキャラクターを設定できる (例えば、決してデータベースから切り捨てられない)、historical = yes
  • Arrow width is now set to the "size" parameter from arrows.gfx correctly.
    矢幅は現在arrows.gfxから「サイズ」パラメータに正しく設定される。
  • Fixed some bugs with tooltips for saved event targets
  • In scripted CBs, "check_de_jure_tier = COUNT" now works too
  • Added on action on_ai_end_raid.
  • The can_grant_claim flag in religion now properly controls whether the head of that religion can grant claims or not.
  • Hints can now be scripted to use smooth list boxes using the list_box_text-key. smoothListboxType-elements must be used instead of instantTextBoxType in the gui-files.
  • Added effects unsafe_war and reverse_unsafe_war, working as the war and unsafe_war effects, but without ensuring the CB can be used.
  • Added trigger religion_allows_female_temple_holders.
  • The spawn_unit effect will now spawn units on any other unit if there is no other valid location (instead of not spawning the units at all).
  • The province trigger now also work in character and title scopes.
  • Moved laws and governments to separate folders.

MAP/HISTORY:

  • Added Mongol tributary state in 1066 - 1124.

COMBAT:

  • Rescaled the random weights of the crushing charge tactic.
  • Crushing charge tactic is now unavailable before 10 days of combat.

2.3.4(2015-04-07)Checksum FMNO

The promised interim patch is now live on Steam! We are hard at work on the next major upgrade, which will accompany the next expansion. In the meantime, this patch should fix the most annoying issues.

 約束していた臨時のパッチがスチームで有効になったよ! 僕達は今、新しい拡張に対応する次のメジャーアップグレードに忙しくしている。その間は、最も鬱陶しい不具合をこのパッチが修正してくれる筈だ。

MAJOR:

  • Fixed CTD issue caused by character flags not being saved properly
     キャラクターのフラグが正しくセーブされずに強制終了される不具合を修正。

MINOR:

  • Now unborn children of dead popes no longer inherit a claim on the papacy when they are born.
     教皇のまだ生まれていない子供は、生まれた時に教皇位への請求権を継承したりしなくなった。
  • You no longer feel bad for having a romantic relationship with your spouse.
     伴侶とロマンティックな関係になった場合に悪く感じたりしなくなった。
  • Added console command 'add_lover'
     コンソールコマンド「add_lover」(恋人の追加)を追加。
  • Fixed a problem with delayed events having the exact same random seed as the firing scope
     照準としての全く同じランダムな遺伝子を持つイベントが遅延していたのに付随する問題を修正した。
  • Seduction Focus: AI will not try to seduce targets that already have lovers (unless lustful, etc)
     誘惑フォーカス:(lustfulなどを取得していない限り)AIは既に恋人のいるキャラクターを誘惑しようとしなくなった。
  • Seduction Focus: AI seducers less likely to acquire multiple lovers
     誘惑フォーカス:AIは複数の恋人を持とうとする可能性が低くなった。
  • Seduction Focus: Married women and concubines are less likely to fall for seduction if they like their husband better than the seducer (unless lustful, arbitrary, etc.)
     誘惑フォーカス:既婚者や側室は誘惑者よりも伴侶の方が好きな場合(そしてlustfulやarbitraryを取得していない場合)、誘惑されにくくなった。
  • Seduction Focus: Toned down AI seduction attempts of player spouses and concubines even more
     誘惑フォーカス:AIはプレイヤーの伴侶や側室を誘惑しようとする可能性がより低くなった。
  • Seduction Focus: It takes much longer to attempt seduction of distant targets
     誘惑フォーカス:遠隔地の対象を誘惑するのにはより時間が掛かる様になった。
  • Seduction Focus: More personality checks for married women and consorts
     誘惑フォーカス:既婚者にはより多くの人格チェックがなされるようになった。
  • Seduction Focus: Added missing "Seduction in the Wild" event (WoL.431)
     誘惑フォーカス:実装されていなかった「Seduction in the Wild(WoL.431)」イベントを実装した。
  • Intrigue Focus: Spying on an adulterer (your spouse, consort or the other party) can now uncover the affair
     陰謀フォーカス:浮気者(配偶者や他の夫婦)にスパイをつけた場合、浮気を知る事ができる様になった。
  • Players can no longer see other lovers of their spouses and concubines in the interface without using the 'charinfo' console command
     プレイヤーは恋人や伴侶や側室の他の恋人を「charinfo」のコンソールコマンドを使わない限り、インターフェースで確認する事はできなくなった。
  • Hunting Focus: Fixed a bug with duplicate events fired (from WoL.5066)
     狩猟フォーカス:全く同じイベントが(WoL.5066で)発生するバグを修正した。
  • Fixed bug where only the last character was visible in the end game list of played characters
     ゲーム終了画面で最後にプレイしたキャラクターしかリストに表示されないバグを修正した。
  • Fixed bug where the AI did not always build buildings.
     AIが決して建築物を建てないバグを修正した。
  • Fixed an issue with the trade route chain that could create the trade route for the other party instead.
     交易路チェーンに関する問題のうち、自分ではなく他人の為に交易路を作り得た不具合を修正した。
  • Toned down courtier lover creation event (456)
     廷臣に恋人が生成されるイベント(456)を発生し難くした。
  • Seduction events: Fixed some issues where execution would break incorrectly
     誘惑イベント;処刑が不正に停止してしまう事象を修正した。
  • Fixed the broken 'remove_claim' effect when used in CB's like depose anti-pope.
     対立教皇を退位させるような開戦理由に対して使用した際に、「要求権を無効にする」
    効果が不正常だったのを修正した。
  • Added events to attain the Strategist trait through War focus.
     戦争フォーカスを通して「Strategist」の特徴を取得するイベントを追加。

2.3.3(2015-02-17)Checksum DAQH

Hello folks,
Here is a very minor patch to iron out some multiplayer lobby issues and prepare the converter for El Dorado.

Here are the patch notes:

MAJOR:

  • Fixed issues in lobby when players were loading saves

CONVERTER:

  • Added copy folder to sunset invasion scenario conversion

2.3.2(2015-01-14)Checksum MMUR

So sorry about that, quick hotfix out already! Patch notes for 2.3.2 Hotfix
ことについてごめんなさい、迅速な修正プログラムからすでに! 2.3.2修正のためのパッチノート(機械翻訳)

MAJOR:

  • Fixed so you can build holdings again
    あなたは再びホールディングスを構築することができますので、修正しました(機械翻訳)

MINOR:

  • Fixed the break-up interaction with your lovers.
    あなたの恋人とのブレークアップの相互作用を修正しました。(機械翻訳)

2.3.1(2014-01-14)

Several major issues stamped out in this one. Sorry for any problems these might have given to people. Now get back in there and have fun. There's also some converter changes thrown in to fix some minor details.

以下が2.3.1の修正点だよ。

MAJOR:

  • Fixed bug where vassal levies could not always be dismissed.
  • Fixed crash issue on Linux when the AI tried to build settlements.

MINOR:

  • Temple successors now get their liege's religion rather than their top liege's
  • Rebalanced seduction to make it harder to seduce the spouses of great rulers
  • AI: Reduced seduction craze a bit
  • Seduction: increased risk of scandal
  • Adjusted default message settings to reduce spam
  • Fixed a grammar variable bug in event WoL.201
  • Fixed a bug with event WoL.3050 happening for a single character only
  • Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
  • Reduced the Catholic Holy Order regiments in size
  • Fixed a minor issue with the court where some newborn bastards ended up
  • Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
  • Better tooltips in the event options for WoL.11000
  • Better tooltips in event WoL.11006
  • Fixed some problems with the 'inbred' trait calculations
  • Added 'real_fathers' console command
  • Added missing text EVTOPTA_WOL_415
  • Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
  • Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
  • Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
  • Fixed a faulty text tag reference in a Carousing boardgame event.
  • Cooldown for Carousing is now visible in tooltip.
  • Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
  • Heliopolis is now a temple holding instead of a city holding.
  • Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
  • Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
  • Updated faulty localisation function in the last event of the business focus trade route chain
  • Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
  • Hungary should now get a crown authority law when forming from the Magyar decision
  • The form Hungary decision no longer creates exponential amounts of troops
  • Reworked Holmgang events to use personal combat skill rather than martial skill
  • Reduced mean time to happen for Holmgang if you have War focus
  • Fixed a rare case when duels could break
  • Duels now potentially give the kinslayer trait
  • Shortened the text of one outcome of duels to avoid long names making the text too large for the event window

MODDING:

  • Fixed an error with change_variable for titles

CONVERTER:

  • Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
  • Fixed the four missing province mappings in eastern europe
  • Added unique modifiers to some christian heresies
  • Made sure to update the colors of all heresies to their CK2 variant of color
  • Fixed so messalian and nestorian are converted correctly.
  • Added proper icons for norse personal deities
  • Arabic cultures now map to their corresponding one in EU4
  • Steppe cultures now part of same culture group as turkish
  • Moved visigothic to iberian culture group

2.3 the Way of Life(2014-12-16) Checksum BTOF

MAJOR:

  • Fixed false positive OOS
    不正におきる可能性のあった、規格外動作を修正した。
  • Fixed auto-selection of characters in multiplayer problem when loading saves
    セーブをロードした際に、マルチプレーヤーにおいてキャラクターが自動選択されてしまう問題を修正した。
  • Vassals called to war now respond in the message ticker, not a pop-up event
    封臣が軍隊の召集に応じたことは、ポップアップ表示のイベントではなくなり、小さなメッセージウィンドウに表示されるようにした。
  • The Call Allies alert no longer lists all vassals you can call, and takes you to the military view if you click the"All of our Vassals" entry
    同盟を召集するアラートアイコンは、召集可能な全ての封臣を表示しないようになり、"All of our Vassals"をクリックしてはじめて、軍事画面に移動するようになった。
  • AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fleets appeared and disappeared)
    AIが舟がない州に艦隊を召集しようとしてしまうことに付随するバグ(0隻の艦隊が出現したり消えたりする)を修正した。
  • No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms and empires (it has no effect anyway - only the first Gavelkind type title has an effect)
  • Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes )
  • Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...")
  • Multithreaded startup of the game
  • Fixed crash caused by destroyed settlements by Viking looters
  • Fixed probable OOS
  • Fixed crash when missing certain Unit Pack DLC's
  • Fixed memory leak when calculating subunits monthly cost.
  • Fixed crash when resigning characters from various appointments ( councillors, army leaders etc. )

MINOR:

