製品情報

2.7.0.1 (2017-03-16) checksum: OAWR

Free Features

  • Made "add_artifact" and "destroy_artifact" console commands available in release

User modding

  • Fixed variable names no longer working as the second key for the variable effects and triggers. E.G., subtract_variable = { which = "A" which = "B" }
  • Fixed an issue causing the any_friend scope not to work

Bugfixes

  • Fixed the council UI having an empty job action slot without Monks and Mystics
  • Fixed the "direct vassals" map-mode being colored incorrectly
  • Fixed a crash involving holdings in the outliner
  • Fixed a rare freeze involving character interactions requiring you to be at peace
  • Fixed a long-standing OOS caused by nomadic title ID mismatch
  • Fixed an issue when the ai was evaluating the decision to found a secret religious cult
  • Fixed an issue with Patricians not being able to join the Hermetic Society if they had no other titles beside that of their house
  • The "gender equality - all" game rule no longer causes a penalty at game start for changing succession law
  • Fixed an OOS resulting from different computers finding a different "shortest" path between two provinces
  • Fixed the distance used for trade province cost in some cases using a sub-optimal path. This means that from now on some trade posts will be slightly cheaper
  • Fixed monastic orders Miaphysite, Hindu, Jain & Buddhist not generating society currency from character stats
  • Fixed the French version of the game crashing if you gained a specific character modifier
  • Fixed a division by 0 crash
  • Fixed an issue with the German Portraits now showing the lower part of the headgear correctly
  • Fixed an issue where the Request To Rank Up within a society could get stuck in waiting if you left the society before your request was approved, or if the leader of your society died before approving it
  • Fixed it being impossible to recreate destroyed titles

2.7 (2017-03-07) checksum: WHGQ

Expansion Features

  • Societies:
  • Join Societies to gain different bonuses and access to a wide set of various powers, each unique to the different types of Societies!
  • Power has to be earned however, complete quests given to you by the Society in order to gain Society Currency, which can be used to increase in rank or spent on the powers available to you
  • All Societies come with new clothing unique to them, which brings more variety to the existing portraits!
  • Monastic Societies:
  • Join monastic orders such as the Benedictines, Dominicans, the Community of Saint Basil, or Dharmic orders such as the Advaita Matha
  • Members may enjoy increased Learning or Stewardship and increased Piety gain!
  • Quests include the following:
  • Do Penance or Meditation to show your devotion
  • Build a Temple
  • Go on a Pilgrimage
  • And more!
  • Powers include the ability to:
  • Toggle Celibacy
  • Inviting a Holy Ascetic to your court
  • And more!
  • Devil Worshiping Societies:
  • Join and worship the evil side of your religion with Societies such as Lucifer's Own, the Fellowship of Hel, the Plaguebringers and others
  • Members may enjoy a bonus in increased Intrigue!
  • Quests include the following:
  • Corrupt a Pries
  • Perform a Sacrifice
  • Desecrate a Temple
  • And more!
  • Powers include the ability to:
  • Abduct people
  • Perform a Dark Divorce
  • Summon a Familiar
  • And more!
  • The Assassin Society:
  • Serve the grandmaster and plot against those who would interfere with your plans, or rise high enough in ranks to become grandmaster yourself!
  • Members of the Assassins may enjoy the benefit of increased Intrigue, Plot Power, Personal Combat Skill, and more!
  • Quests include the following:
  • Murder a designated target
  • Convert counties to the true faith
  • Collect the debt of another member who has yet to pay back
  • And more!
  • Power include the ability to:
  • Borrow Money from the order
  • Raise an Army
  • Intimidate Rulers for Favors
  • And more!
  • The Hermetic Society:
  • Hermetics focus on learning and are always trying to discover hidden truth, may it be in looking at the stars, performing alchemy, or understanding the divine
  • Members of the Hermetics enjoy the benefit of increased Learning!
  • Quests inlcude the following:
  • Gather Ingredients
  • Build a Laboratory
  • Find a rare Scroll or Tablet
  • And more!
  • Power include the ability to:
  • Perform Scrying
  • Make Horoscope
  • Write a Magnum Opus
  • And more!
  • Artifacts:
  • Be visited by a great goldsmith, who can craft magnificant crown jewels for any worthy ruler who can affort it!
  • Hire the assistance of a weaponsmith, who can craft a wide set of different weapons to boost your performance when leading armies!
  • Learn of relics thought to be long lost and set out on a quest to aquire these important artifacts and put them in the safety of you Treasury
  • Additional Council Jobs:
  • Perform Statecraft:
  • Your Chancellor will improve your relation with vassals, neighboring rulers and your liege, as well as increasing the speed at which Threat decay!
  • Organize the Army:
  • Your Marshal will seek to train you commanders and reduce the maintenence cost of your Retinue/Horde units!
  • Administer Realm:
  • Your Steward will strive to improve your demesne by increasing culture conversion rate and Prosperity gain!
  • Sabotage Province:
  • Send your Spymaster to sabotage a county by reducing Prosperity, lower the defence to make it easier to siege, or increase the revolt risk!
  • Hunt Apostates:
  • Have your Court Chaplain search for heretical Societies to reveal the members and have them punished, while also increasing your Piety gain!
  • AI Orders:
  • As a primary participant in a war, you are now able to give orders to your allies
  • AI allies will peform the orders they recieve for as long as they don't have wars of their own that they deem more important
  • In the Province View, you can use the order "Siege" to have an ally siege the selected county
  • In the Selected Army window, you can use the order "Attach Army" to have an ally attach to the selected army
  • Added "Allies in Wars" tab in the Military View
  • Lists all allies you have in ongoing wars and what orders they have, if any
  • Allows you to give the orders "Focus on Sieging" and "Focus on Hunting Enemy Armies"
  • Child Naming Buttons:
  • When a child is born, you have new options of choosing an appropriate name
  • Random: Will randomly pick a name from the culture list
  • Name after Parent: Will name the child after the father/mother
  • Name after Grandparent: Will name the child after any grandfathers/grandmothers
  • Name after random Ancestor: Will randomly pick a name from any member of your dynasty
  • Prisoner Management:
  • With the new Prisoner Management tool, it is even easier to get rid of all those useless characters filling up your dungeon!
  • Set various filters to handle only the prisoners you want to, enabling you to avoid potential penalties or executing someone who can pay ransom by mistake
  • Mass Release: Release all prisoners according to your current filter settings
  • Mass Ransom: Ransom all prisoners according to your current filter settings
  • Mass Execute: Execute all prisoners according to your current filter settings
  • Added Dharmic Pilgrimage Event Chain for all Dharmic religions

Free Features

  • Religious Cults:
  • Gone are the days when you are forced to abandon the old ways, as you are able to falsely confess to a new religion while still keeping true to your faith in secret
  • When you convert, you can choose to secretly still worship your old religion
  • With enough Prestige, a ruler with a secret religion can create a cult to recruit more members
  • Powers include the ability to:
  • Evoke Sympathy for your secret religion in other rulers
  • Induct rulers to your secret religion
  • Openly Adopt Faith to openly convert to your secret religion, forcing other members within your realm to do the same
  • Treasury:
  • Rulers now possess a treasury, a place in which to store collected artifacts and items
  • Several old items that used to be Character Modifiers have been replaced with actual artifacts and will instead be placed within the Treasury
  • Map Update:
  • The Ural mountains are now impassable
  • Removed the duplicate island of Kolguyev, in the Barents Sea
  • The most northern part of the Onega is now properly filled with water
  • The mountains in southern Abyssinia no longer stretches onto the frame of the map
  • Fixed an issue in the lower part of the river Don, where the river bed would go above water level
  • Removed a bunch of trees that were placed in major rivers
  • The terrain around lake Balkhash has been smoothed, to avoid sharp/rough edges
  • The terrain around lake Baikal has also been smoothed, no longer will the steep cliffs surround the lake
  • The Indus and the Ganges have both been cleaned up:
  • The terrain now matches the actual river
  • Smaller rivers no longer flow so far into the major rivers
  • The borders of the rivers has been made smoother to avoid sharp/rough edges
  • The Danube has been redrawn, to better respresent its actual location (!)
  • The county of Constantinople is now only located on the western side of the Bosphorus, merging the eastern side into the county of Nikomedeia, connected with a strait
  • The duchies of Samos and Cibyrrhaeot are now de jure part of the kingdom of Anatolia, rather than Greece
  • The duchies of Trebizond and Armeniacon is now de jure part of the kingdom of Trebizond, rather than Anatolia
  • Removed the kingdom of Taurica
  • The duchy of Crimea is now de jure kingdom of Khazaria
  • The duchy of Cherson is now de jure kingdom of Khazaria
  • The coastal counties of Croatia and Serbia have been adjusted and moved slightly to better represent their actual locations
  • The eastern counties of Hungary and the surrounding area has been moved and adjusted in order to properly place the kingdom within the Carpathian mountains
  • Changed the name of b_mirabel to "Majdal Yaba"
  • b_mirabel will be named "Mirabel" if ruled by most European cultures
  • b_mirabel will be named "Antipatris" if ruled by Byzantine cultures
  • The county of Tobruk is now only located along the coast
  • Moved the northern part of c_dalarna to c_herjedalen
  • Moved k_venice to de jure e_italy
  • Improved the character finder:
  • Added a "Reset Browser Filters" button
  • Added a "Diplo Range" filter
  • Added a "Join Court" filter
  • Characters that will join your court if bribed now get a yellow hand rather than a red thumbs down
  • Added functionality for saving and loading a set of filters. Allowing for up to four slots of different configurations. These persist across campaigns
  • The "Great House" character filter now includes the option "Not Mine" to avoid characters of your dynasty to to appear in the search
  • Improved the game rules screen:
  • Now possible to filter the rules by a variety of groups
  • Now possible to save and load sets of rule options
  • Updated the Intrigue interface:
  • Now shows 7 decisions rather than 4
  • Decisions can now be marked as important/not important, allowing you to decide what decisions you want alerts for
  • Your plot and backed plots has been moved to a tab of its own
  • Backed plots now show their target
  • Known plots have "Join Plot" and "End Plot" buttons
  • Auto-stop Plots has been moved to the "Known Plots" tab
  • Now shows 6 prisoners/threats at a time instead of 5
  • The plot choice list now shows 6 plots at a time instead of 5
  • Added an on-map Combat Indicator:
  • The indicator will show if a battle will happen in a county as a result of the movements of adjacent units
  • The indicator will highlight any defensiv bonuses, river crossing or strait crossing
  • Added an "Embark All" button when having multiple armies selected. It loads as many of the selected units as possible onto ships
  • Added alert for councillors having no job assigned to them
  • Remastered the volume of all existing songs and sound effects for an improved soundscape

CONCLAVE:

  • When selecting councillors, you will now be able to see what voting archetype they're likely to pick
  • You can now send law changes to consideration by the council
  • The council view tells you how your councilors are voting (or would vote) on a law change

Balance

  • Minor clan revolt troops are no longer inherited, and the leader of the uprising now has more money, prestige, population and manpower as well as two sons to succeed him
  • If you grant a title and all titles below it to a child while following a religion that uses bishops, the temples will now have bishops generated rather than not get handed to the recipient
  • "Cultural Bonds" no longer causes an alliance, but instead allows other independent characters of the conqueror's culture to join them in defensive wars. The AI is likely to do this if their opinion of the defender is positive and they're not busy with wars of their own
  • Allowed vassals to press de jure claims against their fellow vassals again (though the AI won't)
  • You'll now lose some Threat if dying causes you to lose land
  • When the holder of a viceroyalty dies, they'll now be replaced in wars by their regular heir, not their liege
  • The "Ask to Leave Court" diplomatic interaction will now cause the character's spouses to leave as well, and has the same requirements of the spouses as the character being asked to leave
  • Increased the duration of the "War Taxes" modifier to five years (up from three), for completing the "Build a War Chest" Ambition
  • Overthrow Ruler will now give the ruler a claim on the title if they accept the demands
  • No longer possible to usurp titles from the vassals of a revolting vassal
  • Capitals can now be moved every 50 years rather than once per lifetime. Nomads still get to move it every 10 years
  • Merchant Republics with too few patricians will no longer draft people who are heir to a title to become patricians, since this risks disinheriting them
  • No longer possible to ask to join a war against someone you have a non-aggression pact with
  • The "make my court/vassals speak English" events can now trigger if one's a vassal of Britannia rather than England, and can trigger for the king/emperor as well, not just their vassals
  • The prestige you get from being a consort now scales with the tier of your spouse. Reduced the prestige to half. Now it ranges from 0.5/month from a baron to 2.5/month from an emperor
  • The capital duchy of a title, if held by the title holder, will under elective/tanistry law now always follow that title's succession, even if your heir is not playable for you. Counties, baronies, and other duchies will still revert to primogeniture in that case
  • Now possible to give temple holdings to children if that does not risk disinheriting them
  • No longer possible to appoint someone to your council when they're part of a faction that's sent you an ultimatum; this could be exploited to have them leave the faction, giving you an easy win in the faction war, or invalidating it entirely
  • When non-primary war participants die, their primary heir will now stay in the war if the inherited title ends up as their primary title, and it'd be possible for them to ask to join the war, or be called in by the war leader
  • When eating your prisoners, you can now attract a non-serious disease
  • No longer possible to join or start factions while you have a truce with your liege
  • Landed characters now pick a plot if they have none considerably more often; on average after 12 months

AI Improvements

  • Fixed the AI sometimes cancelling its movements due to not realizing that doing so would mean that there are now fewer troops on the way to the target province
  • Fixed the AI only considering the main settlement of a province for figuring out whether it is hostile, rather than all settlements
  • The AI now accounts for how far it has walked towards a province when figuring out how "distant" it is
  • Fixed the AI sometimes getting horribly confused when merging a lot of armies at once
  • Fixed the AI sometimes getting horribly confused by islands when merging armies
  • Fixed an issue where the AI would keep sieging despite being outnumbered by the garrison
  • Fixed an issue where the army AI would overestimate its troops in any given province by a factor of two, leading to erratic movement
  • The AI will now use their best non-viceroyalty title when making marriage calculations, meaning they'll no longer accept matrilineal marriages to their heirs just because their heir won't succeed them to the viceroyalty
  • Fixed the logic for the AI being willing to move to your court based on you being able to press their claim(s) sometimes being wrong

Interface

  • The levy tooltip now shows all modifiers to levy size rather than just the influence of martial and the location of the holding compared to one's capital
  • The council job actions now say their name at the top of the tooltip even if the councilor is currently performing the action
  • "Favorite map mode" buttons will now be highlighted if the associated map mode is selected via the regular button rather than the custom button
  • The game will no longer occasionally change the selected tab for no apparent reason on the character screen if you have a non-ruler selected
  • When part of a faction revolt, the faction leader's units will look allied rather than neutral
  • Updated the "Grant Viceroyalty" interaction to include the "Include Vassal Titles" checkbox
  • Added support for accented ASCII characters and similar (E.G., é, å, ü) in the Character Finder's search field
  • The holding view will now show the influence of stewardship on the holding's tax income, and the income summary in the province view will acount for the stewardship bonus
  • Updated the Focus window to avoid some cases were it wouldn't explain why you are unable to select a given focus
  • Reaper's Due: The Hospital icon in the province view will now open the hospital buildings screen if the province has a hospital. If it does not, it will toggle the Extended Province View
  • The main menu music will now start playing if you unmute it using the main menu settings, even if you started the game with music muted
  • Fixed game rule titles sometimes going across two lines on the game rule screen for some languages
  • Updated the dynasty view for the Indian religions, as they would use the Christian dynasty ornament
  • Clicking the Nomad Agitation alert will now select the relevant province, not just pan to it
  • Made the list of titles in the character view slightly wider
  • The event where you ask your court physician to save your sickly child will now show the child's portrait
  • Known/backed plots now show their plot power in the UI entry itself, not just the tooltip
  • Clicking a council job action again will now cancel the job assignment
  • Recalling someone from their council action while having a job selected for assignment will now cancel job assignment
  • The border highlighting of selected CBs now takes precedence over selected provinces or titles
  • Updated the condition tooltips for the decisions "Mend the Great Schism" and "Restore the Roman Empire" to shorten the tooltip and make them easier to read
  • Now only possible to hit "Ready" in multiplayer when the save has finished loading
  • Fixed the character UI not fully updating if the character died while you were looking at them. Before this would result in the plot button still being available, as well as a number of other issues
  • The realm peace tooltip will now tell you how long it has been since you used realm peace if it is on cooldown
  • Build Time and Build Cost modifiers now show as percentages (E.G., -10.0% instead of -0.1)
  • Added a unique skin for the Republic view when playing as Indian
  • Added a sound for gaining a new trait
  • Event options will now list both trait icons and affected character portraits
  • Fixed the "Call to Arms" text sometimes not fitting the letter window
  • Changed the color of the mosaic at the top of the Muslim Clan/Nomad interface, to make it different from the Council interface
  • The tooltip for religion in the province window now provides the same info as the religion tooltip in the character religion
  • The title shields on the law page now no longer change order when you click any of them, instead making the selected one bigger
  • Interface shortcuts that require the SHIFT key to be used now more clearly indicate that's the case. In the past a capital letter shortcut meant SHIFT was used, but now it'll say for example "SHIFT+A" rather than just "A"
  • Removed "Show Commanders" choice in the Minor Titles View and changed the "Show Honorary Titles" to "Show Commanders Only" to only display commanders
  • Added new option to the Minor Titles View "Auto-assign Commanders", which will replace a commander automatically with the best available candidate whenever a commander dies
  • You no longer have to resign a commander first in order to replace them in the minor titles view
  • Switched the placement of the title shield and the voter stance for the council in the My/Liege Council tab, to keep consistency with other portraits
  • Fixed clicking on someone's primary title sometimes not taking you to their capital
  • Clicking on a character's plot on the character screen will now take you to the target of the plot
  • Fixed the decision to donate to the Knights of the Sun not having an icon
  • The religion screen will no longer show the title of the religious head if there is no religious head
  • The "Mod" and "Version" checkboxes in the multiplayer browser have been clarified to "Same Mods" and "Same Version"
  • Moved the scrollbar slightly in the different law tabs, to make them somewhat easier to see
  • Removed the "double" click sound you would get when clicking a province if the Extended Province View was opened already
  • Added a sound effect when turning the pages in the Chronicle
  • Added indicators for good and bad childhood traits in the Education Focus picker
  • Removed the additional important minor title portraits at top of the Council View
  • Made so the prisoner icon is now clickable and takes you to the imprisoner
  • Improved the tooltip for the "Revoke Vassal Title" plot
  • Updated character tooltip so it mentions whether you have educator/guardian (with name and location) and removed redundant tooltip that gave the same information
  • Educate character interaction tooltip now use Conclave description if Conclave is enabled

User modding

  • Moved the nomad and tribal modifiers for terrain/religion/culture to static modifiers, out of defines.lua. This replaces TRIBAL_WRONG_RELIGION_REFORM_MOD, TRIBAL_WRONG_RELIGION_MOD, TRIBAL_WRONG_RELIGION_GROUP_MOD, TRIBAL_WRONG_CULTURE_MOD, TRIBAL_WRONG_CULTURE_GROUP_MOD, STEPPE_DESERT_PLAINS_HORSE_OFFENSIVE_MOD, and STEPPE_DESERT_PLAINS_HORSE_DEFENSIVE_MOD
  • Moved most of the modifiers based on where a holding is compared to your capital to static modifiers, out of defines.lua. This replaces CAPITAL_COUNTY_VASSAL_COUNT_LEVY_MULT, CAPITAL_COUNTY_VASSAL_LEVY_MULT, CAPITAL_COUNTY_LEVY_MULT, CAPITAL_DUCHY_VASSAL_LEVY_MULT, CAPITAL_DUCHY_LEVY_MULT, CAPITAL_KINGDOM_LEVY_MULT, CAPITAL_EMPIRE_LEVY_MULT, OUTSIDE_LEVY_MULT
  • Added COURTIER_EVENT_PROCESS_OFFSET define, which determines how often courtiers check MTTH events. Set to 50, as compared to 20 for rulers
  • Plots now support "join_allow", with the target as ROOT, the person potentially joining as FROM, and the plot leader as FROMFROM
  • Added a "portrait_tier" trigger, which can be used in portrait GFX files. Equivalent to "tier", except works in this context
  • Added day_of_birth, month_of_birth and year_of_birth triggers (as well as some scripted triggers, such as "is_born_in_january_trigger = yes")
  • Added GetWesternZodiacSign custom loc
  • Added on_quest_success and on_quest_failure on_actions
  • Notification type events can now have options. If options are added, one will be chosen by the AI using the ai weights defined for the options. This also means that "after" can be used for notification events
  • Added set_creation_date effect for artifacts. Dates at or before 1.1.1 will be shown as "Unknown Date"
  • tribal_opinion and unreformed_tribal_opinion now work as character modifiers as well, not just as a province, hospital, and focus modifier
  • The "charinfo" command will now also show character variables
  • Added "global_levy_size" and "global_garrison_size" so that one can apply levy size modifiers to characters
  • Fixed the holding-specific levy size modifiers being localised as regular numbers rather than percentages
  • The game will now log any instance of custom_tooltip that doesn't have a text key defined, or where the defined key isn't defined in localisation (use the -debugscripts launch parameter to get this kind of logging)
  • The game will now log references to cultures and religions (and groups) that don't exist for the following triggers and effects: culture, culture_group, religion, religion_group
  • The game will now log references to non-existent traits in add_trait, remove_trait, and create_character
  • The game will now log character and dynasty IDs equal or less than 0
  • The game will now log characters with a dynasty that isn't defined
  • The game will now log event IDs that are too big for being in a namespace (there's 100k event IDs per namespace)
  • The game will now log references to static dynasties that haven't been defined for the "dynasty" trigger and effect
  • The game will now log references to non-existent traits in character history
  • The game will now log if character history tries to remove a trait not present, or add one the character already has, or add one the character has the opposite of
  • random_list entries now support a trigger. Equivalent to using a modifier with a factor = 0 but doesn't require you to use inverted logic to achieve your blocking of the random entry.
  • The game will now in most cases log references to undefined titles in triggers and effects
  • The game will now log whenever undefined localisation is invoked
  • Hidden modifiers will now no longer show up in attribute tooltips and the like, now stating "Unknown Sources" rather than revealing that the character is in a specific secret society or similar
  • Fixed it not being possible to select characters controlling a religion with investiture on the character selection screen, even if they're feudal
  • custom_tooltip now ignores newlines at the end/start of the tooltip, instead adding one of its own
  • Made the event flag list shown by "charinfo" far more compact
  • Fixed the same random seed being used for all sub-effects within any_ scopes and the while effect; before this would cause all randomness to have identical results for the targets
  • The game will report events with no options defined (unless they're notification events or hidden)
  • The game will now report loc keys that haven't been defined for event options, descriptions, and titles
  • The "abdicate" effect can now take a "move = no" parameter. This will ensure that the character keeps the same liege if they end up unlanded
  • The game will now report loc keys that haven't been defined for opinion modifiers
  • Fixed "END" not being a valid shortcut key
  • Added "scaled_by_influence" parameter for the "change_society_currency" effect and "society_currency" trigger. It will reduce the amount of currency consumed (or given, but is intended for the former) by 70% when the society is at 100% influence, going linearly from 0% at 0%
  • Added an on_focus_selected on_action
  • Added tooltip_info_modifier for event options. Works like "tooltip_info = trait", except it takes an event modifier instead of a trait
  • "tooltip_info = yes" will now highlight the event option without adding to the tooltip, allowing a more specific explanation to be added using custom_tooltip instead
  • Added a new_artifact scope
  • Added artifact_owner and original_artifact_owner scopes
  • Added set_artifact_original_owner effect
  • The error log will no longer complain about missing titles for hidden narrative events
  • Got rid of a number of unused defines: PRESTIGE_LOSS_ON_SEND_GIFT_DECLINE PIETY_FROM_CHURCH_GIFTS MONTHS_PER_SUCCESSION_CB DIPLO_FRIEND_OPINION_THRESHOLD DIPLO_RIVAL_OPINION_THRESHOLD CROWN_LAW_REVOLTRISK_INCREMENT MAX_AGE_BEFORE_BETROTHAL_BREAKS NOMINATE_CROWN_BISHOP_PIETY_COST NOMINATE_CROWN_BISHOP_REL_AUTHORITY_CHANGE AUTHORITY_FROM_CROWN_LOYALIST AUTHORITY_FROM_CHURCH_LOYALIST POPE_DIPLO_TO_AUTHORITY_DIV REPUBLIC_CITY_TAX_BONUS REPUBLIC_COASTAL_CITY_TAX_BONUS REPUBLIC_CAPITAL_CITY_TAX_BONUS CONTROLLER_MONTHS_BEFORE_OWNER_CHANGE REVOLTRISK_REDUCTION_PER_YEAR HOSTILE_RELIGION_SUPPLY_MOD DIFFERENT_RELIGIONGROUP_SUPPLY_PENALTY MUSLIM_MUSLIM_PROVINCE_TAX_MOD MUSLIM_NONMUSLIM_PROVINCE_TAX_MOD REVOLTRISK_REDUCTION_PER_YEAR LEADER_MARTIAL_DAMAGE_BONUS FOCUS_BONUS IDEAL_YEAR_AHEAD_PENALTY NUMBER_OF_PROPERTIES POPULATION_BASELINE REVOLT_AGGRESSION_FACTOR REVOLT_DISTANCE_FACTOR REVOLT_OTHER_INDEP_RISK REVOLT_OTHER_INDEP_RISK_CAP COALITION_PROVINCE_MULTIPLIER COALITION_TROOP_STRENGTH_PROTECTION_RATIO COALITION_INFAMY_MULTIPLIER COALITION_DISTANCE_MULTIPLIER COALITION_SMALL_THREAT_MULTIPLIER CAMERA_MIN_DIST_FOR_ROTATE TIME_UNTIL_ROTATE CAMERA_SPEED_START CAMERA_SPEED_ROTATE
  • Fixed the AI selecting the first event option if all options have an ai_chance of 0, and the trigger for the option is invalid; it will now select the first option where the trigger is met instead. It'll only fall back to the very first option if there's no valid option whatsoever
  • Fixed tag switching via the console sometimes resulting in the game being impossible to unpause
  • "dynasty = none" now works as a way to make someone lowborn. Before it only worked in "create_character"
  • Fixed council members being unable to back the Elective succession faction even if the council was discontent or the realm lacked the law that prevents councilors from joining factions
  • IMPORTANT: Moved custom_localisation to the "localisation" folder. It no longer affects the game's checksum
  • custom localisation can now reference loc strings that themselves contain custom localisation
  • added artifact_type_owned_by trigger (see game/common/artifacts/artifacts_script.info for more info)
  • <religion>_opinion now works for all character modifiers, not just traits
  • <religion>_opinion now works for all religions and religion groups rather than those hardcoded in
  • Added <culture>_opinion effect. Works in all character modifiers. Also works for culture groups
  • Added "society_decisions". These will only be evaluated for characters in societies
  • Added "is_in_society" quick-trigger for targeted decisions. This ensures evaluation will quickly stop for characters not in a society
  • Fixed "aggression" for ambitions not working. Note that it needs to be a non-negative number
  • Added error logging for events that reference GFX or SFX that hasn't been defined
  • Added a "murder_plot_power_modifier" modifier. Defaults to 1, and is multiplied with a character's plot power when it comes to murder plots
  • The "realm" decision filter can now target the character taking the decision, and the top liege
  • Added an "obedient" option for opinion modifiers. The AI will accept all diplomatic interactions from the other character. Also makes the trigger with the same name return true
  • Added a "non-interfering" option for opinion modifiers. The AI will not take hostile action against the other character. Also makes the trigger with the same name return true. Non-interference is considered a subset of "obedient", so any obedient character is automatically non-interfering as well
  • Added global variables. Any variable prefixed with "global_" will be stored globally rather than in a character/province/landed title
  • Added an "easter_egg" history effect for characters. Currently all it does is prevent the character from being assigned to a society at game start
  • Added targetted decision filter 'society'
  • Added effect 'clear_education_trait'
  • Added new modifier definitions:
    build_cost_city_modifier
    build_cost_castle_modifier
    build_cost_temple_modifier
    build_cost_tribal_modifier
    build_time_city_modifier
    build_time_castle_modifier
    build_time_temple_modifier
    build_time_tribal_modifier
    local_build_cost_city_modifier
    local_build_cost_castle_modifier
    local_build_cost_temple_modifier
    local_build_cost_tribal_modifier
    local_build_time_city_modifier
    local_build_time_castle_modifier
    local_build_time_temple_modifier
    local_build_time_tribal_modifier
  • added is_in_society = yes/no as an event quicktrigger
  • is_in_society = yes will restrict the event to people who are in a society
  • is_in_society = no will restrict the event to people who are not part of a society
  • added has_quest_target = yes/no as an event quicktrigger
  • has_quest_target = yes will restrict the event to people who have a quest with an actual target
  • has_quest_target = no will restrict the event to people who either don't have a quest or with a quest that doesn't have an actual target
  • Added On Action 'on_society_bi_yearly_pulse'
  • Added character text variable 'GetBrotherSister'
  • Changing between the unreformed and reformed version of a religion will no longer invalidate religious traits, though the trait "potential" will still be rechecked
  • The listed events for job actions is now filtered by has_dlc and lacks_dlc in the event's pre-triggers; events that can't trigger due to the DLC pre-triggers will not be listed
  • Societies can be used in localisation, and have the promotions GrandMaster, NextGrandMaster, and Player. They have the properties GetName, GetTitledGrandMasterName, GetTitledNextGrandMasterName, GetCurrency, and GetNameCap
  • society_currency can be exported to variables using export_to_variable
  • Added console commands join_society, leave_society, society_rank_up, society_rank_down, show_all_societies, society_currency, and set_society_grandmaster
  • Added console commands add_artifact and destroy_artifact
  • Added event effect 'show_portrait'
  • Added set_artifact_flag / clr_artifact_flag effect (see game/common/artifacts/artifacts_script.info for more info)
  • added artifact_type trigger (see game/common/artifacts/artifacts_script.info for more info)
  • added is_artifact_same_type_as trigger (see game/common/artifacts/artifacts_script.info for more info)
  • Added the "feminist = yes" parameter for cultures. It functions identically as for religions
  • WARNING: "filter" in decisions now actually restricts who the player can use the filter against, just like "ai_filter" does for the AI
  • The scopes random_playable_character and any_playable_character are now considerably less resource intensive
  • added is_indestructible trigger. Scope is an artifact, returns true if an artifact is indestructible, returns false otherwise
  • Added copy_name effect.
  • Added unit_is_in_combat trigger.
  • Added is_navy trigger.
  • Troop and relative troop (ie light_infantry, heavy_infantry, etc) triggers should now work in the unit scope.
  • Added any_controlled_unit effect.
  • Added random_controlled_unit effect.
  • Added any_controlled_unit trigger.
  • Fixed trait icons not showing on event options when caused by trigger_switch effects
  • Added damage_unit effect.
  • Added damage_unit_morale effect.
  • Added flank_has_tactic trigger.
  • Added set_flank_tactic effect.
  • added realm_character_percent trigger:
  • scope is a character
  • retursn true if the percentage of character in scoped character's realm fulfilling the condition is higher or equal than the target:
    if = {
    limit = {
    character_realm_percent = {
    target = 0.05
    has_trait = genius
    }
    }
    event = 1234
    }
  • Added support for specific portrait properties to hide specific portrait property layers. Conditions for hiding can be scripted. Example:
    1 = { # prisoner
    factor = 100
    modifier = {
    factor = 0
    prisoner = no
    }
    hide_layers = {

    # Shave all prisoners and confiscate headgear
    1 = { always = yes }
    4 = { always = yes }
    5 = { always = yes }
    }
    }

