マニュアル/マニュアル和訳

4.インターフェース

4.1 概要

メインマップは行動が行われる場所ですが、ほとんどの場合様々なゲームインターフェイスによってあなたの仕事がおこなれます。
このセクションではこれらのインターフェイスを通じてどのようにゲームが動作するのか、そこで実行可能なすべての興味深い事象について見ていきます。

4.2 キャラクター

キャラクター画面は、メインマップの<人物>ボタンからアクセスできます。あなたの分身のさっそうたる高貴な男を見たいのであれば、メインマップ左上のポートレートをクリックしてもよいです。ゲーム中ほかのキャラの肖像画が出てきた場合でも、それをクリックすれば、人物インターフェイスに行くことができます。
ここでは、あなたのキャラの個人的な人間関係についての情報を見ることができるでしょう。家族、臣下、廷臣、同盟者などです。 戦時捕虜、留学などで現在国外に住んでいる廷臣についても見れます。あなたのキャラの称号、請求権、後継者、配偶者も見ることができます。
キャラについての一般的情報を得ることもできます。すなわち、彼らの文化グループ、宗教、世界における役割、性格や能力についてです。それぞれにマウスポインタをあわせることで、追加情報がポップアップされます。とりわけ魅惑的な3つのボタンもあります。<ウィキペディア・リンク>ボタンは、そのキャラが歴史上の人物である場合には、ウィキペディアの記事にアクセスできるというものです。これで、このキャラの経歴などについてさらに知ることができるというわけです。
ほかのふたつのボタンは、Dynasty系図と家系図で、あなたのキャラの全家族と歴史を表す、すばらしい図面が表示されます。この画面は、インタラクティブな家系図としてアレンジされています。これらの右側には、あなたのDynastyの紋章があり、これは彼らが保持できる称号とは区別されています。
肖像画のちょうど左下にあるペンと巻物のボタンをクリックすれば、<外交>インターフェイス画面にいくことができます。そこであなたは、そのキャラに接することができます。キャラの肖像画を右クリックすると、いくつかのショートカットボタンが表示されます。これを利用することですばやい操作が可能になります。

4.3 評議会

ここでは、評議員メンバーを交代したり、彼らにミッションを与えたりできます。

宰相は、最高位の役人です。あなたの封臣や他の権力との交渉に対し責任を負っています。外交力が彼にとってもっとも大事な能力です。宰相を送り込むことで、封臣との主従関係を改善したり( Improve Feudal Relations)、あなたの欲する土地に対する請求権を捏造したり(Fabricate Claims)、他国の主従関係に対して不和の種を蒔いたり(Sow Dissent)することができます。

元帥は軍の最高位に位置する人物で、軍隊の司令官です。このことから、元帥のもっとも大事な能力は、軍事能力です。元帥は、反乱の可能性のある人物や敵を逮捕拘束する準備をしたり(Prepare Arrests)、ある地方の軍隊を増強したり(Train Troops)、軍事研究の促進(Research Military Tech)をしたりできます。

財務大臣は、あなたの国庫を預かる人物です。管理能力がもっとも大事です。あるプロヴィンスにおける税収を増加させたり(Collect Taxes)、建造計画の能率を上げたり(Oversee Construction)することができます。経済技術の促進(Research Economy Tech)をすることもできます。

密偵頭は、必要とされる陰謀や隠密行動のすべてを統括します。そのため、もっとも大事とされる能力は、智謀です。密偵頭は、あなたに対する地方の領主たちの陰謀を暴いたり(Uncover Plots)、地方貴族に対する行動の成功率を上げるスパイ網の構築(Build a Spy Network)、他国の技術を盗み、自国の首都にその技術を広める可能性を高める(Study Technology)といったことができます。

大司教は、あなたの国の宗教と教育を牽引します。大司教の学習能力は、あなたの国の技術成長に直接影響します。大司教ができることとしては、異端者の撲滅したり転向させたりする(Head a Local Inquisition)、文化技術の発展を促す(Research Cultural Tech)、地方の僧侶たちと宗教的なことがらについて話し合う派遣団を率いることで、宗教的関係を改善する(Improve Religious Relations)といったことです。