  • Fixed so laws are copied when you change primary title
  • Fixed so history laws are enforced, france in 1066 should no longer be gavelkind
  • Support to show the combat rating of a character together with combat modifiers
  • Fixed broken culture effect, now you can convert to local culture of a province again
  • Fixed problem with trait generation for random characters was done with not fully constructed characters, fixes the problem with females getting male traits.
  • Fixed not being able to raise ships from demesne
  • Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons to the Diplomacy view.
  • Improved positioning of the Diplomacy View.
  • Fixed bug where autoselected interactions in the Diplomacy View were not properly selected.
  • The Diplomacy View no longer closes automatically in some cases when opened along with a character view.
  • Pressing the middle mouse button no longer closes the Diplomacy View.
  • Fixed bug where portraits in Claimants view and Opposed to Law view were not clickable.
  • Fixed bug where the Diplomacy View ended up outside of the screen.
  • Character selection view left and right click behaviour is now consistent.
  • Fixed bug where landless characters gaining tribal provinces with holy sites through revolts became theocracies instead of becoming tribal.
  • Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_prov_flag, clr_char_flag and clear_focus.
  • Fixed a number of minor text issues.
  • The capital of Duchy of Ugra is now Ugra.
  • Powys, Man and Kola now have their de jure capitals set correctly.
  • Jews no longer want boar meat for their feasts.
  • No longer possible for non-Muslims to have the 'Decadent' trait.
  • Fixed a broken option trigger for declining some pagan feast invitations.
  • Fixed a new bug where the portrait of the sender would not be shown in letter and diplomacy response events
  • Fixed a serious bug where Prepared Invasions would always be disable on reload
  • Fixed a problem with event 3026, where the children of an unmarried female courtier would get an unknown father
  • Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added fertility checks)
  • All modifiers can now be set and used correctly in Ambitions (not just Fertility)
  • Better shield for the Emichid dynasty
  • Added GetHighGodName and GetHighGodNameCap to religions and texts
  • Fixed an issue with heretical count tier bishops and above being called "counts", etc
  • Character View: Removed a double colon (:
  • Fixed a new bug with scope switching to specific character IDs
  • Fixed a bug with the 'is_married' trigger when not taking a bool
  • Fixed bug where the same character portrait found in both the immediate effect and an event option would be shown twice
  • Christians with Elective Gavelkind can no longer vote for bishops and mayors
  • Cut an inappropriate event option in old event 4115
  • Character View: Fixed an old bug with being able to cancel an Ambition when you should not
  • Character View: Added better tooltip saying _when_ you can cancel the current Ambition
  • Character View: Added better tooltip about cancelling plots
  • Intrigue View: Fixed cancel current plot button issues
  • Removed decimals from attribute modifier descriptions
  • Removed decimals from attribute change effects
  • Dynasty View: Fixed a bug with succession marriage status not being shown correctly anymore for dead characters
  • Fixed a bug with the 'repeat_event' effect and namespaces
  • Fixed event 55000 and 55001 so that they now properly changes culture on the province and doesn't try to change the culture of the holder to the holder's culture.
  • Fixed a serious bug with targetted decisions that target yourself showing up for others
  • The "Doubt besets me" event chain now correctly reveals the real father of the unborn child
  • Fixed various text issues with certain targetted decisions
  • Added a few missing event window borders
  • AI: Fixed a bug that limited the amount of potential target characters for ai target filters 'realm' and 'sub_realm' too much
  • Added trait loss notification events for Stressed and Depressed
  • Fixed a minor typo in birth event 457
  • Bastards born to lovers through the code now get a known father if the woman is unmarried
  • Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and made it all capital letters
  • Cut the "Special interest" button from the character view
  • Improved the tooltips for the three special buttons in the new Diplo Menu
  • Fixed bug where retinues were calculated into the fleet levies in dynastic view.
  • Reverse relations now looks at the character's religion, culture and realm instead of the player's.
  • Executing interactions in diplomacy view will now update the yes/no icons indicating if characters will join your plot or accept being invited to your court.
  • Opening reverse relations now closes the diplomacy view.
  • Fixed bug where the spouse finder did not properly select bethrothal for minors.
  • Clicking on special interest entries in the outliner now works the same as clicking on portraits.
  • Added alert for high-prio targetted decisions.
  • Character tooltips for buttons who opens diplomacy view with pre-selected interactions now say "Right-click to select" instead of "Right-click to interact".
  • Targetted decisions no longer shows the target character name (except in the targetted decision alert).
  • Fixed bug where historical nicknames were not removed properly when moving backwards through history.
  • Troops number in dynastic view now takes event troops into consideration.
  • The Diplomacy View is now properly positioned.
  • Fixed death effect in zunist torture event chain
  • Founding the HRE is now no longer possible if the Byzantines have restored the Roman Empire.
  • English culture can no longer spawn unintentionally through a minor Muslim random event.
  • Event triggering notification of someone coming out of hiding should now work correctly.
  • Adjusted the 'culture' text field in the character view
  • Raising runestones now also gives Piety
  • Reverted to previous version of v1_092.csv to correct a lot of broken special letters
  • Added 'is_foe' trigger and 'crime' flag to opinion modifiers
  • Converting Tribal Holdings no longer depletes the levy
  • Winning and losing wars now tends to give more nicknames
  • Decadence Revolts: Boosted troop strengths
  • Decadence Revolts: Vassals more likely to go independent
  • Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent
  • Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed a bug with the 'holy_war' acquisition method not showing up in title history
  • Added some missing acquisition types to the CBs
  • Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir
  • Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders
  • Optimized and fixed many bugs in the health events
  • Fixed broken dynasty 8601 "de Cantabria"
  • Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children
  • Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit
  • Fixed a rare bug where landless title courts could contain random characters with no culture or religion
  • Corrected some event border colors
  • Tooltips on dead characters now list their primary tier titles
  • Spouses now always only have personal opinions of each other
  • All non-Muslims can now legitimize bastards
  • All religions can now divorce their spouse if there is currently no religious head
  • Added divorce reasons to character opinions and to the divorce interactions
  • Tweaked the main bastard conception and lover gained events (450 and 456)
  • Optimized the lookup of database files
  • History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file.
  • The character screen no longer shows the score of the player.
  • The character screen now shows how many troops that character can raise.
  • It is now possible to cancel your own plot in your character screen.
  • Demesne size and vassal limit is now visible in the character screen.
  • The loading screen for the most recent dlc is now always shown first when loading the game.
  • Tengri no longer get pagan homeland attrition penalty against other pagans.
  • Reformed Zunists no longer have pagan defensive homeland attrition.
  • Fixed CTD when resigning from games.
  • Fixed broken options in events which used the religion = christian trigger.
  • Fixed bug where the cost of vassal mercenaries were not calculated properly.
  • Fixed bug where ironman saves became broken when creating a new save after loading an old one.
  • AI will now prefer using CB's without piety and prestige costs.
  • Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession.
  • Fixed crash when trying to host a save stored in a sub-directory.
  • Viceroyalties can no longer be granted to characters outside your realm.
  • Fixed crash when finishing constructions in settlements without a holder.
  • Fixed issue where both tribal settlement conversion decisions were avaliable for republics.
  • The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties.
  • Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier.
  • Viceroys becoming unlanded will now hand back their viceroy title to their liege.
  • Wars and truces are now visible in the character view.
  • Fixed bug where the Assassin Resurface-event did not activate the title.
  • Decadence tooltip now uses a consistent amount of decimals.
  • Opening the chronicle now pauses the game if not in multiplayer.
  • Fixed bug where Empires could be granted as viceroyalties (but did not do anything).
  • Fixed bug where the family of Carloman sometimes fled to a revolt.
  • Clarified the negative effects for tribal job troops if not used in the job action tooltip.
  • Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning.
  • Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip.
  • Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
  • Fixed broken allow-trigger in landed_titles.
  • Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
  • Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war.
  • Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire.
  • Tweaked the stats of some early Norse characters.
  • Isle of Man is now its own de jure duchy.
  • Tweaks to Manx title names.
  • Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court.
  • Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm.
  • Saxon Wars event can no longer trigger for non-feudal rulers.
  • Added target list for great holy wars for reformed Zunists.
  • Tweaked triggers for unlocking crusades and jihads (France and North Africa).
  • Tweaked the chances for some ruler nicknames.
  • Fixed the names for Church of Zun and West African Church (was wrong format).
  • Fixed a bug where a coincillor could sometimes complain to liege about herself.
  • Fixed the localisation for the Seljuk Turks title.
  • Melitene province in Armenia is now properly considered mountainous terrain.
  • Fixed a crash when selecting a lowborn theocracy at startup.
  • Fixed bug where the dismiss vassal levies button in military view dismissed all vassal levies and was not always enabled.
  • Updated tutorial and learning scenario to work with the new diplomacy menu.
  • Added pagan and republic diplomatic menu buttons.
  • Fixed bug where republics with no vassals did not automatically generate patricians.
  • The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now only given once per game.
  • added frames for business and war focus events.
  • The empty holding modifier for tribal settlements now applies for non-tribals as well.
  • Removed the wrong government type penalty for tribal settlements (they have the wrong culture/religion penalties instead).
  • The diplomacy menu is now positioned correctly when not opened from portraits.
  • Fixed bug where the drunkard trait were required for lowering decadence in some events where diligent and charitable was intended.
  • Added missing event localisation for revolt event in learning scenario.
  • Vassal opinion modifiers from focuses are now properly calculated into vassal opinions.
  • WOL - Lowered the duration on the trade route modifier from 50 to 30 years.
  • WOL - Lowered the ai chance to refresh a trade route.

MODDING:

  • Title variables are now correctly saved
  • In order to show character names properly in the targetted decision alert, use the localisation [decision_name]_named.
  • Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
  • Added 'modifier' fields to effects 'random_list' and 'random'
  • The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort')
  • Added many new nicknames
  • Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc)
  • Added trigger 'plot_is_known_by'
  • Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_n o_adj'
  • Added trigger 'any_opinion_modifier_target'
  • Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'
  • Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff'
  • Added fromfromfromfrom scope targets
  • Added optional 'as_if_liege' parameter to opinion triggers
  • Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff'
    (These do not take state diplomacy, laws or any other such state concerns into account)
  • Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF
  • Added 'capital' console command
  • Added event effect 'log'
  • Added trigger 'has_polygamy'
  • Added trigger 'has_concubinage'
  • Character modifier descriptions now support text variables
  • Added is_holy_site trigger
  • Fixed a bug with effect scope any_allied_character
  • Fixed a bug with effect scope random_allied_character
  • All any-triggers now support the use of count = x
  • Added variables to titles
  • All variable trigger and effects now work with title variables
  • Variables can be displayed with localization system
  • Variable triggers and effects can compare variables between types of scopes (country/province)
  • Fixed problems with the variable triggers check_variable and is_variable_equal
  • Added cal_true_if trigger
  • Added set_title_flag effect
  • Added clr_title_flag effect
  • Added has_title_flag trigger
  • Added had_title_flag trigger
  • Added save_event_target_as effect
  • Added save_global_event_target_as effect
  • Added clear_event_target effect
  • Added clear_global_event_target effect
  • Added clear_global_event_targets effect
  • Added support for weighted cultural names
  • Added support for weighted regnal names
  • Added an on_startup on action
  • Exported MAX_CROWN_LAW_CHANGES to defines
  • Added support for localized nicknames
  • Added effects convert_to_temple and convert_to_tribal
  • Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city
  • set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled
  • Added a set_allow_free_vice_royalty_revokation effect
  • Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts.
  • Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions.

AI:

  • Tweaked release from prison and execution logic
    牢獄からの釈放、及び処刑のロジックを微調整した。
  • Added AI choice scripts to the bastard is born event (301)
    AIが非嫡出子を生むイベントの筋書き選択するようにした。

CONVERTER:

  • Made converter province mapping up to date with EU4 patch 1.8
  • Fixed missing cultures for converter
  • Buffed Jerusalem ideas
  • Tweaked Aztec and Incan ideas
  • Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4
  • Version compliance with eu4 1.8 patch in the generated mod file
  • Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA.
  • Tech groups should now be up to date with EU4 patch 1.8
  • Fixed crash bug when converting a game that has custom titles
  • Fixed now so converter mod's no longer changes checksum
  • Switched so Miaphysite is not dependent on SoA to become coptic
  • Added Karling ideas

Open Beta Patch 2.2.1.3(2014-12-12) checksum TZDB

Hello All,
Here is the next ( and very likely last ) open beta version before the launch of Way of Life on the 16th.

As you have likely noticed we are adding 2 Iberian DLCs as well as the Way of Life Expansion on the 16th and this has an interesting consequence that I think a lot of you will greatly appreciate.
Because the Iberian cultures' portraits were previously covered by the Mediterranean Portrait Pack we figured we needed to give you something in return since we are now effectively taking away from the effect of that DLC.
So, in the spirit of Christmas, we are giving you an entirely redone version of the old, heavily criticized, Mediterranean Portraits pack for free!
We are much happier with this version, and trust you will be as well.

Other then that there is a whole host of improvements and bugfixes, the diplomatic menu should now work far better than the old diplomacy window ( although there is still time for minor adjustments ).

KNOWN ISSUES ( We found and fixed these issues after building this open beta, sorry about that folks ):

  • Dismissing individual vassal liege levies from the military view will dismiss all vassal liege levies.
  • There are some issues with enabling and disabling of vassal levies buttons in the military view.

Keep in mind that this is a beta branch, so there could still be bugs, crashes and odd behaviour, use at your own risk.
If you want to use the beta branch, right click the game in the Steam client, choose Properties, click the "Betas" tab and select the "Beta 2.2.1.3" version of the game.