  • Added a has_portrait_property trigger. Example: has_portrait_property = { layer = 6 index = 1 }. This would check if the character has the "prison" overlay. This can be used anywhere, but should be especially useful for portrait modders
  • combat scope change should now properly scope to a combating flank from a flank leader scope in addition to the functionality to scope to the flank from a subunit leader.
  • Added is_visible effect for traits and modifiers. This determines who will be able to see the effect of the trait/modifier and its presence
  • Added society_plot plot-filter. When the conditions within are met, the plotter will be able to invite members of their society to the plot
  • The realm_characters_plus plot filter now includes the character's society mission target character, if one is available
  • Added effects set_discovered_society and clr_discovered_society, check common\societies\societies.info for more information
  • Added triggers is_society_discovered and is_society_discovered_real, check common\societies\societies.info for more information
  • Added scope switch quest_target, check common\societies\quests_script.info for more information
  • The game will now log the ID of events with no options in error.log
  • Added DynastyTree_ZoomedInCharacterOffset, DynastyTree_ZoomedOutCharacterOffset, DynastyTree_ZoomedInBranchOffset, DynastyTree_ZoomedOutBranchOffset positions for the dynasty tree gui.
  • Added add_society_modifier effect, check common\societies\societies.info for more information
  • Added support for timed modifiers in societies
  • Added support for putting a cap on static modifiers that get stacked such as timed modifiers in societies, check common\static_modifiers.txt for more information
  • Added 'religious_head' filter to Targetted Decisions
  • Added custom tooltip support for society rank modifier and added it to the tooltip for rank icons in societies view
  • Added power desc to tooltip for rank icons societies view
  • Added effects for artifacts
  • Added triggers for artifacts
  • Added effects for quest (secret societies missions):
    any_quester_targeting_this : takes the current scope and finds all characters with a quest targeting it.
  • the scope for the effect being executed is the character having the quest
    set_quest_target = { # scope is the entity being targeted (can be a character, a title or a province). if the quest exists, the target is changed, otherwise the quest is created
    id = quest_id
    society = optional_society_name
    holder = quester
    }
    clr_quest_target = { # scope must be character having the quest, target of the quest is cleared but quest still exists
    id = quest_id
    society = optional_society_name
    }
    set_quest = { # scope is the character who gets the quest
    id = quest_id
    society = optional_society_name
    }
    clr_quest = { # scope is the character who has the quest. will remove any quest with that name (and from that society, if the society name is present)
    id = quest_id
    society = optional_society_name
    }
    any_quester_targeting_this = { # scope must be a character, landed title or province. will apply the effect to all characters who have a quest targeting the current scope, and who fulfill the limit
    limit = { # the scope in the limit and applied effect will be the character who is targeting
    is_landed = yes # example
    }
    wealth = 100 # example
    }
    random_quester_targeting_this = { # scope must be a character, landed title or province. will apply the effect to a random character who has a quest targeting the current scope, and who fulfills the limit
    limit = { # the scope in the limit and applied effect will be the character who is targeting
    is_landed = yes # example
    }
    wealth = 100 # example
    }
    any_quester = { # will apply the effect to all characters with a quest, who fulfill the limit
    limit = { # the scope in the limit and applied effect will be the character who is targeting
    is_landed = yes # example
    }
    wealth = 100 # example
    }
    random_quester = { # will apply the effect to one random character with a quest, who fulfills the limit
    limit = { # the scope in the limit and applied effect will be the character who is targeting
    is_landed = yes # example
    }
    wealth = 100 # example
    }
  • Added triggers for quest (secret societies missions):
    any_quester_targeting_this # scope must be a character, landed title or province, returns true if any character with a quest targeting the current scope fulfills the condition
    any_quester # returns true if a character with a quest fulfills the condition
    is_quest_target = yes # scope must be a character, landed title or province, and returns true if the current scope is targetted by any quest
    is_quest_target_of = character # scope must be a character, landed title or province, and returns true if the current scope is targetted by any quest the character has
    has_any_quest = yes # scope must be a character, return true if scoped character has one or more quests
    has_quest = quest_name # scope must be a character, return true if scoped character has a quest with the given quest_name
    num_of_quests = 3 # scope must be a character, return true if scoped chararacter has at least (in this example) 3 quests

Database

  • Added more female names for the Sindhi culture

Bugfixes

  • An educator will no longer get the option to teach their student about their area of expertise if the student is dead
  • Fixed crash due to vassal opinions being read and modified in parallel
  • Fixed one case where the game could crash while observing
  • Fixed the tax modifier for holding a tribal settlement of the wrong religion and/or culture being an absolute modifier rather than a relative one (E.G., -0.25 instead of -25%)
  • Fixed the title interactions in the title right-click menu in some cases causing out of syncs
  • Fixed a crash that could occur if the AI had no standing army raised, but had a standing navy raised
  • Changed the name of the Jain holy scripture to "the Angas Sutras", which used to be "the Mahabharata"
  • Fixed the cooldown on a law change as a result of the council rejecting it persisting longer than stated
  • Fixed it being possible to bypass the carousing cooldown at the end of carousing by starting a new round of carousing before interacting with the "end" event
  • You can no longer create the kingdom of Hungary more than once
  • Feudal elective succession should no longer disappear on succession just becuase you as a Muslim/Indian revoked Full Council Authority
  • Fixed the game crashing if a quote-sign made it into a save, for example via a player name. Won't fix old crashing saves
  • Fixed the game not being properly seeded in single player, leading to some outcomes on game start always being identical
  • Reduced (but did not eliminate) the size of the small lag spike on the daily tick
  • Fixed the opinion bonus from Business Focus and Theology Focus getting applied twice
  • Fixed a cross-platform OOS caused by newborn characters ending up with different names on different operating systems
  • Fixed some buildings being incorrectly removed at game-start (E.G., Constantinople's fancy walls)
  • Fixed War Elephants not having an on-map icon if the person raising the troops isn't of an Indian culture
  • Fixed the "usurp" console command crashing the game if no arguments were provided. Now it'll simply state that the wrong number of arguments were provided
  • Fixed one way on-map holdings (provinces/baronies) could end up with no holder
  • Fixed grammar errors in one of the War focus events
  • Fixed winning a tyranny liege as the liege not resulting in vassals that joined the revolter getting imprisoned
  • Removed a number of conflicting traits from character history.
  • Removed invalid buildings from Värend province history.
  • The Spymaster can no longer perform the "Sabotage Province" job while in seclusion
  • On player inheritance, the concubines of the previous character are no longer automatically purged
  • Fixed an issue with some refresh rates at some resolutions
  • Fixed characters in some cases ending up your direct vassal upon granting them a title when there's still an appropriate intermediary vassal to serve as their liege
  • Fixed units sometimes not being able to move after having "retreated" from a won battle
  • Fixed sieges sometimes continuing to tick down during combat
  • Fixed the succession for the Fraticelli Papacy sometimes not giving the Papacy to the Preferatus
  • Fixed unit numbers in some cases ending up negative
  • Fixed it not being possible to ask the Pope for a Crusade if he's your vassal and you've got full King's Peace
  • Fixed rulers sometimes ending up with no AI
  • Fixed patricians sometimes losing their house as a result of losing their capital county
  • Fixed patricians sometimes becoming feudal upon gaining a county in war
  • Fixed it being possible to inherit a coalition in such a way that you end up with two entirely separate coalitions against you, only one of which actually functions
  • Fixed that sometimes when you pushed someone's claim on your liege, they'd become a vassal of an unrelated realm
  • Fixed the "heir is infatuated with vassal's spouse" event sometimes picking characters who aren't married to one another
  • Fixed some pilgrimage related event flags not being cleared upon finishing the pilgrimage
  • Fixed an event allowing you to call your liege into your war
  • Fixed prisoners sometimes being reassigned to other characters' prison as a result of gaining a title
  • Fixed subjugation destroying your own titles if done on the liege you're rebelling against
  • Concubines should now correctly change courts together with their men
  • Enforce Peace will now end if you inherit a title where the council can't vote on Enforce Peace, and it becomes your primary title
  • Fixed nomads sometimes ending up with no nomad capital due to having no free holding slots. They'll now replace an existing holding instead; a tribal one if possible
  • Fixed the game crashing in rare cases as a result of dynamic titles not quite being properly cleared out upon resigning
  • Fixed wars invalidating sometimes resulting in rebelling vassals becoming independent rather than becoming regular vassals once more
  • Fixed some cases where wars could end inconclusively upon someone usurping the target title even if there was no apparent need for it to end
  • Fixed the "dynasty member asks for kingdom" event sometimes resulting in them becoming a vassal of a different realm rather than independent or your vassal
  • Fixed dynasty members sometimes asking you to push their claim against someone in your own realm
  • Fixed it being possible to spawn to Carousing chains at the same time by starting a new one when receiving the event starting the party
  • Fixed so that a regent would stop being a councilor when the regency ended
  • Fixed landless religious heads being able to declare non-Crusade wars
  • Fixed gender succession laws not being available to Muslims when the Gender Equality rule is set to "All"
  • Fixed nomad relations sometimes not loading correctly in saves
  • Fixed the daughters of Muslims being automatically assigned guardians with Conclave enabled. Now only happens without Conclave
  • Fixed several events (RIP.4300-RIP.4305) concerning Prosperity, which would always select the same county
  • Improved tooltip for councillor job entries
  • Fixed it sometimes being impossible to raise a liege levy for no apparent reason
  • Fixed the ultimatums for some of the Overthrow factions being impossible to send
  • Added a settlement decision for when a holding is held by a dead character, which gives it to the county owner instead
  • Fixed it sometimes taking far too long to progress with the "plot" part of the learning scenario
  • Fixed the learning scenario bugging out if you acquire the "Bedridden" modifier
  • Fixed the "max_tech" console command affecting wastelands
  • Fixed characters with no titles sometimes ending up not belonging to any court
  • Fixed it sometimes being possible to siege your own provinces, which would result in repeated sieges as you wouldn't end up as the controller
  • Fixed it sometimes being possible for nomads to end up hostile to their own vassals for other reasons than looting
  • Fixed it sometimes not being possible to join a war due to the target also being at war with someone you're hostile to
  • Fixed council voting positions sometimes changing upon saving and reloading
  • Fixed an issue where it wasn't possible to raise a vassal's liege levies if their capital was occupied yet they still had unoccupied provinces
  • land for hospital decision require player to own Reaper's Due
  • Fixed Viking traits being lost upon reforming the Norse faith
  • Fixed usurping a vassal's title sometimes causing some of their vassals to become independent
  • Fixed the "vassal limit" game rule having no effect, as it would use the option of the "demesne limit" game rule instead
  • Fixed the Seize Trade Post CB being unusable if the target republic isn't independent
  • Fixed game rules in saves sometimes not being applied. Especially common if a previously enabled mod was disabled
  • Fixed prestige and piety province modifiers causing tech to be applied multiple times to characters
  • Fixed some instances of traits being placed in the wrong scope for a few Prosperity events
  • Fixed issues with you not getting an heir correctly to your patrician family as a Muslim Merchant Republic
  • Marshal will no longer complain about losing an arm when he has in fact lost another limb.
  • Fixed it not being possible to grant honorary titles to children, even in the case of the few titles where this is supposed to be possible (E.G., Despot)
  • Tribal reformed pagans are now able to change to gavelkind
  • Feudal characters should now never regress to being Tribal if they convert to Islam
  • Dead children should no longer be treated for being sickly
  • Court Physicians should no longer ask you to punish them when they mistreat themselves
  • New Friends/Rivals in the 'last laugh' event are now required to be alive
  • Made some fixes to the 'Meddling Mother' events - No longer will she dislike herself if she is your spouse or councillor, or try to seduce herself
  • If a law is added by event with a cooldown, it will cancel any ongoing law vote of the same type (normal law/dejure law)
  • Fixed patricians in revolt against their merchant republic ceasing to be patricians if they end any unrelated war
  • Fixed a crash caused by having many thousand living dynasty members
  • Viceroyalites can no longer use the decision to create the Kingdom of Léon, to prevent them from becoming feudal
  • leads_faction trigger should now properly handle yes/no on as a parameter (right-hand-side value).
  • Targetted Decisions: the filter is now checked for the player's potential Decisions too
  • Added missing localisation for the "declared_independence_nomad" opinion modifier
  • Removed a few cases of leave_court_effect, to avoid having courtiers end up in the player's court only to be killed immediately
  • Norse characters will not get the special event were they encounter the Aztecs (TOG.403), if the Aztecs already arrived in Europe
  • Updated event ZE.12024 slightly, so the targeted courtier won't become your rival if you step up in the last minute
  • Removed Dull as an opposite of Quick
  • Added the missing text for the option in event WoL.10207
  • Fixed an issue with Malcontents voting yes on increasing the Vassal Declaration War laws
  • Fixed an issue in event RIP.20012, being tortured by cold exposure, were the victim could get a permanent cough
  • Fixed two invalid death reasons in the gamebook events
  • Blocked event 1030 (remove temperate) and 1037 (remove envious) for prisoners, as the text didn't make sense in the context
  • Added a missing martial trigger for your friend in event 100400
  • Ai no longer risks getting an infinite event loop when choosing minor deity
  • Fixed a possible crash in the Wars page of the ledger
  • Fixed some modifiers appearing blank in tooltips
  • Fixed wealth transfer effects not having the gold icon in tooltips
  • Fixed dead people's age being off by one year if they were born later in the year than they died
  • Fixed a missing colon in the nomad population tooltip
  • Fixed army names sometimes ending up as "Norwegian Norwegian Company" or similar
  • Fixed the tooltip of the "Publish Findings" opinion in the "Breakthrough" event sometimes being larger than the screen
  • Fixed on-map CoAs in some cases not updating correctly upon winning a revolt, leaving you with the revolt CoA rather than your new primary title's CoA
  • Fixed "threat decay speed" modifiers having an extra colon
  • Fixed the Declare War interaction not telling you when realm peace is stopping you from declaring war; instead being grayed out with no explanation
  • Fixed the sea being somewhat dark in the Defensive Pact map-mode, and being the same color as unaligned land if you saved the map using F10
  • Fixed the title history not saying "Installed by Faction Demand" if a ruler gave into Overthrow Ruler
  • Fixed title rank not being localised by language in a few cases
  • Fixed having the intrigue tab open in some cases drastically slowing the game down
  • Fixed "dynastic_refused_title" lacking localisation
  • Fixed renaming the adjective of titles named after dynasties not working
  • Fixed people eligible to be advisors sometimes not showing up in the advisor selection window
  • Fixed the "next song" button not showing the currently playing song if the song was already playing from a previous campaign rather than having started in the current campaign
  • Fixed retinues in getting split apart into sub-units upon succession if the dynastic successor and the successor for the primary title aren't the same person
  • Fixed scrollbars not being visible in some cases where they should be
  • Fixed the tooltip when hovering over the cost of a settlement you can't afford flickering if you hover over the cost icon rather than the cost text
  • Fixed some instances of missing localisation
  • Fixed the tooltip for special units not showing what bonuses (E.G., tech bonuses) apply to them
  • Fixed "grant title" incorrectly claiming you'd get reduced tyranny if it would result in the vassal becoming your liege's vassal instead
  • Fixed the "confirm law change" window sometimes not being big enough to contain all the text on it
  • Fixed the "pause" message setting having no effect for the close family and special interest characters
  • Fixed the "pause" message setting not working for low priority and log alerts. It will still do nothing for disabled alerts
  • Fixed there sometimes being a mismatch between the vassal limit in the top-bar and the one in the tooltip when hovering over it
  • Fixed councillor actions continuing to be greyed out if the reassignment cooldown expires while the council screen is open
  • Fixed fort level tooltips and similar not always showing the source of each modifier
  • Fixed terrain modifiers not showing up properly in tooltips
  • Fixed the predicted morale gain for units almost always being slightly wrong
  • Fixed Merchant Republics sometimes using gold overlays in the UI for religions that use a different UI
  • Fixed the "Raise Fleet" button in some cases flashing when selecting a province
  • Fixed the "fort" icon briefly showing in the "build settlement" view even when no fort is present
  • Fixed people sometimes ending up with titles such as " of Title Name" rather than "Duke of Title Name"
  • Fixed the Hospital buildings showing up in the tech tooltips even without Reaper's Due
  • Fixed the tech tooltip occasionally showing an empty "Buildings unlocked" section
  • Fixed inconsistent use of newlines in the tech tooltips
  • Fixed the outliner having mismatched borders for Indians
  • Fixed some events using the default event image rather than the image that'd originally been intended
  • Fixed one way on-map realms and borders could lag a day behind actual realms/borders
  • Fixed a rare crash that could result from the deletion of dynamic titles with a dejure liege
  • Fixed a rare crash that could happen when a character died during war, and that death invalidated that very same war

2.6.3 (2016-11-25) checksum: [#s58b4652]

2.6.2 (2016-10-11) checksum: TPOW [#t1a0e63d]

2.6.1.1 (2016-08-30) checksum: SKBW

2.6.1 (2016-08-25) checksum: UUYR

2.5.2.2 (2016-06-02) checksum: OTSX

2.5.2.1 (2016-05-30) checksum: FHON

2.5.2(2016-03-03) checksum:YZAZ

Major:

  • Reworked Coalitions into Defensive Pacts:
  • Renamed Infamy to Threat, and Coalition to Defensive Pact
  • Defensive Pacts are entirely Defensive and will never launch Offensive wars against the target
  • Coalition/Defensive Pact Mapmode now only shows the Defensive Pacts against selected Realms
  • Split up defensive pacts based on religious groups
  • Threat level controls the size of realms which are allowed to join defensive pacts to protect themselves from a threat
  • Threat level controls how far away realms can be in order to join in defensive pacts
  • AI Realms with equal or greater troop strength than a target will never join Defensive Pacts against them
  • Your own religious group have a lower defensive pact distance
  • As a Realm's threat increases, the different Defensive Pacts will be willing to work together to contain them.
  • Updated Threat alert tooltip with detailed information
  • Maximum Threat from a single source capped at 100%
  • Maximum threat from a province capped at 15%
  • Minimum threat from a province set to 2%
  • Minimum monthly threat decay set to 0.21%
  • Maximum monthly threat decay set to 0.4%
  • Claims for yourself now only gives 85% threat.
  • Claims for someone else now only gives 50% threat.
  • Dejure claim for yourself now only gives 50% threat.
  • Dejure claim for someone else now only gives 30% threat.
  • Liberate nomad duchy generates only 75% of threat
  • Battle and Retreat changes:
  • Made battles give 25% more warscore, to get battle warscore closer to what it was before the casualty reduction
  • Won battle vs hosts give twice the warscore
  • Shattered retreat no longer count distance through sea or wasteland
  • Added attrition during shattered retreat
  • Shattered armies ignore leader attrition reduction
  • Shattered retreat now considers province size (through movement cost) when computing distance to target
  • Looters who shatter won't be able to loot that province's owner for a while anymore
  • Looters will shatter to their boats if they can
  • Total Warscore from battles capped at 75% for attacker
  • Shattered retreat favors slightly coastal provinces adjacent to boats you can embark in
  • Added faction to force abdication of kings and emperors
  • Fixed game over caused by daughters running away and becoming mercenaries
  • Added events for skilled educators to influence children during adolescence
  • Added a button for playing the next song
  • Added a setting for ignoring context sensitive music (ie regardless of culture and if being in war or not).
  • Added additional favor events
  • Added Groom an Heir ambition
  • Fixed instant OOS between different platforms
  • AI no longer transforms matrilineal betrothal into regular marriages (and vice versa)
  • No longer possible to break betrothal set up as from a favor
  • Added new law, Council Authority
  • Added character modifier Rejecting Seduction Attempts
  • Characters with Rejecting Seduction Attempts can not be targeted by the seduce decision
  • Added options to seduction targets to ask seducers to go away

Minor:

  • Fixed some issues with characters not resetting their hosts
  • Fixed issue with Blot event making the host a lover instead of the intended target
  • Faction for Elective Succession has been tweaked to appear less frequently
  • Council allows their liege to hand out demesne if vastly above demesne limit
  • Fixed issue where duplicate laws were set when granting titles
  • Ask Liege for Title now only grants counties
  • Added favor effect to counter offer event asking broke liege to sell land
  • Brilliant Strategist will now also apply one random leadership trait
  • Added assert details for undeclared opinion modifiers
  • It is no longer possible to ask liege for land if they have a regent
  • AI children will more often gain childhood traits
  • Made tooltip to show options leading to childhood traits
  • Added new traits Brawny and Frail, which are similar to Strong and Weak but non-congenital.
  • Added the traits Shrewd and Dull, which are similar to Quick and Slow but non-congenital.
  • Added scripted triggers which check for related traits, e.g. is_strong_trigger checks for either strong or robust. Others are: is_dumb_trigger, is_weak_trigger, and is_smart_trigger
  • Various events and decisions etc which checked for strong/weak/quick/slow etc now also check for brawny/frail/shrewd/dull
  • Added text for the outliner when new conclave alerts are disabled
  • Events adding Strong or Weak now add Brawny or Frail
  • Most events adding Slow or Imbecile now add Dull instead, exception is when upgrading to slow from imbecile
  • Events giving Quick or Genius now add Shrewd (except Devil spawn). It is possible to stack Shrewd with quick/genius
  • Event 64080 shall no longer cause men to impregnate themselves
  • Viceroys can no longer switch primary titles
  • Close relatives can now form alliances
  • Vassals in hiding are no longer upset about not being on the council
  • Added confirm pop-up when clicking on Abandon Game in MP
  • Fixed a problem where the wrong council vote result was received for Declare War Interaction
  • Top bar buttons and their corresponding shortcuts are now disabled if you are in observer mode
  • No longer able to CTA character into wars with a religious head that is different from their religion
  • Allies attached to a retreating army can no longer be engaged
  • AI no longer declare war on player during Learning Scenario
  • People with NAPs with their liege will no longer join Factions against their liege
  • People who have a NAP with their liege will leave factions against their liege if they're in one (e.g. they got the NAP after joining the faction)
  • Fixed revolters against a viceroy becoming independent on that viceroy's death
  • Fixed characters not becoming vassals of people who usurp their main title if they had a liege before hand
  • Divorces and event-based marriage breaking now remove non aggression pacts
  • Councilors who get replaced correctly get the fired from council opinions
  • Fixed Councilors for Major Revolt leaders not being sent home when the revolt ends and they are no longer a vassal of said leader
  • Inherited opinions against a Liege's successor are now more comprehensive in what they include
  • If you manage to seduce your spouse it will no longer be considered a scandalous act of incest (unless you are married under by certain religious ceremonies) because you are related (being spouses to each other), even if you are keeping it in the family.
  • The ai will no longer install vassals of vassals as anti-popes that are automatically invalidated due to not being their direct vassals.
  • Added some fixes to mercenary events.
  • Increased the negative opinion for powerful vassals not being part of the council.
  • Fixed some issues in succession law triggers when you're part of a Duke or Count tier independent realm.
  • Added a number of new insults and compliments to the dynamic insult/compliment system for traits.
  • Added special childish insults/compliments to many traits. Younger children will now use these instead of the adult ones.
  • Committing suicide now gives you a strong negative general opinion modifier.
  • Mercenary bands you own can be renamed using the customization dlc
  • The realm view interface updates automatically when a title is being renamed
  • Imbecile characters use childish insults
  • Changed the name of "Context sound" setting to "Dynamic ambient sounds"
  • Realm peace properly blocked when council is discontent
  • AI with high vassal opinions are more prone to go against the will of the council
  • AI with low rationality (insanity) are more prone to go against the will of the council
  • AI will go against the council if it wants to declare war, but the council says no to every war
  • Added Peter Skager to the credits
  • Added Timor Khanagov to the credits
  • AI will no longer spam the player with request council support requests
  • DLC and mod tab texts aligned in launcher
  • Fixed rare crash in papal election
  • Updated councillor spend liege favor to change law tooltip
  • Council discontent tooltips are now more clear regarding laws and councillors joining factions
  • Fixed bug where females no longer got +0.5 health from birth
  • Next song buttons shows current song in tooltip
  • Primogeniture and ultimogeniture no longer blocked if the character stands to inherit titles that could potentially make the inheritance illegal (will block if those titles are actually inherited instead)
  • Holy orders will join defensive pacts in the same manner as religious heads
  • AI more accepting to council support if risking imprisonment
  • Non dynastic or close kin children in your court get auto assigned educations at age 15
  • Only independent characters can be part of defensive pacts
  • Powerful vassal trigger added
  • Powerful vassals are decided by realm size using age as tiebreaker
  • Change mercenary composition adds newlines in tooltips
  • Script: replaced "SIEGE_DAMAGE" define with "ATTACKER_SIEGE_DAMAGE" and "DEFENDER_SIEGE_DAMAGE"
  • Buy favor can no longer be used on children
  • Buy favor can no longer be used on imprisoned, in hiding or incapable characters
  • Minimum buy favor cost is based on tier of target, characters closely related to higher tier characters count as the higher tier
  • Start faction tooltip updated to show the need for council voting on war declaration
  • Change_mercenary_composition shows correct amount of troops in tooltip
  • Members of your court may no longer fire your chaplain via the ZE.5030 event
  • Pagan and Nomad subjugation now give their opinion bonus again
  • Surviving the judgment of Zun now removes imprison reasons and negative modifiers with liege
  • Changed order of effects in join holy order events to ensure married people move correctly
  • Renamed b_stribo to Stribro
  • Added text to the option for ZE.2029
  • Fixed borders on some education events
  • Reworked the Roman borders restored event to check for region rather than some of the huge duchy list
  • Fixed capitalization in EVTOPTC38234
  • Desc for haughty now states it can develop into Arbitrary, rather than Haughty
  • hold_a_furusiyya now sets and checks for the do_not_disturb flag
  • Improved check for cannibal at feast
  • Added subjugated opinion modifier to the pagan and nomad subjugation CBs.
  • Fixed betrothal forced through favors not being saved
  • Fixed Mercenary captains not getting any money if the band doesn't have a creator
  • Fixed an issue with the tooltip for the is_powerful_vassal trigger.
  • Muslim rulers try to change from elective to turkish when they can
  • Improved handling of heads of religion who are subjugated by Nomads
  • Kids with faith focus should change to educator's religion
  • Status of women 4 law should correctly allow female councillors
  • Some tactics which did not correctly check leader martial now do so
  • Characters should no longer be able to owe favors to themselves
  • The tooltip for effects should now be less prone to lie about things that will happen if it fails to scope to dead characters.
  • Removed excessive error logging for dynamic flags causing flooding issues of the error log.
  • Added independent trigger to avoid adding favors to yourself
  • Deactivated event telemetry in final version
  • The Rise of the Shi'a Caliphate event should now be able to fire again.
  • Characters with positive relations with their liege will not start overthrow factions
  • Fixed an issue with granting a title to an unlanded courtier of a vassal
  • Fixed an issue with some wars being invalidated when they shouldn't
  • Can no longer form alliances with characters you're at war with

Modding:

  • Added infamy trigger to test if a character have threat higher than asked for value.
  • Added change_infamy effect to add or remove threat from a character.
  • Added infamy_modifier to casus belli which will be multiplied with the resulting infamy from a war.
  • Can now script a revoke trigger for minor titles
  • Added a define if faction membership is blocked by having a non-aggression pact with your liege: NON_AGGRESSION_PACT_BLOCKS_FACTIONS.
  • Fixed an issue where the any_army and random_army scopes in effects ignored the limit trigger assigned to them.
  • Added trigger: is_multiplayer_host_character = yes/no.
  • The text command "GetID" now also work on titles and provinces which will return the title tag (eg "k_france") and the province ID respectively.
  • Added a define for the fort discount on new holding construction: FORT_CONSUMED_IN_SETTLEMENT_CONTRUCTION.
  • Added a define if titular duchy titles should count towards duchy limit for vassal opinion: TITULAR_TITLES_COUNT_TOWARDS_DUCHY_LIMIT.
  • Added Scope: real_father_even_if_dead.
  • Added effects: any_child_even_if_dead, random_child_even_if_dead, any_dynasty_member_even_if_dead, random_dynasty_member_even_if_dead, any_sibling_even_if_dead, random_sibling_even_if_dead, any_spouse_even_if_dead, random_spouse_even_if_dead.
  • Added triggers: any_child_even_if_dead, any_dynasty_member_even_if_dead, any_sibling_even_if_dead.
  • "disallow_random_traits = yes" should now blocks more trait correction and generation so that scripted characters with this entry should get their explicit trait setup. The only exception is that children still should get education trait(s) removed.
  • Fixed an issue in num_title_realm_provs trigger when you had a title as the current scope and a character in the "who" scope.

2.5.1(2016-01-28) checksum:OBWK

MAJOR

  • NAP can now be formed with close relatives (siblings etc.) of different dynasties
  • Great Feasts, Grand Tournament and Furusiyya events have been reworked to be triggered and not MTTH, increasing performance slightly
  • Rebalanced ai council position selection to make it harder to acquire loyalists and made close relatives a bit more loyal.
  • The ai is better at using favors to get the council to approve laws
  • AI councillors use request support and call in favor on each other to pass laws
  • AI councillors use request support and call in favor on each other to protect themselves from imprisonment
  • AI councillors that dislike their liege try to get more support from other councillors
  • AI more prone to accept Request Support if both character dislike the liege
  • AI will try to get good marriages on characters owing them favors
  • AI no longer cares for having a cb when considering alliance offers
  • AI won't accept request support actions if it has called favors on someone else
  • AI won't accept buy favor actions if it has called favors on someone else
  • AI councillors won't try to get support from other councillors while giving support to someone else

MINOR

  • Lieges of Trade Post owners will no longer burn mentioned Trade Posts
  • Characters with unfaithful concubines will now gain proper opinion modifiers
  • Halved frequency of Mu'tazila vassals asking lieges to change their beliefs- Council Appointment Offer from Liege no longer expires after a day
  • Renegotiate Non-Aggression Pact interaction no longer appears if it's disabled between characters or if one of them is landless
  • Governments no longer allow to freely revoke titles from tribals of same faith
  • Fixed so culture and names are updated properly for some provinces when picking between bookmarks
  • Holy orders, adventurers and mercs can no longer start factions
  • Fixed issues in Form Non-Aggression Pact interaction
  • Fixed issues with Pact list not showing certain Non-Aggression Pacts
  • Game no longer crash if continue button loads a save game outside a subfolder while player is in subfolder- Dead vassals don't show up in the character selection screen anymore
  • keyboard shortcuts in the character selection screen
  • fixed a nasty oos possibility due to multithreading
  • Children who were being educated but didn't have a guardian now go back home when they turn adult
  • Fixes Revolters going independant when revolt leader loses all land (the war becomes invalidated instead)- Fixed crash caused by dead guy refusing to leave his coalition against an infamous enemy
  • Fixed console command that let's you spawn in a sprite on the map.
  • Speed up AI diplomacy evaluation by removing unnessecary debug code.
  • Fixed so teenage hormones do not affect incapable characters, no longer gets their love event.
  • Can now hide your daughter if someone is out to get her.
  • Muslims unless they are sinful will no longer die from poisoned wine.
  • Plot backers who are Muslim unless they are sinful will no longer get drunk and spill the beans.
  • Fixed wife giving advice events from firing when councillors were not hired.
  • Non-independent allies now share vision with other allies in a war.
  • Incapable people are no longer capable of killing people.
  • No longer makes council position buttons clickable if you are not on council.
  • AI will no longer try to assign adviser titles to someone who already has it (which means it will actually be capable of assigning it now)
  • The writers of the chronicle will no longer try to cover-up the warning of the coming of Xuhmalz, the demon lord, whom left a message set in stone.
  • Getting killed by assassins no longer forces you to die twice.
  • AI-rulers will now consider changing their obligation laws to better suit their needs.
  • Councillors are now more prone to approve title grants to unlanded characters when you're above demesne limit.
  • The vote window is properly aligned with the interaction position
  • The vote window won't be shown when there's no vote
  • The tooltip for changing a law now shows what the members of the council stand on the issue
  • Fixed crash when a character dies and disbands armies that ends as combat that the player is part of
  • Favor duration increased from 12 to 36 months
  • Increased the chance from 25% to 75% for the AI using favors to force interactions
  • No longer possible to call a favor on someone already under the influence of a favor
  • Council voter list aligned

MODDING

  • Fixed so free vassal levies thing muslims had is no longer hardcoded.
  • relative_power_including_allies_attacker and relative_power_including_allies_defender also includes potential coalition strength now.
  • Renamed owes_favor trigger; now called owes_favor_to.
  • Renamed holds_favor trigger; now called holds_favor_on.
  • Renamed owed_favor_activated trigger; now called owed_favor_activated_by.
  • Renamed held_favor_activated trigger; now called held_favor_activated_on.
  • Added effect for any_favor_ower.
  • Added effect for any_favor_holder.

CONVERTER

  • Fixed error with province Hoya in converter
  • Fixed graphical culture for south indians
  • Hansa no longer becomes Lübeck
  • Native americans are no longer anatolian beyliks in the converter
  • Dravidian nations no longer need to be two religions at once to get their idea set in the converter
  • Pictish is no longer forever alone in Celtic group, they joined the Gaelic club
  • Andalucian nations should now get their Granadan ideas
  • EU4 now properly recognize the Jews as a culture and do not say Jewish empires do not exist.
  • Mamelukes ideas should now be applied properly
  • Lappish now properly becomes Sapmi culture
  • Added a bunch of new nation tags to the converter and fixed some out dated ones
  • Fixed new way to generate governments for the converter if you have conclave

These are the patchnotes from 2.5.0(2016-01-13 v2.5.0 Conclave)

Major:

  • Marriages creates non-aggression pacts that can be renegotiated if the arranger of the marriage dies
  • Alliances are explicitly formed and require an existing non-aggression pact
  • Levies reinforce in friendly territory
  • Units retreat several provinces in a "shattered" state
  • Tweaks to many opinion modifiers to make it more difficult to keep good relations with your vassals
  • During non-elective succession primary successor inherits 50% of temporary opinion modifiers from subjects of previous holder
  • Death sounds differ depending on age, gender and violency of reason for death
  • new ambient sound for the tech view
  • History is no longer executed if the player loads a savegame.
  • Added a "continue button" to be able to load the latest savegame without going through the lobby.
  • Fixed problem in combat casulties calculation that could result in overflow of the numbers giving you casulties of -2 millions
  • Added Infamy system.
  • Coalitions can be formed against high infamy realms
  • When faction is destroyed while looking at the faction view it shouldn't crash anymore.