4.4 法律

ここでは、現在の継承法について確認したり変更することができます。

選択可能な継承法の詳細は付録に記載がありますので、ここでは概要を述べます。これらの法律は変更が難しい、なぜなら法の変更はゲームのダイナミクスに大きな影響を有するからです。

備えてください。継承法のいかなる変更もあなたの王国や評議会の重要な集団を怒らせます。あなたは現在の後継者(current heir)や潜在的要求者(potential pretender)を見ることができます。もしあなたが王や皇帝の場合、さらに追加で法律を変更できます。王冠法(Crawn Laws)として知られ、王または皇帝のみが変更できる以下の2つの法律です。

・王冠権威(crown authority)-このボタンは王または皇帝が封臣や領土全体に及ぼすことができる権力を決定します。
・任命(investiture)-このボタンはあなたの王国の司教(bishop)の任命者が教皇のいずれであるかを決定します。

残りの法はすべての支配者が変更できるものです。

・封建徴兵(feudal levies)-これは戦時にあなたの廷臣が君主に提供しなければいけない徴兵の割合を決定します。
・封建徴税(feudal taxation)-これはあなたの廷臣が支払う税率を決定する。伝統的には廷臣は徴兵を提供するため、徴税は少ないまたは無い場合が多いが、そうしなくてもよい。
・都市徴兵(city levies)-このボタンはあなたの都市が戦時に供給しなければいけない兵士の数を設定する。
・都市徴税(city taxation)-都市はあなたの王国の金のガチョウであり、ここではこれらの金のガチョウからどれほど金を搾り取るかを決めます。
・教会徴兵(church levies)-このボタンは教会廷臣が正式に提供義務のある兵士の数を設定する。
・教会徴税(church taxation)-教会廷臣はあなたにかなりの十分の一税を提供することができる。ここでは十分の一税の大きさを設定できる。もちろん、彼らが教皇あるいは総大司教の方を慕っている場合、金は彼らの財布のほうに流れ込むことでしょう。

あなたが伯爵、公爵、王、または皇帝のいずれであっても、絶対の専制君主ではないことを覚えておくことが重要です。これらの法を変更する場合は廷臣の投票によってあなたの権威が試される。変更が有効となるには過半数の承認が必要である。

4.5 技術

テクノロジーインターフェイスでは王国の方向性を設定し、あなたの領地だけでなく王国全体での技術の発展を見ることができる。中世の技術はとても、とてもゆっくりと発展した。このゲームではこの漸進的な成長やある進歩が発見され、ゲーム世界全体にゆっくりと浸透していく様子を実に見事に表現している。

軍事、経済、文化の3つの異なる系統がある。あなたは技術的進展の速度に直接影響を与えることはできないが、あなたの大臣のスキルやそれぞれの系統であなたが注力するよう設定した技術は発展の速度、新たな発見の機会、そして近隣からあなたの支配地に発展が伝播することなどに影響を与える。

あなたは各系統において最も早く発展させたい研究領域をクリックし設定する。

4.6 軍事

4.7 陰謀

4.8 外交

4.9 宗教

4.10 プロヴィンス

MAIN INTERFACE

4.1 Overview

he main map is where the action takes place, but most of your work will be done behind the scenes, in the various game interfaces.
In this section, we will look at how the game works through these interfaces and all the interesting things you can do in them.

4.2 The Character Interface

he character interface is accessible from the Character
button on the Main Map. If you want to view your own
dashing nobleman, you can also click on his portrait at the top-left
of the Main Map. You can also access the Character Interface for
any other character in the game by clicking on their portraits wherever
you encounter them.
Here, you will find information on your character’s personal relationships,
including their family,vassals, court, allies, and any members
of the court who are currently residing abroad, whether taking
their education at a foreign court or a prisoner of war. You can also see your character’s titles, claims, heirs, and spouses.
You also get general information about the character: their culture group
and religion, their role in the world, and their attributes and traits. Hovering
over any of these items will give you some additional information in a pop-up.
There are three especially fascinating buttons here as well. The Wikipedia
Link will take you to the Wikipedia article for that historical character, if there
is one, so you can learn more about them and the situations they faced in life.