Here is the changelog:

MAJOR:

  • Fixed false positive OOS
  • Fixed auto-selection of characters in multiplayer problem when loading saves

MINOR:

  • Fixed so laws are copied when you change primary title
  • Fixed so history laws are enforced, france in 1066 should no longer be gavelkind
  • Support to show the combat rating of a character together with combat modifiers
  • Fixed broken culture effect, now you can convert to local culture of a province again
  • Fixed problem with trait generation for random characters was done with not fully constructed characters, fixes the problem with females getting male traits.
  • Fixed not being able to raise ships from demesne
  • Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons to the Diplomacy view.
  • Improved positioning of the Diplomacy View.
  • Fixed bug where autoselected interactions in the Diplomacy View were not properly selected.
  • The Diplomacy View no longer closes automatically in some cases when opened along with a character view.
  • Pressing the middle mouse button no longer closes the Diplomacy View.
  • Fixed bug where portraits in Claimants view and Opposed to Law view were not clickable.
  • Fixed bug where the Diplomacy View ended up outside of the screen.
  • Character selection view left and right click behaviour is now consistent.
  • Fixed bug where landless characters gaining tribal provinces with holy sites through revolts became theocracies instead of becoming tribal.
  • Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_prov_flag, clr_char_flag and clear_focus.
  • Fixed a number of minor text issues.
  • The capital of Duchy of Ugra is now Ugra.
  • Powys, Man and Kola now have their de jure capitals set correctly.
  • Jews no longer want boar meat for their feasts.
  • No longer possible for non-Muslims to have the 'Decadent' trait.
  • Fixed a broken option trigger for declining some pagan feast invitations.
  • Fixed a new bug where the portrait of the sender would not be shown in letter and diplomacy response events
  • Fixed a serious bug where Prepared Invasions would always be disable on reload
  • Fixed a problem with event 3026, where the children of an unmarried female courtier would get an unknown father
  • Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added fertility checks)
  • All modifiers can now be set and used correctly in Ambitions (not just Fertility)
  • Better shield for the Emichid dynasty
  • Added GetHighGodName and GetHighGodNameCap to religions and texts
  • Fixed an issue with heretical count tier bishops and above being called "counts", etc
  • Character View: Removed a double colon (:
  • Fixed a new bug with scope switching to specific character IDs
  • Fixed a bug with the 'is_married' trigger when not taking a bool
  • Fixed bug where the same character portrait found in both the immediate effect and an event option would be shown twice
  • Christians with Elective Gavelkind can no longer vote for bishops and mayors
  • Cut an inappropriate event option in old event 4115
  • Character View: Fixed an old bug with being able to cancel an Ambition when you should not
  • Character View: Added better tooltip saying _when_ you can cancel the current Ambition
  • Character View: Added better tooltip about cancelling plots
  • Intrigue View: Fixed cancel current plot button issues
  • Removed decimals from attribute modifier descriptions
  • Removed decimals from attribute change effects
  • Dynasty View: Fixed a bug with succession marriage status not being shown correctly anymore for dead characters
  • Fixed a bug with the 'repeat_event' effect and namespaces
  • Fixed event 55000 and 55001 so that they now properly changes culture on the province and doesn't try to change the culture of the holder to the holder's culture.
  • Fixed a serious bug with targetted decisions that target yourself showing up for others
  • The "Doubt besets me" event chain now correctly reveals the real father of the unborn child
  • Fixed various text issues with certain targetted decisions
  • Added a few missing event window borders
  • AI: Fixed a bug that limited the amount of potential target characters for ai target filters 'realm' and 'sub_realm' too much
  • Added trait loss notification events for Stressed and Depressed
  • Fixed a minor typo in birth event 457
  • Bastards born to lovers through the code now get a known father if the woman is unmarried
  • Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and made it all capital letters
  • Cut the "Special interest" button from the character view
  • Improved the tooltips for the three special buttons in the new Diplo Menu
  • Fixed bug where retinues were calculated into the fleet levies in dynastic view.
  • Reverse relations now looks at the character's religion, culture and realm instead of the player's.
  • Executing interactions in diplomacy view will now update the yes/no icons indicating if characters will join your plot or accept being invited to your court.
  • Opening reverse relations now closes the diplomacy view.
  • Fixed bug where the spouse finder did not properly select bethrothal for minors.
  • Clicking on special interest entries in the outliner now works the same as clicking on portraits.
  • Added alert for high-prio targetted decisions.
  • Character tooltips for buttons who opens diplomacy view with pre-selected interactions now say "Right-click to select" instead of "Right-click to interact".
  • Targetted decisions no longer shows the target character name (except in the targetted decision alert).
  • Fixed bug where historical nicknames were not removed properly when moving backwards through history.
  • Troops number in dynastic view now takes event troops into consideration.
  • The Diplomacy View is now properly positioned.
  • Fixed death effect in zunist torture event chain
  • Founding the HRE is now no longer possible if the Byzantines have restored the Roman Empire.
  • English culture can no longer spawn unintentionally through a minor Muslim random event.
  • Event triggering notification of someone coming out of hiding should now work correctly.

MODDING:

  • Title variables are now correctly saved
  • In order to show character names properly in the targetted decision alert, use the localisation [decision_name]_named.

Open Beta Patch 2.2.1.2(2014-12-05)

MAJOR:

  • It is no longer possible to change crown laws 5 times per lifetime
  • Fixed crash when resigning characters from various appointments ( councillors, army leaders etc. )

Open Beta Patch 2.2.1.1(2014-11-28)-checksum SPSR

Hello Crusader Kings fans!

As promised we are launching the open beta for 2.3 today, and while it does not contain anything from the Way of Life Expansion ( You'll have to wait for the actual release before you can play that ) you'll be able to enjoy all the bugfixes and improvements we have done to the game to date. You'll also be able to help us make sure that the Way of Life launch is as smooth as silk, since hopefully the combined effort of all of our dedicated fans and our hard-working QA department will be able to find all the issues that crop up between 2.2.1 and the 2.3 launch.

Before the speculations run rampant I need to tell you all that Way of Life is a fairly small and very "focused" expansion, it will consist mostly of events ( lots of them though ) and only one significant mechanics change. Its effect on Role-playing and immersion should not be understated however.

Normally, we don't do open beta patches before the release of a new expansion (a policy that is not about to change), but in this case it was easy to separate the DLC content from the patch content. We also want to make sure that everything is sound before the holidays are upon us!

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.1.1」を選択するように

以下がチェンジログだよ;

MAJOR:

  • Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes )
  • Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...")
  • Multithreaded startup of the game
  • Fixed crash caused by destroyed settlements by Viking looters
  • Fixed probable OOS
  • Fixed crash when missing certain Unit Pack DLC's
  • Fixed memory leak when calculating subunits monthly cost.

MINOR:

  • Winning and losing wars now tends to give more nicknames
  • Decadence Revolts: Boosted troop strengths
  • Decadence Revolts: Vassals more likely to go independent
  • Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent
  • Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed a bug with the 'holy_war' acquisition method not showing up in title history
  • Added some missing acquisition types to the CBs
  • Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir
  • Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders
  • Optimized and fixed many bugs in the health events
  • Fixed broken dynasty 8601 "de Cantabria"
  • Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children
  • Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit
  • Fixed a rare bug where landless title courts could contain random characters with no culture or religion
  • Corrected some event border colors
  • Tooltips on dead characters now list their primary tier titles
  • Spouses now always only have personal opinions of each other
  • All non-Muslims can now legitimize bastards
  • All religions can now divorce their spouse if there is currently no religious head
  • Added divorce reasons to character opinions and to the divorce interactions
  • Tweaked the main bastard conception and lover gained events (450 and 456)
  • Optimized the lookup of database files
  • History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file.
  • The character screen no longer shows the score of the player.
  • The character screen now shows how many troops that character can raise.
  • It is now possible to cancel your own plot in your character screen.
  • Demesne size and vassal limit is now visible in the character screen.
  • The loading screen for the most recent dlc is now always shown first when loading the game.
  • Tengri no longer get pagan homeland attrition penalty against other pagans.
  • Reformed Zunists no longer have pagan defensive homeland attrition.
  • Fixed CTD when resigning from games.
  • Fixed broken options in events which used the religion = christian trigger.
  • Fixed bug where the cost of vassal mercenaries were not calculated properly.
  • Fixed bug where ironman saves became broken when creating a new save after loading an old one.
  • AI will now prefer using CB's without piety and prestige costs.
  • Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession.
  • Fixed crash when trying to host a save stored in a sub-directory.
  • Viceroyalties can no longer be granted to characters outside your realm.
  • Fixed crash when finishing constructions in settlements without a holder.
  • Fixed issue where both tribal settlement conversion decisions were avaliable for republics.
  • The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties.
  • Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier.
  • Viceroys becoming unlanded will now hand back their viceroy title to their liege.
  • Wars and truces are now visible in the character view.
  • Fixed bug where the Assassin Resurface-event did not activate the title.
  • Decadence tooltip now uses a consistent amount of decimals.
  • Opening the chronicle now pauses the game if not in multiplayer.
  • Fixed bug where Empires could be granted as viceroyalties (but did not do anything).
  • Fixed bug where the family of Carloman sometimes fled to a revolt.
  • Clarified the negative effects for tribal job troops if not used in the job action tooltip.
  • Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning.
  • Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip.
  • Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
  • Fixed broken allow-trigger in landed_titles.
  • Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
  • Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war.
  • Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire.
  • Tweaked the stats of some early Norse characters.
  • Isle of Man is now its own de jure duchy.
  • Tweaks to Manx title names.
  • Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court.
  • Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm.
  • Saxon Wars event can no longer trigger for non-feudal rulers.
  • Added target list for great holy wars for reformed Zunists.
  • Tweaked triggers for unlocking crusades and jihads (France and North Africa).
  • Tweaked the chances for some ruler nicknames.
  • Fixed the names for Church of Zun and West African Church (was wrong format).
  • Fixed a bug where a coincillor could sometimes complain to liege about herself.
  • Fixed the localisation for the Seljuk Turks title.
  • Melitene province in Armenia is now properly considered mountainous terrain.
  • Fixed a crash when selecting a lowborn theocracy at startup.

AI:

  • Tweaked release from prison and execution logic
  • Added AI choice scripts to the bastard is born event (301)

MODDING:

  • Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
  • Added 'modifier' fields to effects 'random_list' and 'random'
  • The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort')
  • Added many new nicknames
  • Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc)
  • Added trigger 'plot_is_known_by'
  • Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_n o_adj'
  • Added trigger 'any_opinion_modifier_target'
  • Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'
  • Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff'
  • Added fromfromfromfrom scope targets
  • Added optional 'as_if_liege' parameter to opinion triggers
  • Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff'
    (These do not take state diplomacy, laws or any other such state concerns into account)
  • Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF
  • Added 'capital' console command
  • Added event effect 'log'
  • Added trigger 'has_polygamy'
  • Added trigger 'has_concubinage'
  • Character modifier descriptions now support text variables
  • Added is_holy_site trigger
  • Fixed a bug with effect scope any_allied_character
  • Fixed a bug with effect scope random_allied_character
  • All any-triggers now support the use of count = x
  • Added variables to titles
  • All variable trigger and effects now work with title variables
  • Variables can be displayed with localization system
  • Variable triggers and effects can compare variables between types of scopes (country/province)
  • Fixed problems with the variable triggers check_variable and is_variable_equal
  • Added cal_true_if trigger
  • Added set_title_flag effect
  • Added clr_title_flag effect
  • Added has_title_flag trigger
  • Added had_title_flag trigger
  • Added save_event_target_as effect
  • Added save_global_event_target_as effect
  • Added clear_event_target effect
  • Added clear_global_event_target effect
  • Added clear_global_event_targets effect
  • Added support for weighted cultural names
  • Added support for weighted regnal names
  • Added an on_startup on action
  • Exported MAX_CROWN_LAW_CHANGES to defines
  • Added support for localized nicknames
  • Added effects convert_to_temple and convert_to_tribal
  • Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city
  • set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled
  • Added a set_allow_free_vice_royalty_revokation effect
  • Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts.
  • Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions.

CONVERTER:

  • Made converter province mapping up to date with EU4 patch 1.8
  • Fixed missing cultures for converter
  • Buffed Jerusalem ideas
  • Tweaked Aztec and Incan ideas
  • Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4
  • Version compliance with eu4 1.8 patch in the generated mod file
  • Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA.
  • Tech groups should now be up to date with EU4 patch 1.8
  • Fixed crash bug when converting a game that has custom titles
  • Fixed now so converter mod's no longer changes checksum
  • Switched so Miaphysite is not dependent on SoA to become coptic
  • Added Karling ideas

2.2.1(2014-11-18)checksum DPOO

After a long open beta we are finally ready to release 2.2.1 to the world!
長いベータ期間のあと、私たちはついに2.2.1をリリースすることができました。

Enjoy!
楽しんでくれ!