Minor:

  • add_spouse effect can no longer marry the null character to someone
  • Holy orders titles are no longer transfered to the liege if there are no valid heirs and the grandmaster holds higher titles
  • Players without Horse Lords now properly gain moral authority from building temples
  • Rivals can now be properly removed as intended in an event if they are below your status
  • Patrician designated heirs cannot be incapable
  • Raised monthly prestige value of marshal_highway_robbers modifier
  • Mercenary captains can now improve themselves even if their creators have died
  • Monks and eunuchs can no longer be assigned as designated heir
  • Young province lords can no longer request Prima Noctae rights
  • Muslims can no longer get the start of faqih event chain if they already have the trait
  • Children no longer request hunting rights
  • Children will no longer be visited by Hedge Knights
  • Monks can no longer be Mercenary Captains
  • Rulers can no longer send legates to themselves to complain
  • Discovered murderers of close kin can now be executed without opinion penalty
  • Seize trade post cb now gets ticking war score five times faster
  • fixed bug in ai selection of seduction targets
  • fixed OOS from seize_trade_post_plot
  • Go to location tooltip now shows where the character is and what it's doing.
  • Hostage tooltip for war declarations now list the hostage characters
  • opinion modifiers can be set to decay linearly
  • default laws can now be scripted using mtth triggers, picking the highest scoring
  • inheritance of dwarfism more properly implemented
  • Fixed bug where some emperors wouldn't get their monthly budget update on some months.
  • Indians use the correct focus window
  • Land battles now correctly play the land battle background sound.
  • Nomad Clan members unable to hold a title no longer get negative clan sentiment for not having a job
  • Fixed wasteland shown as water in government map modes map saving
  • Fixed the Character Selection View for office not having tooltips
  • Whole lotta fixes on major revolts
  • Fired councilors cannot be hired again for two years
  • Added Military information to province tooltips when an army is selected
  • You can't declare war on someone your liege is at war with anymore.
  • Fixed AI never using matrilinear marriage
  • added the powerful vassal icon to the council positions tab
  • added "has_position" trigger to check voting attitude of a character, or compare it to the voting attitude of another character
  • added "in_coalition_against" trigger
  • added "on law_vote_passed" and "on_law_vote_failed" events
  • root scope is the title holder that had a law pass, and the token for the law
  • from scope is the character who started the vote
  • fromfrom scope is the title itself
  • added "on_enforce_peace" on_action event, which triggers when the enforce peace is started, and "on_enforce_peace_start", which triggers when the peace enforcing actually starts
  • root is the title enforcing the peace
  • added "owns_mercenary_units" trigger. Returns true if the character in the ROOT scope owns mercenary units and false otherwise
  • patricians no longer lose their holdings when the doge is killed via plot events
  • fixed: when a merchant republic conquers the capital county of another one, the patricians from the defeated republic are no longer added to the winning republic
  • Made "invite to court" generally easier
  • Holy Orders of your own character's religion can no longer be made tributaries
  • Allowed three CB's to be used on expelled holy orders
  • Eunuchs can no longer use seduction focus
  • Attempting to imprison your guru through an event will no longer imprison yourself
  • An event to clear meaningless rivalry now shows the correct target
  • Generated characters now gain education traits as intended
  • Blind chancellors should no longer look inappropriately at your spouse
  • Building 'Militia Training Grounds IV' should now display correct requirements
  • 'Inform Liege' option is no longer available if dirt is discovered on your Liege
  • Spy targets are now properly cleared upon death
  • Speeded up some of the interface animations.
  • Right-click on a province will now bring up the dynastic view for the owner of that province.
  • Added console command "reloadloc" to reload localisation from ingame.
  • Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_.
  • Fixed bug where the wrong number of days until a response for an interaction was expected.
  • In MP, event windows now show how many days are left until an option automaticly are chosen. (if lesser than 30 days left)
  • Being pregnant now gives a -2 personal combat skill modifier.
  • Grandchildren of player characters now get the same bonus for inheriting Wolf's Blood as their children do.
  • Made it a little easier for the AI to found the HRE (AI now ignores the pope relation requirement and is allowed to go into gold deficit on the coronation).
  • Straightened-up decadent characters will now stay straight for at least ten years in most circumstances.
  • Clan chiefs using the "Adopt Religion" decision now also convert close kin courtiers of same dynasty (unless they are zealous adults).
  • The Become King ambition now provides more interesting opportunities for non-Pagan rulers.
  • Lowered success reward for the Become King ambition to 500 prestige.
  • Added new Acquire Title ambition for vassals to nag their liege about getting more land.
  • "Soft" is now correctly treated as an adjective in insults.
  • Increased the monthly prestige gain for minor titles.
  • Kali Maaa! achievement should now be possible to attain again.
  • The few Christian holy orders that went missing have now been found and will appear again.
  • People will now remember the deeds of the Greatest Khan for a lifetime instead of forgetting about it after the end of the month.
  • Added any_de_jure_vassal_title scope for triggers. This scope can be accessed from a landed title scope.
  • Changed trigger variable naming num_culture_realm_provs, num_title_realm_provs and num_religion_realm_provs now use value as their member variable.
    Example usage:
    num_culture_realm_provs = {
    culture = danish
    value = 12
    }
  • Highway robber band now also decrease tribal levy size.
  • Your eunuch sons will no longer get the serving maids pregnant.
  • The history command add_matrilineal_spouse now properly sets the marriage as matrilineal if the characters are alive at game start.
  • Straightened up family members will now restrain themselves from becoming decadent again within 5-years.
  • Assassins are no longer fooled by the bait-and-switch tactic for their intended assassination target.
  • Some Celtish titles now properly start with Tanistry Succession law when they are scripted to start with it.
  • Elective succession faction no longer requires Autonomous Vassals Crown Authority to be available for vassals.
  • Interaction requirement tooltips are now more consistent.
  • Merged the two republic mapmodes into an enhanced mapmode.
  • Enhanced the Dynasty and the Government mapmodes.
  • Tweaked morale and defence to make units more likely to flee before they die.
  • Pursuing units will no longer get flanking bonuses and will properly get a new tactic instead of starting with the last one.
  • Deaths in combat will now affect the morale of that subunit.
  • Shift + Right-click on a province will now bring up the dynastic view for the top owner of that province.
  • Alt + Right-click on a province will now bring up the diplomatic view for the owner of that province.
  • Shift + Alt + Right-click on a province will now bring up the diplomatic view for the top owner of that province.
  • Rebels units will now be wiped after being defeated once.
  • Units will no longer retreat from a siege after a failed assault.
  • Fixed bug where the unit player icon was only shown if the player was leadning a subunit, not if the player was leading a flank.
  • Units killed in less than 8 days will now be wiped.
  • Nomads will no longer be created when landing courtiers in nomad realms.
  • Fixed bug where manually stopping an assault increased defender morale.
  • Increased length of tyranny modifier.
  • The AI is now capable of communicating and coordinating themselves and share the same data when doing decisions.
  • AI now capable of properly recognize when to be on the defense or not.
  • AI now only want to hand out titles to raiding adventurers if they are actually being raided by raiding adventurers.
  • Increased nomad maintenance cost.
  • Tweaked population/manpower defines, should start as strong as before but growth yields less result.
  • Lowered amount of income from nomadic taxes.
  • Increased base cost of prestige horde units.
  • Nerfed amount of tech points from pillage.
  • Added terrain block to altaic tactic.
  • Tweaked swarm and harass tactics
  • Added disorganised swarm and harass tactics that has lower bonuses.
  • Prestige based CB's for nomads no longer give the attacker prestige.
  • Added nomad humiliate CB that gives prestige and steals population.
  • Gave back the Mongols their balls.
  • Tweaked defense values based on the new changes to fix the casulties calculation change.
  • Temujin now starts with some prestige.
  • AI is more likely to do nomad invasion if he cans now.
  • Mighty Mongol AI don't care that they are getting old anymore.
  • Increased aggressiveness of Mongol AI with four.
  • Fix that should stop the humans giving birth to horses.
  • No longer blocks female horses from being on the council.
  • Fixed bug where raiders got free ships.
  • Fixed betrothal being canceled issue because the AI thought it was trying to marry someone else and not the one he was betrothed to.
  • Can no longer customize your ruler when you have pressed ready in MP.
  • Can now click on links again on Linux!
  • Increased amount of prestige Temujin spanws with to 5000.
  • The presence of the Genghis Khan from the Mongol Invasion event now make his subjects engage in a lot more skoodilypooping.
  • Made the mongols focus on their destiny to rule the world and ignore alliances and helping co-religionists.

Modding:

  • Added can_be_chancellor_trigger scripted trigger to check for job eligibility
  • Added can_be_marshal_trigger scripted trigger to check for job eligibility
  • Added can_be_treasurer_trigger scripted trigger to check for job eligibility
  • Added can_be_spymaster_trigger scripted trigger to check for job eligibility
  • Added can_be_spiritual_trigger scripted trigger to check for job eligibility
  • Added ticking_war_score_multiplier to CB types that changes the speed of ticking war score
  • among_most_powerful_vassals = x trigger which compares the characters powerbase with that of all other direct vassals to it's liege
  • send gift opinon bonus is controlled by defines
  • morale effect now works with flank commanders
  • reinforce effect now works with flank commanders
  • in battle, in siege and looting triggers now work with flank commanders
  • CB:s have a quick trigger for blocking tributaries and suzerains from using them
  • long reign opinion modifier can be scripted from defines
  • short reign opinion modifier can use decimals
  • Possible to append or overwrite info in bookmarks from several files
  • Now possible to mod the pick era interface
  • Added ai_will_do to minor titles
  • Added ai_will_do to religious titles
  • Added any_character trigger scope
  • Added any_province trigger scope
  • Added any_landed_title trigger scope
  • Added any_character effect scope
  • Added any_province effect scope
  • Added any_landed_title effect scope
  • Added random_character effect scope
  • Added random_province effect scope
  • Added random_landed_title effect scope
  • Fixed mismatch between character(s) on event button and event effect/tooltip
  • Added friend filter to targeted decisions
  • Added remove_guardian effect
  • opinion_nephew and opinion_niece now works correctly
  • Added support for dynamic script flags
  • any_playable_ruler now includes major revolters
  • Uncle opinion modifier now works correct
  • Added opinion_mother_of_child and opinion_father_child
  • Decisions no longer executed for characters that dies during the same tick
  • Fixed tooltip for scripted_effects not working
  • Mercenaries and event-spawned units will no longer reinforce unless specifically set to
  • Removed unnecessary error logging from global event targets
  • Setting number of wards to a higher number in defines now works properly
  • Scopes are now correctly set for ai_will_do in cb_types
  • Effect create_character now gives proper random name if used outside of character scope
  • Fixed unknown triggers not being reported to the error log
  • Title localization for custom government type now works
  • Possible to construct buildings in forts
  • Fixed initializing errors in scripted triggers/effects
  • Bookmarks are now sorted in chronological order
  • Fixed missing space in localization of special titles
  • Morale effect now works in unit & character scope
  • Troops effect now works in unit & character scope
  • Now possible to switch to owner scope from unit scope
  • Now possible to switch to leader scope from unit scope
  • Now possible to switch to location scope from unit Scope
  • Added missing localization for leader event target
  • Renamed the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE to MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_BONUS.
  • Added the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENALTY.
  • The trigger: can_hold_title, will now properly evaluate for landed characters.
  • Added effect add_random_education_trait = yes/diplomacy/intrigue/martial/stewardship/learning/1/2/3/4.
  • The give_minor_title effect now supports granting commander titles.
  • Added set_job_action effect.
  • Added can_grant_title trigger.
  • Added triggers has_non_aggression_pact_with and any_non_aggression_pact_character.
  • Added triggers relative_income and relative_income to liege.
  • Fixed bug where relative_power_to_liege compared your double power.
  • Added is_valid_romance_trigger, checking that both characters are adults, not incapable, either homosexual or of different sex and that they are of divine blood religions or not close kin.
  • Added is_voter flag for titles.
  • Added is_voter and any_voter triggers.
  • You can now specify compositions for dynamic mercenaries using the create_title effect, with the army_template [= knights_hospitaler_composition] flag.
  • Added any_voter and random_voter effects.
  • MTTH can now be scripted with addititive modifiers, using "additive_modifier = { value = x }" instead of "modifier = { factor = x }". For clarity, "mult_modifier" is recommended to use instead of "modifier".
    Additive modifiers are ALWAYS calculated before multiplicative modifiers.
  • Added MTTH modifiers additive_opinion_modifier and additive_power_diff_modifier ("additive_opinion_modifier = { who = X factor = X [trigger] }"). These modifier will add the opinion of character "who" multiplied with "factor".
  • Added triggers relative_power_including_allies_attacker and relative_power_including_allies_defender.
  • Added triggers has_cb and reverse_has_cb.
  • Added effect "add_alliance = { who = x months/years/days = x }."
  • Fixed bug in war_score trigger where it required war and character to be set in same scope, now only need war.
  • Added steal population effect.
  • Added flag to traits to block someone from owning titles.
  • Added define ALWAYS_GENERATE_NOMADS which will force generation of nomads even if you don't own the DLC, will still be unplayable however.

2.4.5(2015-10-06) checksum:NFUF

MINOR

  • Sieges get defending characters again

MODDING

  • Fixed tooltip for scripted_effects not working
  • Mercenaries and event-spawned units will no longer reinforce unless specifically set to
  • Removed unnecessary error logging from global event targets
  • Setting number of wards to a higher number in defines now works properly
  • Scopes are now correctly set for ai_will_do in cb_types
  • Effect create_character now gives proper random name if used outside of character scope
  • Fixed unknown triggers not being reported to the error log
  • Title localization for custom government type now works
  • Fixed initializing errors in scripted triggers/effects
  • Fixed missing space in localization of special titles
  • Morale effect now works in unit & character scope
  • Troops effect now works in unit & character scope
  • Now possible to switch to owner scope from unit scope
  • Now possible to switch to leader scope from unit scope
  • Now possible to switch to location scope from unit Scope
  • Added missing localization for leader event target
  • Siege scope now works for flank commanders
  • morale effect now works with flank commanders
  • reinforce effect now works with flank commanders
  • in battle, in siege and looting triggers now work with flank commanders

2.4.4(2015-08-18) checksum:FUYZ

MAJOR:

  • Fixed bug with freezing savegames.
    savegamesでのフリーズバグを修正しました。

2.4.3(2015-07-23) checksum:WIUP

MAJOR:

  • No longer loops through every dead character and inactive title at monthly tick anymore, should help with late game performance
    死んだキャラや非アクティブなタイトルを、月毎のチックでループしなくなりました。
    ゲームパフォーマンスの遅さが改善されるでしょう。
  • Optimized trade routes update frequency
    貿易ルートのアップデート頻度が最適化されました。

MINOR:

  • Republic campaign funds visible to all
    共和国キャンペーンの資金を誰でも見れるようになりました。
  • AI more aggressive in campaigning for the doge title
    AIがドージェ・タイトルのためのキャンペーンにより積極的になりました。
  • better trade post distances when port is within the same sea zone as owned territory
    よりよく、港が所有された領域と同じ海地帯の中にあるとき、ポスト距離を交換してください(機械翻訳)
  • shortcut tooltips look better when only info in tooltip
    ツールチップで情報ときだけ、近道ツールチップはよく見えます(機械翻訳)
  • The info button will close the info-window if already open
    情報ウィンドウがすでに開いている場合、情報ボタンで閉じられるようになりました。
  • AI accept chances more precise when writing '+'
    『+』を書くとき、AIがより正確なチャンスに順応します(機械翻訳)
  • Regent accept tooltip uses actual base reluctance (needs to be definite yes )
    摂政は、ツールチップが実際のベース抵抗(確かなはいである必要)を使うことを認めます(機械翻訳)
  • Fixed a bug in the province center point calculation, distances between provinces should be more consistent now
    プロヴィンス中央地点の計算におけるバグの修正。プロヴィンス間の距離の一貫性の改善。
  • Fixed a bug allowing you to abandon trade posts in your provinces regardless if you owned the trade post or not.
    あなたが取引柱を所有するならば、気にせずにあなたの地方で取引ポストを断念することができている盗聴器を修正しました。(機械翻訳)
  • Antipopes should now seize the treasury of the Vatican if their claim on the Papacy is pressed.
    教皇政治に対する彼らの請求が押されるならば、対立教皇は現在バチカンの宝庫をつかまなければなりません。(機械翻訳)
  • Lobby diplomacy items are now spaced correctly.
    ロビー外交アイテムは、現在正しく間隔をあけられます。(機械翻訳)
  • The republic view won't display dead heirs anymore.
    共和国の画面で死んだ相続人を表示しないようになりました。
  • Stewardship bonus from character focus now influences the demesne tax bonus correctly.
    性格焦点からの管理ボーナスは、現在正しく土地の占有税ボーナスに影響します。(機械翻訳)
  • Observer players will no longer get stuck in the game after the server had been lost.
    サーバーがロストした後のゲームでオブザーバープレイヤーが動けないということがなくなりました。
  • When playing a nomad , settling as a merchant republic through a holding owned by a vassal merchant republic won't lead to duplicate family palaces and non -merchant patricians anymore.
    遊牧民プレイで、臣下の共和国が持っているholodingを通じて共和国として定住したときfamily palacesと商人でない貴族が複製されたのがなくなりました。
  • Fixed shortcuts in the end of battle and end of siege screens , the goto option is now bound to the "g " key.
    戦いの終了と包囲スクリーンの端で近道を用意されて、gotoオプションは、現在「g」キーの束縛を受けます。(機械翻訳)
  • The game won't think any fabricated claim is a claim on Canaries in the learning scenario anymore.
    ゲームは、いかなる作られた主張ももう学習シナリオのカナリアに対する請求であると思いません。(機械翻訳)
  • Minor clan rebel starting troop numbers are now being scaled with the khagan's population and they decrease the khagan's population by 10 %.
    マイナーな一族反抗者出発部隊番号は現在カガンの人口で登られています、そして、彼らは10%カガンの人口を減少させます。(機械翻訳)
  • Fixed a bug that was preventing wars to update properly when an un landed character won a title for which there was another war in progress.
    非土地を所有する人物がもう一つの戦争が進行中にあったタイトルを獲得したとき、きちんと更新するために戦争を防止していたバグを修正しました。(機械翻訳)
  • Added a confirmation dialog for disbanding individual regiments.
    個々の連隊を解散するために、確証ダイアログを加えました。(機械翻訳)
  • Portraits in the republic view are now being updated correctly.
    共和国の景色の肖像は、現在正しく更新されています。(機械翻訳)
  • Fixed a bug that sometimes caused allies to be hostile towards each other if there was a revolt war without a temporary title.
    反乱戦争が一時的なタイトルなしであるならば、同盟国を時々、互いの方へ敵対的であるようにしたバグを修正しました。(機械翻訳)
  • Nomads are no longer blocked from moving their capital to provinces with ongoing trade post and fort constructions.
    遊牧民は、進行中の取引柱と砦構造で彼らの資本を行政区の方へ動かすのをもはや妨害されません。(機械翻訳)
  • Revolting nomad vassals won't become independent when losing a title in aother war anymore.
    もうaother戦争でタイトルを失うとき、実に不愉快な遊牧の家臣は独立しているようになりません。(機械翻訳)
  • Raiding adventurers will no longer end up as landless clan vassals under a khagan when leading a revolt and losing all landed titles in another war.
    反乱を導いて、もう一つの戦争ですべての着陸されたタイトルを失うとき、冒険家を襲撃することはカガンの下の陸地のない一族家臣としてもはや終わりません。(機械翻訳)
  • Fixed a bug that would sometimes cause laws to change incorrectly for rebels after their war ends.
    彼らの戦争終結の後誤って反乱軍用の変更に法律を時々引き起こすバグを修正しました。(機械翻訳)
  • Unattackable non -nomad counts won't exist anymore.
    攻撃されえない非遊牧民数が、もう存在しません。(機械翻訳)
  • Un landed characters inheriting duchy or higher titles won't prefer feudal government when the predecessor was not feudal anymore.
    公領を相続している非着陸された人物またはより高いタイトルは前任者がいた封建的な政府を好みません封建的な、もう。(機械翻訳)
  • Un landed characters getting titles in wars for claim won't prefer feudal government when the previous holder was not feudal anymore.
    主張のために戦争でタイトルを受けている非着陸された性格は前の保有者がいた封建的な政府を好みません封建的な、もう。(機械翻訳)
  • Various fixes to event triggers etc.
    イベント引き金その他へのいろいろなフィックス。(機械翻訳)
  • Various minor text fixes and improvements.
    テキストが固定するいろいろな未成年者と改善。(機械翻訳)
  • Various improvements to decision tooltips.
    決定ツールチップへのいろいろな改善。(機械翻訳)
  • Corrected the Serbian and Bulgarian names for Dyrrachion.
    Dyrrachionのセルビアとブルガリアの名前を修正しました。(機械翻訳)
  • Fixed a bug that made Hellenic Pagan religion available in the Ruler Designer.
    統治者デザイナーで利用できるギリシアの異教徒の宗教を作ったバグを修正しました。(機械翻訳)
  • Tweaks and balancing to the decisions for creating Portugal, Castille and Aragon, including more informative tooltips.
    より有益なツールチップを含むポルトガル、Castilleとアラゴンをつくるために微調整と均衡を保つこと決定こと。(機械翻訳)
  • The Kingdom of Leon can now be created by the holder of the Kingdom of Asturias.
    レオン王国は、現在アストゥリアス王国の保有者によってつくられることができます。(機械翻訳)
  • Added more characters and dynasties to the Steppes.
    より多くの性格と王朝をステップに加えました。(機械翻訳)
  • Re balanced the effects of the decisions for expelling and readmitting the Jews , and also improved the tooltips for those decisions.
    ユダヤ人を追い出して、readmittingするための決定の影響を再バランスをとって、そのうえ、それらの決定のためのツールチップを改善しました。(機械翻訳)
  • The Duchy of Livonia is now part of the de jure Kingdom of Finland at all start dates.
    Livonia公領は、現在正当なすべての開始日のフィンランド王国の一部です。(機械翻訳)
  • A character can no longer be slandered with bastardry rumors if they already a known bastard.
    性格は非道な行為噂もしもでもはや中傷されることができません。そして、彼らは名の知られた野郎ですでにあります。(機械翻訳)
  • Fixed a bug that allowed a ruler to be attacked with two pagan subjugation wars simultaneously.
    統治者が同時に2つの異教徒の支配戦争で攻撃されることができた盗聴器を修正しました。(機械翻訳)
  • Robert II de Hesbaye ( Capet ancestor ) is now playable in 769.
    ロベール2世・デ・ハスペンゴウ(カペー祖先)は、現在769年シナリオでプレイできます。(機械翻訳)
  • Random looting events are now working properly again.
    ランダムな略奪イベントは、現在再びきちんと働いています。(機械翻訳)
  • The chance to have twins is increased if mother and/or grandmothers had twins.
    母や祖母には双子がいるならば、双子を持っている機会は増やされます。(機械翻訳)
  • Chronicle random events are n't "Serpents " every time.
    年代記ランダムなイベントは、毎回、「ヘビ」でありません。(機械翻訳)
  • No longer inactivates titular titles that should be creatable (Caliphates, Duchy of Visby, etc. )
    creatableでなければならない(管区、ヴィスビー公領、その他)名義上のタイトルをもはや機能させなくありません(機械翻訳)
  • Can no longer search for inactive titles in the find title dialog
    検索タイトル対話において不活発なタイトルをもはや捜すことができません(機械翻訳)
  • Fixed capital problem inheritance for gavelkind that could occur with custom kingdoms and Elective Gavelkind where it would give away your only Province.
    カスタムメイドの王国で起こることができたガベルカインドとそれがあなたの唯一のアルスターを渡す選挙のガベルカインドのための固定資本問題遺産。(機械翻訳)
  • Patricians are richer and need large courts so they are better prepared to deal with epidemics and won't get infected by being overcrowded anymore
    彼らがよりよく流行に対処する準備ができていて、もう過密であることによって感染していないように、貴族はより裕福で、大きな法廷を必要とします(機械翻訳)
  • Added better protection to the immediate family of a landed ruler from epidemics and overcrowded modifier
    流行と過密な修飾子からの着陸された統治者の肉親への更なるより良い保護(機械翻訳)
  • Should now properly remove nomad capitals if supposed to and also search through for duplicates in the province
    思われるならば現在遊牧の首都をきちんと取り出さなければならなくて、そのうえ行政区で終わりまで繰り返しを捜します(機械翻訳)
  • Fixed revolting viceroys becoming normal rulers upon war invalidation
    戦争無効の通常の統治者になっている固定された実に不愉快な総督(機械翻訳)
  • Should always reset the tributary status if your liege is a tributary or suzerain
    常にあなたの君主が納貢者または封建領主であるならば、従属する地位をリセットしなければなりません(機械翻訳)
  • Fixed problem where you could get stuck in a war with your prepared invasions target and receive the penalties for expiring the invasion timer
    あなたが用意された侵入目標との戦いで動けなくなることができて、侵入タイマーを吐き出すために罰金を受領することができた一定の問題(機械翻訳)
  • Fixed with colors for raiders and made colors also differ more per tier level
    侵略者のために色で固定して、色も段レベルにつきより異ならせました(機械翻訳)
  • Fixed outdated localization for forts
    砦のための一定の時代遅れの局地化(機械翻訳)
  • Fixed so dead people should no longer be title claimants , should no longer make dead people win crusades.
    固定されたとても死んだ人々はもはやタイトル請求者であってはならなくて、もはや死んだ人々を改革運動に勝たせてはいけません。(機械翻訳)
  • Lowered the amount of dignity de-jure capital gives so Kingdom of Venice don't get more dignity than Empire of Italia.
    量を降ろされて、資本がそうベニス王国に与える尊厳非jureは、イタリアの帝国より多くの尊厳を得ません。(機械翻訳)
  • Added historical rulers for Sri Lanka.
    スリランカのための更なる歴史上の統治者。(機械翻訳)
  • Converting to local religion via decision now costs Prestige and gives Piety.
    現在決定を通してローカルな宗教に転向することは、名声を犠牲にして、信心を与えます。(機械翻訳)
  • Pagan AI rulers now take more factors into account when greeting foreign preachers and deciding whether to convert. Factors include realm size, the threat of dangerous holy wars, desire to reform their government, Pagan homeland attrition etc.
    外国の伝道者を迎えて、変わるべきかどうか決めるとき、異教徒のAI統治者は現在より多くの要因を考慮に入れます。要因は、領域サイズ、危険な聖戦の脅威、彼らの政府を改良したいという願望、異教徒の祖国摩擦その他を含みます。(機械翻訳)
  • Unreformed Paganism is now much less likely to stay on as a major force after the first 2-3 centuries in early starts.
    改革されてない異教は、現在非常にスタート年の初めに最初の2-3世紀後に大きな力として留任しそうにありません。(機械翻訳)
  • Non-nomadic characters won't ensure non-empty primary holdings in their counties on inheritance if that inheritance will make them nomadic.
    その遺産が彼らを遊牧民にするならば、非遊牧民の性格は遺産の上で彼らの郡で空でない主要な所蔵品を確実にしません。(機械翻訳)
  • The game will now detect rare cases of nomad capital holdings being in non-capital provinces and automatically fix the issue.
    ゲームは、現在遊牧の主要な所蔵品のまれなケースが非主要な行政区にあるのを見つけて、自動的に問題を解決します。(機械翻訳)
  • Fixed a bug when provinces were incorrectly evaluated as occupied in some rare circumstances.
    若干のまれな状況に従事しているように行政区が誤って評価されたとき、バグを修正しました。(機械翻訳)
  • Fixed so governments are not re-evaluated on reloading a save, they should now be persistent.
    政府がセーブを再ロードすることに再評価されないように、固定されて、彼らは現在持続的でなければなりません。(機械翻訳)
  • Ticking war score won't be based on de jure titles for non-de jure casus bellis anymore.
    カチカチいう音戦争得点は、もう非正当な事件bellisのために正当なタイトルに基づきません。(機械翻訳)
  • Attrition information won't obscure the selection button when multiple units are selected anymore.
    複数の単位がもう選ばれるとき、摩擦情報は選択ボタンを隠しません。(機械翻訳)
  • Nomad buildings unlocks will now be shown in technology tooltips when playing a nomad.
    遊牧のビルディング現在意志を錠を開けます、遊牧民を競技に出すとき、テクノロジー・ツールチップで示されてください。(機械翻訳)
  • Technology view building unlock tooltips formatting improved.
    建築がツールチップ・フォーマットの錠を開けるというテクノロジー見方は、よくなりました。(機械翻訳)
  • Tribal holdings won't lose a part of their levy numbers incorrectly on succession anymore.
    部族の保有地は、もう継承に関して誤って彼らの課税番号の一部を失いません。(機械翻訳)
  • Disease icons no longer overlap trade route icons in the province view.
    病気アイコンは、行政区の景色で通商路アイコンにもはや重なりません。(機械翻訳)
  • Dynasty name and patrician house title name are now being kept in sync when renmaing one of them.
    彼らのうちの1人をrenmaingするとき、王朝名と貴族的な住宅タイトル名は現在同期に保たれています。(機械翻訳)
  • Fixed a bug where the game could hang after a nomad settled in a province with no de jure empire.
    遊牧民が正当な帝国なしで行政区に住みついたあと、ゲームが掛かっていることができたバグを修正しました。(機械翻訳)
  • Mongol Empire, Golden Horde and Chagatai AI nomads don't settle anymore.
    モンゴル帝国、金帳汗国とチャガタイAI遊牧民はもはや定住しません。(機械翻訳)
  • Tribals don't switch their government to feudal when a kingdom is created on elective gavelkind succession anymore.
    王国がもう選択的なガベルカインド継承に関してつくられるとき、部族民は彼らの政府を封建的なものに切り替えません。(機械翻訳)
  • Merchant republics are not blocked from building a trade post on a trade route if they own the province anymore.
    彼らがもう行政区を所有するならば、貿易共和国は通商路の上に取引柱を築き上げることからブロックされません。(機械翻訳)
  • Revoked title's succession law now switches to nomadic correctly when a nomad gets the title.
    遊牧民がタイトルを受けるとき、取り消されたタイトルの継承法は現在正しく遊牧民のものに変わります。(機械翻訳)
  • Invalid title relations where county holder is different than the capital holding holder (if not empty) are now being detected and fixed each day.
    郡所持者が資本保持保有者(空でないならば)とは異なる無効なタイトル関係は、現在見つけられていて、毎日修復されています。(機械翻訳)
  • Next college cardinal score is now always 0 for incapable and imprisoned characters.
    次の大学枢機卿得点は、常に現在無能で収監された人物のための0です。(機械翻訳)
  • Non -khagan nomads can't subjugate empires anymore.
    非カガン遊牧民は、もう帝国を征服することができません。(機械翻訳)
  • Provinces with only one holdings are now counted as nomadic counties owned by a nomad for clan land size computations.
    1つの所蔵品だけをもつ行政区は、一族ランド・サイズ計算のために遊牧民によって所有される遊牧民の郡として、現在計算に入れられます。(機械翻訳)
  • Both clan limit and clan land demand now only take nomadic counties into account.
    一族制限と一族ランド需要は、現在遊牧民の郡を考慮に入れるだけです。(機械翻訳)
  • Minor clan revolt leader dying now causes the war to end properly.
    現在死んでいる未成年の一族反乱指導者は、戦争がきちんと終わる原因になります。(機械翻訳)
  • Betrothals don't invalidate the "Get Married" ambition anymore.
    婚約は、無効にしません「結婚してください」もう野心。(機械翻訳)
  • Baronies that for some reason end up not being vassals of the county they're in are not getting stuck in the old realm when somebody wins the county in a war.
    誰かが戦争で郡を獲得するとき、何かの理由で、結局彼らがいる郡の家臣でないことになる男爵の地位はなつかしい国で動けなくなっていません。(機械翻訳)
  • If you have 50 % or more horse archers you can no longer trigger the harass tactic
    50%以上の馬弓術家がいるならば、あなたは困らすこと作戦行動をもはや誘発することができません(機械翻訳)
  • Can now stop an on-going assault
    現在進行中の攻撃を止めることができます(機械翻訳)
  • Tweaks to diseases so they don't outbreak as often
    そう彼らがそうしない病気に、しばしば発生をつまみます(機械翻訳)
  • Now displays population instead of demesne in character view for nomads
    現在、遊牧民に対する性格計画で、土地の占有の代わりに人口を示します(機械翻訳)
  • Now disables the banish button if it is not a valid action on a prisoner
    現在、身体障害者になります追放します、それが囚人に及ぼす有効な働きでないならばボタン(機械翻訳)
  • Now Linux can also use the social media buttons !
    現在、Linuxはソーシャルメディア・ボタンを使うこともできます!(機械翻訳)
  • Fixed succession bug caused in republics if the doge was revolting against his liege
    総督が彼の君主に対して反乱を起こしているならば、一定の継承の虫は、共和国で引き起こされます(機械翻訳)
  • Portraits in the title view now update correctly each time the view is opened.
    見解が開かれるたびに、タイトル見解の肖像は現在正しく更新します。(機械翻訳)
  • Fixed a barber view crash.
    床屋の景色事故を準備しました。(機械翻訳)
  • Fixed a rare crash that could happen when saving the game after a settlement had been destroyed and not cleaned up properly.
    和解の後ゲームを保存することが破壊されて、きちんときれいにされなかったとき、起こることができた珍しい事故を準備しました。(機械翻訳)
  • Laws for ducal titles now reset to default laws when the title is granted to someone else.
    現在、タイトルが他の誰かに与えられるとき、デフォルト法律にリセットされる公爵のタイトルのための法律。(機械翻訳)
  • Female heir vassal opinion penalty doesn't apply to viceroylaty titles anymore.
    女性の相続人家臣意見刑は、もうviceroylatyタイトルにあてはまりません。(機械翻訳)
  • Khan 's can no longer conquer their way into the Holy See , they have to be elected like everybody else
    カーンのものは教皇庁に自分の道をもはや征服することができません、彼らは他の皆のように選ばれなければなりません(機械翻訳)
  • Fixed bug causing assault to not be properly stopped
    攻撃がきちんと止められない原因になっている一定のバグ(機械翻訳)
  • Fixed problem with inheritance of claims in history
    歴史の主張の遺産に関する一定の問題(機械翻訳)
  • Fixed problem when Nomads becomming un landed preventing them from transforming into raiding adventurers
    becommingしている遊牧民が冒険家を襲撃することに彼らに対して変換を妨げて非着陸したとき、問題を用意されます(機械翻訳)
  • Capital is now set correctly when creating Castille , if Burgos province is owned.
    ブルゴス行政区が所有されるならば、Castilleをつくるとき、資本は現在正しくセットされます。(機械翻訳)
  • Fixed a bunch of text and other interface issues in the Spanish kingdom creation decisions and events.
    たくさんのテキストと他のインターフェース発行物をスペインの王国創造決定とイベントに取り付けました。(機械翻訳)
  • Added missing icons for the "Create Castille / Portugal / Aragon " deci sons.
    更なるなくなったアイコン「Castille/ポルトガル/アラゴンをつくってください」デシ息子。(機械翻訳)
  • Added new "W " icon for Wikipedia links.
    ウィキペディアの更なる新しい「W」アイコンは、つながります。(機械翻訳)
  • Can no longer trigger raid tactic if 50 % of your army are horse archers.
    あなたの軍の50%が馬弓術家であるならば、もはや引き金は戦術をあさることができません。(機械翻訳)
  • Constantinople province now has shipyards from 769.
    コンスタンチノープル行政区には、現在769から造船所があります。(機械翻訳)
  • Events pop up on load again
    イベントは、再びロードに関して現れます(機械翻訳)
  • Inviting mercenaries to feasts now fire correctly
    豪華な食事への魅力的な傭兵は、現在正しく発砲します(機械翻訳)
  • Usurp title more consistent
    より一貫したタイトルを奪ってください(機械翻訳)