The other two buttons, Dynasty Tree and Family Tree, will take you to
beautiful tables where you can view the whole family and history of your
character, arranged as an interactive family tree. To their right is your dynasty’s Coat of Arms, which is distinct from any titles they may hold.
Clicking on the pen-and-scroll button just to the bottom-left of the portrait
will take you to the Diplomacy Interface where you can interact with
that character. Right-clicking on the character’s portrait brings up several
shortcut buttons, which allow you to speed through the actions you can take
with that character.

4.3 The Council Interface

Here, you can see and change the members of your court, and send
them out on various missions.

  • The chancellor is your highest official of state. As he is responsible
    for negotiating with your vassals and with other powers, Diplomacy is
    his most important stat. Your chancellor can be sent to Improve Feudal
    Relations with your vassals, Fabricate Claims for you in lands that
    you covet, and Sow Dissent to damage the relations between
    foreign rulers and their vassals.
  • The marshal is your highestranking military official and the commander of your levies.
    Because of this, Martial is his most important stat.
    The Marshal can be sent to Prepare Arrests of potential rebels and enemies, Train Troops to increase the size of a province’s feudal levy, and
    to Research Military Tech to provide a boost to military research and increase the chances of a discovery.
  • The treasurer handles your vast stores of wealth and is the Steward of
    the realm. As such, Stewardship is his most important stat. The Treasurer
    can be sent to Collect Taxes in a province, boosting the wealth taken from
    that province. He can also be sent to Oversee Construction in a province,
    significantly speeding up the building time of a project. Finally, the
    Treasurer can Research Economy Tech in a county, providing a boost to
    research and increasing the chances for a discovery.
  • the spymaster handles all of your intrigue and underhanded needs.
    Because of this, Intrigue is the most important stat for this character.
    The Spymaster can be sent to Uncover Plots by local Lords against your
    ruler, Build a Spy Network in a province, increasing the success rate of
    actions against local nobles, and Study Technology in foreign provinces,
    increasing the chances of ideas spreading to your capital and providing
    opportunities to steal technologies.
  • the lord spiritual heads up the religious and learning initiatives of
    your realm. The Lord Spiritual’s Learning stat directly affects the rate
    of technology growth in your realm. The Lord Spiritual can be sent
    to Head a Local Inquisition to root out heretics and convert infidels
    in the province to your religion. He can Research Cultural Tech in
    a province, increasing the speed of technology growth as well as the
    chances for a discovery. The Lord Spiritual can also Improve Religious
    Relations by leading delegations to discuss religious matters with the
    local clergy of a province.

4.4 The Laws Interface

Here, you can view and change the current Succession Laws. The
possible Succession Laws will be laid out in detail in the Appendix,
but you want to tread lightly here. These laws are difficult to change
because the different laws can have a significant impact on the game’s dynamics.
Be prepared, too: any changes to the Succession Laws are going to
anger a significant group of people in your realm and in your court.
You can also see your current heir as well as any potential pretenders to
the throne. You can also make changes to your domain’s laws here. If you are
a King or Emperor, there are additional laws available as well.
The two laws which can only be set by a King or Emperor, known as
Crown Laws, are:

  • crown authority – This toggle determines the power a King or Emperor
    is able to exercise over his vassals and the domain as a whole.
  • investiture – This toggle decides who will appoint the Bishops in your
    kingdom: either the Pope or you.

The rest of these laws can be set by any level of ruler:

  • feudal levies – This determines the percentage of your vassals’ levies
    that have to be provided to their liege in times of war.
  • feudal taxation – This determines the tax rate your feudal vassals must
    pay. Traditionally, this is little or none because of the levies they provide,
    but other arrangements can, of course, be made.
  • city levies – This toggle sets the amount of troops your cities are obligated
    to provide in times of war.
  • city taxation – The cities are the golden geese of your realm, and here is
    where you decide how much gold to squeeze from those geese.
  • church levies – This toggle determines the amount of troops that church
    vassals are formally obligated to provide.
  • church taxation - Church vassals can provide you with a significant
    tithe. How large that tithe is can be set here. Of course, if they like the
    Pope or Patriarch more, that gold just might flow to their coffers instead.