Here are the changes from 2.2:
以下が2.2からの変更点だよ:

MAJOR:

  • Fixed bug where revolt vassals could become independent when the revolter died while having no heirs.
  • Fixed bug where revolt vassals could become independent when the revolter died and had his realm split under gavelkind.
  • Fixed bug where vassals in a revolt did not properly return to their former lieges after the revolt.
  • The Iron Crown achievment will now trigger when supposed to.
  • Christian Crusades and Muslim Jihads can now never start before the year 900.
  • Fixed bug where religion conversion reset succession and crown laws.
  • Fixed CTD in chronicle.
  • Fixed bug where all event spawned troops that scaled on a target was MUCH larger than supposed to.
  • Fixed bug where tribals becoming patricians did not properly enact the patrician elective law.
  • Diseases can now occur before 867
  • Enabled several additional tribe holding pictures ( including looted variants )
  • Decadence now negatively affect your vassal limit.
  • Fixed CTD in Religion Tab if you do not own sons of abraham
  • Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough
  • Fixed an issue where adventurers would no longer spawn fleets correctly
  • Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital
  • Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm
  • Fixed OOS in multiplayer if all players did not have Charlemagne enabled.
  • Muslims are now more likely to become decadent, especially dynasty members of larger realms.
  • Fixed bug where the Straighten Up decision could be taken again after 7 days.
  • Fixed bug where it was not possible to hand out viceroyalties after reloading the game.
  • Resolved crash when opening war overview window in a revolt war.
  • Fixed crash in law view when republics did not have all patrician slots filled.
  • Fixed bug where the realm capital did not properly use the patrician elective law.
  • Norse fleets can now travel through major rivers as intended.
  • The Adopt Feudalism and Form Merchant Republic decisions are now divided into two part - one that is taken to adopt the new government form and upgrade the capital, and a second one that is taken to upgrade the remaining holdings.
  • Fixed crash while hovering the call all allies button in observer.
  • Tribals now properly get access to crown authority laws when they convert.
  • Solved the CTD on Linux, no more need for -threads=1 workaround

MINOR:

  • Changed the Shia and Sunni Caliphates creation triggers to require being independent or all lieges being the correct religion
  • Religious head titles will no longer be created by the AI if the character cannot afford the cost.
  • Decadence revolts are now slightly more likely to happen and have larger units.
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed bug when characters inheriting revolts still was named after the revolt when it ended.
  • The CoA for Italy, Hungary and the duchy of Finland is now properly reset in the later bookmarks.
  • Somalis and Ethiopians now get their correct cultural retinues.
  • Fixed issue where the random seed for decisions would be the same when pressing the same decision rapidly (giving the same character names for instance).
  • Fixed bug with the comparison of culture name lists and religion name lists where name had to be in both lists even for names without religion restrictions.
  • The Rise of the Shia revolt is now much bigger.
  • Fixed bug where marshal raised troops would desert and take your money irregardless of the situation
  • Fixed issue where some CB's that should not be usable against viceroyalties were usable against viceroyalties.
  • Fixed so you can't get in a situation where you are at war and the enemy calls in your vassals to defend him.
  • Added Scars, red dots and boils to Indian Portraits
  • Baronies in a republic county capital now follows the seniority succession law, instead of going to the next doge.
  • The opinion malus for having viceroyalties in your realm no longer apply for holy orders and mercenaries.
  • Disabled some multiplayer sync checks and logging in singleplayer ( should make singleplayer slighly faster )
  • Fixed bug with Elective Gavelkind for vassals, where younger sons would go completely independent
  • It is now possible to change religion of your CoA, and it will no longer be randomized upon reloading the game.
  • Fixed issue where norse DLC units where replaced by military orders DLC units
  • Fixed issue where norse/saxon/celtic DLC units where being replaced by early units from Charlemagne DLC
  • Fixed issue where Saxon early clothing from Early Western Clothing DLC was not used.
  • AI emperors no longer give out normal kingdom titles to vassals.
  • AI emperors no longer creates kingdoms unless there is no other way to manage the vassal limit.
  • Creating a new empire now costs money, as intended.
  • Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
  • Fixed bug where warscore in some cases got capped below 99%.
  • Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate bonus
  • Suebi cultural buildings now have the correct description
  • Fixed bug where tribal AI converting to patrician did not build trade posts.
  • Now cloud saves are actually compressed when saved so no more save file corruption should happen.
  • Fixed a bug with Gavelkind where the primary heir would not get the capital county
  • Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
  • Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty Shield DLC did not work properly.
  • Fixed bug where viceroyalties reverted to normal titles when ending revolts.
  • Minor localization fixes for the Hashshashin spawning event.
  • Fixed bug where becoming a republic from being tribal gave the changed succession law penalty.
  • Fixed bug where non-active titles got a new holder.
  • Removed the "Tribe of" title prefix from titles.
  • Fixed bug where mothers and spouses could not become your spymaster.
  • Fixed tooltip for imperial administration duchy revoke effect being invalid.
  • Added missing localization for regent being the same religion as the one you wish to convert.
  • Added missing icons for the Haruriyyah decisions.
  • Fixed bug where supply information were displayed wrong when loading a save game.
  • Added missing localization for the Haruriyyah decisions.
  • Fixed so corrupt councillor does not steal a patricians family palace anymore when handing out titles.
  • Fixed bug where randomized names sometimes ignored checking the allowed name in the religion script.
  • Fixed bug where all born daughters got a chronicle entry stating she is the firstborn.
  • Consorts are now properly removed when changing to a religion that does not allow that number of consorts.
  • Secondary wives are now properly removed (or changed to concubines if applicable) when changing to a religion that does not allow that number of wives.
  • Fixed Kalat province barony setup.
  • Clarified the calculation of liege levies in its tooltip.
  • Fixed some bugs with Gavelkind in empires with held kingdoms
  • Fixed bug where custom kingdoms and empires lost their pagan shield when loading a save.
  • Fixed allow triggers for creating some titles.
  • Fixed some female titles wrongly localized to the male names
  • Corrected the tech requirement of getting rid of pagan homeland attrition.
  • Tweaked the supply modifier of pagan homeland attrition.
  • Fixed error in vassalization of holy order decision
  • Usurped titles no longer inherit laws from the previous title if they usurped the title from within that realm or if they were unlanded.
  • The Ironman-button in the lobby now correctly show if ironman is enabled or not.
  • Fixed bug where titles could not be destroyed.
  • Fixed bug where the duchy of Thrace was a viceroyalty while held by the emperor.
  • Added missing newline in the Renounce Iconoclasm tooltip.
  • Fixed bug where administration laws were reset to feudal when changing religion.
  • Revolts no longer count towards vassal limit.
  • Fixed bug where the Byzantine duchy revoke did not work upon reloading a save.
  • The event where marshal raised raiders are dismissed now properly refers to your marshal instead of the court chaplain.
  • Marshal raised raiders are now dismissed first after half a year if they are not in use.
  • The convert to Andalusian decision is no longer available for Andalucians.
  • Form a new Empire now require you to have either 3 kingdom titles or a realm size of 180, instead of both.
  • Fixed an issue with the "Convert to Local Religion" and "Abandon Heresy" event triggers.
  • Changed or expanded name lists for several cultures.
  • The new culture conversion events and decisions no longer require the Charlemagne DLC.
  • Fixed some Frankish characters in 769 start who were prematurely calling themselves French.
  • Fixed some issues with Holstein province history.
  • All byzantine emperors will now have clothes regardless of what DLCs are enabled.
  • Byzantine children are no longer invisible when playing with Early Eastern Clothing Pack enabled and Mediterranean Portraits disabled.
  • Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank
  • You can now only complete the "Become Exalted Among Men" ambition once per lifetime.
  • Fixed OOS if all players did not reselect their characters after the last player had loaded the save.
  • Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.
  • Removed the vassal king opinion penalty.
  • Faction CBs are now invalidated when the liege is in a faction.
  • The Byzantine free revoke on duchies are now in the Imperial Administration law.
  • If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.
  • Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.
  • The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.
  • Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).
  • Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.
  • The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.
  • Viceroyalty titles can no longer be given as a normal title to a vassal.
  • Added missing decision icon for offering to help with lieges titles.
  • Minor localization fixes for events.
  • Viceroyalties now provide their lieges with fewer levies.
  • Fixed bug where overridden tribal holdings were not properly removed.
  • The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.
  • Fixed CTD when using the console to increase attributes and the target character was dead.
  • Event when regent is in on plot to lower tribal organization now have the right localization.
  • Crash fixes for total conversion mods when learning scenario characters did not exist.
  • Fixed republican succession where the capital was not a county capital.
  • Tribal buildings now show what castle and city buildings they convert to in their tooltip.
  • Republics now use their succession laws properly for all their titles and not just some of them.
  • Fixed bug where looters were able to siege several holdings in one province simultaneously.
  • Fixed broken calculation of months when determining if the war is undecided.
  • Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.
  • Fixed issue where the exported chronicle showed the wrong year.
  • Fixed bug where chronicle entries were missing from the chronicle.
  • Characters with portraits in the chronicle will no longer be pruned from the database.
  • Fixed bug where filler-entries showed the wrong year.
  • The call all tribal allies tooltip now tells you when you can not call tribal vassals.
  • AI no longer changes viceroyalty laws to handle being over vassal limit.
  • Tribals and pagans can now raid others of the same religion.
  • Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.
  • Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.
  • It is no longer possible to destroy viceroyalties.
  • Fixed bug where factions to change succession laws were allowed against viceroyalties.
  • When copying laws from viceroyalties, the liege title will be used for copying the laws.
  • Fixed bug where the mongols could enact the open elective law.
  • Viceroyalties can no longer change succession laws.
  • Pressing "G" when having several units selected will now merge the units instead of changning mapmode.
  • Blocked several CB's and plots against viceroyalties.
  • Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.
  • Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.
  • Forming a merchant republic no longer creates a patrician of your own dynasty vassal.
  • Mercenary costs are now calculated properly before raising them.
  • Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance
  • Optimized message logging in Release builds.
  • Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans
  • AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive
  • AI: Tweaked Prepared Invasion propensity slightly
  • AI: Less likely to answer calls to arms if busy raiding
  • Fixed an issue with exiled characters' destination
  • Added a revenge event for the sons of Lodbrok against Aella
  • It is now possible to see all the laws of your lieges titles in the law view.
  • Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.
  • The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.
  • Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.
  • The empty holdings modifier for garrison and levies are now calculated after the other modifier.
  • Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.
  • The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.
  • Right click now works on mac when using borderless.
  • Family prestige no longer gives a bonus to vassal limit.
  • The chronicle now closes when pressing escape.
  • Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.
  • Fixed bug where the 99% warscore cap was not properly applied in certain wars.
  • Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.
  • Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.
  • Children created in ruler designer now properly counts as heirs to your titles.
  • The decision to donate money to the knights templar now have its intended decision icon.
  • Chronicle should now properly show birth of first son even if he has older sisters.
  • Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.
  • Saxon Blood Court event no longer gives you the Crusader trait.
  • Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.
  • Added some more Celtic realm names to Britain.
  • Several minor text fixes.
  • Viking Age event is now fully compatible with old save games.
  • Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.
  • Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.
  • Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.
  • Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars
  • Adventurers will no longer accept being invited to your court.
  • It is no longer possible to use the succession changing factions against muslim lieges.
  • Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.
  • Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.
  • Fixed inconsistencies in credits.
  • Fixed bug where the same plot entry was shown twice in the plot view.
  • Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.
  • Various text fixes.
  • Scottish culture event now properly converts province culture to Scottish.
  • Added missing Romuva holy sites in early start dates.
  • Cleaned up old tech system defines from defines.lua
  • Adopt feudalism decision now require at least one in the Noble Customs technology.
  • Found Merchant Republic decision now require at least one in the Trade Practices technology.
  • It is no longer possible to form custom kingdoms when not being independent.
  • The tribal councillor jobs no longer dissapear when having a regent.
  • Tweaked triggers for Russian and Scottish culture emergence events.
  • Tweaked AI logic for liege converting to capital province culture in some cases.
  • Moved/added new dynasties to several cultures.
  • Changed some early characters in history files from Dutch to Frisian culture.
  • Revised name lists for early East Slavs.
  • Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
  • Ireland is now tribal in 867.
  • Reduced severity of effects of unused and angry tribal event troops disbanding.
  • Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
  • Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
  • Changed trigger for Irminsul event to make it more likely to happen.
  • Khazar rulers can now receive Jewish exiles regardless of ruler religion.
  • Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.
  • Pagan feast events reworked and should no longer pop in bunches at the same date.
  • Tweaked triggers for Russian and Scottish culture emergence events.
  • Tweaked AI logic for liege converting to capital province culture in some cases.
  • Moved/added new dynasties to several cultures.
  • Changed some early characters in history files from Dutch to Frisian culture.
  • Revised name lists for early East Slavs.
  • Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
  • Ireland is now tribal in 867.
  • Reduced severity of effects of unused and angry tribal event troops disbanding.
  • Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
  • Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
  • Changed trigger for Irminsul event to make it more likely to happen.
  • Fixed issues in CB logic that could result in viewing wrong tooltip
  • Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.
  • Custom kingdoms now cost 300 wealth instead of scaled wealth
  • Custom empires now cost 1000 wealth instead of scaled wealth

COMBAT:

  • Reduced archer bonus during Volley Tactic ( from 300% to 200% )
  • Shieldwall Tactic is now possible if a flank has atleast 20% of either Light Infantry, Heavy Infantry or Pikemen and atleast 20% archers
  • Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20% Light Infantry and atleast 20% Archers and gives bonus to Light Infantry and Archers and a Penalty to Heavy Infantry and Heavy Cavalry
  • Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) and reduced the 2 affinities bonus to 100% ( from 300% )

MODDING:

  • Fixed another crash when modding away the learning scenario character
  • Fixed bug where the match_mult condition in spawn_unit did not get the correct levies from vassals when calculating strength.
  • Fixed bug where historical wars did not properly start up.
  • Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)
  • The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.
  • Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.
  • Event spawned troops with an earmark can now be custom-named by using the earmark key and "_ARMY" or "_ARMY_OF" in the localization.
  • Added define for first year to execute tech, used for optimization, needed for mods.