MODDING:

  • The spawn_unit effect now supports scaling the troop numbers according to population.
    spawn_unit効果は、現在人口によって部隊番号を登ることを支えます。(機械翻訳)
  • Use scaled_with_population_of to set a character or title whose population will be used for scaling.
    人口がスケーリングのために使われる性格またはタイトルをセットするために、scaled_with_population_ofを使ってください。(機械翻訳)
  • Use for_population to set the reference population the troops numbers are meant for.
    軍隊番号が意味される参照人口をセットするために、for_populationを使ってください。(機械翻訳)
  • The troop numbers will linearly scale when the actual population differs from for_population.
    実際の人口がfor_populationと異なるとき、部隊番号は線形に比例します。(機械翻訳)
  • Added a add_population_scaled effect which adds / subtracts a portion of target 's population.
    一部の目標の人口を加えて/引くadd_population_scaled効果を加えました。(機械翻訳)
  • The game won't crash after increasing MAX_LEADERSHIP_TRAITS anymore.
    ゲームは、もうMAX_LEADERSHIP_TRAITSを増やした後に壊れません。(機械翻訳)
  • However , only 2 trait icons will be displayed in the minor title view unless you add more of them to honorary_titles_view_item.
    しかし、あなたが彼らのより多くをhonorary_titles_view_itemに加えない限り、2つの特徴アイコンだけはマイナーなタイトル見解で表示されます。(機械翻訳)
  • Fixed that count value wasn't used by the any_* effects
    カウント値がany_*効果によって使われないように手配しました(機械翻訳)
  • Added MAX_HOLDINGS_IN_NOMADIC_PROVINCE define that sets how many holdings a county can have in order for it to be counted as nomadic county owned by a nomad for clan land size computations.
    更なるMAX_HOLDINGS_IN_NOMADIC_PROVINCEは、郡がそれが一族ランドのために遊牧民によって所有される遊牧民の郡として計算に入れられるために持っていることができる多くの所蔵品が計算の大きさを設定するそのセットを定めます。(機械翻訳)
  • Fixed in prison trigger so it works when checking if he is not a prisoner when the character is dead as well
    人物が同様に死んでいるとき彼が囚人でないかどうか調べるときそれが働くように、刑務所引き金に取り付けられます(機械翻訳)

CONVERTER:

  • Fixed converter crash with specific scenario that had happened in a save.
    セーブにおいて起こった特定のシナリオによる一定のコンバータ事故(機械翻訳)

2.4.2(2015-07-17) checksum:AJJW

(機械翻訳)

MAJOR:

  • Fixed a bug that could lead to game crashing on resigning.
    ゲーム中断と同時にクラッシュするかもしれないバグを修正しました。
  • Fixed a bug where many coats of arms were black when running the game without CoA DLCs.
    CoA DLCsなしでゲームを動かす時に多くの紋章が黒かったバグを修正しました。
  • Old mongol face pack no longer overrides the mongol unit pack.
    古いmongol face packはもうmongol unit packを無効にしない。
  • Byzantine portraits now show correctly with the dlc
    今やByzantine portraitsはDLCがあれば正しく表示されます。

MINOR:

  • Fixed province occupation logic which sometimes incorrectly prevented some clan interaction from being valid .
    若干の 一族 インタラクション が有効である のを 時々 誤って 防いだ 一定の 行政区 占領 ロジック 。
  • The occupation condition for the split clan interaction and the absorb clan interaction now apply only to the directly owned provinces .
    割れた 一族 インタラクション のために 占領 状態 、そして、 吸収します 、一族 インタラクション は、現在 直接 所有された 地方 だけ に あてはまります 。
  • Fixed an issue where combat events could fire for the wrong characters .
    戦闘の イベント がどこで 間違った 性格 のために 火がつくことができた か という問題 を解決しました 。
  • AI controlled Golden Horde , Chagatai or Mongol Empire will no longer take the decision to change government from Nomadic Government .
    AI にコントロールされた 黄金軍団 、 Chagatai または モンゴル帝国 は、政府を遊牧民の 政府 から 変える という決定 をもはやし ません 。
  • Added crusade weights for Reformed Norse in their homeland kingdoms .
    彼ら の祖国 王国 の 改心した ノルウェー人 のための 加算 改革運動 重量 。
  • Added console command set_government government tag optional character id .
    更なる コンソール 命令 set_government 政府 は、オプションの 性格 id にタグを付けます 。
  • Added console command max_tech optional province id .
    更なる コンソール は、max_tech オプションの 行政区 id を命じます 。
  • Added console command remove_settlement barony or county key .
    更なる コンソール 命令 remove_settlement 男爵の地位 または 郡 キー 。
  • Fixed bug where the call to arms alert was visible when no ally could be called to war .
    盟友 が戦争 に 呼ばれることができ なかった とき 、武器 警報 への 電話 が見えた 一定の バグ 。
  • Nomads can no longer use the 'Make Primary Settlement ' decision in their capital .
    遊牧民 は、もはや使う ことができ ません 『主要な 和解 を得てください 』彼ら の資本 の 決定 。
  • Nomads can now always use the change government decisions in minor holdings if they own the county .
    彼ら が郡 を所有する ならば 、遊牧民 は常に 現在 マイナーな 保有地 で 変化 政府 決定 を使う ことができます 。
  • It is now possible to move capital if being merchant republic if moving from a province without a port to a city in a province with a port .
    資本 を動かす ことが、港 とともに 行政区 に 港 のない 行政区 から 都市 へ 移る ならば 貿易 共和国 である ことならば 現在 できます 。
  • Unplayable religious heads will now properly be theocracies .
    プレイできない 宗教的な 頭 は、現在 きちんと 神政 で す 。
  • Fixed bug where duplicate family palaces were generated when forming a merchant republic and having merchant republic vassals .
    貿易 共和国 を作って 、 貿易 共和国 家臣 を持っている とき 、複製の 家族の 宮殿 が発生した 一定の バグ 。
  • Patricians are no longer spawned from your vassals when becoming a merchant republic if there is already an existing merchant republic in your realm .
    そこで あるならば 貿易 共和国 になる ことがすでに あなた の領域 の 既存の 貿易 共和国 である とき 、貴族 はあなた の家臣 から もはや 生まれません 。
  • Family palaces of vassals patricians are now properly removed when the liege of the doge becomes a merchant republic .
    ドージェ の 君主 が貿易 共和国 になる とき 、家臣 貴族 の 家族の 宮殿 は現在 きちんと 取り出されます 。
  • Added trigger num_of_government_vassals .
    更なる トリガー num_of_government_vassals 。
  • It is now possible to access the splash screen with culture , religion and government features in the interface by clicking the Features button just to the right of the character portrait .
    性格 肖像 の右に ちょうど 特集 ボタン をクリックする ことによって インターフェース で 文化 、 宗教 と 政府 機能 で はねかす音 スクリーン にアクセスする ことが、現在 できます 。
  • Removed the "part of continent " tooltip when hovering provinces in the British isles .
    英国の 島 で 浮かんでいる 行政区 とき 、「大陸 の 一部 」ツールチップ を取り外しました 。
  • Fixed bug where republics could build tribal holdings .
    共和国 が部族の 保有地 を造る ことができた 一定の バグ 。
  • The observe button is now always shown when being an observer and having a character selected .
    観察します 、オブザーバー で 、 人物 を選ば せる とき 、ボタン は常に 現在 示されます 。
  • It no longer costs prestige to attack your suzerain .
    あなた の封建領主 を攻撃する のに名声 がもはやかかり ません 。
  • The government splash screen now also mentions the governments tribals and nomads can change to, and that nomads can pillage settlements and abandon provinces .
    また、 政府 はねかす音 スクリーン は部族民 と 遊牧民 が変わる ことができる 政府 に現在 言及します 、そして、 その 遊牧民 は和解 を略奪する ことができて、 行政区 を去る ことができます 。
  • Fixed bug where technology locked laws where shown twice in the technology tooltip .
    テクノロジー ・ツールチップ で 二回 示される 所で 、テクノロジー が法律 をロックした 一定の バグ 。
  • Added missing localisation for technology locked governments .
    テクノロジー のための 更なる なくなった 局地化 は、政府 をロックしました 。
  • "s " and "g " will no longer change mapmodes if there is a unit selected .
    選ばれる 単位 がある ならば 、「s 」と 「g 」はmapmodes をもはや変え ません 。
  • Blocked trade route graphical glitch fixed .
    妨害された 通商路 グラフィック 不具合 は固定しました 。
  • Un landed characters getting a title due to wars or inheritance will now try to preserve previous holder 's government .
    戦争 または 遺産 のために タイトル を受けている 非 土地を所有する 人物 は、現在 前の 保有者 の政府 を保存し ようとし ます 。
  • Attrition information is no longer obscured by other interface elements when the unit is sieged .
    単位 がsiegedされる とき 、摩擦 情報 は他の インターフェース 要素 に もはや隠れてい ません 。
  • Customized nomads won't start with an extra army in an invalid province anymore .
    カスタマイズされた 遊牧民 は、もう 無効な 行政区 で 余分の 軍 から 始め ません 。
  • Nomads created by splitting a clan have larger map color variety now .
    一族 を分裂させる ことによって つくられる 遊牧民 は、より大きな 地図 を現在 多様性 に色をつけ てもらいます 。
  • Fixed a bug when the top menu would hide after disbanding troops and opening the law view .
    一番上の メニュー が軍隊 を解散して 、 法律 見解 を開いた 後に 隠れる とき 、バグ を修正しました 。
  • "Become Genghis Khan " decision ca n't cause some vassals to go independent anymore .
    「ジンギスカン になってください 」決定 は、一部の 家臣 にもう 独立している ようになら せる こと はありえません 。
  • Doge 's heir respect value is now shown correctly in the repulic view .
    ドージェ の相続人 尊敬 価値 は、現在 repulicな 図 に 正しく 示されます 。
  • Fixed a bug that prevented multiplayer games from being started when observers were present .
    オブザーバー がいた とき 、マルチプレーヤー・ゲーム が始まる のを 防いだ 盗聴器 を修正しました 。
  • The host can be an observer in multiplayer games now .
    ホスト は、現在 マルチプレーヤー・ゲーム の オブザーバー で ありえます 。
  • Fixed a bug that sometimes caused capitals to move on inheritance .
    首都 が時々 、遺産 の上に 動く 原因になった バグ を修正しました 。
  • Patricians don't give their newly built trade posts to their vassals anymore .
    貴族 は、もう 彼ら の家臣 に 彼ら の新しく 構築された 取引 ポスト を与え ません 。
  • It's no longer possible to start an invalid trade post construction .
    無効な 取引 柱 建設 を始める ことが、もはやでき ません 。
  • Provinces that only contain third-party holdings can be now occupied the same way as empty provinces .
    第三者の 所蔵品 を含むだけ である 行政区 は、同じ 方法で 現在 空の 行政区 として ふさがっている ことができます 。
  • Reinforcement cost of prestige -based retinues is now set to zero if the owner doesn't have any prestige .
    所有者 には 少しの名声 も ない ならば 、名声 ベースの 随員 の 強化 コスト は現在 ゼロ に セットされます 。
  • Various event fixes .
    いろいろな イベント は固定します 。
  • fixed bug where army movement arrow would stop showing progress
    軍の展開 矢 が進展 を示す のを止める 一定の バグ
  • Nomad clans now get their empire title immediately when going independent ( previously on daily tick )
    独立している ( 以前 毎日の チック の上で ) ようになる とき 、遊牧の 一族 は現在 すぐに 彼ら の帝国 タイトル を受けます
  • Shia title now properly claimed from the uprising
    シーア派 タイトル は、現在 反乱 から きちんと 勝ちとられます
  • Fixed bug where european merchant republics could build trade posts in india .
    european 販売業者 共和国 がindia の 取引 ポスト を構築する ことができた 一定の バグ 。
  • Fixed double nomad capital bug
    一定の 二重の 遊牧の 主要な 盗聴器
  • A lot of tweaks to diseases to try and naturally clean up overpopulated courts
    人口過剰の 法廷 を自然に きれいにする ようにする 病気 への 多くの 微調整
  • Improved some stuttering issues when running at pseed 5
    pseed 5 で 走る とき 、若干の どもり 問題 を改善しました
  • Will generate a character for the reformed religion if there are no legible religious heads .
    読みやすい 宗教的な 頭 が ない ならば 、改革された 宗教 のために 性格 を生み出し ます 。
  • Fixed the trigger for building trade posts
    建設業界 柱 の きっかけ を修復しました
  • Should now properly call in nomads into a faction war
    現在 派閥 戦争 に 遊牧民 をきちんと 呼び込ま なければなりません
  • Given kingdoms in Scandinavia some crusader weights for norse pagan reformed
    norse 異教徒 のための ある 改革運動者 重量 が改良した スカンジナビア の 所定の 王国
  • Should now only lower the music if background sound is high enough and not by as much as it was before
    現在 背景 音 が十分に 高くて 、 それ があった ほど 多くの もののそばに ない ならば 、音楽 を降ろさ なければならないだけ です
  • No longer plays a sound when you get money from tributaries
    あなた が納貢者 から お金 を得る とき 、音 をもはや再生し ません
  • Nerfed pillaging holdings
    所蔵品 を略奪している Nerfed
  • The context music can now be controlled in the settings menu
    前後関係 音楽 は、現在 セッティング ・メニュー で コントロールされることができ ます

MODDING:

  • Historical setup errors are now shown in historical_setup_errors.log instead of error.log .
    歴史の セットアップ ・エラー は、現在 error.log の代わりに historical_setup_errors.log で 示されます 。
  • Using the launch command fullhistoricalsetuplog will show all the historical setup errors and not just the important ones .
    発射 命令 fullhistoricalsetuplog を使う ことは、すべての 歴史の セットアップ ・エラー と まさに 重要な もの でない のを示し ます 。
  • The Missing scripted successor will no longer show up in the historical setup log if the history entry is before 1066.9.7 .
    歴史 入力 が1066.9.7 の前に ある ならば 、行方不明の 事前に準備された 後継者 は歴史の セットアップ ・ログ で もはや現れ ません 。
  • (MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF in defines.lua )
    (defines.lua の MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF )
  • The uses_prestige_for_law_change government effect now works the same way as uses_piety_for_law_change .
    uses_prestige_for_law_change 政府 効果 は、現在 、uses_piety_for_law_change と同じ 道 を動かします 。
  • Added government effect builds_with_piety .
    更なる 政府 は、builds_with_piety をもたらします 。
  • free_revoke_on_tiers will no longer always state that revocation is allowed on emirates .
    free_revoke_on_tiers は、取り消し が首長国 で 許される ともはや必ずしも 述べ ません 。
  • Cultures are now scripted with a list of graphical cultures instead of just allowing two .
    文化 は、ちょうど 2 を許す 代わりに、 現在 グラフィック 文化 の リスト で スクリプトを書かれます 。

2.4.1(2015-07-14) checksum:ZXPB Horse Lords

(日本語部分は機械翻訳です。腕に覚えのある方は訂正をお願いします。)

MAJOR:

  • Enhanced and renamed the Independent Realms mapmode to Realms mapmode.
    強化されて、領域mapmodeへの独立領域mapmodeが新しく名前をつけられる。
  • Press Control + Left Click to show Sub-Realms of displayed realm ( Added to new Realm mapmode ).
    Ctrl+左クリックを押すと示された領域のSub-Realmsを示します(新しいRealm mapmodeを追加しました)。
  • Press Control + Right Click to hide Sub-Realms of opened realm ( Added to new Realm mapmode ).
    Ctrl+右クリックを押すと示された領域のSub-Realmsを隠します(新しいRealm mapmodeを追加しました)。
  • Added Regions button to Province View, it allows to show all regions that current province belongs to on the map.
    更なるRegionsは、アルスターViewにボタンでとまると、現在の行政区が地図の上で属しているすべての地方を示すために、それは認めます。
  • Press Left Click on regions button to highlight next region on the map.
    地方ボタンの左翼Clickに地図の上で次の地域をハイライトするよう迫ってください。
  • Press Right Click on regions button to deselect region.
    地域をはずすために、地方ボタンの上で右翼Clickを押してください。
  • Added to Find Titles ability to find regions by name.
    名前で地方を見つけるFind Titles能力に加えられます。
  • Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings change hands
    それが目標、しかし、いいえホーディングス変化手を完全に征服するように、異教徒のSubjugation CBを修正しました
  • Added "Stop Seduction" and "Stop Spying" decisions
    「Stop Seduction」と「Stop Spying」ディシジョンを追加しました。
  • Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
    現在正しく配下の配下を収監することができないことは、彼らに国を放棄して、逃げることを強制します
  • Added Decisions to move prisoners between the Dungeon, the Oubliette and House Arrest
    地下牢、地下牢と自宅監禁の間に囚人を動かすというディシジョンを追加しました。
  • Banishment no longer seizes all titles, but simply forces the victim to abdicate
    追放はすべてのタイトルをもはやつかむというわけではなくて、単に犠牲者に退位することを強制します
  • Added a bunch of new straits (not for geographical reasons, but for gameplay reasons)
    たくさんの新しい海峡を追加しました(地理的理由のためにでなく、ゲームプレー理由のために)
  • Added geographical regions to the scripting language.
    スクリプト言語への地理的地方を追加しました。
  • Added new provinces in Outer Mongolia and Tarim Basin.
    外モンゴルとタリム盆地の新しい州を追加しました。
  • It is now possible to gain the Crusader/Mujahid trait as a character of any religion participating in a Crusade/Jihad.- Reduced size of savegames ( up to 15% smaller lategame )
    現在、改革運動/聖戦に参加しているどのような宗教の文字としてCrusade/Jihad特色を得ることが可能である。
  • Fixed a situation that caused corruption of savegames ( should also fix corrupted savegames on load )
    savegamesの腐敗を引き起こした状況を修正しました。(腐敗するsavegamesもロードに負わせなければなりません)
  • Rewrote management of characters to prevent late-game CTD's
    遅いゲームCTDのものを防ぐために、キャラクターの管理を書き直しました。
  • Fixed so generating naval ranges doesn't take ages anymore, its now lazy calculated on demand
    海軍範囲を生み出すことがもう年齢をとらないように、その今の怠惰な計算された要求に応じて修正しました。
  • Fixed issue with subunits referring to dead characters somehow sometimes, should no longer CTD
    どうも時々死んだ人物を参照してサブユニットによる問題を修正しました。もはやプログラムが不正終了することはありません。
  • No more CTD if war overview screen for a crusade is open when it ends
    それが終わるとき改革運動のための戦争概要スクリーンが開いているならば、どんなCTDもない。
  • Fixed various crashes caused by combats
    戦闘に起因する様々なクラッシュを修正しました。
  • Fixed bug that caused the AI to not utilize all cores available in CPU
    AIがCPUで利用できるすべてのコアを利用するというわけではない原因になったバグを修正しました。
  • Optimized pathfinding code
    パス探索コードを最適化しました。
  • Made AI faster when checking among its armies which one should do a certain task
    その軍の間でどちらが特定の仕事をしなければならないかについて調べるとき、作られたAIはより速いです。
  • Optimized culling of none-visible objects
    none-visibleオブジェクト選別を最適化しました。
  • Optimized fatwa, zun judgement, blinding and castrate decisions to no longer completely kill performance when enormous empires have started forming.
  • Optimized the selection of potential events for characters
    キャラクターのための潜在的イベントの選択を最適化しました。
  • Human played characters now have a overlay on their portraits.
    ユーザー操作のキャラクターは現在彼らの肖像の上にオーバレイを持ちます。
  • Units with a player character in it now have an icon indicating this.
    それのプレーヤーキャラクターによるユニットは、現在アイコンをこれを示させます。
  • Added a new right click interaction window for titles and settlements.
    タイトルと和解のために新しい右クリック・インタラクション・ウインドウを追加しました。
  • Added plots, focus and ambitions to the diplomatic menu.
    外交のメニューへのfocusとambitionsプロットを追加しました。
  • Added title and settlement decisions, found in the title and settlement interaction menu.
    タイトルとセツルメントディシジョンを追加しました。タイトルとセツルメント インタラクション・メニューで見つかります。
  • Added tribal tax and levy laws.
    部族の税と課税法を追加しました。
  • Added a government mapmode.
    施政mapmodeを追加しました。
  • It is now possible to switch county capitals if you hold both the current county capital and the barony you wish to become the new capital.
    新しい首都になることを望む現在の郡首都と男爵の地位をあなたが持つならば、郡首都を変えることが、現在できます。
  • You can now freely move your capital to holdings which are not supported by your government, but doing so will not automatically change the government you have.
    あなたは首都を政府で支えられない所蔵品の方へ現在自由に動かすことができます、しかし、そうすることはあなたにはある政府を自動的に変えません。
  • Fixed CTD when deleting a save game after entering another folder.
    もう一つのフォルダに入った後にセーブ・ゲームを削除するときにCTDする問題を修正しました。
  • Fixed CTD when loading corrupted saves.
    セーブを含むロード時にCTDする問題を修正しました。
  • Fixed CTD when right-clicking on unit flags.
    ユニットフラグを右クリックした時にCTDする問題を修正しました。
  • Fixed CTD when using the era picker after loading a save.
    セーブをロードした後にera pickerを利用した時にCTDする問題を修正しました。
  • Fixed CTD when closing the Cancel Ambition and Cancel Plot windows with the enter key while hovering the cancel button.
    Cancel Ambitionとキャンセルボタンを抱いている間Plotがエンターキーでウインドウに表示するCancelを閉じるときCTDする問題を修正しました。
  • Fixed CTD when searching for non-existent titles.
    存在しないタイトルを検索した時にCTDする問題を修正しました。
  • Fixed CTD when using the console commands to add attributes with the wrong number of arguments.
    特質を議論の間違った数と加えるためにコンソール命令を使うときにCTDする問題を修正しました。
  • Fixed CTD when loading multiple saves in a row.
    並列に荷重を与えることが続けてたくわえるときにCTDする問題を修正しました。
  • Fixed CTD using the revolt console command with the wrong number of arguments.
    議論の間違った数で反乱コンソール命令を使うことにCTDする問題を修正しました。
  • Added a Minor Title view (found in the court view).
    マイナータイトルビューを追加しました(courtビューの中で見つかります)。
  • Added commander titles.
    コマンダータイトルを追加しました。
  • Flank leaders can now only be the ruler, your marshal or a vassal or courtier with a commander title.
    Flank leadersは、現在指揮官タイトルをもつ統治者、あなたの元師または家臣または延臣でありえるだけです。
  • Commanders can not lead their own demesne troops.
    コマンダーは、彼ら自身の土地の占有部隊をリードすることができません。
  • Flank leaders are now entirely separated from subunit leadership.
    Flank leaders は、現在サブユニット・リーダーシップからまったく切り離されます。
  • Subunits are affected by the combat modifier of both subunit commanders and the flank leader.
    サブユニットは、両方のサブユニットコマンダーとflank leaderの戦闘の修飾子に影響を受けます。

MINOR:

  • Republic
  • Must now be at least a king level ruler in order to expel the Jews.
  • Fixed a bug where it was sometimes not possible to readmit the Jews after expelling them (even though the cooldown timer had expired).
  • If Jews have previously been expelled from the realm and the ruler then converts to Judaism, Jews will now immediately be readmitted.
  • It's now possible to get the Great Hunt achievement even if you have previously acquired another lifestyle than hunting.
  • Messalian women can now hold council positions and lead armies if their liege is also Messalian.
  • Various improvements and fixes to text in events etc.
  • Various translation fixes.
  • A number of minor fixes and improvements in event triggers.
  • If you decide to spare someone's life at the blot you can no longer return for them to sacrifice them later during the same blot.
  • Demanding Fatwas, castrating, blinding and throwing people into pits are now all targeted decisions.
  • Characters who love their spouses very much are now less likely to join holy orders.
  • A marriage is now dissolved if one of the spouses joins a holy order.
  • Characters will not join Holy Orders if spouse is currently pregnant with non-bastard child.
  • Now possible to gain the Strategist lifestyle trait. Added new text, event and modifiers to support this.
  • The Saxon Band is now only available before 1100, unless there is still an Anglo-Saxon realm around after that.
  • Only Zoroastrians can now restore the Zoroastrian Priesthood.
  • Women can now gain the Crusader trait under the same circumstances that men do.
  • When Catholic rulers accept the Mending of the Schism, only catholic courtiers that are their subjects now convert along with them (i.e. no foreign pagan prisoners suddenly becoming Orthodox).
  • Fixed a bug where not sacrificing prisoners stopped blot from proceeding.
  • Vassals petitioning liege on behalf of prisoners is now less common and makes more sense.
  • Chief Qadi must now be same religion as liege.
  • Changed the expectations placed on a Chief Qadi by your subjects.
  • No longer possible to start observing Ramadan if you are sick.
  • The "Become Heir" ambition is now correctly cancelled if the character becomes an independent ruler.
  • Jewish crusade target weights added for several kingdoms.
  • An AI top liege will now never restore Rome to the Pope if a player owns it or is the liege of its owner.
  • Achievements "Great Indian Sultanate and "Saint Thomas dream" should now work as intended.
  • Notifications are now sent correctly to plotters when a ruler takes a spouse or child into or out of hiding.
  • Fixed various provinces in India that had no rulers scripted for some start dates.
  • Updated faulty localisation function in the last event of the business focus trade route chain.
  • Paranoid parents should no longer worry about potential plots against dead children.
  • Reworked Holmgang events to use personal combat skill rather than martial skill.
  • Reduced mean time to happen for Holmgang if you have War focus.
  • Fixed a rare case when duels could break.
  • Duels now potentially gives the kinslayer trait.
  • Shortened the text of one outcome of duels to avoid long names making the text too large for the event window.
  • Fixed minor typos in localisation.
  • The lustful cabin can no longer cause multiple pregnancies or create children between two female lovers.
  • Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive.
  • Various text, tooltip and bug-fixes to old events.
  • You no longer feel like you're partying on your own when inviting people that are not your vassals.
  • Some fixes for the never ending tournament/furusiyya.
  • You no longer punish yourself when a prisoner tries to flee from your prison by charming the guard.
  • Fixed a minor error in the tactics script.
  • Fixed a couple of issues with the business focus.
  • Removed duplicate name entries in 00_cultures.txt and 00_dynasties.txt.
  • Fixed faulty name for traits and religions in conversion_decisions.txt and holy_order_decisions.txt.
  • Reworked create Hungary decision to spawn a set amount of troops and to set your government to feudal.
  • Added text for the outliner when disabling the tech alert.
  • Updated island regions for AI-behavior.
  • You no longer feel bad for having a romantic relationship with your spouse.
  • You're no longer teleported to your capitol to lead armies when you raise armies with tribal jobs or the take the tribal army decisions.
  • You'll no longer try to talk to your dead children when you have the family focus.
  • Your sparring partner no longer wields a limb-creating healing stick when he accidentally hits you.
  • You can no longer arrange a ball in the dungeons.
  • The ai no longer tries to straighten up dynasty members when there's a player in the dynasty that has the opportunity to take the decision.
  • Family bliss achievement now correctly fires from family bliss conditions rather than mudslinger achievement conditions.
  • Until Death Do Us Part achievement is now attainable even if your murder plot is not discovered.
  • Lope II de Vasconia now also starts with the count title of Armagnac in the 769 start date.
  • Some hindu characters now properly get their sect traits at game start.
  • Go tiger hunting no longer disappears after creating a custom Empire in India.
  • Refactored 'Become Samrat Chakravartin' to use regions to better work with custom empire titles.
  • Iron Crown achievement no longer requires you to start with lombard culture.
  • Saint Thomas Dream achievement now works with custom kingdoms.
  • All indian feast events should now also fire for custom titles.
  • Custom kingdoms in the Bengal region can now hold Kali Puja feast.
  • Refactored lots of old events to use the region triggers instead of de-jure triggers.
  • You can no longer found the Empire of India while being a vassal.
  • Improved historical tech setup.
  • Fixed old issues with position of cities and troops in some provinces.
  • Fixed a bunch of old database issues.
  • Fixed an issue with the trade route chain that could create the trade route for the other party instead.
  • Top placing dynasty members in the furusiyya events now properly decrease decadence for the ruling dynasty.
  • The Orthodox Patriarch is now concerned if Orthodox rulers have heathens in their court.
  • Runestones no longer tries to mention non-existing parents.
  • The strategist trait now has a combat modifier for 20% defence.
  • The hunter trait now has a combat modifier for 20% bonus during pursue phase.
  • The administrator trait now has a combat modifier for 10% movement speed.
  • The architect trait now has a combat modifier for 20% bonus to sieges.
  • The game master trait now has a combat modifier for 30% bonus to narrow flanks.
  • Events that remove the possessed trait now also remove related character modifiers and flags.
  • Unborn Shiite Caliphate claimants no longer arrive early before they are born.
  • Faqih trait is no longer considered a lifetyle trait.
  • Crusader and Mujahid traits are now opposites.
  • Get married and Acquire landed title ambitions are no longer available for monk or nun courtiers.
  • Women will now also ask for a job title if they are allowed to hold it and are more qualified than the current council member.
  • Added additional wikipedia links for historical characters.
  • Old Events trigger optimization.
  • Paulician characters can now interact with Holy Sepulchre holy order decisions additionally Messalian can now only interact with the Saint Addai holy order decisions.
  • Convert to liege's religion and convert to parent religion decisions are now correctly blocked if you are the head of a religion.
  • The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB.
  • The Paulician faith can now properly mend the schism.
  • The Hashshashins can now resurface after being scattered.
  • Defensive religions now properly also give defensive modifiers for Camel Cavalry and Elephants.
  • Monks and other people living in celibacy will no longer try to arrange stealth marriages if ruled by a patrician.
  • The court chaplain mission proselytize can no longer convert non-adult courtiers in the target province.
  • Vassals might now get the trait sympathy for Indian religions when you force convert them.
  • Raising tribal armies no longer requires you to have positive wealth.
  • Added "GetBoyGirl", "GetBoyGirlCap", "GetBoyGirlOpp", "GetBoyGirlOppCap" text variables.
  • Added support for adding properties to create_character effect.
  • Kingdom of Castille's de jure capital is now set as Burgos.
  • Characters that convert from Hinduism no longer keep their patron deity.
  • You are no longer allowed to vassalize holy orders by decision as Jerusalem if there's a truce between the involved parties.
  • Discovering two vassals of the same sex engaging in carnal activities during pagan feasts no longer let's the liege join in on the fun.
  • Low Trade practices tech negative trade post limit now goes from -100% at tech 0 to 0% at tech 3. Down from -150% at tech 0 to 0% at tech 3.
  • Fixed a bug with the 'Witch Nanny' being able to hold the Court Chaplain job
  • Fixed incorrect use of obsolete title 'd_severians' in the title database
  • Fixed text bug in event WoL.1161
  • Fixed incorrect tooltip in event 100181
  • Fixed a bug with the 'church_unfunny' modifier
  • Fixed a serious script bug in many CBs vs your liege
  • AI: Improved choice scripts for Intrigue focus events WoL.2110 and WoL.2120 (murder and abduction)
  • The base 'factor' in 'ai_will_do' field in decisions no longer has to be an integer
  • When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
  • Character Finder: The 'Married' filter now excludes concubines too
  • Character Finder: Councillors now correctly show up too!
  • The 'same_religion_opinion' modifier now works in event modifiers as well as in traits
  • Blocked impregnation by female lovers or modded female 'husbands'
  • Blocked invitations to court of concubines and married women
  • Lovers and Friends might accept invitations to your court
  • Family Focus: fixed some issues with improved relations between dead family members
  • Fixed serious bug with event target 'FROM', preventing, among other things, the claim fabrication job
  • Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
  • Character View: Spouses and concubines of the player who are also the player's lovers are now listed as such
  • Removed obsolete define CREATE_ANTIPOPE_AUTHORITY_LOSS
  • Fixed inconsistency in tooltip explaining loss of Religious Authority on antipope creation
  • Vassal popes now receive taxes from bishops instead of the pope's liege
  • Vassal popes now pay taxes to their liege, unless they dislike him (negative opinion)
  • Fixed the Crown Authority laws so that the unreformed pagan check is future proofed (and also blocks unreformed Zunists from changing them)
  • Fixed a bug preventing the 'banish_religion' effect from working
  • Fixed some broken kinship checks vs lovers
  • Lovers in prison can no longer get impregnated normally
  • Changed confusing tooltips on province culture and religion
  • Realm View: Added better tooltip explaining why you cannot create Mercenary or Holy Order titles
  • Betrothals are now broken when a character gets a trait with 'cannot_marry' (such as Monk)
  • The Hashshashin Order now also works for former Shiite heresies that have become mainstream
  • Blocked the "Arrange Marriage" action from even being listed vs married or concubine courtiers
  • Fixed a bug with the location of imprisoned characters
  • Improved the tooltips for why you cannot pick a Focus or Ambition
  • Focuses: Moved some potential triggers to the allow field for better clarity
  • Gavelkind: Fixed an issue with the capital county inheritance where the primary title is titular
  • The opinion modifier effects tooltip now includes the name of the modifier
  • Fixed an issue where Patricians could not select a spouse
  • Added tooltip for why you cannot play commanders within Holy Orders
  • Fixed bug titular title holders would not get the Papal action Piety discount from Papal investiture
  • Fixed bug with still being able to change laws while in a Regency
  • Fixed bug with the Victual Brothers and the Knights Hospitaller not having enough ships to transport their troops
  • Increased Crown Authority now correctly affects the opinions of Temple and Burgher vassals too
  • Imprisoned courtiers who manage to escape through event 50001 now also flee the realm
  • Changed AI reason text for why Muslims will not consider marriage offers from infidels
  • No longer possible to pick a new ambition through the right-click menu if your current one cannot be cancelled
  • Fixed a bug with the first ornamental letter not being shown in Narrative event windows if it was lower case
  • Added "GetFatherMotherCap" and "GetSonDaughterCap" text variables
  • Fixed some bugs with Primogeniture and the purple born system
  • Muslims are now allowed to fire their Court Imam if he is of another religion!
  • Fixed some cases of ANY_ALL in location tooltips
  • Fixed the odd costs of various traits in the ruler designer
  • Fixed many religious Papal events so they also work for the Fraticelli pope
  • Sunset Invasion: The Aztecs only flip the culture and religion of their arrival province if they win the initial war
  • Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
  • Fixed a confusing rounding error in "needed counties held" to create titles
  • New vassal religious heads now take their culture from their liege
  • Hid a misleading portrait in event WoL.2080
  • Fixed DB error with d_athens in 1312
  • Fixed some freeze bugs related to circular liege hierarchies
  • Fixed a pretty serious bug with the automatic movement of spouses and concubines when employers change
  • Fixed an issue with the default succession and secondary titles in Merchant Republics
  • Fixed a bug with the 'spouse' field in plots only working on your primary wife
  • No longer allowed to order your heir to take the vows if imprisoned by someone else
  • Vassal Holy Orders and Mercs with a 'primary' type title who lead revolts no longer get a temporary revolter title
  • Added missing adjective form of the kingdom of Saxony
  • Fixed some issues with 'excommunication' for Yazidis
  • Merchant republics can no longer grant away any title de jure above the capital city
  • Fixed misleading text for Designating heir in the Indian religions
  • Fixed a bug with Nestorian still being listed in the 'Mend the Great Schism' event
  • Children who are imprisoned now lose their current guardian if from outside the realm
  • No longer possible to grant Temple Holdings to children
  • Anglo-Saxons are now also allowed to create the Kingdom of Saxony
  • Changed the listed order of the event options in event WoL.115
  • Updated the description of the Cathar religion
  • Added missing notification events for Zoroastrian and Jewish great holy wars
  • Adjusted tooltip for 'Arrange Betrothal' to avoid mention of Europe
  • Added missing claims on England to the children of William the Conqueror
  • Fixed completely broken trigger 'any_close_relative'
  • Fixed bug with Kharijites in events SoA.5313 and SoA.5301
  • Increased the priority of the contraction of disease message
  • Fixed a bug where the Call to War status was reset on reload
  • Faction leaders can no longer present an ultimatum while ANY Holding in their own realm is occupied
  • Added max childbearing age check to event 76005 (unwed daughter)
  • Made religious head titles always show their special CoA
  • Now possible to specify a 'icon_religion' field in decisions
  • Added missing icons to various religious conversion Decisions
  • Fixed the broken display of Seize Trade Post plots
  • Ambitious claimant adventurers now move out of the realm if they are targetting their liege
  • Fixed a problem with the 'gain_settlements_under_title' and enemies being vassalized when they should not be
  • Now allowed to call allies in claim wars against liege
  • AI will not join wars against spouse
  • 'ai_will_do' fields in decisions can now handle modifiers down to a factor of 0.0001
  • AI: Toned down seduction by characters with many children
  • AI: Toned down impregnation chances for seduction affairs with characters with many children
  • Fixed a bug with kingdom adjudication on succession where an heir could steal a capital from an unrelated third party
  • Added several missing Alert names for the Outliner
  • Removed inappropriate references to Europe in some map mode tooltips
  • Blocked the subjugation CB against rebels
  • Fixed some issues where invalid heirs could still inherit under Tanistry
  • No longer possible to banish your spouse or concubine
  • The 'intermarry' field in religions can now take religion group as well as a specific religion
  • Zun pagans can now properly intermarry with the Zoroastrian and Indian religion groups
  • Fixed a bug where the Chancellor might discover himself trying to fabricate a claim on his own titles and kill himself (event 20147)
  • AI: Improved the effect of the gender succession law on heir nomination
  • Added missing text EXPENSE_TRIBUTE
  • AI: Fixed an issue with incorrect evaluation of potential concubines
  • Fixed a bug with negative war score from certain occupied Holdings
  • Religions with autocephaly are now allowed to appoint non-rulers as Court Chaplains if they have no vassal bishops
  • William the Bastard now gets "the Conqueror" nickname again if he succeeds with the invasion
  • The wasteland county tooltip no longer shows "noculture" and "noreligion" in some map modes
  • Now allowed to give de jure vassal counties to vassal Merchant Republics regardless of other rules
  • Patricians can now get the "Get Married" ambition
  • Re-enabled the full tooltip for the 'has_plot' trigger, since it should now actually work
  • Wars directly involving cardinals who are then elected Pope now always invalidate
  • Fraticelli Popes can now also demand Papal Investiture through event 67000
  • Popes no longer demand Papal Investiture on secondary kingdoms or empires (event 67000)
  • Invalidated Great Holy Wars no longer fire a major event saying they succeeded
  • Fixed some issues with inappropriate on_actions being fired by invalidated wars
  • Fixed inconsistency in Decadence rounding in the interface
  • The Revoke Title Interaction is now grayed out if there are no valid titles to revoke
  • Fixed spelling error in event 3021
  • Failed rebels (population uprisings and adventurers) now lose all their money when the war ends
  • Improved the text description of Temple Holdings
  • Higher revolt risk now increases actual revolt chance exponentially
  • When many types of provincial rebels spawn or reinforce, the local revolt risk is massively reduced
  • Improved tooltip for the 'add_character_modifier' and 'add_province_modifier' effects when they have unlimited duration
  • Added support for a 'min' field to effect 'scaled_wealth'
  • The Royal Aid marriage tax now always gives at least 10 gold
  • Removed a check blocking older women from getting married with men who could potentially take concubines or multiple wives
  • The Embargo CB can now only be used if the target has any trade posts in your realm
  • Tribal vassal opinion modifiers in Laws now actually work
  • It is no longer possible to send chancellor to the wrong province in the tutorial.
  • Fixed a scenario where sue for peace made the tutorial get stuck.
  • Repositioned some windows in tutorial.
  • Changed localization text for tutorial in Chapter one.
  • It is no longer shown Elective Gavelkind in non tribal governments.
  • Solved bug with banishing character that than stayed in the court.
  • Rising tribal army army will no longer teleport the king from any other army.
  • Underaged rulers are not allowed to lead armies any more.
  • 'Suppress revolt' option works correctly for provinces of your vassals.
  • Mapmode now updates after sending councillors on jobs.
  • Fixed the bug with showing Aztec religion icons.
  • Fixed the bug when the player couldn't marry betrothed.
  • Improved evaluation of build time and build cost in provinces.
  • Added support for Enter key to start the game in multiplayer Hosting and Joining game menus.
  • Changed the conditions for customization of dynastic shield in Single and Multiplayer.
  • It is no longer allowed to destroy contested titles.
  • Now during the conversion of government all new laws are set to default.
  • It is no longer any delay of updating spouse in character view after getting married.
  • Pope never switches to any other holding title.
  • Fixed the situation when list dropped down when the time was ticking.
  • Fixed Message Box so that all raised messages will have portraits.
  • Now when your character dies ledger pages are updating properly.
  • Now pressing a claimants claim that is De Jure of any of your titles will make him your vassal.
  • Fixed the bug with Depose Antipope Casus Beli when it was not deposing antipope.
  • Fixed the bug with the disabled betrothal between persons of the same dynasty.
  • Tolerance technology no longer affects just landed characters.
  • Now when loosing to a claimant faction you become the new rulers vassal.
  • Disabled granting last county title if you had a lot of barony titles.
  • Added opinion modifier when granted title includes lower titles.
  • Fixed the bug with disabled asking for crusade against Ilkhanate, Aztecs and so on.
  • Now in outliner for settlements will be used it actual names.
  • Build time and cost modifiers now affect build time and cost of settlements.
  • Province modifier is now updated on tech investment.
  • Prisoner's opinion in prisoner list is now of player rather than prisoner's liege.
  • Fixed the issue when Ironman checkbox didn't affect loaded save game.
  • Fixed the bug when army arrows dissapeared during the movement.
  • Fixed the bug when ruler designer didn't disappear after pressing "Back" button.
  • Now during switching between alerts all previous views will hide properly.
  • Rügen, Öland and Djerba are no longer considered to be ocean terrain provinces.
  • Troop strength is now scheduled to be recalculated ASAP after buying a retinue.
  • Inheritors now inherit budget estimations in case they are larger than they current estimations (prevents some exploits).
  • Changed the republic trade zone map mode to trade zone map mode
  • Republic characters can grant capital landed titles now.
  • Fixed a bug preventing some settlements from being renamed after name-changing events like changing the government etc.
  • Landless AI religious heads are not prevented from starting crusades anymore.
  • Tutorial messages now use the correct court chaplain and spymaster actions' names.
  • Wrong government type tax/levy/garrison modifiers are now applied multiplicatively just before calculating the final tax/levy/garrison values instead of adding them to other modifiers.
  • Fixed a bug which caused an extra patrician slot appear in the republic view after the doge died.
  • Fixed a bug when a non-leading revolt faction member patricians losing the war for independence would cause the republic to have more than 5 houses.
  • Councillors are now automatically recalled when the province in which they perform their mission becomes invalid for this mission.
  • Turkish portraits show blinded eyes, boils, scars and red spots correctly now.
  • Characters now stop leading units and flanks after unsuccessful imprisonment attempts or being granted independence.
  • Set title holder effect (used e.g. when winning a title in a war) now replaces the character in holy wars against the original character on title usurpation.
  • De jure law change opponents list is now populated correctly for merchant republics.
  • Fixed a bug when the game would incorrectly say that a character will join a plot if bribed.
  • Fixed a bug when sometimes the FROM scope was not inherited in deeper scopes.
  • Being able to have concubines overrides polygamy now.
  • Subunit modifiers no longer include province modifiers twice.
  • The total retinues number is no longer set to 0 on switching the tabs in the military view.
  • Moving capitals is only possible during peacetime now.
  • Enabled mods with spaces in their names are now being correctly remembered between game sessions.
  • It's no longer possible to start or join independence factions against a merchant republic liege as a merchant republic character.
  • An error dialog is now shown when saving through the in-game menu fails.
  • Potential plot power is now calculated correctly.
  • Gold from non-important courtiers being cleaned up on character death is not being inherited anymore.
  • Friends are now considered allies.
  • Loading screen borders will now display correctly on high resolution screens.
  • Fleets in ports are now being selected by clicking on their 3D model rather than the tiny port model.
  • History is now being applied correctly when the Old Gods DLC is enabled but the Charlemagne DLC isn't.
  • Fixed a world peace bug when everyone would become allied to everyone.
  • Military view now also shows the total number of troops available to each vassal.
  • Call allies/vassals button tooltip now lists potential allies even when there's no war.
  • It's possible to revoke county-level or higher titles even when they don't have any de jure vassals now.
  • Titles in the lobby diplomacy list are now positioned correctly.
  • Trade post limit is now being shown in the technology interface.
  • Loading ironman saves over 25 MB won't cause the game to freeze anymore.
  • It's no longer possible to join wars that would result in attacking vassals if the CB forbids it.
  • Each character can now have a special title that persists after death (e.g. Genghis Khan).
  • Localisation fixed for plot events
  • Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned
  • Male-only Lovers events no longer triggers for women
  • Single-only Lovers events no longer fires for married characters
  • SoA event no longer fires for heretics
  • Feudal life even no longer automatically causes incapable
  • Lovers event checks for imprisoned and incapable, checks religion_group instead of religion
  • Lovers event no longer marries you to imprisoned+incapable lovers
  • Republic events now have proper checks
  • Proper triggers added, and logic fixed for several Lovers events
  • Proper triggers added to adult personality event
  • Localisation fixed for Friends & Rivals events
  • Localisation fixed for Hedge Knight events
  • Localisation fixed for tutorial
  • Localisation fixed for Feudal Life events
  • Spelling fixed for several titles
  • Localisation fixed for married life events
  • William Wallace wikipedia link has been fixed
  • Options enabled for ai on Spymaster events
  • French menu localisation fixed
  • French localisation fixed for 20+ titles
  • Added proper checks for several various trait events
  • Added proper checks for several traits effects events
  • Fixed logic for several Friends Rivals events
  • Fixed localisation for several titles
  • Made sure that events that require a character to have eyes do not fire for blind people
  • Fixed that bedtime stories can no longer be told to dead children
  • Fixed broken scopes for several Rumours events
  • Made several fixes to - mostly flawed triggers - Ward events
  • Fixed opinion problems with Old Gods events
  • Fixed missing references for misc event
  • Fixed the FOW that you get if you start the game in multiplayer with observer
  • Can now call friends to war
  • Can no longer use mercenaries against rulers that are their friends
  • Can no longer use mercenaries who are rivals against you
  • Can now destroy holy sites and recreate them, when destroyed they are moved to the county until a temple is built.
  • Can now destroy holy sites through looting.
  • Can only reform a faith if you hold at least 3 holy sites which are temples and not counties.
  • Fixed crash when trying to give away bishopric to female heirs.
  • Now clever_ambush_tactic give horse archer offensive bonus.
  • Tribes can now build churches.
  • Added version command line.
  • Now claimant in crusades are shown in war overview.
  • Now push all claims make sure that titles are marked as contested.
  • Can no longer enforce plot to take vassal land if he is in revolt.
  • Clicking on title shields that won't open realm view should now still center the camera.
  • Now holy orders and mercenaries are blocked from forming kingdoms
  • Reworked how AI views peace offers and fixed issue caused by overflow of the evaluation variables.
  • Fixed get married ambition for homosexuals.
  • Fixed missing localization for in hiding.
  • Now it properly handles mercenaries with fleets in military view.
  • Fixed issue with play console command.
  • Correct mercenary monthly cost is now displayed/calculated.
  • Reworked a lot of muslim events to map under new quick triggers
  • Reworked a lot of muslim events to use the new uses_decadence trigger
  • Reworked plot events to use new plot quick triggers
  • Now we have visual indicator when settlement slots are being used by tribals or nomads
  • Remade budget screen in realm view to allow dynamic amount of entries
  • Can now build tribal lands in empty provinces which has no tribal land
  • To become a cardinal you have to be within the pope's diplomatic range
  • Fixed mercenaries switching culture
  • Pagan diplomatic menu now use pagan button instead of the default one.
  • The tribal opinion modifier now affects all tribals, not only unreformed tribals.
  • Added a new opinion modifier for unreformed tribals.
  • Met the Merry Men modifier now uses the green icon instead of the red one.
  • Fixed bug where the plot to kill allow-trigger did not properly check so that you did not try to kill the children of female lovers (it worked as intended against male lovers).
  • Customized dynasties created before starting the game will no longer have their dynasty shield regenerated when reloading the game.
  • Tribal armies are now raised in your capital, instead of your current location.
  • Selected characters in the lobby will now be deselected when changing date to when that character is not playable or alive.
  • Fixed bug where honorary titles did not change the opinion from your spouse.
  • The load game interface now closed when leaving the lobby.
  • Fixed bug where the chronicle entry for getting married appeared twice.
  • Feudal administration is now properly selected when going from tribal to feudal for independent kings and emperors.
  • Clicking on special interest characters in the outliner now takes you to their location.
  • Right-clicking on special interest characters in the outliner now opens the Dynastic View as well as the Diplomacy Menu.
  • Right-clicking on council members in the outliner now opens the Dynastic View and the Diplomacy Menu for that character.
  • Clicking on humans in the outliner now have the same effect as clicking on special interest characters.
  • Fixed bug where it was possible to reform pagan religions even if one did not have enough piety.
  • "S" can now be used as a shortcut to split an army in two.
  • Added missing localisation for Republic Arsenal lvl 3 building.
  • Fixed bug where games could not be started through the era picker when changing dates.
  • The Theology focus opinion modifier is no longer calculated twice.
  • Fixed bug where the faction events to lower tribal organization and crown authority used the name of their plot instead of the faction name.
  • Dead rulers now have their titles ordered in the same way as when they were alive.
  • Vassal limit number is now displayed properly when negative.
  • Fixed bug where the in hiding notification events triggered several times.
  • AI will now properly raid coastal provinces when not having the religion flag allow_viking_invasion.
  • Claimant factions can no longer be used against viceroy-lieges.
  • The piety icon in the character view now properly shows the piety icon of the selected character instead of your piety icon.
  • Theocracies are no longer valid crusade winners. The head of religion can still win the crusade if there are no other valid participants.
  • Cherson and Nikaea is no longer marked as a viceroyalty in the history files when held by the top liege.
  • The requirement for viceroyalties only being grantable to feudals are now shown in the tooltip.
  • Fixed bug where event-handled divorces did not add chronicle entries nor were useable for the achievment to divorce a lombard princess.
  • The right-click to.. tooltip messages are no longer in caps.
  • AI characters no longer incorrectly get achievment flags.
  • Fixed bug where AI would transfer baron vassals for being over vassal limit.
  • Tyrrany wars will now properly end when the tyrant dies.
  • The succession law for non-viceroyalty titles for viceroys will now always be primogeniture or open (if muslim).
  • Fixed bug where viceroyalty titles would loose their viceroyalty status if the holder of it dies when in a rebellion.
  • The send button is now properly disabled when declaring war or asking for crusades when no title is selected.
  • Patricians no longer have their title name in yellow in the game lobby.
  • Fixed bug where selecting multiple fleets after having selected armies caused interface displacement.
  • Muslim rulers now have access to the church levy and taxation law groups, although it will not affect any Muslim vassals (as they are of the Iqta government and therefore not a theocracy).
  • It is no longer possible to invite lesser union characters to your court if they are already in the same court as their spouse.
  • Fixed bug where AI top liege transfered vassals of vassals at war with their liege.
  • You will now become hostile with all top lieges of barons in the province you are raiding, instead of just the county owner top liege.
  • Fixed bug determining the player successor of viceroys when the liege is of the same dynasty.
  • Decreased monthly decadence gain.
  • Description for retinues no longer claims retinues to cost only when reinforcing.
  • The Decadence Alert is now shown when you have dynasty members negatively contributing to your decadence.
  • The Decadence number in the top-right part of the screen is now red when so high that you risk being target of a decadence revolt. This value can be modified in defines.
  • The vassal list in the character view will now try to put vassals of your government before other vassals.
  • Tribal vassals now count towards your vassal limit regardless of your government (this can be modded back in by adding the following to the government scripts: ignore_in_vassal_limit_calculation = { tribal_government }).
  • Vassals will no longer get independent from the top liege when a viceroy dies while being over vassal limit.
  • The tutorial arrow for ambitions now points towards the new position of the ambition button.
  • Added console command clr_moved_capital.
  • Fixed bug where temporary titles of allies in a war were removed when the war ended.
  • Patricians can no longer press their claims against their lieges capital or any of the lieges highest tier titles.
  • Strong claims will no longer be replaced with a weak claim when inheriting a weak claim of the same title.
  • Going back to the era picker in the lobby now closes the ruler designer.
  • Marriages and betrothals are no longer blocked by being in a revolt.
  • You can no longer grant Eunuchs tribal counties.
  • Fixed bug where titles that were not grantable to Eunuchs could be grantable as a lower title when giving away duchies.
  • You can no longer give away temples to unlanded females with absolute cognatic if your religion do not allow female temple holders.
  • The alert for being able to tech will now properly be shown even if one or more tech branches are fully maxed out.
  • War tooltips now show the warscore at the top instead of at the end.
  • The Ironman tooltip now mentions that the Ruler Designer is not allowed for achievements.
  • Fixed bug where you could not give away Honorary Titles if your liege had given you that title.
  • The tooltip for City Construction now correctly displays that it unlocks the tribal Market Town buildings.
  • Fixed bug where you could not raise your vassal liege levies in the province view when selecting that characters personal demesne.
  • Fixed crash when loading a save game with a nonexisting delayed province event.
  • Removed unused message settings category.
  • Fixed bug where children were considered born in the purple even if the ruling parent was dead when the child was concieved.
  • Added missing localisation for beeing banned from a game.
  • You no longer gain religious authority for looting temples of your own religion.
  • Embarking an army to a fleet will now properly cancel any existing movement for that army.
  • Fixed bug where the nominate bishop view would automatically close for no apparent reason.
  • Fixed bug where you were still considered a revolter after inheriting a higher tier title, ending the war.
  • Fixed bug where forming the HRE gave you gavelkind succession if the previous primary title was Feudal Elective.
  • Fixed bug where the campaign found for the colleague of cardinals were not loaded properly.
  • All tribals of Duke tier or above will now have the tribal organization law, regardless of if they are independent or not. Counts and baron tribes will get the tribal organization effects of their lieges, if any.´
  • Military tech rewards from battles will now be relative to the size of each unit compared to the total strength of the units on that side.
  • Granting independence to a vassal will now establish a truce between the characters.
  • You can now ask dynasty members to straighten up even if you are in a regency.
  • It is no longer possible to ask for crusades against targets with whom you have a truce.
  • It is no longer possible to start a faction to change succession type to a succession that is not allowed or potential.
  • Event troops gotten through Build Legend and Build Zeal can no longer raid.
  • Event troops gotten through Organize Raid will always raid.
  • Allowed triggers and possible plot power is now visible when hovering a plot in plotview.
  • Non-allowed plots are now visible in the plot view.
  • Granting a title with Include Lower Titles checked should now properly transfer vassalages.
  • Fixed bug where winners of a crusade sometimes remained the vassal of the crusade target.
  • The Independence CB is no longer valid against revolters.
  • Fixed bug where your council members were not always able to take wards.
  • You can now properly grant the Merchant Republic Designate Heir honorary title when you have other patricians designated heirs in your court.
  • Fixed bug where Indian Subjugation not always took or vassalised the land under the conquested title.
  • The Designated Regent title now properly works when granted to someone outside your court.
  • The trade post lists in the Republic View no longer jumps to the top when the game is unpaused.
  • Tribals can now also adopt feudalism and become a merchant republic if their capital is a castle (for becoming feudal) or a city (for becoming a merchant republic).
  • AI Mongol Horde will now properly avoid fighting other Mongol Hordes while they still have their special invasion forces.
  • Added alert for having high prio minor titles available to grant.
  • Added console commands add_friend, remove_friend, add_rival and remove_rival.
  • Rebels will now spawn with 100 gold.
  • Fixed bug where the AI would keep their units attached to characters they no longer participate in a war with.
  • Host invasions can now properly travel to realms with no port.
  • AI will now stop raiding when they are at war where the liege is one of the primary participants.
  • Looting hostility will now be cleared when both parties are fighting the same war together.
  • AI controlled units will no longer enter provinces with hostile units with a significantly smaller unit before their larger units.
  • AI will now consider moving troops away from their own provinces to avoid taking attrition.
  • Fixed bug where the tooltip for the war icons flicked on daily tick.
  • AI zeal and greed values will now affect the settlements they build.

COMBAT:

  • Rebalanced troop stats:
  • Light Infantry - Skirmish Attack reduced to 1 (down from 2).
  • Light Infantry - Skirmish Defense reduced to 2 (down from 2.5).
  • Light Infantry - Melee Attack reduced to 1 (down from 3).
  • Light Infantry - Pursue Attack reduced to 2 (down from 3).
  • Light Infantry - Pursue Defense reduced to 2 (down from 3).
  • Heavy infantry - Skirmish Defense increased to 4 (up from 3).
  • Light Cavalry - Skirmish Attack reduced to 2 (down from 2.5).
  • Archer - Maintenance increased to 2 (up from 1).
  • Archer - Skirmish Attack reduced to 2 (down from 5).
  • Archer - Skirmish Defense reduced to 1 (down from 3).
  • Horse Archer - Skirmish Defense reduced to 2 (down from 4).
  • Horse Archer - Melee Attack reduced to 1 (down from 3).
  • Horse Archer - Melee Defense reduced to 2 (down from 4).
  • Rebalanced tactic modifiers:
  • Swarm Volley Tactic - Archer offensive bonus reduced to 120% (down from 240%).
  • Swarm Tactic - Horse Archer offensive bonus reduced to 100% (down from 300%).
  • Harass Swarm Tactic - Horse Archer offensive bonus reduced to 120% (down from 240%).
  • Inspired Defense - Now also gives 150% defensive bonus to war elephants.
  • Religious Fervour - Now also gives 150% offensive bonus to war elephants.
  • Rescaled random weights on Retreat and Ambush Tactic.
  • Retreat and Ambush Tactic - Horse Archer offensive bonus reduced to 200% (down from 420%).
  • Retreat and Ambush Tactic - Light Cavalry offensive bonus reduced to 120% (down from 240%).
  • Retreat and Ambush Tactic - Archer offensive bonus reduced to 100% (down from 180%).
  • Added Elephant Trample tactic (melee phase).
  • Siege assault battles now use the Melee combat values on the troops instead of the Skirmish combat values.

MODDING:

  • Added geographical regions that can be checked in triggers if a title or province is contained in a region defined in map/geographical_region.txt. These regions are static throughout the game and are more reliable than using de-jure triggers for events that you want to affect specific places.
  • Bookmarks now uses folder structure
    Bookmarksはフォルダ構造を使用するようになりました。
  • Combat tactics now uses folder structure
    Combat tacticsはフォルダ構造を使用するようになりました。
  • Disease now uses folder structure
    Diseaseはフォルダ構造を使用するようになりました。
  • Job actions now uses folder structure
    Job actionsはフォルダ構造を使用するようになりました。
  • Job titles now uses folder structure
    Job titlesはフォルダ構造を使用するようになりました。
  • Triggered modifiers now uses folder structure
    Triggered modifiersはフォルダ構造を使用するようになりました。
  • Added scripted triggers
  • Added scripted effects
  • Added create_tradepost effect
  • Added folder structure to defines
  • Added folder structure to modifier_definitions
  • Added MAX_WARDS_PER_GUARDIAN to defines
  • Added missing commandline argument "debug" to show debug logs
  • Possible to append to cultures from several files
  • Possible to append to on_actions from several files
  • Added trigger technology_can_spread, checking whether technology can spread in the province.
  • Added effects set_special_character_title, remove_special_character_title.
  • Can now specify a CB to not be displayed in the diplomatic mapmode
  • Culture can now decide if you are allowed to raid or not
  • Added external province type in map definitions, will not generate a border or text and can be 1 pixel big
  • Added global movement speed modifier
  • Now can force contract on specific governments which will bypass the opinion limitations using new government system
  • Now possible to disable courtiers from receiving MTTH events in defines
  • Added effect set_government_type.
  • Governments can be modded in the decisions folder.
  • Geographical regions can be modded in the map folder.
  • County-, duchy- and sub-region tags can now be used to define island- and geographical regions.
  • Added region trigger.
  • Added flags reinforcing [yes/no] and reinforce_rate_multiplier to the spawn unit effect.
  • Added flag maintenance [yes/no] to the spawn unit effect.
  • Added flag looting [yes/no] and can_toggle_looting [yes/no] to the spawn unit effect.
  • Added trigger is_allowed_to_loot.
  • Added on_action on_became_imprisoned_any_reason, that triggers whenever a character becomes imprisoned for any reason.
  • Added flag adventurer [yes/no]. Adventure titles work just as temporary titles but do not get destroyed automatically when the holder is in peace. Instead, they are destroyed whenever the holder gains another title or when the holder dies.
  • Added effect set_looting and set_can_toggle_looting for units.
  • Added character text GetHusbandWifeOpp.
  • Added triggers realm_levy_diff, reverse_realm_levy_diff, max_realm_levy_diff and reverse_max_realm_levy_diff.
  • Renamed the realm_manpower trigger to realm_levies.
  • The break effect now also properly affect tooltips.
  • Added effects any_unit, any_army, any_fleet, random_unit, random_army and random_fleet.
  • Added trigger any_unit, any_army and any_fleet.
  • Added flag seafarer in culture and religion files, helping the AI to determine if coastal provinces is preferred when raiding.
  • Added trigger is_seafarer, checking if either the culture or religion have the seafarer flag set.
  • Added trigger is_island, checking if the province exists in island_region.txt.
  • Added event target most_participating_crusader, used to get the most participating non-theocracy attacker in a war.
  • Added on_action on_divorce, which fires whenever a character gets divorced regardless of the reason.
  • Quick triggers are now properly checked when you fire an event from another event.
  • Added triggers is_[law/government/decision/targetted_decision/title_decision/settlement_decision]_[valid/potential] with parameters key, character, title and settlement.
  • Added effects and triggers any_dejure_liege and any_defacto_liege.
  • Added event target defacto_liege_title.
  • Added effect destroy_settlement.
  • Added effect make_primary_settlement.
  • Added match_settlement to the spawn unit effect.
  • Added event trigger 'log'.
  • Earmarked units can now also use the $CULTURE$ parameter.
  • Added trigger completely_controls_region.
  • Added any_title effect.
  • Added effects make_capital_holding and revoke_capital_holding.
  • Added trigger is_nomadic.
  • Added government trigger.
  • The Spawn Unit effect can now take saved event targets as parameters.
  • Added nomad flag to the create_title effect.
  • Added effect convert_to_nomad and convert_to_fort.
  • Added flags ai_fabricate_claims to religion groups.
  • Added flags attacking_same_religion_piety_loss and uses_decadence to religions. Decadence will be used if the religion AND government of a character is scripted to use decadece.
  • Added flags hire_cost and maintenance_multiplier to retinue subunits.
  • Added event scopes [strongest/weakest]_clan_vassal, [strongest/weakest]_clan, [strongest/weakest]_clan_vassal_except_me and [strongest/weakest]_clan_except_me, determined by the number of empty holdings they hold.
  • Added event scopes [most/least]_prestigious_clan_vassal, [most/least]_prestigious_clan, [most/least]_prestigious_clan_vassal_except_me and [most/least]_prestigious_clan_except_me.
  • Added event scopes [most/least]_populous_clan_vassal, [most/least]_populous_clan, [most/least]_populous_clan_vassal_except_me and [most/least]_populous_clan_except_me.
  • Added triggers clan_satisfaction, total_manpower, unused_manpower, raised_manpower, max_manpower, manpower_growth, population, max_population, population_growth, population_and_manpower, max_population_and_manpower and population_and_manpower_growth.
  • Added effects manpower and population.
  • Added trigger uses_decadence.
  • Added nand-trigger.
  • Not-triggers will now do a script assert if it contains more than one trigger (where the use of nand- and nor-triggers are recommended to be used instead), but will work as previously.
  • Added trade_post_has_building and trade_post_has_any_building triggers.
  • Added trigger is_settlement_type_allowed.
  • Added effects create_fort, destroy_fort, seize_fort, random_fort and any_fort.
  • Added triggers any_fort, num_of_forts, num_of_forts_diff, has_fort, fort_has_building and fort_has_any_building.
  • Added event scope trade_post_owner.
  • Added trigger has_castle, has_temple, has_city and has_tribal.
  • Added trigger has_settlement_construction.
  • Added triggers is_[law/government/decision/targetted_decision/title_decision/settlement_decision/trade_post_decision/fort_decision]_[allowed/potential].
  • Added triggers num_of_[subrealm/demesne]_[castles/cities/temples/tribes/empty_provinces].
  • Added trigger holding_diff.
  • Added effects set_title_landless, set_title_adventurer and set_title_nomad.
  • Added forbidden_raid_target opinion modifier, which disallows looting against that character.
  • Job action script can now properly use the various job title event scopes.
  • Added triggers has_feud_with and any_feud_rival_clan.
  • Added triggers clan_opinion, reverse_clan_opinion, their_clan_opinion, clan_opinion_diff and reverse_clan_opinion_diff.
  • Added is_high_prio flag to minor titles, determining whether an alert should be shown or not if that title is available to grant.
  • Added triggers num_of_king_titles_in_realm, num_of_duke_titles_in_realm, num_of_count_titles_in_realm, num_of_baron_titles_in_realm, num_of_titles_in_realm.
  • Added effect unsafe_give_minor_title.
  • Added modifiers clan_sentiment, max_manpower, max_manpower_mult, max_population, max_population_mult, manpower_growth and population_growth, currently applicable on characters and the capital.
  • Added modifiers retinue_maintenence_cost and horde_maintenence_cost, currently applicable on characters, family palaces and the capital.
  • Added is_active_trigger to buildings. Any modifier from buildings that are not considered active will not apply until the is_active_trigger is properly validated.
  • Added modifier global_winter_supply, currently applicable on the capital.
  • commander_limit can now be scripted in buildings for capital settlements, increasing the number of commanders a ruler can have.
  • moved_capital_months_mult can now be scripted for capital buildings and modifies the delay for how often one can change capital, if their government allows for more frequent switching than once per lifetime.
  • The set_defacto_liege effect now works on titles as well.
  • Added on_actions on_battle_won_owner and on_battle_lost_owner.
  • Added modifiers global_trade_route_wealth, global_trade_route_value, global_tradevalue and global_tradevalue_mult, applicable on the capital of holders of a trade post.
  • Trade post buildings will now also have an effect in the capital settlement, not only the family palace.
  • Fixed bug where the targetted decision filters realm and sub_realm did not properly check the court of the top liege or the current character.
  • Added trigger religion_allows_female_temple_holders.
  • The spawn_unit effect will now spawn units on any other unit if there is no other valid location (instead of not spawning the units at all).