It is important to remember that whether you are Count, Duke, King, or
Emperor, you are not an absolute monarch. There is a very important check
on your authority to set these laws, as your vassals get to vote. A majority must approve the proposed change before it can take effect.

4.5 The Technology Interface

In the technology interface, you can set your realm’s focus and see
how far technologies have developed not only within your demesne but
within your entire realm. Technology in the Middle Ages progressed
very, very slowly. The game does an excellent job of simulating this gradual
growth as well as its spread, as advances are discovered and slowly drift, on
their own, across the game world.
The three different trees are Military, Economy, and Culture.
While you cannot directly affect the speed of technological growth, the skills of
your ministers and the technology in each tree you choose to focus on will have an
impact on the speed of development, the chances of making a new discovery, and
the chances of discoveries spreading to your provinces from neighboring lands.
You set the focus for each tree by clicking on the area of research you want
to develop the fastest.

4.6 The Military Interface

The Military Interface is where you go to manage and raise your
armies, feudal levies, and fleets. At the top, you can use the Armies tab
to raise your demesne soldiers and feudal levies en masse and track
your monthly costs for all soldiers, whether vassals, demesne, or hired. You
can also call your fleets into being and track their monthly costs from the aptly
named Fleets tab.
Below, there are three buttons ready for your use:
• From the Vassals button, you can raise the levy of individual vassals.
There is no upfront fee for this: it is your vassals’ duty to provide these
troops, but you will have to pay their monthly upkeep.
H
26
• The Mercenaries button displays
a list of available mercenary
companies, their monthly
costs, composition, and also
their ongoing expenses. Mercenaries
also cost a large upfront
fee to secure their services.
• Finally, the Holy Orders button
displays a list of Warrior
Monk companies available to
help your cause, as well as
their compositions, ongoing
expenses, and cost in Piety,
since you are calling in a favor
from the church (and must be
considered very religious) in
order to secure their services.

4.7 The Intrigue Interface

You will go to the Intrigue Interface for all of your nefarious, scheming
needs. Though, to be fair, a lot of what goes on in this interface is not
related to nefarious scheming at all.
When you click to choose an Ambition, you will be taken to a drop-down
menu where you can choose what your ruler should focus on. You can also see
the potential rewards for fulfilling this ambition and attempt to recruit other
characters to your cause.
These ambitions can be political in nature, such as Plot: Institute Elective
Monarchy in France, as innocent and pure as Ambition: Become a Paragon of
Virtue, a noble ambition for anyone, or as vile as Plot: Assassinate Your Spouse,
which is somewhat less innocent and pure. The author could make a joke here
about your spouse’s cooking, which would make this ambition somewhat nobler,
but that would be wildly inappropriate. So he won’t.
You also have a choice of several decisions here which include such actions as
Invite a Holy Man to Court, which brings a kindly old man to your court, ready
to advise you on religious matters; Invite a Noble to Court, which brings a much
less kindly and peaceful fellow to your court; and Present Debutante, which brings a young lady of marriageable
age to your court.
You devil, you.
This is also the field
you will consult to view the
people who are Threats
to your power, Plotters
against your throne, and
of course, your Prisoners.
Clicking on their portrait
will take you to that character’s
Character Interface,
where you can attempt to
force them to give up their
plotting and scheming,
though this does not always
work.