CONVERTER:

  • いまやノースパガンは改革ノースパガンにコンバートされない。
    Now norse_pagan does not convert to norse_pagan_reformed in converter

Open Beta Patch 2.2.0.9 (2014-11-14)checksum FEEU

Change of plans guys! This turned out to be far more serious than we thought, and required some fairly dangerous code to fix, so we are postponing the regular patch to early next week to give you guys a chance to test the fix and make sure it works.

We also threw in a fix for the "Shia Calphate always being created early so we never get the rise of the Shia event" problem for good measure.

If nothing else super-serious pops up this is what will be released as the 2.2.1 patch.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.9」を選択するように

以下がチェンジログだよ;

  • Changed the Shia and Sunni Caliphates creation triggers to require being independent or all lieges being the correct religion
  • Fixed bug where vassals in a revolt did not properly return to their former lieges after the revolt.
  • Religious head titles will no longer be created by the AI if the character cannot afford the cost.

Open Beta Patch 2.2.0.8 (2014-11-13)checksum ACBZ

One more Beta patch, for good measure!
We are very close to releasing this as a regular patch, but we want to ensure it is as stable as possible so we are pushing another beta patch today, the plan is to release the regular patch tomorrow.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.8」を選択するように

以下がチェンジログだよ;

  • Decadence revolts are now slightly more likely to happen and have larger units.
  • The Iron Crown achievment will now trigger when supposed to.
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed bug when characters inheriting revolts still was named after the revolt when it ended.
  • The CoA for Italy, Hungary and the duchy of Finland is now properly reset in the later bookmarks.
  • Christian Crusades and Muslim Jihads can now never start before the year 900.
  • Somalis and Ethiopians now get their correct cultural retinues.
  • Fixed issue where the random seed for decisions would be the same when pressing the same decision rapidly (giving the same character names for instance).
  • Fixed bug with the comparison of culture name lists and religion name lists where name had to be in both lists even for names without religion restrictions.
  • The Rise of the Shia revolt is now much bigger.

Open Beta Patch 2.2.0.7 (2014-11-12)checksum KMIT

Here is another beta patch, the plan is to release a proper patch within a couple of days, so we are very greatfull for any bugreporting you guys give us.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.7」を選択するように

以下がチェンジログだよ;

  • Fixed bug where marshal raised troops would desert and take your money irregardless of the situation
  • Fixed bug where religion conversion reset succession and crown laws.
  • Fixed issue where some CB's that should not be usable against viceroyalties were usable against viceroyalties.
  • Fixed so you can't get in a situation where you are at war and the enemy calls in your vassals to defend him.
  • Added Scars, red dots and boils to Indian Portraits
  • Baronies in a republic county capital now follows the seniority succession law, instead of going to the next doge.

Open Beta Patch 2.2.0.6 (2014-11-07)checksum CXVN

There were some issues with the uploading of some of the DLC files in yesterdays beta patch, I needed to reupload them and figured I might as well include some other fixes we've made since then. So here is another ( very small ) beta patch that should actually fix the DLC issues with the wrong units being used and Saxon early clothing not being used.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.6」を選択するように

以下がチェンジログだよ;

MINOR:

  • The opinion malus for having viceroyalties in your realm no longer apply for holy orders and mercenaries.
  • Disabled some multiplayer sync checks and logging in singleplayer ( should make singleplayer slighly faster )

MODDING:

  • Fixed another crash when modding away the learning scenario character

Open Beta Patch 2.2.0.5 (2014-11-06)checksum TLRD

We are very close to a stable 2.2.1 release now, if this version works out well Ill simply update the version number and release it, so we need all the testing help we can get!

Two things of note in this beta patch is an attempt at nerfing the archers a bit ( might not be quite enough, we'll see ) and a major fix to all event spawned troops that scale to a target ( adventurers, decadence revolts etc. ), turns out the logic that scaled the troops thought the target had WAY more troops then they actually did.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.5」を選択するように

以下がチェンジログだよ;

MAJOR:

  • 年代記においてクラッシュするバグを修正した。
    Fixed CTD in chronicle.
  • イベントによって招集された、ある目標に対しての兵士達が意図されたよりも「非常」に多かったバグを修正した。
    Fixed bug where all event spawned troops that scaled on a target was MUCH larger than supposed to.
  • 貴族選挙法が、部族長が貴族になることにもっぱら規定されるように修正した。
    Fixed bug where tribals becoming patricians did not properly enact the patrician elective law.

MINOR:

  • Fixed bug with Elective Gavelkind for vassals, where younger sons would go completely independent
  • It is now possible to change religion of your CoA, and it will no longer be randomized upon reloading the game.
  • Fixed issue where norse DLC units where replaced by military orders DLC units
  • Fixed issue where norse/saxon/celtic DLC units where being replaced by early units from Charlemagne DLC
  • Fixed issue where Saxon early clothing from Early Western Clothing DLC was not used.
  • AI emperors no longer give out normal kingdom titles to vassals.
  • AI emperors no longer creates kingdoms unless there is no other way to manage the vassal limit.
  • Creating a new empire now costs money, as intended.
  • Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
  • Fixed bug where warscore in some cases got capped below 99%.
  • Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate bonus
  • Suebi cultural buildings now have the correct description
  • Fixed bug where tribal AI converting to patrician did not build trade posts.
  • Now cloud saves are actually compressed when saved so no more save file corruption should happen.
  • Fixed a bug with Gavelkind where the primary heir would not get the capital county

COMBAT:

  • Reduced archer bonus during Volley Tactic ( from 300% to 200% )
  • Shieldwall Tactic is now possible if a flank has atleast 20% of either Light Infantry, Heavy Infantry or Pikemen and atleast 20% archers
  • Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20% Light Infantry and atleast 20% Archers and gives bonus to Light Infantry and Archers and a Penalty to Heavy Infantry and Heavy Cavalry
  • Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) and reduced the 2 affinities bonus to 100% ( from 300% )

MODDING:

  • Fixed bug where the match_mult condition in spawn_unit did not get the correct levies from vassals when calculating strength.

Open Beta Patch 2.2.0.4(2014-10-29)checksum ZQXO

また新しいベータ・パッチを予想に反してお届けする。2,2の全ての大きな事象をもうすぐ解決できるところまで来ている。

でもまだ、2、3のバグ(虫)が這っているだろう。だから、その調子で頑張って、みんなが直面した問題は、なんであれ報告して欲しい。

steamにアップロードした直後に、ROIによって追加されたインド人の肖像がいくつかの理由によって作動していないことを発見した。しかし、ベータパッチを来週に遅らせるよりも、みんながIndian Portraitsなしの方がほうがさしあたりよいと思った(ので、作動しないままにしてある。)この点は、パッチがベータを抜け出す前に疑いなく修正されるだろう。

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.4」を選択するように。

以下がチェンジログだよ;

MAJOR:

  • 病気を867年以前にも発生可能にした。
    Diseases can now occur before 867
  • いくつかの追加部族の領地の画像(略奪のバリエーションを含む)を表示させるようにした。
    Enabled several additional tribe holding pictures ( including looted variants )
  • 退廃度が封臣上限を減少させるようにした。
    Decadence now negatively affect your vassal limit.

MINOR:

  • Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
  • Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty Shield DLC did not work properly.
  • Fixed bug where viceroyalties reverted to normal titles when ending revolts.
  • Minor localization fixes for the Hashshashin spawning event.
  • Fixed bug where becoming a republic from being tribal gave the changed succession law penalty.
  • Fixed bug where non-active titles got a new holder.
  • Removed the "Tribe of" title prefix from titles.
  • Fixed bug where mothers and spouses could not become your spymaster.
  • Fixed tooltip for imperial administration duchy revoke effect being invalid.
  • Added missing localization for regent being the same religion as the one you wish to convert.
  • Added missing icons for the Haruriyyah decisions.
  • Fixed bug where supply information were displayed wrong when loading a save game.
  • Added missing localization for the Haruriyyah decisions.
  • Fixed so corrupt councillor does not steal a patricians family palace anymore when handing out titles.
  • Fixed bug where randomized names sometimes ignored checking the allowed name in the religion script.
  • Fixed bug where all born daughters got a chronicle entry stating she is the firstborn.
  • Consorts are now properly removed when changing to a religion that does not allow that number of consorts.
  • Secondary wives are now properly removed (or changed to concubines if applicable) when changing to a religion that does not allow that number of wives.
  • Fixed Kalat province barony setup.
  • Clarified the calculation of liege levies in its tooltip.
  • Fixed some bugs with Gavelkind in empires with held kingdoms
  • Fixed bug where custom kingdoms and empires lost their pagan shield when loading a save.
  • Fixed allow triggers for creating some titles.
  • Fixed Kalat province barony setup.
  • Fixed some female titles wrongly localized to the male names

MODDING:

  • Fixed bug where historical wars did not properly start up.

Open Beta Patch 2.2.0.3(2014-10-29)checksum EMRY

これがもう一つのベータパッチだ。もうすぐで2.2の全ての大きな事象を修正できる。だから、小さなパッチはこれが最後になるはずだ。
でもまだ、2、3のバグ(虫)が這っているだろう。だから、その調子で頑張って、みんなが直面した問題は、なんであれ報告して欲しい。

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.3」を選択するように。

以下がチェンジログだよ;

MAJOR:

  • 「sons of abraham」を持っていない場合に、宗教タブを開くとクラッシュしてしまう事象を修正した。
    Fixed CTD in Religion Tab if you do not own sons of abraham

MINOR:

  • Paganの本土での損耗を避ける技術上の必要条件を修正した。
    Corrected the tech requirement of getting rid of pagan homeland attrition.
  • Paganの本土での損耗についての補給に関する条件を微調整した。
    Tweaked the supply modifier of pagan homeland attrition.
  • 修道騎士団を従属させるdecisionにおけるエラーを修正した。
    Fixed error in vassalization of holy order decision
  • Usurped titles no longer inherit laws from the previous title if they usurped the title from within that realm or if they were unlanded.
  • ロビーにおけるアイアンマンボタンを、有効かどうかにかかわらず、正しく表示されるようにした。
    The Ironman-button in the lobby now correctly show if ironman is enabled or not.
  • 称号が廃棄できないバグを修正した。
    Fixed bug where titles could not be destroyed.
  • 皇帝が称号を保持している時トラキア公爵が総督扱いになってしまうバグを修正した。
    Fixed bug where the duchy of Thrace was a viceroyalty while held by the emperor.
  • イコノクラスムを廃絶するツールチップにおいて、新しい行がなくなっていたが、それを加えた。
    Added missing newline in the Renounce Iconoclasm tooltip.
  • 宗教を変えた際に、統治法が強制的に封建制になってしまうバグを修正した。
    Fixed bug where administration laws were reset to feudal when changing religion.
  • 反乱者を臣下上限に含めないようにした。
    Revolts no longer count towards vassal limit
  • セーブをロードした際に、ビザンツ帝国における公爵位の剥奪が機能しなくなるバグを修正した。
    Fixed bug where the Byzantine duchy revoke did not work upon reloading a save.
  • 元帥が招集した略奪隊が解散されるイベントを、宮廷司祭ではなく、主君の元帥だけに関係するように変更した。
    The event where marshal raised raiders are dismissed now properly refers to your marshal instead of the court chaplain.
  • 元帥が組織した略奪隊は、使用されていない場合は、翌月の初日に解散される。
    Marshal raised raiders are now dismissed first after a month if they are not in use.
  • 「アンダルシア文化を受け入れる」というdecisionは、アンダルシア文化の人物には有効でないようにした。
    The convert to Andalusian decision is no longer available for Andalucians.
  • 新しい帝国を建国する条件を、「三つの王号を保持している」と「領地が180以上」の両方ではなく、片方にした。
    Form a new Empire now require you to have either 3 kingdom titles or a realm size of 180, instead of both.
  • 「現地の宗教に改宗する」と「異端を追放する」のイベントトリガーにまつわる事象を修正した。
    Fixed an issue with the "Convert to Local Religion" and "Abandon Heresy" event triggers.
  • いくつかの文化における名前の候補を変更、または拡張した。
    Changed or expanded name lists for several cultures.
  • 新規の「文化を受け入れる」イベントとdecisionsは、Charlemagne DLCなしでも発動するようにした。
    The new culture conversion events and decisions no longer require the Charlemagne DLC
  • フランク人の人物の何人かが769年の時点において早まってフランス人を自称していたのを修正した。
    Fixed some Frankish characters in 769 start who were prematurely calling themselves French.
  • ホルシュタイン州の歴史にまつわるいくつかの事象を修正した。
    Fixed some issues with Holstein province history.
  • 全てのビザンツ皇帝は、DLCが有効かどうかに関わりなく、クロスをまとうようになった。
    All byzantine emperors will now have clothes regardless of what DLCs are enabled.
  • ビザンツの子供達の肖像は、Early Eastern Clothing拡張パックを有効にして、地中海肖像拡張パックが有効でないばあいには表示されなくなった。
    Byzantine children are no longer invisible when playing with Early Eastern clothing Pack enabled and Mediterranean Portraits disabled.