MAP/HISTORY:

  • Improvements to the setup for various major and minor realms in the 1220
    1220の様々な主要な、および少ない領域のためのセットアップへの改良
    bookmark.
  • Pechenegs are no longer a vassal of Khazaria in 867.
    もはや867年においてPechenegsはKhazariaの家臣ではない。
  • Lappish culture renamed to Sami.
  • Samoyed culture renamed to Nenets.
  • Some samoyed province and title names changed to "Saamod".
  • Spanish March: Duchy of Barcelona is now de jure Aquitaine in 867 instead of Duchy of Aragon.
  • Viken province is now de jure Norway.
  • Readjusted some province borders in Norway to make more geographical sense.
  • Adjusted some historical title names in Norway.
  • Corrected the borders of Genéve province.
  • Improved Papal regnal name list, making it much more medieval.
  • Popes in the history files now have their proper latin regnal names (no more Stephens, Johns and Adrians).

GRAPHICS:

  • Fixed wrong matrix math in pdxmesh shader
  • Will now show "in-use" land by tribals or nomads
  • Various map fixes, including properly connecting some bugged rivers.

CONVERTER:

  • Fixed various small irritating issues in the converter
  • Fixed crashes in converter with regards to flags
  • Nomads are now fixed
  • Fixed the zoroastrian heresies icons

2.4.0(2015-07-09)

MAJOR:

  • Fixes crash by Province view trying to view a new born ruler's tax liege too quickly when giving him his first title.
  • Fixed crash where AI was trying to remove non-existant units.
  • Fixed crash caused by AI foreign minister evaluating embargos.
  • Fixed crash when changing settings.
  • Fixed a crash related to AI stopping leaving a plot.
  • Fixed a rare threading-related crash.
  • Fixed a crash that could happen when characters were dying while at war.
  • Fixed a crash that was happening after leaving the tutorial after the first war chapter.
  • Fixed a crash that could happen while killing units in a battle.
  • Fixed a crash that could happen when setting up combat results.
  • Revised the "De Jure Claim" CB for baronies so that it takes _all_ holdings in the county
  • Fixed a new bug preventing the "other_dejure_county_claim" CB from working
  • Tribal 'Shipbuilder' buildings now cost Prestige, not Gold
  • Lowered the base cost of the Tribal gold buildings (to 25, 50, 75, 100 from 50, 100, 100, 100)
  • Tribal Feudalization is now a normal Major decision that requires not being an unreformed Pagan and a capital Castle or a Stone Fort, as well as either having Absolute Tribal Organization OR a Feudal liege
  • Converting Tribal Holdings now also creates a City and Temple holding, if the province is big enough (enough Holding Slots)
  • Blocked Tribals from offering non-tribals to become their vassals
  • Tribals and Nomads are now correctly prevented from having anything but Agnatic Law
  • Changed Nomad Succession so that Clan chiefs with a bigger population than the Khagan can inherit. They must have at least 1000 more Prestige than the best relative of the Khagan (but this is modified by their Population / Khagan Population).
  • Fixed CTD when scripting an invalid region in the region trigger.
  • CTD fix loading a save.
  • CTD fix when deleting dynamic titles with de facto vassals.
  • Fixed bug where AI could start building duplicate trade posts.
  • Fixed bug where merchant republics persisted even when the doge lost his last province.
  • Fixed bug where lowborn historical characters did not properly become nomad when supposed to.
  • Fixed crash when entering observer mode.
  • Opinions are no longer automatically removed for being "empty" when characters are hostile due to looting.
  • Fixed bug where raiders got stuck on their fleet.
  • Nomad raiding adventurer titles are no longer inherited.
  • AI will now handle sieges in nomad lands better.
  • Raiding adventurers now buy troops properly.
  • Sieging down a fort will now properly start the next siege.
  • Tribals now use prestige to build tribal holdings.
  • Music enabled for steam music player

MINOR:

  • Province tooltips will now display the distance between that province and the selected province.
  • The "Call All" button in the military view will no longer show characters already in all your wars in the tooltip.
  • Merchant republic houses are now alphabetically sorted in the republic view.
  • Fixed bug where you could split clans to go over the max clan size.
  • AI is no longer able to assign invalid commanders.
  • Fixed issue where the clan size was calculated incorrectly when determining if one should keep subjugated nomads as nomads or not.
  • AI will no longer take the adopt faith decision if it is zealous or would be converting from a reformed religion to a unreformed one.
  • AI is now more likely to take the adopt faith decision to become a reformed religion from being a unreformed one.
  • AI will no longer change government from nomad to feudal/republic if having below 15 castles/cities (10 as content and 20 as ambitious).
  • Balanced nomad retinues and their costs.
  • Fixed bug where going back in history gave the wrong government to rulers who had their capital province settlements swapping places.
  • Fixed bug where remove_settlement commands were used before capital commands in province history. The capital command must always be used first.
  • Destroying a holy site settlement will now first try to make another temple holding a holy site before doing so with the county.
  • Fixed bug where character and capital modifiers for manpower growth was used incorrectly.
  • Fixed bug where the spawn unit effect could not find any province.
  • Renamed "civilian population" to "population"
  • Renamed "population" to "population and manpower"
  • Fixed bug where you could get empty province sieges from provinces with settlements.
  • Tooltip for building trade posts now shows that the county must be owned in order to build on it if it is on the silk road.
  • It is no longer possible to use the pillage_settlement decision on settlements in your realm if you are not independent.
  • Fixed bug where nomad AI did not buy retiunes when supposed to due to having too little gold.
  • The unused manpower modifier on garrison is now shown in the correct row.
  • No longer displays two "--------------" in a row in the levy tooltip.
  • Fixed bug where validating government at game start checked the wrong province settlement.
  • Fixed bug where primary settlements were incorrectly set when going back and forth through history.
  • Generated nomads due to missing characters in history will now properly get a clan title.
  • Now properly states that holy orders are not playable due to being Holy Orders, instead of stating that it was due to being a Theocracy.
  • Nomad view clan entries now display civilian population instead of total population.
  • Non independent nomads will no longer keep tribal holdings for burning.
  • Added on action on_ai_end_raid.
  • Raiding Adventurers should now be cleared properly.
  • Event logs are now only executed if debug_script is enabled.
  • You can now tribalise as nomad in tribal holdings.
  • Tribalising will now set religion and culture in that province.
  • You can no longer tribalise when at war.
  • Fixed bug where trade post interactions replaced settlement interactions when opening the trade post interaction view.
  • Provinces without primary settlements will no longer always have the first settlement controller as province controller.
  • Suzerains no longer get any prestige or opinion penalty for declining tributary call to arms.
  • Fixed bug where certain nomad modifiers were calculated several times.
  • You can no longer change government as nomadic in your clan vassals sub-realm.
  • Fixed bug where auto assignment of commanders assigned one commander too many.
  • Governments with free retract vassalage will no longer incorrectly say that retracting vassalage will "breach the feudal contract".
  • Added several entries to the game start screen government texts and improved existing ones.
  • Characters no longer have to be of YOUR government to be okay with tyranny actions towards vassals with forced contract. They can now be of any government NOT in forced contract.
  • Fixed bug where splash screen scrollbar was visible after loading save.
  • Fixed bug where nomads did not feudalize when supposed to.
  • Fixed bug where non-nomadic rulers sometimes had empty holdings as primary province holdings at game start.
  • AI is now more prone to disband retinues with prestige costs.
  • Nomads now start with a more dynamic amount of troops.
  • AI will now avoid using provinces with settlements to split their clan.
  • Portraits in the republic view are now updated when supposed to.
  • Fixed bug where spawned raiding adventurer lost the landless title immediately.
  • Fixed bug where landless characters could be selectable in the lobby.
  • AI is no longer able to move its capital when at war.
  • Fixed bug where assigning marshals did not always resign them as commanders.
  • Fixed bug where adventurers did not educate their children and would refuse having their parents educating them.
  • Fixed bug where landless clans did not become independent.
  • Fixed bug where nomad holdings were not destroyed when a clan became extinct.
  • Added missing localisation for tribal holdings.
  • AI rulers that can not afford to build forts will no longer prioritize occupying empty provinces.
  • Fixed bug where ticking warscore was not always generated.
  • The realm tree now shows the correct government portrait frames.
  • It is no longer possible to use the 'Make Primary Holding' decision as a merchant republic in the capital province.
  • The AI will now properly use the 'Make Primary Holding' decision on their preferred settlement types.
  • Non-seafarers will no longer raid using boats.
  • CTD fix when getting tooltip for monthly prestige and piety.
  • Converting from nomad to tribal will now give the new tribal prestige holdings buildings based on tech.
  • Added nomad to tribal conversion mapping for Hillforts/Camp fortifications, Shipyard/Harbour and Felt crafter/Market town buildings.
  • Inactive buildings will no longer convert to other settlement buildings.
  • Rebalanced the event troops on the steppes in The Old Gods bookmark.
  • You can no longer demand religious conversion on vassals when you are at war.
  • Zun festival will now invite vassals even when they are leading troops (they still can't be at war).
  • Blocked some province events against empty provinces.
  • Nomads can no longer see the create custom empire decision.
  • Raiding adventurers troops should now properly have their looting status removed when they declare a war.
  • Removed starting gold from Khazars in the 867 bookmark.
  • Added Abandon Trade Post decision.
  • You can no longer demand religious conversion on vassals when you are at war.
  • Frisian ai characters are now allowed to create k_frisia.
  • Fixed a bug where you could attempt to call allies into your wars again and again
  • The Dynasty and Dynasty-based title CoAs in the lobby now actually match those in the game
  • Corrected some bad grammar in old event texts
  • Cut crappy event '3286' (reward random vassal)
  • Fixed a bug with the tooltip on Titles not specifying the Gender Succession Law
  • Added correct event borders to the old "bastard_events.txt"
  • Tweaked the chance of unmarried lovers having children
  • Fixed an issue with Gavelkind where it could appear as if different heirs could inherit provincial capital holdings
  • Concubines now only have personal opinions of their man
  • Corrected text for event 5053
  • Fixed a text glitch where a Concubine lover was called "Lover"
  • Some text fixes to the revised barony de jure claim CB
  • Lowered the revolt risk from "Heretic Stronghold"
  • Fixed some cases where, incorrectly, through event effects and CBs, the title history would say the ruler was "granted" the title
  • Fixed a bug with lots of enemy courtiers joining your court after successful Holy Wars (and possibly some other types of war as well.)
  • Increased the revolt risk reduction from crushing revolts
  • Fixed inappropriate event option text in event 60101
  • Fixed glitch with Clan Overrun
  • The music will now fade when opening the technology view, as in the other main screens
  • Nomad View: Improved tooltip for "Max Number of Clans"
  • You now get less Prestige from declining the Royal Marriage tax if you have a low yearly income
  • Tweaked AI propensity for picking the Seduction Focus, generally lowering the chance
  • Improved text for event WoL.590
  • All religions that allow female temple holders can now also have female court chaplains.
  • Fixed bug in faction demand for a duchy which would cause old liege to go independent if he owned a single county in a different de-jure duchy
  • Fixed bug that caused vassals of faction leader to go independent on conclusion of faction war.
  • Can now get religion switch event within groups as well for mercenaries.
  • Fixed bug in nomad succession where dead guy could inherit the Khaganate, this is not DPRK.
  • Fixed issue letting everyone rename each others dynasties in multiplayer
  • Added kill_yourself and die console commands.
  • Fixed invalid interface shown for decadence morale.
  • Liege who gets vice royalty title can still use succession laws now.
  • Landless characters should now be able to raise mercenaries and holy orders.
  • Now tribal fishing villages can be built next to lakes.
  • Nomads can no longer switch culture by education.
  • Tweaked the pillage settlement decision on foreign land.
  • No longer loses access to provinces when sieged for calculating max population, was too punishing if you would get full capped, new system only slows down growth instead.
  • Moved fort upgrade to the build settlement view instead and is done automatically so you get proper discount.
  • Increased amount of tech gained from tributaries as nomad.
  • Fixed so population don't die so fast by being raided.
  • Fixed issues with laws and inheritance in Khaganates when the Khagan becomes invalid for his position.
  • Outsiders of a clan can no longer inherit the clan
  • Warscore tooltip now shows the score breakdown including information about an imprisoned war leader.
  • Raiding will now remove the "at peace for too long" penalty.
  • Nomad GUI fixes.
  • Appointing a commander or marshal will unassign the character from leading troops if it's no longer possible for the character to lead them.
  • Unit owner is now always at least considered when assigning a unit leader.
  • Minor title selection glitch fix.
  • Automatic call to arms acceptance messages work correctly now.
  • Passing holdings now updates the government correctly for previously unlanded characters.
  • Cleaned up some trigger tooltips.
  • Nomad capital position won't reset on succession for emperors anymore.
  • It's no longer possible to order a councilor to improve tech in a province where the tech can't spread.
  • Tech can spread in provinces that only have a trade post now.
  • Primary holding is now ensured on changing de facto liege on game start.
  • Clan demands for land and clan limit are now computed correctly in presence of wars with clan chiefs being under attacking liege.
  • Renamed "civilian population" to "population".
  • Renamed "population" to "population and manpower".
  • Holy sites are now set correctly when loading a save with temples built in originally empty holy site provinces.
  • Nomad relations now update correctly in the nomad view after a nomad is absorbed/removed.
  • Custom silk road building tooltips added.
  • Vassals imprisoning an enemy will cause the warscore to be 100 now.
  • New units will now correctly join a siege after splitting the original unit in half.
  • Player won't get stuck in tutorial when they get betrothed instead of married anymore.
  • Historical tributary relations are now correctly displayed in the lobby.
  • Clan titles won't have de jure drift anymore.
  • Nomadic vassals don't care about other vassals getting their titles revoked anymore.
  • Trade route occupation is now computed correctly when there is a non-occupation province owner/controller mismatch.
  • Nomad won't get their dynasty name from the khagan anymore.
  • The game won't say the game state is corrupted after clicking multiplayer and back now.
  • Revolt titles won't be inherited by people against whom the revolts rose anymore.
  • Fixed a bug when it wasn't possible to interact with the family palace in some cases.
  • Warscore tooltip now shows the score breakdown including information about an imprisoned war leader.
  • Event HL.5001 is now creating historical characters so they're not deleted as a reference to them is kept in the event chain.
  • Trade route endings graphics added.
  • Credits updated with all QA that have been working on Horse Lords
  • Invite to plot list now shows all plotters that would be invited by auto-invitation.

GRAPHICS:

  • Fixed weird inland tradepost overlap with graphics

MODDING:

  • Added a "quickbuild" command which will cause all player constructions to finish in one day.
  • Create character effect now can set up the new character as historical (e.g. won't ever be pruned from the database), use historical = yes
    キャラクター効果を作成しなさい 史実であるので、今や新しいキャラクターを設定できる (例えば、決してデータベースから切り捨てられない)、historical = yes
  • Arrow width is now set to the "size" parameter from arrows.gfx correctly.
    矢幅は現在arrows.gfxから「サイズ」パラメータに正しく設定される。
  • Fixed some bugs with tooltips for saved event targets
  • In scripted CBs, "check_de_jure_tier = COUNT" now works too
  • Added on action on_ai_end_raid.
  • The can_grant_claim flag in religion now properly controls whether the head of that religion can grant claims or not.
  • Hints can now be scripted to use smooth list boxes using the list_box_text-key. smoothListboxType-elements must be used instead of instantTextBoxType in the gui-files.
  • Added effects unsafe_war and reverse_unsafe_war, working as the war and unsafe_war effects, but without ensuring the CB can be used.
  • Added trigger religion_allows_female_temple_holders.
  • The spawn_unit effect will now spawn units on any other unit if there is no other valid location (instead of not spawning the units at all).
  • The province trigger now also work in character and title scopes.
  • Moved laws and governments to separate folders.

MAP/HISTORY:

  • Added Mongol tributary state in 1066 - 1124.

COMBAT:

  • Rescaled the random weights of the crushing charge tactic.
  • Crushing charge tactic is now unavailable before 10 days of combat.

2.3.4(2015-04-07) checksum:FMNO

The promised interim patch is now live on Steam! We are hard at work on the next major upgrade, which will accompany the next expansion. In the meantime, this patch should fix the most annoying issues.

 約束していた臨時のパッチがスチームで有効になったよ! 僕達は今、新しい拡張に対応する次のメジャーアップグレードに忙しくしている。その間は、最も鬱陶しい不具合をこのパッチが修正してくれる筈だ。

MAJOR:

  • Fixed CTD issue caused by character flags not being saved properly
     キャラクターのフラグが正しくセーブされずに強制終了される不具合を修正。

MINOR:

  • Now unborn children of dead popes no longer inherit a claim on the papacy when they are born.
     教皇のまだ生まれていない子供は、生まれた時に教皇位への請求権を継承したりしなくなった。
  • You no longer feel bad for having a romantic relationship with your spouse.
     伴侶とロマンティックな関係になった場合に悪く感じたりしなくなった。
  • Added console command 'add_lover'
     コンソールコマンド「add_lover」(恋人の追加)を追加。
  • Fixed a problem with delayed events having the exact same random seed as the firing scope
     照準としての全く同じランダムな遺伝子を持つイベントが遅延していたのに付随する問題を修正した。
  • Seduction Focus: AI will not try to seduce targets that already have lovers (unless lustful, etc)
     誘惑フォーカス:(lustfulなどを取得していない限り)AIは既に恋人のいるキャラクターを誘惑しようとしなくなった。
  • Seduction Focus: AI seducers less likely to acquire multiple lovers
     誘惑フォーカス:AIは複数の恋人を持とうとする可能性が低くなった。
  • Seduction Focus: Married women and concubines are less likely to fall for seduction if they like their husband better than the seducer (unless lustful, arbitrary, etc.)
     誘惑フォーカス:既婚者や側室は誘惑者よりも伴侶の方が好きな場合(そしてlustfulやarbitraryを取得していない場合)、誘惑されにくくなった。
  • Seduction Focus: Toned down AI seduction attempts of player spouses and concubines even more
     誘惑フォーカス:AIはプレイヤーの伴侶や側室を誘惑しようとする可能性がより低くなった。
  • Seduction Focus: It takes much longer to attempt seduction of distant targets
     誘惑フォーカス:遠隔地の対象を誘惑するのにはより時間が掛かる様になった。
  • Seduction Focus: More personality checks for married women and consorts
     誘惑フォーカス:既婚者にはより多くの人格チェックがなされるようになった。
  • Seduction Focus: Added missing "Seduction in the Wild" event (WoL.431)
     誘惑フォーカス:実装されていなかった「Seduction in the Wild(WoL.431)」イベントを実装した。
  • Intrigue Focus: Spying on an adulterer (your spouse, consort or the other party) can now uncover the affair
     陰謀フォーカス:浮気者(配偶者や他の夫婦)にスパイをつけた場合、浮気を知る事ができる様になった。
  • Players can no longer see other lovers of their spouses and concubines in the interface without using the 'charinfo' console command
     プレイヤーは恋人や伴侶や側室の他の恋人を「charinfo」のコンソールコマンドを使わない限り、インターフェースで確認する事はできなくなった。
  • Hunting Focus: Fixed a bug with duplicate events fired (from WoL.5066)
     狩猟フォーカス:全く同じイベントが(WoL.5066で)発生するバグを修正した。
  • Fixed bug where only the last character was visible in the end game list of played characters
     ゲーム終了画面で最後にプレイしたキャラクターしかリストに表示されないバグを修正した。
  • Fixed bug where the AI did not always build buildings.
     AIが決して建築物を建てないバグを修正した。
  • Fixed an issue with the trade route chain that could create the trade route for the other party instead.
     交易路チェーンに関する問題のうち、自分ではなく他人の為に交易路を作り得た不具合を修正した。
  • Toned down courtier lover creation event (456)
     廷臣に恋人が生成されるイベント(456)を発生し難くした。
  • Seduction events: Fixed some issues where execution would break incorrectly
     誘惑イベント;処刑が不正に停止してしまう事象を修正した。
  • Fixed the broken 'remove_claim' effect when used in CB's like depose anti-pope.
     対立教皇を退位させるような開戦理由に対して使用した際に、「要求権を無効にする」
    効果が不正常だったのを修正した。
  • Added events to attain the Strategist trait through War focus.
     戦争フォーカスを通して「Strategist」の特徴を取得するイベントを追加。

2.3.3(2015-02-17) checksum:DAQH

Hello folks,
Here is a very minor patch to iron out some multiplayer lobby issues and prepare the converter for El Dorado.

Here are the patch notes:

MAJOR:

  • Fixed issues in lobby when players were loading saves

CONVERTER:

  • Added copy folder to sunset invasion scenario conversion

2.3.2(2015-01-14) checksum:MMUR

So sorry about that, quick hotfix out already! Patch notes for 2.3.2 Hotfix
ことについてごめんなさい、迅速な修正プログラムからすでに! 2.3.2修正のためのパッチノート(機械翻訳)

MAJOR:

  • Fixed so you can build holdings again
    あなたは再びホールディングスを構築することができますので、修正しました(機械翻訳)

MINOR:

  • Fixed the break-up interaction with your lovers.
    あなたの恋人とのブレークアップの相互作用を修正しました。(機械翻訳)

2.3.1(2014-01-14)

Several major issues stamped out in this one. Sorry for any problems these might have given to people. Now get back in there and have fun. There's also some converter changes thrown in to fix some minor details.

以下が2.3.1の修正点だよ。

MAJOR:

  • Fixed bug where vassal levies could not always be dismissed.
  • Fixed crash issue on Linux when the AI tried to build settlements.

MINOR:

  • Temple successors now get their liege's religion rather than their top liege's
  • Rebalanced seduction to make it harder to seduce the spouses of great rulers
  • AI: Reduced seduction craze a bit
  • Seduction: increased risk of scandal
  • Adjusted default message settings to reduce spam
  • Fixed a grammar variable bug in event WoL.201
  • Fixed a bug with event WoL.3050 happening for a single character only
  • Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
  • Reduced the Catholic Holy Order regiments in size
  • Fixed a minor issue with the court where some newborn bastards ended up
  • Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
  • Better tooltips in the event options for WoL.11000
  • Better tooltips in event WoL.11006
  • Fixed some problems with the 'inbred' trait calculations
  • Added 'real_fathers' console command
  • Added missing text EVTOPTA_WOL_415
  • Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
  • Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
  • Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
  • Fixed a faulty text tag reference in a Carousing boardgame event.
  • Cooldown for Carousing is now visible in tooltip.
  • Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
  • Heliopolis is now a temple holding instead of a city holding.
  • Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
  • Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
  • Updated faulty localisation function in the last event of the business focus trade route chain
  • Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
  • Hungary should now get a crown authority law when forming from the Magyar decision
  • The form Hungary decision no longer creates exponential amounts of troops
  • Reworked Holmgang events to use personal combat skill rather than martial skill
  • Reduced mean time to happen for Holmgang if you have War focus
  • Fixed a rare case when duels could break
  • Duels now potentially give the kinslayer trait
  • Shortened the text of one outcome of duels to avoid long names making the text too large for the event window

MODDING:

  • Fixed an error with change_variable for titles

CONVERTER:

  • Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
  • Fixed the four missing province mappings in eastern europe
  • Added unique modifiers to some christian heresies
  • Made sure to update the colors of all heresies to their CK2 variant of color
  • Fixed so messalian and nestorian are converted correctly.
  • Added proper icons for norse personal deities
  • Arabic cultures now map to their corresponding one in EU4
  • Steppe cultures now part of same culture group as turkish
  • Moved visigothic to iberian culture group

2.3 the Way of Life(2014-12-16) checksum:BTOF

MAJOR:

  • Fixed false positive OOS
    不正におきる可能性のあった、規格外動作を修正した。
  • Fixed auto-selection of characters in multiplayer problem when loading saves
    セーブをロードした際に、マルチプレーヤーにおいてキャラクターが自動選択されてしまう問題を修正した。
  • Vassals called to war now respond in the message ticker, not a pop-up event
    封臣が軍隊の召集に応じたことは、ポップアップ表示のイベントではなくなり、小さなメッセージウィンドウに表示されるようにした。
  • The Call Allies alert no longer lists all vassals you can call, and takes you to the military view if you click the"All of our Vassals" entry
    同盟を召集するアラートアイコンは、召集可能な全ての封臣を表示しないようになり、"All of our Vassals"をクリックしてはじめて、軍事画面に移動するようになった。
  • AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fleets appeared and disappeared)
    AIが舟がない州に艦隊を召集しようとしてしまうことに付随するバグ(0隻の艦隊が出現したり消えたりする)を修正した。
  • No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms and empires (it has no effect anyway - only the first Gavelkind type title has an effect)
  • Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes )
  • Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...")
  • Multithreaded startup of the game
  • Fixed crash caused by destroyed settlements by Viking looters
  • Fixed probable OOS
  • Fixed crash when missing certain Unit Pack DLC's
  • Fixed memory leak when calculating subunits monthly cost.
  • Fixed crash when resigning characters from various appointments ( councillors, army leaders etc. )

MINOR:

  • Fixed so laws are copied when you change primary title
  • Fixed so history laws are enforced, france in 1066 should no longer be gavelkind
  • Support to show the combat rating of a character together with combat modifiers
  • Fixed broken culture effect, now you can convert to local culture of a province again
  • Fixed problem with trait generation for random characters was done with not fully constructed characters, fixes the problem with females getting male traits.
  • Fixed not being able to raise ships from demesne
  • Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons to the Diplomacy view.
  • Improved positioning of the Diplomacy View.
  • Fixed bug where autoselected interactions in the Diplomacy View were not properly selected.
  • The Diplomacy View no longer closes automatically in some cases when opened along with a character view.
  • Pressing the middle mouse button no longer closes the Diplomacy View.
  • Fixed bug where portraits in Claimants view and Opposed to Law view were not clickable.
  • Fixed bug where the Diplomacy View ended up outside of the screen.
  • Character selection view left and right click behaviour is now consistent.
  • Fixed bug where landless characters gaining tribal provinces with holy sites through revolts became theocracies instead of becoming tribal.
  • Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_prov_flag, clr_char_flag and clear_focus.
  • Fixed a number of minor text issues.
  • The capital of Duchy of Ugra is now Ugra.
  • Powys, Man and Kola now have their de jure capitals set correctly.
  • Jews no longer want boar meat for their feasts.
  • No longer possible for non-Muslims to have the 'Decadent' trait.
  • Fixed a broken option trigger for declining some pagan feast invitations.
  • Fixed a new bug where the portrait of the sender would not be shown in letter and diplomacy response events
  • Fixed a serious bug where Prepared Invasions would always be disable on reload
  • Fixed a problem with event 3026, where the children of an unmarried female courtier would get an unknown father
  • Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added fertility checks)
  • All modifiers can now be set and used correctly in Ambitions (not just Fertility)
  • Better shield for the Emichid dynasty
  • Added GetHighGodName and GetHighGodNameCap to religions and texts
  • Fixed an issue with heretical count tier bishops and above being called "counts", etc
  • Character View: Removed a double colon (:
  • Fixed a new bug with scope switching to specific character IDs
  • Fixed a bug with the 'is_married' trigger when not taking a bool
  • Fixed bug where the same character portrait found in both the immediate effect and an event option would be shown twice
  • Christians with Elective Gavelkind can no longer vote for bishops and mayors
  • Cut an inappropriate event option in old event 4115
  • Character View: Fixed an old bug with being able to cancel an Ambition when you should not
  • Character View: Added better tooltip saying _when_ you can cancel the current Ambition
  • Character View: Added better tooltip about cancelling plots
  • Intrigue View: Fixed cancel current plot button issues
  • Removed decimals from attribute modifier descriptions
  • Removed decimals from attribute change effects
  • Dynasty View: Fixed a bug with succession marriage status not being shown correctly anymore for dead characters
  • Fixed a bug with the 'repeat_event' effect and namespaces
  • Fixed event 55000 and 55001 so that they now properly changes culture on the province and doesn't try to change the culture of the holder to the holder's culture.
  • Fixed a serious bug with targetted decisions that target yourself showing up for others
  • The "Doubt besets me" event chain now correctly reveals the real father of the unborn child
  • Fixed various text issues with certain targetted decisions
  • Added a few missing event window borders
  • AI: Fixed a bug that limited the amount of potential target characters for ai target filters 'realm' and 'sub_realm' too much
  • Added trait loss notification events for Stressed and Depressed
  • Fixed a minor typo in birth event 457
  • Bastards born to lovers through the code now get a known father if the woman is unmarried
  • Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and made it all capital letters
  • Cut the "Special interest" button from the character view
  • Improved the tooltips for the three special buttons in the new Diplo Menu
  • Fixed bug where retinues were calculated into the fleet levies in dynastic view.
  • Reverse relations now looks at the character's religion, culture and realm instead of the player's.
  • Executing interactions in diplomacy view will now update the yes/no icons indicating if characters will join your plot or accept being invited to your court.
  • Opening reverse relations now closes the diplomacy view.
  • Fixed bug where the spouse finder did not properly select bethrothal for minors.
  • Clicking on special interest entries in the outliner now works the same as clicking on portraits.
  • Added alert for high-prio targetted decisions.
  • Character tooltips for buttons who opens diplomacy view with pre-selected interactions now say "Right-click to select" instead of "Right-click to interact".
  • Targetted decisions no longer shows the target character name (except in the targetted decision alert).
  • Fixed bug where historical nicknames were not removed properly when moving backwards through history.
  • Troops number in dynastic view now takes event troops into consideration.
  • The Diplomacy View is now properly positioned.
  • Fixed death effect in zunist torture event chain
  • Founding the HRE is now no longer possible if the Byzantines have restored the Roman Empire.
  • English culture can no longer spawn unintentionally through a minor Muslim random event.
  • Event triggering notification of someone coming out of hiding should now work correctly.
  • Adjusted the 'culture' text field in the character view
  • Raising runestones now also gives Piety
  • Reverted to previous version of v1_092.csv to correct a lot of broken special letters
  • Added 'is_foe' trigger and 'crime' flag to opinion modifiers
  • Converting Tribal Holdings no longer depletes the levy
  • Winning and losing wars now tends to give more nicknames
  • Decadence Revolts: Boosted troop strengths
  • Decadence Revolts: Vassals more likely to go independent
  • Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent
  • Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed a bug with the 'holy_war' acquisition method not showing up in title history
  • Added some missing acquisition types to the CBs
  • Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir
  • Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders
  • Optimized and fixed many bugs in the health events
  • Fixed broken dynasty 8601 "de Cantabria"
  • Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children
  • Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit
  • Fixed a rare bug where landless title courts could contain random characters with no culture or religion
  • Corrected some event border colors
  • Tooltips on dead characters now list their primary tier titles
  • Spouses now always only have personal opinions of each other
  • All non-Muslims can now legitimize bastards
  • All religions can now divorce their spouse if there is currently no religious head
  • Added divorce reasons to character opinions and to the divorce interactions
  • Tweaked the main bastard conception and lover gained events (450 and 456)
  • Optimized the lookup of database files
  • History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file.
  • The character screen no longer shows the score of the player.
  • The character screen now shows how many troops that character can raise.
  • It is now possible to cancel your own plot in your character screen.
  • Demesne size and vassal limit is now visible in the character screen.
  • The loading screen for the most recent dlc is now always shown first when loading the game.
  • Tengri no longer get pagan homeland attrition penalty against other pagans.
  • Reformed Zunists no longer have pagan defensive homeland attrition.
  • Fixed CTD when resigning from games.
  • Fixed broken options in events which used the religion = christian trigger.
  • Fixed bug where the cost of vassal mercenaries were not calculated properly.
  • Fixed bug where ironman saves became broken when creating a new save after loading an old one.
  • AI will now prefer using CB's without piety and prestige costs.
  • Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession.
  • Fixed crash when trying to host a save stored in a sub-directory.
  • Viceroyalties can no longer be granted to characters outside your realm.
  • Fixed crash when finishing constructions in settlements without a holder.
  • Fixed issue where both tribal settlement conversion decisions were avaliable for republics.
  • The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties.
  • Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier.
  • Viceroys becoming unlanded will now hand back their viceroy title to their liege.
  • Wars and truces are now visible in the character view.
  • Fixed bug where the Assassin Resurface-event did not activate the title.
  • Decadence tooltip now uses a consistent amount of decimals.
  • Opening the chronicle now pauses the game if not in multiplayer.
  • Fixed bug where Empires could be granted as viceroyalties (but did not do anything).
  • Fixed bug where the family of Carloman sometimes fled to a revolt.
  • Clarified the negative effects for tribal job troops if not used in the job action tooltip.
  • Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning.
  • Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip.
  • Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
  • Fixed broken allow-trigger in landed_titles.
  • Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
  • Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war.
  • Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire.
  • Tweaked the stats of some early Norse characters.
  • Isle of Man is now its own de jure duchy.
  • Tweaks to Manx title names.
  • Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court.
  • Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm.
  • Saxon Wars event can no longer trigger for non-feudal rulers.
  • Added target list for great holy wars for reformed Zunists.
  • Tweaked triggers for unlocking crusades and jihads (France and North Africa).
  • Tweaked the chances for some ruler nicknames.
  • Fixed the names for Church of Zun and West African Church (was wrong format).
  • Fixed a bug where a coincillor could sometimes complain to liege about herself.
  • Fixed the localisation for the Seljuk Turks title.
  • Melitene province in Armenia is now properly considered mountainous terrain.
  • Fixed a crash when selecting a lowborn theocracy at startup.
  • Fixed bug where the dismiss vassal levies button in military view dismissed all vassal levies and was not always enabled.
  • Updated tutorial and learning scenario to work with the new diplomacy menu.
  • Added pagan and republic diplomatic menu buttons.
  • Fixed bug where republics with no vassals did not automatically generate patricians.
  • The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now only given once per game.
  • added frames for business and war focus events.
  • The empty holding modifier for tribal settlements now applies for non-tribals as well.
  • Removed the wrong government type penalty for tribal settlements (they have the wrong culture/religion penalties instead).
  • The diplomacy menu is now positioned correctly when not opened from portraits.
  • Fixed bug where the drunkard trait were required for lowering decadence in some events where diligent and charitable was intended.
  • Added missing event localisation for revolt event in learning scenario.
  • Vassal opinion modifiers from focuses are now properly calculated into vassal opinions.
  • WOL - Lowered the duration on the trade route modifier from 50 to 30 years.
  • WOL - Lowered the ai chance to refresh a trade route.