4.8 The Diplomacy Interface

The diplomacy interface is where you will interact with other rulers
and characters, whether they are Emperors, Kings, Dukes, Counts, or just
your lazy cousin that you can’t seem to find a job for. Besides displaying
some basic information about the other character, there are also many actions
you can take from this screen. The most common ones are:
• declare war – If you have a valid casus belli on another Lord, you can go
to war with them by clicking here.
• claim title – If you don’t have a valid casus belli, one quick way to get it
is to lay claim to one of your potential enemy’s titles. You can do that by
clicking here. Claiming a title costs you some Prestige, though the amount
varies depending on the nature of the title.
• send gift – If you would like to be friends rather than enemies, you can click
here to send a little money to the ruler; this will raise their opinion of you.
• assassinate – If you decide that you cannot defeat your enemy in war, if
you are the heir to one of their titles, or if you are just something of an ass
with money to burn, then you can send highly trained killers to dispatch the poor unfortunate soul.
But be careful: if you are
caught, people will tend
to think ill of you for
some strange reason.
• arrange marriage –
If you want closer ties
with another ruler,
if you or a member
of your court needs a
spouse, or if you just
have some deadbeat
daughter you want to
get out of the house,
this is where you will
arrange that marriage.
• arrange matrilineal
marriage – If your dynasty
is in danger of
dying out for lack of sons, you can arrange a marriage where the children
will inherit their mother’s name, ensuring the continuation of your bloodline…and
your game.
• arrange betrothal – If you want to arrange a marriage but the happy
couple is still being weaned from their mothers, then you can arrange a
betrothal, a promise of marriage involving one or two minor characters.
The marriage won’t take place until they are adults.
• educate child – If you have a youth at your court and need them to leave
home and learn from a guardian, here is where you will choose the guardian
and arrange the education of your child.
• offer vassalization – If you would like to invite a lower-ranking, independent
nobleman into your realm, you can do so here.
• request invasion – If you are particularly pious or have a great relationship
with the Pope, then you can ask him for permission to invade another
ruler’s domain, even if you don’t have a valid claim to his throne.
• request excommunication – Once again, if your character is particularly
pious and holy or has a great relationship with the Pope, then you
can ask the Holy Father to place another ruler’s domain under interdict
and condemn his eternal soul to the fiery pits of Hell.

4.9 The Religion Interface

The religion interface is where you interact with the church and, if
you are Catholic, the Pope. Here you can see the current Pope and view
the Moral Authority of the church at that moment. You can also see what
missions the Pope has called, such as Crusades, and what you need to do to accomplish
the mission.
You also have a quick link to all of your realm’s Bishops and Prince-Bishops.
Here, you can see their title, their opinion of the Pope, and their opinion of you.
This is important, because you can see very quickly who they are going to support
with their tithes.
There are two other things
you can do from this interface:
• appoint a successor – If
your kingdom’s laws permit
it, you can appoint
the successor to the current
Bishop from here.
• appoint an anti-pope –
This button allows you
to appoint a Bishop as
an Anti-Pope, so long as
you are a King. Doing
so allows you to excommunicate
anyone in your
realm while also protecting
your people from
excommunication at the
hands of the actual Pope.
Additionally, any Bishops
who like your Pope more
than the real Pope will pay taxes to you instead. The major drawback,
besides the prohibitive cost to your Piety, is the crippling blow this option
will deal to the Moral Authority of the church.
Of course, if you are the sort who runs around appointing your own Popes at
will, this is probably not going to concern you too much.

4.10 The Province Interface

When you click on a province
in the game, you will
be taken to the Province
Interface. Here, you are given information
on who owns the land,
to which kingdom they owe fealty,
who has claims upon it (including
to which kingdom and duchy they
traditionally belong to), the Culture
and Religion of the province, and its
Supply Level, which indicates how
many thousands of soldiers can survive
off the land.
You also see the taxes the county
is currently paying relative to the
income the county actually generates,
as well as the potential and actual
levy sizes, and the Technological
Advances which have been discovered
or spread there.
Finally, the levies and fleets of a full
county can be raised from this screen.
Each province is a county-level territory and contains several smaller vassalheld
areas known as Holdings. The County Seat, the Holding which is the capital
of the province, is at the top of the interface. These Holdings can be Baronies,
Bishoprics, or Towns, and one of them will be the county seat, typically owned
by the province owner.
These Holdings are the backbone of the economy and military of your entire
dominion.
If the county is under your direct control, you can also Build New Holdings
to expand your domain. For those Holdings under your direct control, you can
also initiate building projects.
Clicking on the Holding will bring up a dialogue allowing you to select additions
that can be built there to improve defenses, increase the strength of the
feudal levy, and even add to the tax base. From here, you can also see the current
tax base of the Holding, its current defenses, and the size and strength of the levy.


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Last-modified: 2017-11-23 (木) 22:52:22 (21d)