Open Beta Patch 2.2.0.2(2014-10-24)checksum UBOE

やあまた会ったね!
新しいベータ・パッチだよ。これは更なる問題を修正して、新たなメカニズムに適合しないことが判明したいくつかの振る舞いを変更している。
ぼくたちがいちばん調整したメカニズムのひとつは(このパッチと前のパッチで)、恐るべき分割相続の分断だよ。ぼくたちはこれを、第一後継者にある程度優しいものに変更し、より優れた分割を作るようにしたんだ。
このメカニズムはとての複雑で、ゲーム内でよく説明されていないから、これがどのように機能するかの説明書をここに書いておくことにしよう:
すべての子どもたち(性別法を考慮に入れた)は相続権を与えられるけれど、この子どもたちは相続を平等に分け合う必要はないんだ。
この分割はいまや、もし可能であれば、De Jure公爵領のみを分割しようとするものであり、きみの第一後継者はつねに、きみの首都が位置する公爵領を相続する傾向にある。だから、もしきみがすべての子どもたちに何かを与えるのに十分な土地を持っているなら、きみの第一後継者は、きみの首都がある公爵領のすべての土地を相続することが出来る。
だから、たとえばきみに3人の息子がいて、5つの直轄地holdingを持っていたとする。
もし5つの直轄地holdingsすべてがきみの首都のある公爵領にあったなら、きみの2人の弟たちはそれぞれ伯爵領を得て、きみの第一後継者は3つを得る(つねにきみの首都を含む)。
もしきみの直轄地holdingの2つがきみの首都のある公爵領にあり、2つがほかの公爵領にあり1つが三つ目の公爵領にあったなら、きみの第一後継者はきみの首都のある公爵領の2つを得て、きみの二番目の息子はもうひとつの公爵領の2つを得て、きみの三番目の息子は最後のひとつを得る。
もしきみの首都のある公爵領の首都だけと、残りの4つの直轄地holdingがほかの2つの公爵領にある場合、きみの第一後継者はきみの首都だけを相続し、弟たちがほかのholdingを相続する。

これはベータ・パッチだということを念頭に置いておくように。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。自己責任で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.2」を選択するように。

以下がチェンジログだよ:

MAJOR:

  • 正常に動作しないため、「主君を退位させる」の大義名分と「主君の領地称号を簒奪する」というプロットを使えなくした。
    Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough
  • 略奪者が正しく艦隊を生成できない事象を修正した。
    Fixed an issue where adventurers would no longer spawn fleets correctly
  • 分割相続制が、所謂「より良い」首都よりも、第一継承者にとっての現在の首都のある公爵領の地域に重点を置くように微調整した。
    Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital
  • 分割相続制が、継承者が領域の外から継承する領地に関しては勘定に入れないよう微調整した。
    Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm

MINOR:

  • Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank
  • 一生に一回だけしか「人々に賞賛される」の野心を達成できなくした。
    You can now only complete the "Become Exalted Among Men" ambition once per lifetime.
  • Fixed OOS if all players did not reselect their characters after the last player had loaded the save.
  • 部族はいまや、その君主が封建制であれば城塞に向けてアップグレードし、その君主が共和国であれば都市に向けてアップグレードする。
    Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.
  • 家臣の王の評価ペナルティを削除
    Removed the vassal king opinion penalty.
  • 派閥開戦理由はいまや、君主が派閥にいる場合、無効になる。
    Faction CBs are now invalidated when the liege is in a faction.
  • ビザンツの公爵領への自由な剥奪はいまや、帝国管理法に含まれる。
    The Byzantine free revoke on duchies are now in the Imperial Administration law.
  • Charlemagne DLCが利用可能になっている場合、ビザンツによる公爵領への自由な剥奪は、総督に対してのみ適用される。
    If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.
  • Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.
  • The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.
  • 封建家臣たちの総督にたいする評価ペナルティを低下させた(総督王には-5, 総督公爵には-2だったが、いまや総督王には-2, 総督公爵には-1である)
    Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).
  • Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.
  • The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.
  • Viceroyalty titles can no longer be given as a normal title to a vassal.
  • Added missing decision icon for offering to help with lieges titles.
  • イベントにたいするいくつかのローカライゼーション修正
    Minor localization fixes for events.
  • Viceroyalties now provide their lieges with fewer levies.
  • Fixed bug where overridden tribal holdings were not properly removed.
  • The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.
  • Fixed CTD when using the console to increase attributes and the target character was dead.
  • Event when regent is in on plot to lower tribal organization now have the right localization.
  • Crash fixes for total conversion mods when learning scenario characters did not exist.
  • Fixed republican succession where the capital was not a county capital.
  • Tribal buildings now show what castle and city buildings they convert to in their tooltip.
  • Republics now use their succession laws properly for all their titles and not just some of them.
  • Fixed bug where looters were able to siege several holdings in one province simultaneously.
  • Fixed broken calculation of months when determining if the war is undecided.
  • Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.
  • Fixed issue where the exported chronicle showed the wrong year.
  • Fixed bug where chronicle entries were missing from the chronicle.
  • Characters with portraits in the chronicle will no longer be pruned from the database.
  • Fixed bug where filler-entries showed the wrong year.
  • The call all tribal allies tooltip now tells you when you can not call tribal vassals.
  • AI no longer changes viceroyalty laws to handle being over vassal limit.
  • Tribals and pagans can now raid others of the same religion.
  • Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.
  • 総督領から受け継いだ継承法が、本来あるべき制度ではなく、常に分割相続制になってしまうバグを修正した。
    Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.
  • もはや総督位を破壊することは出来ない
    It is no longer possible to destroy viceroyalties.
  • 相続法を変更するための派閥が総督にたいして可能だったバグを修正
    Fixed bug where factions to change succession laws were allowed against viceroyalties.
  • 総督領の王国法に準拠した場合は、主君の称号はその王国法に準拠したものとして扱われる。
    When copying laws from viceroyalties, the liege title will be used for copying the laws.
  • モンゴルが公開選挙法を制定出来得たバグを修正
    Fixed bug where the mongols could enact the open elective law.
  • 総督制はもはや、相続法を変え得ない
    Viceroyalties can no longer change succession laws.
  • 複数ユニットを選択したときに「G」を押すと、いまやマップモードを変更する代わりに、ユニットを統合する。
    Pressing "G" when having several units selected will now merge the units instead of changning mapmode.
  • 総督にたいするいくつかの開戦理由と陰謀をブロックした。
    Blocked several CB's and plots against viceroyalties.
  • キャラクターが彼らの君主にたいして叛乱を起こしたとき、彼らの称号にかんする総督タグを失っていたバグを修正
    Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.
  • キャラクターがその最高君主の称号を相続したとき、総督タグを喪失しなかったバグを修正
    Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.
  • 商業共和国を形成しても、もはや君自身の王朝の家臣の都市貴族を作り出さない。
    Forming a merchant republic no longer creates a patrician of your own dynasty vassal.
  • 傭兵コストはいまや、彼らを徴兵するまえに正しく計算される。
    Mercenary costs are now calculated properly before raising them.

MODDING:

  • Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)
  • The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.
  • Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.

Open Beta Patch 2.2.0.1(2014-10-17)checksum QEVO

やぁみんな!
いくつかのバグと問題がCharlemagneの発売に滑り込んでしまったみたいだね。でも、一生懸命修正したよ。
ぼくたちはベータ・パッチをSteamに上げることに決定した。テストプレイヤーになってくれる人たち、バグ修正作業の最前線に立ちたい人たちのためにね。
でも覚えておいてくれ。これはベータ・パッチだ。だから、まだバグやクラッシュ、それに奇妙な作動があるかもしれない。自己責任で使ってほしい。
もしベータ・パッチを使いたいなら、Steamクライアントの本ゲームで右クリックして、プロパティを選択、「Betas」タブをクリックして、「Beta 2.2.0.1」バージョンを選ぶように。

以下がチェンジログだよ:

MAJOR:

  • すべてのプレイヤーがCharlemagneを利用可能にしていない場合のマルチプレイヤーにおけるOOSを修正
    Fixed OOS in multiplayer if all players did not have Charlemagne enabled.
  • ムスリムたちはいまや、より退廃的になりやすくなった。とりわけ巨大な領域を持つ王朝のメンバーは。
    Muslims are now more likely to become decadent, especially dynasty members of larger realms.
  • 「立ち直らせる」decisionが7日後に再び行うことが出来たバグを修正
    Fixed bug where the Straighten Up decision could be taken again after 7 days.
  • ゲームをリロードした後に総督位を配布することが不可能だったバグを修正
    Fixed bug where it was not possible to hand out viceroyalties after reloading the game.
  • 叛乱戦争において戦争概観ウィンドウを開いたときのクラッシュを解消
    Resolved crash when opening war overview window in a revolt war.
  • 共和国のすべての都市貴族スロットが埋まっていないときの法律ビューにおけるクラッシュを修正
    Fixed crash in law view when republics did not have all patrician slots filled.
  • 領域の首都が正しく都市貴族の選挙制を使用しなかったバグを修正
    Fixed bug where the realm capital did not properly use the patrician elective law.
  • 北方人の艦隊はいまや、意図された通りに大河を渡ることが出来る
    Norse fleets can now travel through major rivers as intended.
  • 「封建制を適用する」と「商業共和国を形成する」のdecisionはいまや二つの部分に分けられた。ひとつは新たな政体を適用して首都をアップグレードする段階。二つ目は残りのholdingをアップグレードする段階。
    The Adopt Feudalism and Form Merchant Republic decisions are now divided into two part - one that is taken to adopt the new government form and upgrade the capital, and a second one that is taken to upgrade the remaining holdings.
  • オブザーバーモードで全同盟軍を招集ボタンにマウスを合わせたときのクラッシュを修正
    Fixed crash while hovering the call all allies button in observer.
  • 部族たちはいまや、改宗したら正しく王権法にアクセスすることが出来る
    Tribals now properly get access to crown authority laws when they convert.
  • LinuxでのCTDを解決。もはや回避策として-threds=1は必要ない
    Solved the CTD on Linux, no more need for -threads=1 workaround

MINOR:

  • 選択的分割相続:王国分割相続において請求権が正しく与えられなかったバグを修正
    Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance
  • Optimized message logging in Release builds.
  • Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans
  • AI: がどの程度略奪を好むかのバランス調整をした。平和状態で威信を失う支配者は、いまやより攻撃的である
    AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive
  • AI: がどのていど準備された侵略を好むかのバランスを僅かに調整した
    AI: Tweaked Prepared Invasion propensity slightly
  • AI: は略奪に忙しいとき、あまり召集に応じてくれなくなった
    AI: Less likely to answer calls to arms if busy raiding
  • 追放されたキャラクターの目的地にかんする問題を修正
    Fixed an issue with exiled characters' destination
  • Lodbrokの息子のAellaに対する復讐イベントを追加
    Added a revenge event for the sons of Lodbrok against Aella
  • いまやきみの家臣の称号の法律をすべて、法律ビューで見ることが可能である。
    It is now possible to see all the laws of your lieges titles in the law view.
  • Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.
  • The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.
  • 総督をコントロールするための評価修正因子が、歴史ファイルの総督に適用されなかったバグを修正
    Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.
  • 駐屯兵と徴兵への空holding修正因子はいまや、ほかの修正因子のあとに計算される
    The empty holdings modifier for garrison and levies are now calculated after the other modifier.
  • 部族holdingはいまや、プロヴィンスの文化や宗教が違っていた場合、より少ない税金と徴兵した得られない
    Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.
  • 宗教が異なっていた場合の評価修正因子はいまや、部族キャラクターの君主に対する場合において上昇した
    The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.
  • Right click now works on mac when using borderless.
  • 家族の威信はもはや家臣制限にボーナスを与えない
    Family prestige no longer gives a bonus to vassal limit.
  • 年代記はいまやescapeボタンを押すと閉じる
    The chronicle now closes when pressing escape.
  • カリフ位が異なった宗教、女性、そしてSayyidやMizraのtraitを持たないキャラクターの家臣に与えられたバグを修正
    Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.
  • ある種の戦争において99%戦勝点キャップが正しく適用されていなかったバグを修正
    Fixed bug where the 99% warscore cap was not properly applied in certain wars.
  • Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.
  • Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.
  • Ruler Designerで作られた子どもはいまや、正しくあなたの称号の後継者として数えられる
    Children created in ruler designer now properly counts as heirs to your titles.
  • テンプル騎士団に寄付するというdecisionはいまや、本来意図されていたdecisionのアイコンを持つ
    The decision to donate money to the knights templar now have its intended decision icon.
  • 年代記はいまや正しく、長男の誕生を表示する。たとえ彼に姉がいたとしても。
    Chronicle should now properly show birth of first son even if he has older sisters.
  • 家臣がCharlemagneとCarlomanの間で立場を変えるという稀なイベントは、いまや正しく機能するはずである
    Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.
  • サクソン人の血の法廷はもはやあなたに十字軍のtraitを与えない
    Saxon Blood Court event no longer gives you the Crusader trait.
  • 準備された侵略はいまや、ヴァイキング時代の開始と共に、ゲルマンの異教にとって利用可能になる
    Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.
  • ブリテンに更にいくつかのケルト領域名を追加
    Added some more Celtic realm names to Britain.
  • いくつかの小さなテキスト修正
    Several minor text fixes.
  • ヴァイキング時代イベントはいまや完全に古いセーブゲームと互換可能である。
    Viking Age event is now fully compatible with old save games.
  • ラマダーン・イベントのシステムを再調整。それらはもはや、同時に大量にポップアップしない
    Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.
  • Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.
  • Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.
  • Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars
  • 放浪者はもはや、あなたの宮廷に招かれてもそれを承諾しない
    Adventurers will no longer accept being invited to your court.
  • もはやムスリムの君主に対して継承法変更派閥を使用することは出来ない
    It is no longer possible to use the succession changing factions against muslim lieges.
  • Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.
  • Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.
  • クレジットが首尾一貫するように修正
    Fixed inconsistencies in credits.
  • Fixed bug where the same plot entry was shown twice in the plot view.
  • 顧問官の仕事を通じたイベント発生軍隊はいまや、「熱狂者」「略奪者」「戦士」と名付けられる
    Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.
  • 様々なテキストの修正
    Various text fixes.
  • スコットランド文化イベントは、いまや正しくプロヴィンス文化をスコットランドに転向させる
    Scottish culture event now properly converts province culture to Scottish.
  • 早い開始年代で失われていたRomuvaの聖地を追加
    Added missing Romuva holy sites in early start dates.
  • Cleaned up old tech system defines from defines.lua
  • 「封建制の適用」decisionにはいまや、少なくとも1の貴族習慣テクノロジーが必要である
    Adopt feudalism decision now require at least one in the Noble Customs technology.
  • 「商業共和国の設立」decisionにはいまや、少なくとも1の商習慣テクノロジーが必要である
    Found Merchant Republic decision now require at least one in the Trade Practices technology.
  • もはや独立していないときにカスタム王国を形成することは出来ない
    It is no longer possible to form custom kingdoms when not being independent.
  • 部族の顧問官の仕事はもはや、摂政がいても消滅しない
    The tribal councillor jobs no longer dissapear when having a regent.
  • ロシアとスコットランドの文化発生イベントのトリガーを微調整
    Tweaked triggers for Russian and Scottish culture emergence events.
  • ある場合において君主が首都プロヴィンスの文化に転向ためのAIロジックを微調整
    Tweaked AI logic for liege converting to capital province culture in some cases.
  • いくつかの文化に新たな文化を変更/追加した
    Moved/added new dynasties to several cultures.
  • 何人かの初期キャラクターを歴史ファイルにおいてオランダからフリジア文化に変更した
    Changed some early characters in history files from Dutch to Frisian culture.
  • 初期東スラブの人名リストを改訂
    Revised name lists for early East Slavs.
  • サッファール朝とカーブル・シャー朝の何人かの臣民が、服属させられたあともズン教徒であり続けた歴史データベースの問題を修正
    Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
  • いまや867年のアイルランドは部族である
    Ireland is now tribal in 867.
  • いまや867年
  • 使用されておらず怒っている部族イベント軍の解散による効果の深刻さを減少させた
    Reduced severity of effects of unused and angry tribal event troops disbanding.
  • 雲隠れしたキャラクターが純潔になった場合、いまや関連する配偶者や恋人に評価修正因子が与えられる
    Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
  • Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
  • Irmisnulイベントがより起こりやすくなるようにトリガーを変更した
    Changed trigger for Irminsul event to make it more likely to happen.
  • ハザルの指導者はいまや、指導者の宗教に関係なく、追放されたユダヤ人を受け入れることが出来る
    Khazar rulers can now receive Jewish exiles regardless of ruler religion.
  • Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.
  • Pagan feast events reworked and should no longer pop in bunches at the same date.
  • Fixed issues in CB logic that could result in viewing wrong tooltip
  • Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.
  • カスタム王国はいまや、所持金の比率にあわせてでなく、300かかる
    Custom kingdoms now cost 300 wealth instead of scaled wealth
  • カスタム帝国はいまや、所持金の比率にあわせてでなく、1000かかる
    Custom empires now cost 1000 wealth instead of scaled wealth

MODDING:

  • Event spawned troops with an earmark can now be custom-named by using the earmark key and "_ARMY" or "_ARMY_OF" in the localization.
  • Added define for first year to execute tech, used for optimization, needed for mods.

CONVERTER:

  • Now norse_pagan does not convert to norse_pagan_reformed in converter

Patch 2.2 Charlemagne (2014-10-08)

  • 提供開始は2014-10-14

DLC:

  • 769年のブックマーク
    New 769 Bookmark
  • 年代記
    The Chronicle
  • カスタム王国と帝国
    Custom Kingdoms and Empires
  • 総督
    Viceroys
  • 初期年代用のイベントとdecision
    Events & Decisions supporting the early start date
  • 様々なストーリーとフレーバーイベント
    Various Story and Flavour events

Patch:

  • 摂政制の改善
    Regency Overhaul
  • 季節効果
    Seasonal Effects
  • 家臣制限
    Vassal Limit
  • 部族
    Tribes
  • 選択的分割相続
    Elective Gavelkind

MAJOR:

  • 部族holdingの追加
    Added tribal holdings
  • 初心者プレイヤー用の学習シナリオの追加
    Added a learning scenario for new players.
  • 中央集権化の法律を追加。領地サイズや家臣制限ボーナスのコントロールのために使用する。
    Added the Centralization law, used to control demesne size and vassal limit bonuses.
  • 時代と、キャラクター・クイック選択スクリーンの追加
    Added Era and character quick selection screen
  • 戦争はもはや、大規模戦闘が生じるか3年が経過するまで、勝利され得ない
    Wars can no longer be won before a major battle has taken place or 3 years have passed
  • 村落からの徴兵はいまや、もしそれらが50%以上貯まっていれば再び徴兵され得る
    Levies from settlements can now be raised again if they are more than 50% full
  • 軍隊を解散したときのCTDを解決
    Resolved CTD when disbanding troops.
  • ゲームをリロードすることによってカスタマイズされた紋章がランダム化されたバグを修正。
    Fixed bug where customized Coat of Arms was randomized upon reloading the game.
  • もはやde jureでない伯爵領の称号への「創設」ボタンの上にマウスを合わせたときのCTDを修正
    Fixed CTD when hovering over the 'Create' button for titles with no de jure Counties.
  • 殺人の陰謀のターゲットになっている(真実だろうが空想だろうが)キャラクターが雲隠れする新たなdecisionを追加。ターゲットになっている配偶者や子どもも、雲隠れさせることが出来る。
    Added new decision to go into hiding for characters who are (real or imagined) targets of murder plots. Spouse or children who are targets can also be sent into hiding.
  • イバード派はもはやスンニ派の異端でなく、独立した宗教である。
    Ibadi is no longer a Sunni heresy, but a separate religion.
  • イバード派の出現可能な異端としてハワーリジュ派を追加。
    Added Kharijite religion as a possible heresy for Ibadi.
  • きみが独立していないなら、もはや神聖ローマ帝国を創設することが出来ない。
    No longer possible to form the Holy Roman Empire if you're not independent.
  • あらゆる開始年代に、多量の部族holdingを追加。
    Added large number of tribal holdings to map for all start dates.
  • もはや無用となった大量の部族称号を削除し、ほかのものは、新システムに合うように変更した。
    Removed a large number of obsolete tribal titles, and changed others to bring them in line with the new system.
  • ビザンツ用に帝国管理法を追加(家臣制限を上昇させ、封建家臣のわずかな評価の低下で、総督が王国と公爵領を持てるようにする)
    Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )
  • ゲームを終了して、新たなold godsゲームを開始したときの、交易所にかんするCTDを修正
    Fixed CTD with tradeposts when resigning game and starting a new old gods game.
  • キャラクターが戦闘で特定の者に殺されなかったとき、死因をクリックするとクラッシュしたのを修正
    Fixed a crash when clicking death-reason when a character was killed in a battle without specific killer
  • 戦闘においてボトルネック理論によって引き起こされたOOSを修正
    Fixed OOS caused by bottleneck logic in combat
  • 修正因子のミスマッチによって引き起こされたOOSを修正
    Fixed OOS caused by mismatch of modifiers
  • ModにおいてOSSを引き起こし得るトリガー化修正因子の問題を修正
    Fixed problem in triggered modifiers that could cause OOSes in mods
  • ゲーム内ロビーによって引き起こされるクラッシュの修正
    Fixed crashes caused by the ingamelobby
  • ゲーム設定ロビーにおけるクラッシュの集成
    Fixed crashes in the game setup lobby
  • マルチプレイヤーにおけるチャットメッセージボックスの叛乱フラグによって引き起こされるクラッシュを修正
    Fixed crash caused by rebel flag in chat message box in multiplayer
  • ユニットが乗船しようとするときのAIロジックによって引き起こされるOSS問題の修正
    Fixed OOS problem caused by AI logic in when units tried to load onto a ship
  • ユニット発生効果によって引き起こされるOSSの修正
    Fixed OOS caused by spawn_unit effect
  • 東アフリカにソマリ文化を追加。
    Added Somali culture i East Africa.
  • チュートリアルを離れてメニューに戻るときのクラッシュを修正。
    Fixed crash when leaving the tutorial and going back to the menu.

MINOR:

  • Fixed issue where the auto assign guardian logic for muslim daughters would repeatedly re-assign guardians on some daughters, resulting in opinion loss with the old guardian
  • Can now select play from the laucher with the enter key, or close the launcher with the escape key
  • 封建選抜制において君主のことを好いている選挙人はいまや、君主が選んだ者に投票するよりも、君主と同じ王朝の候補者に投票しがちになった。
    Electors in feudal elective that like their liege are now less likely to vote for their liege's pick, but more likely to vote for candidates of the same dynasty as their liege
  • 戦闘翼のリーダーはいまや、その戦闘翼だけでなく、すべてのサブユニットのリーダーから任命できる
    Flank leaders are now assigned from all subunit leaders not only the ones in that flank
  • 君主の徴兵はいまやリーダーを持っている
    Liege levies now have leaders
  • 冬はいまや、プロヴィンスの供給を厳しく低下させる
    Winter now severely decreases supply in provinces
  • 「冬の兵士」指揮官traitを追加
    Added Winter Soldier commander trait
  • 西アフリカ異教に、自国損耗を与えた
    Gave the West African Pagans homeland attrition
  • ロビーにロード・ゲーム・ウィンドウを追加、そしてメインメニュー内のロードへのクイック・アクセスを追加
    Added a load game window to the lobby, and added a quick access to it to the main menu
  • もしきみが略奪によって敵対的になっているなら、もはや非略奪ユニットがholdingsを包囲攻撃することが出来ない
    It is no longer possible for non-looters to siege holdings if you are hostile due to looting
  • ロード速度のわずかながらの改善
    Loading should be slightly faster
  • 戦争に同盟軍を呼ぶための時間を、yes/noトリガーで置き換えた。新たな戦争に突入すると、このトリガーはリセットされ、きみは同盟軍を再び戦争に呼ぶことが出来る。
    Replaced the timer for calling allies to war with a yes/no trigger. When entering a new war, this trigger is reset and you can call allies to war again.
  • もしきみが「同盟を破った」評価修正因子をきみの同盟軍に対して持っていたなら、軍隊への召集を宣言することによる威信ペナルティは取り除かれる(もし彼らがきみの軍隊召集を断ったら、きみは彼らのものも自由に断ることが出来る)
    Removed the prestige penalty of declining a call to arms if you have the "broke_alliance" opinion modifier towards your ally (if they refuse your call to arms, you can freely refuse theirs).
  • 特別ユニットが間違ったグラフィックモデルを使用していた問題を解決。
    Resolved issue where special units used the wrong graphical model.
  • キャラクターとその君主のあいだの評価修正因子が正しくトリガーされなかったバグを修正。
    Fixed bug where opinion modifiers between a character and its liege did not trigger properly.
  • キャラクターに子どもの教育を頼むときの評価修正因子はいまや、子どもが右向きの肖像画のときにも表示される。
    Opinion modifiers when requesting characters to educate children are now shown also when the child is in the right side portrait.
  • Building tooltip in the outliner now show the correct name for muslim buildings.
  • Description regarding dowry when offering bethrothal/marriage now refers to the bride instead of the liege of the bride.
  • Resolved bug where Law View did not update properly when changing character.
  • Fixed bug where activated plots got frozen when their respective wars did not succeed.
  • 君主が土地を持たなくなり、いかなる家臣称号も保持することが出来なくなったとき、家臣たちが正しく独立していなかった問題を修正
    Resolved issues where vassals did not properly become independent when their lieges became landless and could not hold any vassal titles.
  • ゲームを終了したあと、キャラクターの称号が誤った性別のローカライゼーションを使用していたバグを解消
    Resolved bug where character titles used the wrong gender localization after resigning the game.
  • ベクタシー教団にお金を寄進するための、失われていたdecisionアイコンを追加
    Added missing decision icon for donating money to Bektashi.
  • 手紙交換イベントはいまや、キャラクターの肖像画の隣にクリックシールドが現れる
    Interaction letter events now have clickable shields next to character portraits.
  • 土地を持たない後継者が、王国の称号を相続するときに、家臣から称号を取ろうとしなかったバグを修正
    Fixed bug where landless heir did not try to take a title from a vassal when inheriting a kingdom title.
  • あらゆる配偶者はいまや、単に第一夫人を動かす代わりに、土地を持たされた廷臣とともに移動する。
    All spouses will now move along with courtiers that become landed, instead of just moving the first wife.
  • 教皇が存在しなくなったシナリオを解決した
    Resolved scenario where the pope ceased to exist.
  • 任命された司教が、ゲームをリロードしたあとにリセットされていたバグを修正
    Fixed bug where nominated bishops were reset after reloading the game.
  • The endgame screen now takes the score of your most recent ruler in consideration when resigning from the game.
  • Resolved issue where the "Forbidden to lead armies" setting was reset when reloading a save.
  • The Royal Marriage Aid Duty event now only triggers once per character.
  • 離婚はいまや、そのキャラクターと結婚したときに得ていた威信と同じだけの威信を消費する。
    Divorces now cost as much prestige as would be gained upon marrying the character.
  • Ruler Designerで作られた女性は、いまや通常の結婚のかわりに、母系結婚をきみに与える。
    Females created in Ruler Designer will now give you a matrilineal marriage instead of a regular one.
  • 側室が私生児を産んで、本当の母親の代わりに妻に評価修正が適用されていた問題を解消
    Resolved bug where a concubine had a bastard and the opinion penalty was applied to the wife instead of the actual mother.
  • 小さなイベント・ローカライゼーションの修正
    Minor event localization fixes.
  • The "Will Join if Bribed" plot icon now accurately shows whether someone will be willing to join your plot or not when bribed.
  • すべてのDLCがインストールされているときですら、「新たなコンテンツ」タブが表示されていた問題を修正
    Resolved issue where the "New Content" tab showed up even when all DLC's were installed.
  • 婚約の結果として都市貴族の持参金が払われていなかった問題を修正
    Fixed issue where patrician dowry was never paid as a result of bethrothal.
  • ローマに教皇を復権させたことによる評価と信仰心ボーナスはいまや、そのdecisionが取得された最初のときにのみ適用される。
    Opinion and piety bonuses for restoring the pope in Rome now only applies the first time that decision is taken.
  • Fixed bug where traits were not always localized properly in event options.
  • Crusades where a claimant got the contested titles will now say so properly in the following event.
  • AI will now always accept a surrender if the AI would also accept a white peace.
  • 不正確な侵略CBの記述を修正
    Fixed incorrect invasion CB descriptions.
  • 純潔のキャラクターが特定のイベントを通じて結婚できたバグを解決
    Resolved bug where chaste characters would get married through certain events.
  • 評判の悪かった「旧き神々へようこそ」のスプラッシュ画面を削除
    Removed the deprecated "Welcome to the Old Gods" splash screen.
  • ムスリム支配者の妻が離婚する許可を得たイベントで、決してそうしなかったことを修正
    Fixed event where the wife of a muslim ruler got permission to get divorced but never did so.
  • Plot tooltips no longer shows an empty "On Success:".
  • Fixed issue where pilgrimages had multiple outcomes.
  • Fixed bug where children created in Ruler Designer could not get educated.
  • Resolved bug where an event would allow imprisonment of characters that was not a vassal of the character.
  • Changed certain feast events suitable only for adults to not trigger for minors.
  • Added missing localization for Buddhist holy wars.
  • Fixed bug where holy order titles and family palaces changed succession law when the holder was granted a kingdom.
  • 宮廷司祭が宗教を変更するイベントは、もはやあなたの司祭が宗教指導者のときはトリガーされない。
    An event where court chaplains changed religion no longer triggers if your chaplain is head of a religion.
  • Fixed bug where historical revolts would end up in vassals becoming independent when the war ended.
  • Fixed bug where vassals in revolt could usurp titles leading to their independence when the revolt ended.
  • ノルマン文化はいまや、初期スタートのあとはゲームに出現しやすくなった
    Norman culture is now more likely to appear in the game after early starts.
  • Chandax(クレタ)のプロヴィンスはいまや、ギリシア人かイタリア人に支配されると、Gortynと呼ばれる。
    Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italians.
  • ブリテンの多くの称号に、ケルトの名前を追加
    Added Celtic names to a large number of titles in Britain.
  • 様々な年代におけるスペインの設定の向上
    Improvements to the Spain setup for various dates.
  • 様々な年代におけるインドの設定の向上
    Improvements to the India setup for various dates.
  • いくつかの小さなテキスト問題を修正。
    Fixed several minor text issues.
  • いくつかの小さなイベントトリガー問題を修正。
    Fixed several minor event trigger issues.
  • 妻はもはや、すでに死亡しているきみの息子を殺そうとしない(一夫多妻制)。
    Wife no longer tries to murder your son if he's already dead (polygamy).
  • d'Ivrea王朝に関する、小さなデータベースバグを修正。
    Fixed a minor database bug with the d'Ivrea dynasty.
  • 後期年代ブックマークにおける何人かの失われていたキャラクターを追加。
    Added some missing characters in later bookmarks.
  • 後期年代ブックマークにおける何人かのキャラクターバグを修正。
    Fixed some character bugs in later bookmarks.
  • 宗教騎士団の城塞建築イベントは、いまや関係するキャラクターにしか表示されない。
    Holy Order castle building events should now only be shown to relevant characters.
  • Ambition "Become exalted" no longer gives a nickname. This should make other nicknames appear more often.
  • 「最も高貴なる共和国ヴェネツィア」の紋章はいまや赤と金である。
    The coat of arms of the Most Serene Republic of Venice is now red and gold.
  • 改革テングリのキャラクターが決して彼らの宗教騎士団に参加しなかったバグを修正
    Fixed a bug where reformed tengri characters would never join their holy order.
  • ラトヴィアのいくつかのプロヴィンス名を変更した
    Changed some province names in Latvia.
  • 「世界総主教座を復興する」decisionの失われていたテキストを追加
    Added missing text for "Restore Ecumenical Patriarchate" decision.
  • 殺人の陰謀への新たな「雲隠れ」オプションのため、数多くの新イベントを追加
    Added many new events to support the new hiding option for murder plots.
  • 北方人の宗教をゲルマン的に名付け直した。
    Renamed Norse religion to Germanic.
  • ロシアとフィンランドに様々な新de jure公爵領を創った。
    Created various new de jure duchies in Russia and Finland.
  • decisionを通じた神聖ローマ帝国の創設は、いまやお金も消費する。
    Forming the HRE via decision now also costs money.
  • 「伯爵領から徴兵」ボタンを削除した
    Removed Raise County Levies button
  • 軍事スクリーンに、すべての部族的家臣を戦争に呼び出すボタンを追加(またこのボタンによってすべての同盟軍を戦争に呼び出すことも出来る)
    Added a button to the military screen to call all tribal vassals to war ( can also call all allies to war via this button )
  • 「ユダヤ人を追放した」修正因子のアイコンを赤にした
    Made the "Expelled the Jews" modifier icon red
  • 称号の獲得手段の追跡サポートを追加し、スクリプト化可能にした
    Added support for tracking the acquisition method of a title, also scriptable
  • いまやpdxmeshモデルフォーマットをサポートする
    Now supports pdxmesh model format
  • 暗殺の外交アクションを不可能にした
    Disabled assasination diplomatic interaction
  • 顧問官による自動的な称号の配布を追加
    Added automatic handout of titles by councillor
  • 観察者モードを追加
    Added Observe mode
  • 私兵団で重装ユニットがそれほど強調されないようバランス調整
    Balanced retinues to have less emphasis on heavy units
  • 私兵団の値段を上下させることでバランス調整
    Balanced retinues to be less and more expensive
  • ユニットタイプの価値を全面的にバランス調整
    Balanced values of unit types across the board
  • きみが派閥のメンバーをたいした理由なく投獄出来ないよう修正
    Fixed so you can't imprison faction members without cause easily
  • 北方人の船舶テクノロジーボーナスを削除
    Removed the norse ship tech bonus
  • クラウドセーブが転送されないことを修正
    Fixed cloud saves not being transfered
  • アイアンマンモードにおいて、キャラクターステータスインフォとチャットすることが出来ないように修正
    Fixed so you can't chat with char status info anymore in ironman.
  • サーチ機能を追加することで、キャラクター選択ウィンドウを改善
    Improved the character selection window by adding a search function
  • 請求権サーチ機能に、キャラクターサーチ機能を追加
    Added search for claims functionality to the search function of characters
  • 宰相はいまや、実際に国家運営に口出ししてくる
    Regents now actually meddle in the management of the state
  • いまや事故が起こる前に宰相を任命できる
    Can now appoint your regent before accidents happen
  • Fixed banishment and imprisonment of baronies and powerful rulers exploit
  • Now saves in multiplayer autoassign their humans to their character
  • 正しいOOSポップアップダイアログを追加
    Added a proper OOS popup dialog
  • trait追加コンソールコマンドに、キャラクターIDオプションを追加
    Added char id option to add trait console command
  • ゲーム内ロビーにおいてサーバーロストのメッセージを削除
    Removed server lost message in ingame lobby
  • ゲームをよりOOSに対して敏感にした
    Made game more sensetive to OOS
  • 領域ビューにおける不正なツールチップの修正
    Fixed invalid tooltip in realmview
  • Added support for launcher to show version number and checksum of base game
  • No longer unjustly imprisoned when a third party faction presses your claim.
  • No longer possible to gain creation prestige and piety multiple times for creating the Kingdom of Jerusalem title.
  • Fixed issue with an old event where you could ask yourself to release your spouse from your prison.
  • 北フィンランドにKolaのde jure公爵領を追加。
    Added de jure Duchy of Kola in northern Finland.
  • 867年における北アフリカ・プロヴィンスの宗教設定をわずかに変更
    Slight changes to North Africa province religion setup in 867.
  • ゲッチンゲンをチューリンゲンde jure公爵領に移動
    Moved Göttingen to de jure duchy of Thüringen.
  • Buying indulgence for your sins from the Pope now has a better opinion and piety effect than before, but can only be done once per lifetime.
  • 異教の大聖戦はもはや、宗教指導者が女性であってもブロックされない
    Pagan great holy wars no longer blocked if head of religion is female.
  • 小パウロ派とメッサリア派に、枕変換(?)のdecisionを追加
    Added pillow conversion decisions for Paulicians and Messalians.
  • Fixed issue with characters sometimes becoming locked from feasts and tournaments if a tournament host died.
  • Regal numbers are no longer shown in the lobby before starting a game.
  • It is now possible to upgrade settlements for all your vassals, not just your vassal barons.
  • 「間違った種類のholding」修正因子はいまや、税金と徴兵両方に効果を与える
    The Wrong Holding Type modifier now affects both tax and levies.
  • 艦隊のサイズはもはや、徴兵サイズ修正因子によって上昇しない
    Fleet size is no longer increased by levy size modifiers.
  • The assasination chance increase effect of your spymaster have been replaced with a plot power increase against your plot target in the chosen province.
  • Fixed breaking issues with the tutorial.
  • Fixed bug where liege could take over a war of their vassal when they had a truce with the target.
  • Fixed bug where vassals would keep their wars even when their liege joined a war on the same side as the target.
  • Now properly include special units when calculating mercenary costs.
  • Fixed a serious bug with the 'is_capital' trigger when used in character scope
  • Fixed a bug with the effect 'spawn_unit' where it could no longer match forces vs vassal settlements correctly
  • Councillor job actions can now give monthly Piety and Prestige
  • The 'disband_on_peace' option in the 'spawn_unit' effect now only takes effect once there has actually been a war
  • Fixed an issue with the shown "pretenders" under Elective Gavelkind
  • 選択的分割相続:AIの選抜要素「中世的な女嫌い」を上昇させた
    Elective Gavelkind: Increased the "medieval misog

トップ   編集 凍結 差分 バックアップ 添付 複製 名前変更 リロード   新規 一覧 単語検索 最終更新   ヘルプ   最終更新のRSS
Last-modified: 2015-08-30 (日) 12:23:52 (8h)