MODDING:

  • Title variables are now correctly saved
  • In order to show character names properly in the targetted decision alert, use the localisation [decision_name]_named.
  • Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
  • Added 'modifier' fields to effects 'random_list' and 'random'
  • The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort')
  • Added many new nicknames
  • Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc)
  • Added trigger 'plot_is_known_by'
  • Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_n o_adj'
  • Added trigger 'any_opinion_modifier_target'
  • Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'
  • Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff'
  • Added fromfromfromfrom scope targets
  • Added optional 'as_if_liege' parameter to opinion triggers
  • Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff'
    (These do not take state diplomacy, laws or any other such state concerns into account)
  • Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF
  • Added 'capital' console command
  • Added event effect 'log'
  • Added trigger 'has_polygamy'
  • Added trigger 'has_concubinage'
  • Character modifier descriptions now support text variables
  • Added is_holy_site trigger
  • Fixed a bug with effect scope any_allied_character
  • Fixed a bug with effect scope random_allied_character
  • All any-triggers now support the use of count = x
  • Added variables to titles
  • All variable trigger and effects now work with title variables
  • Variables can be displayed with localization system
  • Variable triggers and effects can compare variables between types of scopes (country/province)
  • Fixed problems with the variable triggers check_variable and is_variable_equal
  • Added cal_true_if trigger
  • Added set_title_flag effect
  • Added clr_title_flag effect
  • Added has_title_flag trigger
  • Added had_title_flag trigger
  • Added save_event_target_as effect
  • Added save_global_event_target_as effect
  • Added clear_event_target effect
  • Added clear_global_event_target effect
  • Added clear_global_event_targets effect
  • Added support for weighted cultural names
  • Added support for weighted regnal names
  • Added an on_startup on action
  • Exported MAX_CROWN_LAW_CHANGES to defines
  • Added support for localized nicknames
  • Added effects convert_to_temple and convert_to_tribal
  • Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city
  • set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled
  • Added a set_allow_free_vice_royalty_revokation effect
  • Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts.
  • Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions.

AI:

  • Tweaked release from prison and execution logic
    牢獄からの釈放、及び処刑のロジックを微調整した。
  • Added AI choice scripts to the bastard is born event (301)
    AIが非嫡出子を生むイベントの筋書き選択するようにした。

CONVERTER:

  • Made converter province mapping up to date with EU4 patch 1.8
  • Fixed missing cultures for converter
  • Buffed Jerusalem ideas
  • Tweaked Aztec and Incan ideas
  • Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4
  • Version compliance with eu4 1.8 patch in the generated mod file
  • Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA.
  • Tech groups should now be up to date with EU4 patch 1.8
  • Fixed crash bug when converting a game that has custom titles
  • Fixed now so converter mod's no longer changes checksum
  • Switched so Miaphysite is not dependent on SoA to become coptic
  • Added Karling ideas

Open Beta Patch 2.2.1.3(2014-12-12) checksum:TZDB

Hello All,
Here is the next ( and very likely last ) open beta version before the launch of Way of Life on the 16th.

As you have likely noticed we are adding 2 Iberian DLCs as well as the Way of Life Expansion on the 16th and this has an interesting consequence that I think a lot of you will greatly appreciate.
Because the Iberian cultures' portraits were previously covered by the Mediterranean Portrait Pack we figured we needed to give you something in return since we are now effectively taking away from the effect of that DLC.
So, in the spirit of Christmas, we are giving you an entirely redone version of the old, heavily criticized, Mediterranean Portraits pack for free!
We are much happier with this version, and trust you will be as well.

Other then that there is a whole host of improvements and bugfixes, the diplomatic menu should now work far better than the old diplomacy window ( although there is still time for minor adjustments ).

KNOWN ISSUES ( We found and fixed these issues after building this open beta, sorry about that folks ):

  • Dismissing individual vassal liege levies from the military view will dismiss all vassal liege levies.
  • There are some issues with enabling and disabling of vassal levies buttons in the military view.

Keep in mind that this is a beta branch, so there could still be bugs, crashes and odd behaviour, use at your own risk.
If you want to use the beta branch, right click the game in the Steam client, choose Properties, click the "Betas" tab and select the "Beta 2.2.1.3" version of the game.

Here is the changelog:

MAJOR:

  • Fixed false positive OOS
  • Fixed auto-selection of characters in multiplayer problem when loading saves

MINOR:

  • Fixed so laws are copied when you change primary title
  • Fixed so history laws are enforced, france in 1066 should no longer be gavelkind
  • Support to show the combat rating of a character together with combat modifiers
  • Fixed broken culture effect, now you can convert to local culture of a province again
  • Fixed problem with trait generation for random characters was done with not fully constructed characters, fixes the problem with females getting male traits.
  • Fixed not being able to raise ships from demesne
  • Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons to the Diplomacy view.
  • Improved positioning of the Diplomacy View.
  • Fixed bug where autoselected interactions in the Diplomacy View were not properly selected.
  • The Diplomacy View no longer closes automatically in some cases when opened along with a character view.
  • Pressing the middle mouse button no longer closes the Diplomacy View.
  • Fixed bug where portraits in Claimants view and Opposed to Law view were not clickable.
  • Fixed bug where the Diplomacy View ended up outside of the screen.
  • Character selection view left and right click behaviour is now consistent.
  • Fixed bug where landless characters gaining tribal provinces with holy sites through revolts became theocracies instead of becoming tribal.
  • Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_prov_flag, clr_char_flag and clear_focus.
  • Fixed a number of minor text issues.
  • The capital of Duchy of Ugra is now Ugra.
  • Powys, Man and Kola now have their de jure capitals set correctly.
  • Jews no longer want boar meat for their feasts.
  • No longer possible for non-Muslims to have the 'Decadent' trait.
  • Fixed a broken option trigger for declining some pagan feast invitations.
  • Fixed a new bug where the portrait of the sender would not be shown in letter and diplomacy response events
  • Fixed a serious bug where Prepared Invasions would always be disable on reload
  • Fixed a problem with event 3026, where the children of an unmarried female courtier would get an unknown father
  • Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added fertility checks)
  • All modifiers can now be set and used correctly in Ambitions (not just Fertility)
  • Better shield for the Emichid dynasty
  • Added GetHighGodName and GetHighGodNameCap to religions and texts
  • Fixed an issue with heretical count tier bishops and above being called "counts", etc
  • Character View: Removed a double colon (:
  • Fixed a new bug with scope switching to specific character IDs
  • Fixed a bug with the 'is_married' trigger when not taking a bool
  • Fixed bug where the same character portrait found in both the immediate effect and an event option would be shown twice
  • Christians with Elective Gavelkind can no longer vote for bishops and mayors
  • Cut an inappropriate event option in old event 4115
  • Character View: Fixed an old bug with being able to cancel an Ambition when you should not
  • Character View: Added better tooltip saying _when_ you can cancel the current Ambition
  • Character View: Added better tooltip about cancelling plots
  • Intrigue View: Fixed cancel current plot button issues
  • Removed decimals from attribute modifier descriptions
  • Removed decimals from attribute change effects
  • Dynasty View: Fixed a bug with succession marriage status not being shown correctly anymore for dead characters
  • Fixed a bug with the 'repeat_event' effect and namespaces
  • Fixed event 55000 and 55001 so that they now properly changes culture on the province and doesn't try to change the culture of the holder to the holder's culture.
  • Fixed a serious bug with targetted decisions that target yourself showing up for others
  • The "Doubt besets me" event chain now correctly reveals the real father of the unborn child
  • Fixed various text issues with certain targetted decisions
  • Added a few missing event window borders
  • AI: Fixed a bug that limited the amount of potential target characters for ai target filters 'realm' and 'sub_realm' too much
  • Added trait loss notification events for Stressed and Depressed
  • Fixed a minor typo in birth event 457
  • Bastards born to lovers through the code now get a known father if the woman is unmarried
  • Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and made it all capital letters
  • Cut the "Special interest" button from the character view
  • Improved the tooltips for the three special buttons in the new Diplo Menu
  • Fixed bug where retinues were calculated into the fleet levies in dynastic view.
  • Reverse relations now looks at the character's religion, culture and realm instead of the player's.
  • Executing interactions in diplomacy view will now update the yes/no icons indicating if characters will join your plot or accept being invited to your court.
  • Opening reverse relations now closes the diplomacy view.
  • Fixed bug where the spouse finder did not properly select bethrothal for minors.
  • Clicking on special interest entries in the outliner now works the same as clicking on portraits.
  • Added alert for high-prio targetted decisions.
  • Character tooltips for buttons who opens diplomacy view with pre-selected interactions now say "Right-click to select" instead of "Right-click to interact".
  • Targetted decisions no longer shows the target character name (except in the targetted decision alert).
  • Fixed bug where historical nicknames were not removed properly when moving backwards through history.
  • Troops number in dynastic view now takes event troops into consideration.
  • The Diplomacy View is now properly positioned.
  • Fixed death effect in zunist torture event chain
  • Founding the HRE is now no longer possible if the Byzantines have restored the Roman Empire.
  • English culture can no longer spawn unintentionally through a minor Muslim random event.
  • Event triggering notification of someone coming out of hiding should now work correctly.

MODDING:

  • Title variables are now correctly saved
  • In order to show character names properly in the targetted decision alert, use the localisation [decision_name]_named.

Open Beta Patch 2.2.1.2(2014-12-05)

MAJOR:

  • It is no longer possible to change crown laws 5 times per lifetime
  • Fixed crash when resigning characters from various appointments ( councillors, army leaders etc. )

Open Beta Patch 2.2.1.1(2014-11-28) checksum:SPSR

Hello Crusader Kings fans!

As promised we are launching the open beta for 2.3 today, and while it does not contain anything from the Way of Life Expansion ( You'll have to wait for the actual release before you can play that ) you'll be able to enjoy all the bugfixes and improvements we have done to the game to date. You'll also be able to help us make sure that the Way of Life launch is as smooth as silk, since hopefully the combined effort of all of our dedicated fans and our hard-working QA department will be able to find all the issues that crop up between 2.2.1 and the 2.3 launch.

Before the speculations run rampant I need to tell you all that Way of Life is a fairly small and very "focused" expansion, it will consist mostly of events ( lots of them though ) and only one significant mechanics change. Its effect on Role-playing and immersion should not be understated however.

Normally, we don't do open beta patches before the release of a new expansion (a policy that is not about to change), but in this case it was easy to separate the DLC content from the patch content. We also want to make sure that everything is sound before the holidays are upon us!

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.1.1」を選択するように

以下がチェンジログだよ;

MAJOR:

  • Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes )
  • Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...")
  • Multithreaded startup of the game
  • Fixed crash caused by destroyed settlements by Viking looters
  • Fixed probable OOS
  • Fixed crash when missing certain Unit Pack DLC's
  • Fixed memory leak when calculating subunits monthly cost.

MINOR:

  • Winning and losing wars now tends to give more nicknames
  • Decadence Revolts: Boosted troop strengths
  • Decadence Revolts: Vassals more likely to go independent
  • Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent
  • Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed a bug with the 'holy_war' acquisition method not showing up in title history
  • Added some missing acquisition types to the CBs
  • Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir
  • Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders
  • Optimized and fixed many bugs in the health events
  • Fixed broken dynasty 8601 "de Cantabria"
  • Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children
  • Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit
  • Fixed a rare bug where landless title courts could contain random characters with no culture or religion
  • Corrected some event border colors
  • Tooltips on dead characters now list their primary tier titles
  • Spouses now always only have personal opinions of each other
  • All non-Muslims can now legitimize bastards
  • All religions can now divorce their spouse if there is currently no religious head
  • Added divorce reasons to character opinions and to the divorce interactions
  • Tweaked the main bastard conception and lover gained events (450 and 456)
  • Optimized the lookup of database files
  • History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file.
  • The character screen no longer shows the score of the player.
  • The character screen now shows how many troops that character can raise.
  • It is now possible to cancel your own plot in your character screen.
  • Demesne size and vassal limit is now visible in the character screen.
  • The loading screen for the most recent dlc is now always shown first when loading the game.
  • Tengri no longer get pagan homeland attrition penalty against other pagans.
  • Reformed Zunists no longer have pagan defensive homeland attrition.
  • Fixed CTD when resigning from games.
  • Fixed broken options in events which used the religion = christian trigger.
  • Fixed bug where the cost of vassal mercenaries were not calculated properly.
  • Fixed bug where ironman saves became broken when creating a new save after loading an old one.
  • AI will now prefer using CB's without piety and prestige costs.
  • Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession.
  • Fixed crash when trying to host a save stored in a sub-directory.
  • Viceroyalties can no longer be granted to characters outside your realm.
  • Fixed crash when finishing constructions in settlements without a holder.
  • Fixed issue where both tribal settlement conversion decisions were avaliable for republics.
  • The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties.
  • Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier.
  • Viceroys becoming unlanded will now hand back their viceroy title to their liege.
  • Wars and truces are now visible in the character view.
  • Fixed bug where the Assassin Resurface-event did not activate the title.
  • Decadence tooltip now uses a consistent amount of decimals.
  • Opening the chronicle now pauses the game if not in multiplayer.
  • Fixed bug where Empires could be granted as viceroyalties (but did not do anything).
  • Fixed bug where the family of Carloman sometimes fled to a revolt.
  • Clarified the negative effects for tribal job troops if not used in the job action tooltip.
  • Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning.
  • Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip.
  • Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
  • Fixed broken allow-trigger in landed_titles.
  • Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
  • Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war.
  • Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire.
  • Tweaked the stats of some early Norse characters.
  • Isle of Man is now its own de jure duchy.
  • Tweaks to Manx title names.
  • Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court.
  • Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm.
  • Saxon Wars event can no longer trigger for non-feudal rulers.
  • Added target list for great holy wars for reformed Zunists.
  • Tweaked triggers for unlocking crusades and jihads (France and North Africa).
  • Tweaked the chances for some ruler nicknames.
  • Fixed the names for Church of Zun and West African Church (was wrong format).
  • Fixed a bug where a coincillor could sometimes complain to liege about herself.
  • Fixed the localisation for the Seljuk Turks title.
  • Melitene province in Armenia is now properly considered mountainous terrain.
  • Fixed a crash when selecting a lowborn theocracy at startup.

AI:

  • Tweaked release from prison and execution logic
  • Added AI choice scripts to the bastard is born event (301)

MODDING:

  • Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
  • Added 'modifier' fields to effects 'random_list' and 'random'
  • The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort')
  • Added many new nicknames
  • Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc)
  • Added trigger 'plot_is_known_by'
  • Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_n o_adj'
  • Added trigger 'any_opinion_modifier_target'
  • Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'
  • Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff'
  • Added fromfromfromfrom scope targets
  • Added optional 'as_if_liege' parameter to opinion triggers
  • Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff'
    (These do not take state diplomacy, laws or any other such state concerns into account)
  • Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF
  • Added 'capital' console command
  • Added event effect 'log'
  • Added trigger 'has_polygamy'
  • Added trigger 'has_concubinage'
  • Character modifier descriptions now support text variables
  • Added is_holy_site trigger
  • Fixed a bug with effect scope any_allied_character
  • Fixed a bug with effect scope random_allied_character
  • All any-triggers now support the use of count = x
  • Added variables to titles
  • All variable trigger and effects now work with title variables
  • Variables can be displayed with localization system
  • Variable triggers and effects can compare variables between types of scopes (country/province)
  • Fixed problems with the variable triggers check_variable and is_variable_equal
  • Added cal_true_if trigger
  • Added set_title_flag effect
  • Added clr_title_flag effect
  • Added has_title_flag trigger
  • Added had_title_flag trigger
  • Added save_event_target_as effect
  • Added save_global_event_target_as effect
  • Added clear_event_target effect
  • Added clear_global_event_target effect
  • Added clear_global_event_targets effect
  • Added support for weighted cultural names
  • Added support for weighted regnal names
  • Added an on_startup on action
  • Exported MAX_CROWN_LAW_CHANGES to defines
  • Added support for localized nicknames
  • Added effects convert_to_temple and convert_to_tribal
  • Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city
  • set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled
  • Added a set_allow_free_vice_royalty_revokation effect
  • Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts.
  • Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions.

CONVERTER:

  • Made converter province mapping up to date with EU4 patch 1.8
  • Fixed missing cultures for converter
  • Buffed Jerusalem ideas
  • Tweaked Aztec and Incan ideas
  • Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4
  • Version compliance with eu4 1.8 patch in the generated mod file
  • Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA.
  • Tech groups should now be up to date with EU4 patch 1.8
  • Fixed crash bug when converting a game that has custom titles
  • Fixed now so converter mod's no longer changes checksum
  • Switched so Miaphysite is not dependent on SoA to become coptic
  • Added Karling ideas

2.2.1(2014-11-18) checksum:DPOO

After a long open beta we are finally ready to release 2.2.1 to the world!
長いベータ期間のあと、私たちはついに2.2.1をリリースすることができました。

Enjoy!
楽しんでくれ!

Here are the changes from 2.2:
以下が2.2からの変更点だよ:

MAJOR:

  • Fixed bug where revolt vassals could become independent when the revolter died while having no heirs.
  • Fixed bug where revolt vassals could become independent when the revolter died and had his realm split under gavelkind.
  • Fixed bug where vassals in a revolt did not properly return to their former lieges after the revolt.
  • The Iron Crown achievment will now trigger when supposed to.
  • Christian Crusades and Muslim Jihads can now never start before the year 900.
  • Fixed bug where religion conversion reset succession and crown laws.
  • Fixed CTD in chronicle.
  • Fixed bug where all event spawned troops that scaled on a target was MUCH larger than supposed to.
  • Fixed bug where tribals becoming patricians did not properly enact the patrician elective law.
  • Diseases can now occur before 867
  • Enabled several additional tribe holding pictures ( including looted variants )
  • Decadence now negatively affect your vassal limit.
  • Fixed CTD in Religion Tab if you do not own sons of abraham
  • Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough
  • Fixed an issue where adventurers would no longer spawn fleets correctly
  • Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital
  • Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm
  • Fixed OOS in multiplayer if all players did not have Charlemagne enabled.
  • Muslims are now more likely to become decadent, especially dynasty members of larger realms.
  • Fixed bug where the Straighten Up decision could be taken again after 7 days.
  • Fixed bug where it was not possible to hand out viceroyalties after reloading the game.
  • Resolved crash when opening war overview window in a revolt war.
  • Fixed crash in law view when republics did not have all patrician slots filled.
  • Fixed bug where the realm capital did not properly use the patrician elective law.
  • Norse fleets can now travel through major rivers as intended.
  • The Adopt Feudalism and Form Merchant Republic decisions are now divided into two part - one that is taken to adopt the new government form and upgrade the capital, and a second one that is taken to upgrade the remaining holdings.
  • Fixed crash while hovering the call all allies button in observer.
  • Tribals now properly get access to crown authority laws when they convert.
  • Solved the CTD on Linux, no more need for -threads=1 workaround

MINOR:

  • Changed the Shia and Sunni Caliphates creation triggers to require being independent or all lieges being the correct religion
  • Religious head titles will no longer be created by the AI if the character cannot afford the cost.
  • Decadence revolts are now slightly more likely to happen and have larger units.
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed bug when characters inheriting revolts still was named after the revolt when it ended.
  • The CoA for Italy, Hungary and the duchy of Finland is now properly reset in the later bookmarks.
  • Somalis and Ethiopians now get their correct cultural retinues.
  • Fixed issue where the random seed for decisions would be the same when pressing the same decision rapidly (giving the same character names for instance).
  • Fixed bug with the comparison of culture name lists and religion name lists where name had to be in both lists even for names without religion restrictions.
  • The Rise of the Shia revolt is now much bigger.
  • Fixed bug where marshal raised troops would desert and take your money irregardless of the situation
  • Fixed issue where some CB's that should not be usable against viceroyalties were usable against viceroyalties.
  • Fixed so you can't get in a situation where you are at war and the enemy calls in your vassals to defend him.
  • Added Scars, red dots and boils to Indian Portraits
  • Baronies in a republic county capital now follows the seniority succession law, instead of going to the next doge.
  • The opinion malus for having viceroyalties in your realm no longer apply for holy orders and mercenaries.
  • Disabled some multiplayer sync checks and logging in singleplayer ( should make singleplayer slighly faster )
  • Fixed bug with Elective Gavelkind for vassals, where younger sons would go completely independent
  • It is now possible to change religion of your CoA, and it will no longer be randomized upon reloading the game.
  • Fixed issue where norse DLC units where replaced by military orders DLC units
  • Fixed issue where norse/saxon/celtic DLC units where being replaced by early units from Charlemagne DLC
  • Fixed issue where Saxon early clothing from Early Western Clothing DLC was not used.
  • AI emperors no longer give out normal kingdom titles to vassals.
  • AI emperors no longer creates kingdoms unless there is no other way to manage the vassal limit.
  • Creating a new empire now costs money, as intended.
  • Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
  • Fixed bug where warscore in some cases got capped below 99%.
  • Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate bonus
  • Suebi cultural buildings now have the correct description
  • Fixed bug where tribal AI converting to patrician did not build trade posts.
  • Now cloud saves are actually compressed when saved so no more save file corruption should happen.
  • Fixed a bug with Gavelkind where the primary heir would not get the capital county
  • Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
  • Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty Shield DLC did not work properly.
  • Fixed bug where viceroyalties reverted to normal titles when ending revolts.
  • Minor localization fixes for the Hashshashin spawning event.
  • Fixed bug where becoming a republic from being tribal gave the changed succession law penalty.
  • Fixed bug where non-active titles got a new holder.
  • Removed the "Tribe of" title prefix from titles.
  • Fixed bug where mothers and spouses could not become your spymaster.
  • Fixed tooltip for imperial administration duchy revoke effect being invalid.
  • Added missing localization for regent being the same religion as the one you wish to convert.
  • Added missing icons for the Haruriyyah decisions.
  • Fixed bug where supply information were displayed wrong when loading a save game.
  • Added missing localization for the Haruriyyah decisions.
  • Fixed so corrupt councillor does not steal a patricians family palace anymore when handing out titles.
  • Fixed bug where randomized names sometimes ignored checking the allowed name in the religion script.
  • Fixed bug where all born daughters got a chronicle entry stating she is the firstborn.
  • Consorts are now properly removed when changing to a religion that does not allow that number of consorts.
  • Secondary wives are now properly removed (or changed to concubines if applicable) when changing to a religion that does not allow that number of wives.
  • Fixed Kalat province barony setup.
  • Clarified the calculation of liege levies in its tooltip.
  • Fixed some bugs with Gavelkind in empires with held kingdoms
  • Fixed bug where custom kingdoms and empires lost their pagan shield when loading a save.
  • Fixed allow triggers for creating some titles.
  • Fixed some female titles wrongly localized to the male names
  • Corrected the tech requirement of getting rid of pagan homeland attrition.
  • Tweaked the supply modifier of pagan homeland attrition.
  • Fixed error in vassalization of holy order decision
  • Usurped titles no longer inherit laws from the previous title if they usurped the title from within that realm or if they were unlanded.
  • The Ironman-button in the lobby now correctly show if ironman is enabled or not.
  • Fixed bug where titles could not be destroyed.
  • Fixed bug where the duchy of Thrace was a viceroyalty while held by the emperor.
  • Added missing newline in the Renounce Iconoclasm tooltip.
  • Fixed bug where administration laws were reset to feudal when changing religion.
  • Revolts no longer count towards vassal limit.
  • Fixed bug where the Byzantine duchy revoke did not work upon reloading a save.
  • The event where marshal raised raiders are dismissed now properly refers to your marshal instead of the court chaplain.
  • Marshal raised raiders are now dismissed first after half a year if they are not in use.
  • The convert to Andalusian decision is no longer available for Andalucians.
  • Form a new Empire now require you to have either 3 kingdom titles or a realm size of 180, instead of both.
  • Fixed an issue with the "Convert to Local Religion" and "Abandon Heresy" event triggers.
  • Changed or expanded name lists for several cultures.
  • The new culture conversion events and decisions no longer require the Charlemagne DLC.
  • Fixed some Frankish characters in 769 start who were prematurely calling themselves French.
  • Fixed some issues with Holstein province history.
  • All byzantine emperors will now have clothes regardless of what DLCs are enabled.
  • Byzantine children are no longer invisible when playing with Early Eastern Clothing Pack enabled and Mediterranean Portraits disabled.
  • Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank
  • You can now only complete the "Become Exalted Among Men" ambition once per lifetime.
  • Fixed OOS if all players did not reselect their characters after the last player had loaded the save.
  • Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.
  • Removed the vassal king opinion penalty.
  • Faction CBs are now invalidated when the liege is in a faction.
  • The Byzantine free revoke on duchies are now in the Imperial Administration law.
  • If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.
  • Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.
  • The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.
  • Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).
  • Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.
  • The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.
  • Viceroyalty titles can no longer be given as a normal title to a vassal.
  • Added missing decision icon for offering to help with lieges titles.
  • Minor localization fixes for events.
  • Viceroyalties now provide their lieges with fewer levies.
  • Fixed bug where overridden tribal holdings were not properly removed.
  • The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.
  • Fixed CTD when using the console to increase attributes and the target character was dead.
  • Event when regent is in on plot to lower tribal organization now have the right localization.
  • Crash fixes for total conversion mods when learning scenario characters did not exist.
  • Fixed republican succession where the capital was not a county capital.
  • Tribal buildings now show what castle and city buildings they convert to in their tooltip.
  • Republics now use their succession laws properly for all their titles and not just some of them.
  • Fixed bug where looters were able to siege several holdings in one province simultaneously.
  • Fixed broken calculation of months when determining if the war is undecided.
  • Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.
  • Fixed issue where the exported chronicle showed the wrong year.
  • Fixed bug where chronicle entries were missing from the chronicle.
  • Characters with portraits in the chronicle will no longer be pruned from the database.
  • Fixed bug where filler-entries showed the wrong year.
  • The call all tribal allies tooltip now tells you when you can not call tribal vassals.
  • AI no longer changes viceroyalty laws to handle being over vassal limit.
  • Tribals and pagans can now raid others of the same religion.
  • Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.
  • Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.
  • It is no longer possible to destroy viceroyalties.
  • Fixed bug where factions to change succession laws were allowed against viceroyalties.
  • When copying laws from viceroyalties, the liege title will be used for copying the laws.
  • Fixed bug where the mongols could enact the open elective law.
  • Viceroyalties can no longer change succession laws.
  • Pressing "G" when having several units selected will now merge the units instead of changning mapmode.
  • Blocked several CB's and plots against viceroyalties.
  • Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.
  • Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.
  • Forming a merchant republic no longer creates a patrician of your own dynasty vassal.
  • Mercenary costs are now calculated properly before raising them.
  • Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance
  • Optimized message logging in Release builds.
  • Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans
  • AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive
  • AI: Tweaked Prepared Invasion propensity slightly
  • AI: Less likely to answer calls to arms if busy raiding
  • Fixed an issue with exiled characters' destination
  • Added a revenge event for the sons of Lodbrok against Aella
  • It is now possible to see all the laws of your lieges titles in the law view.
  • Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.
  • The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.
  • Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.
  • The empty holdings modifier for garrison and levies are now calculated after the other modifier.
  • Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.
  • The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.
  • Right click now works on mac when using borderless.
  • Family prestige no longer gives a bonus to vassal limit.
  • The chronicle now closes when pressing escape.
  • Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.
  • Fixed bug where the 99% warscore cap was not properly applied in certain wars.
  • Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.
  • Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.
  • Children created in ruler designer now properly counts as heirs to your titles.
  • The decision to donate money to the knights templar now have its intended decision icon.
  • Chronicle should now properly show birth of first son even if he has older sisters.
  • Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.
  • Saxon Blood Court event no longer gives you the Crusader trait.
  • Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.
  • Added some more Celtic realm names to Britain.
  • Several minor text fixes.
  • Viking Age event is now fully compatible with old save games.
  • Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.
  • Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.
  • Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.
  • Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars
  • Adventurers will no longer accept being invited to your court.
  • It is no longer possible to use the succession changing factions against muslim lieges.
  • Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.
  • Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.
  • Fixed inconsistencies in credits.
  • Fixed bug where the same plot entry was shown twice in the plot view.
  • Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.
  • Various text fixes.
  • Scottish culture event now properly converts province culture to Scottish.
  • Added missing Romuva holy sites in early start dates.
  • Cleaned up old tech system defines from defines.lua
  • Adopt feudalism decision now require at least one in the Noble Customs technology.
  • Found Merchant Republic decision now require at least one in the Trade Practices technology.
  • It is no longer possible to form custom kingdoms when not being independent.
  • The tribal councillor jobs no longer dissapear when having a regent.
  • Tweaked triggers for Russian and Scottish culture emergence events.
  • Tweaked AI logic for liege converting to capital province culture in some cases.
  • Moved/added new dynasties to several cultures.
  • Changed some early characters in history files from Dutch to Frisian culture.
  • Revised name lists for early East Slavs.
  • Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
  • Ireland is now tribal in 867.
  • Reduced severity of effects of unused and angry tribal event troops disbanding.
  • Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
  • Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
  • Changed trigger for Irminsul event to make it more likely to happen.
  • Khazar rulers can now receive Jewish exiles regardless of ruler religion.
  • Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.
  • Pagan feast events reworked and should no longer pop in bunches at the same date.
  • Tweaked triggers for Russian and Scottish culture emergence events.
  • Tweaked AI logic for liege converting to capital province culture in some cases.
  • Moved/added new dynasties to several cultures.
  • Changed some early characters in history files from Dutch to Frisian culture.
  • Revised name lists for early East Slavs.
  • Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
  • Ireland is now tribal in 867.
  • Reduced severity of effects of unused and angry tribal event troops disbanding.
  • Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
  • Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
  • Changed trigger for Irminsul event to make it more likely to happen.
  • Fixed issues in CB logic that could result in viewing wrong tooltip
  • Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.
  • Custom kingdoms now cost 300 wealth instead of scaled wealth
  • Custom empires now cost 1000 wealth instead of scaled wealth

COMBAT:

  • Reduced archer bonus during Volley Tactic ( from 300% to 200% )
  • Shieldwall Tactic is now possible if a flank has atleast 20% of either Light Infantry, Heavy Infantry or Pikemen and atleast 20% archers
  • Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20% Light Infantry and atleast 20% Archers and gives bonus to Light Infantry and Archers and a Penalty to Heavy Infantry and Heavy Cavalry
  • Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) and reduced the 2 affinities bonus to 100% ( from 300% )

MODDING:

  • Fixed another crash when modding away the learning scenario character
  • Fixed bug where the match_mult condition in spawn_unit did not get the correct levies from vassals when calculating strength.
  • Fixed bug where historical wars did not properly start up.
  • Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)
  • The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.
  • Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.
  • Event spawned troops with an earmark can now be custom-named by using the earmark key and "_ARMY" or "_ARMY_OF" in the localization.
  • Added define for first year to execute tech, used for optimization, needed for mods.

CONVERTER:

  • いまやノースパガンは改革ノースパガンにコンバートされない。
    Now norse_pagan does not convert to norse_pagan_reformed in converter

Open Beta Patch 2.2.0.9(2014-11-14) checksum:FEEU

Change of plans guys! This turned out to be far more serious than we thought, and required some fairly dangerous code to fix, so we are postponing the regular patch to early next week to give you guys a chance to test the fix and make sure it works.

We also threw in a fix for the "Shia Calphate always being created early so we never get the rise of the Shia event" problem for good measure.

If nothing else super-serious pops up this is what will be released as the 2.2.1 patch.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.9」を選択するように

以下がチェンジログだよ;

  • Changed the Shia and Sunni Caliphates creation triggers to require being independent or all lieges being the correct religion
  • Fixed bug where vassals in a revolt did not properly return to their former lieges after the revolt.
  • Religious head titles will no longer be created by the AI if the character cannot afford the cost.

Open Beta Patch 2.2.0.8(2014-11-13) checksum:ACBZ

One more Beta patch, for good measure!
We are very close to releasing this as a regular patch, but we want to ensure it is as stable as possible so we are pushing another beta patch today, the plan is to release the regular patch tomorrow.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.8」を選択するように

以下がチェンジログだよ;

  • Decadence revolts are now slightly more likely to happen and have larger units.
  • The Iron Crown achievment will now trigger when supposed to.
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed bug when characters inheriting revolts still was named after the revolt when it ended.
  • The CoA for Italy, Hungary and the duchy of Finland is now properly reset in the later bookmarks.
  • Christian Crusades and Muslim Jihads can now never start before the year 900.
  • Somalis and Ethiopians now get their correct cultural retinues.
  • Fixed issue where the random seed for decisions would be the same when pressing the same decision rapidly (giving the same character names for instance).
  • Fixed bug with the comparison of culture name lists and religion name lists where name had to be in both lists even for names without religion restrictions.
  • The Rise of the Shia revolt is now much bigger.

Open Beta Patch 2.2.0.7(2014-11-12) checksum:KMIT

Here is another beta patch, the plan is to release a proper patch within a couple of days, so we are very greatfull for any bugreporting you guys give us.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.7」を選択するように

以下がチェンジログだよ;

  • Fixed bug where marshal raised troops would desert and take your money irregardless of the situation
  • Fixed bug where religion conversion reset succession and crown laws.
  • Fixed issue where some CB's that should not be usable against viceroyalties were usable against viceroyalties.
  • Fixed so you can't get in a situation where you are at war and the enemy calls in your vassals to defend him.
  • Added Scars, red dots and boils to Indian Portraits
  • Baronies in a republic county capital now follows the seniority succession law, instead of going to the next doge.

Open Beta Patch 2.2.0.6(2014-11-07) checksum:CXVN

There were some issues with the uploading of some of the DLC files in yesterdays beta patch, I needed to reupload them and figured I might as well include some other fixes we've made since then. So here is another ( very small ) beta patch that should actually fix the DLC issues with the wrong units being used and Saxon early clothing not being used.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.6」を選択するように

以下がチェンジログだよ;

MINOR:

  • The opinion malus for having viceroyalties in your realm no longer apply for holy orders and mercenaries.
  • Disabled some multiplayer sync checks and logging in singleplayer ( should make singleplayer slighly faster )

MODDING:

  • Fixed another crash when modding away the learning scenario character

Open Beta Patch 2.2.0.5(2014-11-06) checksum:TLRD

We are very close to a stable 2.2.1 release now, if this version works out well Ill simply update the version number and release it, so we need all the testing help we can get!

Two things of note in this beta patch is an attempt at nerfing the archers a bit ( might not be quite enough, we'll see ) and a major fix to all event spawned troops that scale to a target ( adventurers, decadence revolts etc. ), turns out the logic that scaled the troops thought the target had WAY more troops then they actually did.

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.5」を選択するように

以下がチェンジログだよ;

MAJOR:

  • 年代記においてクラッシュするバグを修正した。
    Fixed CTD in chronicle.
  • イベントによって招集された、ある目標に対しての兵士達が意図されたよりも「非常」に多かったバグを修正した。
    Fixed bug where all event spawned troops that scaled on a target was MUCH larger than supposed to.
  • 貴族選挙法が、部族長が貴族になることにもっぱら規定されるように修正した。
    Fixed bug where tribals becoming patricians did not properly enact the patrician elective law.

MINOR:

  • Fixed bug with Elective Gavelkind for vassals, where younger sons would go completely independent
  • It is now possible to change religion of your CoA, and it will no longer be randomized upon reloading the game.
  • Fixed issue where norse DLC units where replaced by military orders DLC units
  • Fixed issue where norse/saxon/celtic DLC units where being replaced by early units from Charlemagne DLC
  • Fixed issue where Saxon early clothing from Early Western Clothing DLC was not used.
  • AI emperors no longer give out normal kingdom titles to vassals.
  • AI emperors no longer creates kingdoms unless there is no other way to manage the vassal limit.
  • Creating a new empire now costs money, as intended.
  • Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
  • Fixed bug where warscore in some cases got capped below 99%.
  • Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate bonus
  • Suebi cultural buildings now have the correct description
  • Fixed bug where tribal AI converting to patrician did not build trade posts.
  • Now cloud saves are actually compressed when saved so no more save file corruption should happen.
  • Fixed a bug with Gavelkind where the primary heir would not get the capital county

COMBAT:

  • Reduced archer bonus during Volley Tactic ( from 300% to 200% )
  • Shieldwall Tactic is now possible if a flank has atleast 20% of either Light Infantry, Heavy Infantry or Pikemen and atleast 20% archers
  • Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20% Light Infantry and atleast 20% Archers and gives bonus to Light Infantry and Archers and a Penalty to Heavy Infantry and Heavy Cavalry
  • Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) and reduced the 2 affinities bonus to 100% ( from 300% )

MODDING:

  • Fixed bug where the match_mult condition in spawn_unit did not get the correct levies from vassals when calculating strength.

Open Beta Patch 2.2.0.4(2014-10-29) checksum:ZQXO

また新しいベータ・パッチを予想に反してお届けする。2,2の全ての大きな事象をもうすぐ解決できるところまで来ている。

でもまだ、2、3のバグ(虫)が這っているだろう。だから、その調子で頑張って、みんなが直面した問題は、なんであれ報告して欲しい。

steamにアップロードした直後に、ROIによって追加されたインド人の肖像がいくつかの理由によって作動していないことを発見した。しかし、ベータパッチを来週に遅らせるよりも、みんながIndian Portraitsなしの方がほうがさしあたりよいと思った(ので、作動しないままにしてある。)この点は、パッチがベータを抜け出す前に疑いなく修正されるだろう。

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.4」を選択するように。

以下がチェンジログだよ;

MAJOR:

  • 病気を867年以前にも発生可能にした。
    Diseases can now occur before 867
  • いくつかの追加部族の領地の画像(略奪のバリエーションを含む)を表示させるようにした。
    Enabled several additional tribe holding pictures ( including looted variants )
  • 退廃度が封臣上限を減少させるようにした。
    Decadence now negatively affect your vassal limit.

MINOR:

  • Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
  • Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty Shield DLC did not work properly.
  • Fixed bug where viceroyalties reverted to normal titles when ending revolts.
  • Minor localization fixes for the Hashshashin spawning event.
  • Fixed bug where becoming a republic from being tribal gave the changed succession law penalty.
  • Fixed bug where non-active titles got a new holder.
  • Removed the "Tribe of" title prefix from titles.
  • Fixed bug where mothers and spouses could not become your spymaster.
  • Fixed tooltip for imperial administration duchy revoke effect being invalid.
  • Added missing localization for regent being the same religion as the one you wish to convert.
  • Added missing icons for the Haruriyyah decisions.
  • Fixed bug where supply information were displayed wrong when loading a save game.
  • Added missing localization for the Haruriyyah decisions.
  • Fixed so corrupt councillor does not steal a patricians family palace anymore when handing out titles.
  • Fixed bug where randomized names sometimes ignored checking the allowed name in the religion script.
  • Fixed bug where all born daughters got a chronicle entry stating she is the firstborn.
  • Consorts are now properly removed when changing to a religion that does not allow that number of consorts.
  • Secondary wives are now properly removed (or changed to concubines if applicable) when changing to a religion that does not allow that number of wives.
  • Fixed Kalat province barony setup.
  • Clarified the calculation of liege levies in its tooltip.
  • Fixed some bugs with Gavelkind in empires with held kingdoms
  • Fixed bug where custom kingdoms and empires lost their pagan shield when loading a save.
  • Fixed allow triggers for creating some titles.
  • Fixed Kalat province barony setup.
  • Fixed some female titles wrongly localized to the male names

MODDING:

  • Fixed bug where historical wars did not properly start up.

Open Beta Patch 2.2.0.3(2014-10-29) checksum:EMRY

これがもう一つのベータパッチだ。もうすぐで2.2の全ての大きな事象を修正できる。だから、小さなパッチはこれが最後になるはずだ。
でもまだ、2、3のバグ(虫)が這っているだろう。だから、その調子で頑張って、みんなが直面した問題は、なんであれ報告して欲しい。

これはベータ・ブランチだということには気を留めておいて欲しい。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。危険性を承知で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.3」を選択するように。

以下がチェンジログだよ;

MAJOR:

  • 「sons of abraham」を持っていない場合に、宗教タブを開くとクラッシュしてしまう事象を修正した。
    Fixed CTD in Religion Tab if you do not own sons of abraham

MINOR:

  • Paganの本土での損耗を避ける技術上の必要条件を修正した。
    Corrected the tech requirement of getting rid of pagan homeland attrition.
  • Paganの本土での損耗についての補給に関する条件を微調整した。
    Tweaked the supply modifier of pagan homeland attrition.
  • 修道騎士団を従属させるdecisionにおけるエラーを修正した。
    Fixed error in vassalization of holy order decision
  • Usurped titles no longer inherit laws from the previous title if they usurped the title from within that realm or if they were unlanded.
  • ロビーにおけるアイアンマンボタンを、有効かどうかにかかわらず、正しく表示されるようにした。
    The Ironman-button in the lobby now correctly show if ironman is enabled or not.
  • 称号が廃棄できないバグを修正した。
    Fixed bug where titles could not be destroyed.
  • 皇帝が称号を保持している時トラキア公爵が総督扱いになってしまうバグを修正した。
    Fixed bug where the duchy of Thrace was a viceroyalty while held by the emperor.
  • イコノクラスムを廃絶するツールチップにおいて、新しい行がなくなっていたが、それを加えた。
    Added missing newline in the Renounce Iconoclasm tooltip.
  • 宗教を変えた際に、統治法が強制的に封建制になってしまうバグを修正した。
    Fixed bug where administration laws were reset to feudal when changing religion.
  • 反乱者を臣下上限に含めないようにした。
    Revolts no longer count towards vassal limit
  • セーブをロードした際に、ビザンツ帝国における公爵位の剥奪が機能しなくなるバグを修正した。
    Fixed bug where the Byzantine duchy revoke did not work upon reloading a save.
  • 元帥が招集した略奪隊が解散されるイベントを、宮廷司祭ではなく、主君の元帥だけに関係するように変更した。
    The event where marshal raised raiders are dismissed now properly refers to your marshal instead of the court chaplain.
  • 元帥が組織した略奪隊は、使用されていない場合は、翌月の初日に解散される。
    Marshal raised raiders are now dismissed first after a month if they are not in use.
  • 「アンダルシア文化を受け入れる」というdecisionは、アンダルシア文化の人物には有効でないようにした。
    The convert to Andalusian decision is no longer available for Andalucians.
  • 新しい帝国を建国する条件を、「三つの王号を保持している」と「領地が180以上」の両方ではなく、片方にした。
    Form a new Empire now require you to have either 3 kingdom titles or a realm size of 180, instead of both.
  • 「現地の宗教に改宗する」と「異端を追放する」のイベントトリガーにまつわる事象を修正した。
    Fixed an issue with the "Convert to Local Religion" and "Abandon Heresy" event triggers.
  • いくつかの文化における名前の候補を変更、または拡張した。
    Changed or expanded name lists for several cultures.
  • 新規の「文化を受け入れる」イベントとdecisionsは、Charlemagne DLCなしでも発動するようにした。
    The new culture conversion events and decisions no longer require the Charlemagne DLC
  • フランク人の人物の何人かが769年の時点において早まってフランス人を自称していたのを修正した。
    Fixed some Frankish characters in 769 start who were prematurely calling themselves French.
  • ホルシュタイン州の歴史にまつわるいくつかの事象を修正した。
    Fixed some issues with Holstein province history.
  • 全てのビザンツ皇帝は、DLCが有効かどうかに関わりなく、クロスをまとうようになった。
    All byzantine emperors will now have clothes regardless of what DLCs are enabled.
  • ビザンツの子供達の肖像は、Early Eastern Clothing拡張パックを有効にして、地中海肖像拡張パックが有効でないばあいには表示されなくなった。
    Byzantine children are no longer invisible when playing with Early Eastern clothing Pack enabled and Mediterranean Portraits disabled.

Open Beta Patch 2.2.0.2(2014-10-24) checksum:UBOE

やあまた会ったね!
新しいベータ・パッチだよ。これは更なる問題を修正して、新たなメカニズムに適合しないことが判明したいくつかの振る舞いを変更している。
ぼくたちがいちばん調整したメカニズムのひとつは(このパッチと前のパッチで)、恐るべき分割相続の分断だよ。ぼくたちはこれを、第一後継者にある程度優しいものに変更し、より優れた分割を作るようにしたんだ。
このメカニズムはとての複雑で、ゲーム内でよく説明されていないから、これがどのように機能するかの説明書をここに書いておくことにしよう:
すべての子どもたち(性別法を考慮に入れた)は相続権を与えられるけれど、この子どもたちは相続を平等に分け合う必要はないんだ。
この分割はいまや、もし可能であれば、De Jure公爵領のみを分割しようとするものであり、きみの第一後継者はつねに、きみの首都が位置する公爵領を相続する傾向にある。だから、もしきみがすべての子どもたちに何かを与えるのに十分な土地を持っているなら、きみの第一後継者は、きみの首都がある公爵領のすべての土地を相続することが出来る。
だから、たとえばきみに3人の息子がいて、5つの直轄地holdingを持っていたとする。
もし5つの直轄地holdingsすべてがきみの首都のある公爵領にあったなら、きみの2人の弟たちはそれぞれ伯爵領を得て、きみの第一後継者は3つを得る(つねにきみの首都を含む)。
もしきみの直轄地holdingの2つがきみの首都のある公爵領にあり、2つがほかの公爵領にあり1つが三つ目の公爵領にあったなら、きみの第一後継者はきみの首都のある公爵領の2つを得て、きみの二番目の息子はもうひとつの公爵領の2つを得て、きみの三番目の息子は最後のひとつを得る。
もしきみの首都のある公爵領の首都だけと、残りの4つの直轄地holdingがほかの2つの公爵領にある場合、きみの第一後継者はきみの首都だけを相続し、弟たちがほかのholdingを相続する。

これはベータ・パッチだということを念頭に置いておくように。だから、まだバグやクラッシュや奇妙な振る舞いがあるかもしれない。自己責任で使用するように。
もしきみがベータ・ブランチを使用したい場合、Steamクライアントのこのゲームのところで右クリックして、プロパティを選んで、「Betas」タブをクリックして、このゲームのバージョン「Beta 2.2.0.2」を選択するように。

以下がチェンジログだよ:

MAJOR:

  • 正常に動作しないため、「主君を退位させる」の大義名分と「主君の領地称号を簒奪する」というプロットを使えなくした。
    Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough
  • 略奪者が正しく艦隊を生成できない事象を修正した。
    Fixed an issue where adventurers would no longer spawn fleets correctly
  • 分割相続制が、所謂「より良い」首都よりも、第一継承者にとっての現在の首都のある公爵領の地域に重点を置くように微調整した。
    Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital
  • 分割相続制が、継承者が領域の外から継承する領地に関しては勘定に入れないよう微調整した。
    Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm

MINOR:

  • Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank
  • 一生に一回だけしか「人々に賞賛される」の野心を達成できなくした。
    You can now only complete the "Become Exalted Among Men" ambition once per lifetime.
  • Fixed OOS if all players did not reselect their characters after the last player had loaded the save.
  • 部族はいまや、その君主が封建制であれば城塞に向けてアップグレードし、その君主が共和国であれば都市に向けてアップグレードする。
    Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.
  • 家臣の王の評価ペナルティを削除
    Removed the vassal king opinion penalty.
  • 派閥開戦理由はいまや、君主が派閥にいる場合、無効になる。
    Faction CBs are now invalidated when the liege is in a faction.
  • ビザンツの公爵領への自由な剥奪はいまや、帝国管理法に含まれる。
    The Byzantine free revoke on duchies are now in the Imperial Administration law.
  • Charlemagne DLCが利用可能になっている場合、ビザンツによる公爵領への自由な剥奪は、総督に対してのみ適用される。
    If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.
  • Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.
  • The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.
  • 封建家臣たちの総督にたいする評価ペナルティを低下させた(総督王には-5, 総督公爵には-2だったが、いまや総督王には-2, 総督公爵には-1である)
    Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).
  • Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.
  • The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.
  • Viceroyalty titles can no longer be given as a normal title to a vassal.
  • Added missing decision icon for offering to help with lieges titles.
  • イベントにたいするいくつかのローカライゼーション修正
    Minor localization fixes for events.
  • Viceroyalties now provide their lieges with fewer levies.
  • Fixed bug where overridden tribal holdings were not properly removed.
  • The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.
  • Fixed CTD when using the console to increase attributes and the target character was dead.
  • Event when regent is in on plot to lower tribal organization now have the right localization.
  • Crash fixes for total conversion mods when learning scenario characters did not exist.
  • Fixed republican succession where the capital was not a county capital.
  • Tribal buildings now show what castle and city buildings they convert to in their tooltip.
  • Republics now use their succession laws properly for all their titles and not just some of them.
  • Fixed bug where looters were able to siege several holdings in one province simultaneously.
  • Fixed broken calculation of months when determining if the war is undecided.
  • Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.
  • Fixed issue where the exported chronicle showed the wrong year.
  • Fixed bug where chronicle entries were missing from the chronicle.
  • Characters with portraits in the chronicle will no longer be pruned from the database.
  • Fixed bug where filler-entries showed the wrong year.
  • The call all tribal allies tooltip now tells you when you can not call tribal vassals.
  • AI no longer changes viceroyalty laws to handle being over vassal limit.
  • Tribals and pagans can now raid others of the same religion.
  • Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.
  • 総督領から受け継いだ継承法が、本来あるべき制度ではなく、常に分割相続制になってしまうバグを修正した。
    Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.
  • もはや総督位を破壊することは出来ない
    It is no longer possible to destroy viceroyalties.
  • 相続法を変更するための派閥が総督にたいして可能だったバグを修正
    Fixed bug where factions to change succession laws were allowed against viceroyalties.
  • 総督領の王国法に準拠した場合は、主君の称号はその王国法に準拠したものとして扱われる。
    When copying laws from viceroyalties, the liege title will be used for copying the laws.
  • モンゴルが公開選挙法を制定出来得たバグを修正
    Fixed bug where the mongols could enact the open elective law.
  • 総督制はもはや、相続法を変え得ない
    Viceroyalties can no longer change succession laws.
  • 複数ユニットを選択したときに「G」を押すと、いまやマップモードを変更する代わりに、ユニットを統合する。
    Pressing "G" when having several units selected will now merge the units instead of changning mapmode.
  • 総督にたいするいくつかの開戦理由と陰謀をブロックした。
    Blocked several CB's and plots against viceroyalties.
  • キャラクターが彼らの君主にたいして叛乱を起こしたとき、彼らの称号にかんする総督タグを失っていたバグを修正
    Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.
  • キャラクターがその最高君主の称号を相続したとき、総督タグを喪失しなかったバグを修正
    Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.
  • 商業共和国を形成しても、もはや君自身の王朝の家臣の都市貴族を作り出さない。
    Forming a merchant republic no longer creates a patrician of your own dynasty vassal.
  • 傭兵コストはいまや、彼らを徴兵するまえに正しく計算される。
    Mercenary costs are now calculated properly before raising them.

MODDING:

  • Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)
  • The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.
  • Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.

Open Beta Patch 2.2.0.1(2014-10-17) checksum:QEVO

やぁみんな!
いくつかのバグと問題がCharlemagneの発売に滑り込んでしまったみたいだね。でも、一生懸命修正したよ。
ぼくたちはベータ・パッチをSteamに上げることに決定した。テストプレイヤーになってくれる人たち、バグ修正作業の最前線に立ちたい人たちのためにね。
でも覚えておいてくれ。これはベータ・パッチだ。だから、まだバグやクラッシュ、それに奇妙な作動があるかもしれない。自己責任で使ってほしい。
もしベータ・パッチを使いたいなら、Steamクライアントの本ゲームで右クリックして、プロパティを選択、「Betas」タブをクリックして、「Beta 2.2.0.1」バージョンを選ぶように。

以下がチェンジログだよ:

MAJOR:

  • すべてのプレイヤーがCharlemagneを利用可能にしていない場合のマルチプレイヤーにおけるOOSを修正
    Fixed OOS in multiplayer if all players did not have Charlemagne enabled.
  • ムスリムたちはいまや、より退廃的になりやすくなった。とりわけ巨大な領域を持つ王朝のメンバーは。
    Muslims are now more likely to become decadent, especially dynasty members of larger realms.
  • 「立ち直らせる」decisionが7日後に再び行うことが出来たバグを修正
    Fixed bug where the Straighten Up decision could be taken again after 7 days.
  • ゲームをリロードした後に総督位を配布することが不可能だったバグを修正
    Fixed bug where it was not possible to hand out viceroyalties after reloading the game.
  • 叛乱戦争において戦争概観ウィンドウを開いたときのクラッシュを解消
    Resolved crash when opening war overview window in a revolt war.
  • 共和国のすべての都市貴族スロットが埋まっていないときの法律ビューにおけるクラッシュを修正
    Fixed crash in law view when republics did not have all patrician slots filled.
  • 領域の首都が正しく都市貴族の選挙制を使用しなかったバグを修正
    Fixed bug where the realm capital did not properly use the patrician elective law.
  • 北方人の艦隊はいまや、意図された通りに大河を渡ることが出来る
    Norse fleets can now travel through major rivers as intended.
  • 「封建制を適用する」と「商業共和国を形成する」のdecisionはいまや二つの部分に分けられた。ひとつは新たな政体を適用して首都をアップグレードする段階。二つ目は残りのholdingをアップグレードする段階。
    The Adopt Feudalism and Form Merchant Republic decisions are now divided into two part - one that is taken to adopt the new government form and upgrade the capital, and a second one that is taken to upgrade the remaining holdings.
  • オブザーバーモードで全同盟軍を招集ボタンにマウスを合わせたときのクラッシュを修正
    Fixed crash while hovering the call all allies button in observer.
  • 部族たちはいまや、改宗したら正しく王権法にアクセスすることが出来る
    Tribals now properly get access to crown authority laws when they convert.
  • LinuxでのCTDを解決。もはや回避策として-threds=1は必要ない
    Solved the CTD on Linux, no more need for -threads=1 workaround

MINOR:

  • 選択的分割相続:王国分割相続において請求権が正しく与えられなかったバグを修正
    Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance
  • Optimized message logging in Release builds.
  • Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans
  • AIがどの程度略奪を好むかのバランス調整をした。平和状態で威信を失う支配者は、いまやより攻撃的である
    AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive
  • AIがどの程度準備された侵略を好むかのバランスを僅かに調整した
    AI: Tweaked Prepared Invasion propensity slightly
  • AIは略奪に忙しいとき、あまり召集に応じてくれなくなった
    AI: Less likely to answer calls to arms if busy raiding
  • 追放されたキャラクターの目的地にかんする問題を修正
    Fixed an issue with exiled characters' destination
  • Lodbrokの息子のAellaに対する復讐イベントを追加
    Added a revenge event for the sons of Lodbrok against Aella
  • いまやきみの家臣の称号の法律をすべて、法律ビューで見ることが可能である。
    It is now possible to see all the laws of your lieges titles in the law view.
  • Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.
  • The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.
  • 総督をコントロールするための評価修正因子が、歴史ファイルの総督に適用されなかったバグを修正
    Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.
  • 駐屯兵と徴兵への空holding修正因子はいまや、ほかの修正因子のあとに計算される
    The empty holdings modifier for garrison and levies are now calculated after the other modifier.
  • 部族holdingはいまや、プロヴィンスの文化や宗教が違っていた場合、より少ない税金と徴兵した得られない
    Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.
  • 宗教が異なっていた場合の評価修正因子はいまや、部族キャラクターの君主に対する場合において上昇した
    The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.
  • Right click now works on mac when using borderless.
  • 家族の威信はもはや家臣制限にボーナスを与えない
    Family prestige no longer gives a bonus to vassal limit.
  • 年代記はいまやescapeボタンを押すと閉じる
    The chronicle now closes when pressing escape.
  • カリフ位が異なった宗教、女性、そしてSayyidやMizraのtraitを持たないキャラクターの家臣に与えられたバグを修正
    Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.
  • ある種の戦争において99%戦勝点キャップが正しく適用されていなかったバグを修正
    Fixed bug where the 99% warscore cap was not properly applied in certain wars.
  • Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.
  • Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.
  • Ruler Designerで作られた子どもはいまや、正しくあなたの称号の後継者として数えられる
    Children created in ruler designer now properly counts as heirs to your titles.
  • テンプル騎士団に寄付するというdecisionはいまや、本来意図されていたdecisionのアイコンを持つ
    The decision to donate money to the knights templar now have its intended decision icon.
  • 年代記はいまや正しく、長男の誕生を表示する。たとえ彼に姉がいたとしても。
    Chronicle should now properly show birth of first son even if he has older sisters.
  • 家臣がCharlemagneとCarlomanの間で立場を変えるという稀なイベントは、いまや正しく機能するはずである
    Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.
  • サクソン人の血の法廷はもはやあなたに十字軍のtraitを与えない
    Saxon Blood Court event no longer gives you the Crusader trait.
  • 準備された侵略はいまや、ヴァイキング時代の開始と共に、ゲルマンの異教にとって利用可能になる
    Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.
  • ブリテンに更にいくつかのケルト領域名を追加
    Added some more Celtic realm names to Britain.
  • いくつかの小さなテキスト修正
    Several minor text fixes.
  • ヴァイキング時代イベントはいまや完全に古いセーブゲームと互換可能である。
    Viking Age event is now fully compatible with old save games.
  • ラマダーン・イベントのシステムを再調整。それらはもはや、同時に大量にポップアップしない
    Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.
  • Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.
  • Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.
  • Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars
  • 放浪者はもはや、あなたの宮廷に招かれてもそれを承諾しない
    Adventurers will no longer accept being invited to your court.
  • もはやムスリムの君主に対して継承法変更派閥を使用することは出来ない
    It is no longer possible to use the succession changing factions against muslim lieges.
  • Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.
  • Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.
  • クレジットが首尾一貫するように修正
    Fixed inconsistencies in credits.
  • Fixed bug where the same plot entry was shown twice in the plot view.
  • 顧問官の仕事を通じたイベント発生軍隊はいまや、「熱狂者」「略奪者」「戦士」と名付けられる
    Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.
  • 様々なテキストの修正
    Various text fixes.
  • スコットランド文化イベントは、いまや正しくプロヴィンス文化をスコットランドに転向させる
    Scottish culture event now properly converts province culture to Scottish.
  • 早い開始年代で失われていたRomuvaの聖地を追加
    Added missing Romuva holy sites in early start dates.
  • Cleaned up old tech system defines from defines.lua
  • 「封建制の適用」decisionにはいまや、少なくとも1の貴族習慣テクノロジーが必要である
    Adopt feudalism decision now require at least one in the Noble Customs technology.
  • 「商業共和国の設立」decisionにはいまや、少なくとも1の商習慣テクノロジーが必要である
    Found Merchant Republic decision now require at least one in the Trade Practices technology.
  • もはや独立していないときにカスタム王国を形成することは出来ない
    It is no longer possible to form custom kingdoms when not being independent.
  • 部族の顧問官の仕事はもはや、摂政がいても消滅しない
    The tribal councillor jobs no longer dissapear when having a regent.
  • ロシアとスコットランドの文化発生イベントのトリガーを微調整
    Tweaked triggers for Russian and Scottish culture emergence events.
  • ある場合において君主が首都プロヴィンスの文化に転向ためのAIロジックを微調整
    Tweaked AI logic for liege converting to capital province culture in some cases.
  • いくつかの文化に新たな文化を変更/追加した
    Moved/added new dynasties to several cultures.
  • 何人かの初期キャラクターを歴史ファイルにおいてオランダからフリジア文化に変更した
    Changed some early characters in history files from Dutch to Frisian culture.
  • 初期東スラブの人名リストを改訂
    Revised name lists for early East Slavs.
  • サッファール朝とカーブル・シャー朝の何人かの臣民が、服属させられたあともズン教徒であり続けた歴史データベースの問題を修正
    Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
  • いまや867年のアイルランドは部族である
    Ireland is now tribal in 867.
  • 使用されておらず怒っている部族イベント軍の解散による効果の深刻さを減少させた
    Reduced severity of effects of unused and angry tribal event troops disbanding.
  • 雲隠れしたキャラクターが純潔になった場合、いまや関連する配偶者や恋人に評価修正因子が与えられる
    Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
  • Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
  • Irmisnulイベントがより起こりやすくなるようにトリガーを変更した
    Changed trigger for Irminsul event to make it more likely to happen.
  • ハザルの指導者はいまや、指導者の宗教に関係なく、追放されたユダヤ人を受け入れることが出来る
    Khazar rulers can now receive Jewish exiles regardless of ruler religion.
  • Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.
  • Pagan feast events reworked and should no longer pop in bunches at the same date.
  • Fixed issues in CB logic that could result in viewing wrong tooltip
  • Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.
  • カスタム王国はいまや、所持金の比率にあわせてでなく、300かかる
    Custom kingdoms now cost 300 wealth instead of scaled wealth
  • カスタム帝国はいまや、所持金の比率にあわせてでなく、1000かかる
    Custom empires now cost 1000 wealth instead of scaled wealth

MODDING:

  • Event spawned troops with an earmark can now be custom-named by using the earmark key and "_ARMY" or "_ARMY_OF" in the localization.
  • Added define for first year to execute tech, used for optimization, needed for mods.

CONVERTER:

  • Now norse_pagan does not convert to norse_pagan_reformed in converter

Patch 2.2 Charlemagne(2014-10-08)

  • 提供開始は2014-10-14

DLC:

  • 769年のブックマーク
    New 769 Bookmark
  • 年代記
    The Chronicle
  • カスタム王国と帝国
    Custom Kingdoms and Empires
  • 総督
    Viceroys
  • 初期年代用のイベントとdecision
    Events & Decisions supporting the early start date
  • 様々なストーリーとフレーバーイベント
    Various Story and Flavour events

Patch:

  • 摂政制の改善
    Regency Overhaul
  • 季節効果
    Seasonal Effects
  • 家臣制限
    Vassal Limit
  • 部族
    Tribes
  • 選択的分割相続
    Elective Gavelkind

MAJOR:

  • 部族holdingの追加
    Added tribal holdings
  • 初心者プレイヤー用の学習シナリオの追加
    Added a learning scenario for new players.
  • 中央集権化の法律を追加。領地サイズや家臣制限ボーナスのコントロールのために使用する。
    Added the Centralization law, used to control demesne size and vassal limit bonuses.
  • 時代と、キャラクター・クイック選択スクリーンの追加
    Added Era and character quick selection screen
  • 戦争はもはや、大規模戦闘が生じるか3年が経過するまで、勝利され得ない
    Wars can no longer be won before a major battle has taken place or 3 years have passed
  • 村落からの徴兵はいまや、もしそれらが50%以上貯まっていれば再び徴兵され得る
    Levies from settlements can now be raised again if they are more than 50% full
  • 軍隊を解散したときのCTDを解決
    Resolved CTD when disbanding troops.
  • ゲームをリロードすることによってカスタマイズされた紋章がランダム化されたバグを修正。
    Fixed bug where customized Coat of Arms was randomized upon reloading the game.
  • もはやde jureでない伯爵領の称号への「創設」ボタンの上にマウスを合わせたときのCTDを修正
    Fixed CTD when hovering over the 'Create' button for titles with no de jure Counties.
  • 殺人の陰謀のターゲットになっている(真実だろうが空想だろうが)キャラクターが雲隠れする新たなdecisionを追加。ターゲットになっている配偶者や子どもも、雲隠れさせることが出来る。
    Added new decision to go into hiding for characters who are (real or imagined) targets of murder plots. Spouse or children who are targets can also be sent into hiding.
  • イバード派はもはやスンニ派の異端でなく、独立した宗教である。
    Ibadi is no longer a Sunni heresy, but a separate religion.
  • イバード派の出現可能な異端としてハワーリジュ派を追加。
    Added Kharijite religion as a possible heresy for Ibadi.
  • きみが独立していないなら、もはや神聖ローマ帝国を創設することが出来ない。
    No longer possible to form the Holy Roman Empire if you're not independent.
  • あらゆる開始年代に、多量の部族holdingを追加。
    Added large number of tribal holdings to map for all start dates.
  • もはや無用となった大量の部族称号を削除し、ほかのものは、新システムに合うように変更した。
    Removed a large number of obsolete tribal titles, and changed others to bring them in line with the new system.
  • ビザンツ用に帝国管理法を追加(家臣制限を上昇させ、封建家臣のわずかな評価の低下で、総督が王国と公爵領を持てるようにする)
    Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )
  • ゲームを終了して、新たなold godsゲームを開始したときの、交易所にかんするCTDを修正
    Fixed CTD with tradeposts when resigning game and starting a new old gods game.
  • キャラクターが戦闘で特定の者に殺されなかったとき、死因をクリックするとクラッシュしたのを修正
    Fixed a crash when clicking death-reason when a character was killed in a battle without specific killer
  • 戦闘においてボトルネック理論によって引き起こされたOOSを修正
    Fixed OOS caused by bottleneck logic in combat
  • 修正因子のミスマッチによって引き起こされたOOSを修正
    Fixed OOS caused by mismatch of modifiers
  • ModにおいてOSSを引き起こし得るトリガー化修正因子の問題を修正
    Fixed problem in triggered modifiers that could cause OOSes in mods
  • ゲーム内ロビーによって引き起こされるクラッシュの修正
    Fixed crashes caused by the ingamelobby
  • ゲーム設定ロビーにおけるクラッシュの集成
    Fixed crashes in the game setup lobby
  • マルチプレイヤーにおけるチャットメッセージボックスの叛乱フラグによって引き起こされるクラッシュを修正
    Fixed crash caused by rebel flag in chat message box in multiplayer
  • ユニットが乗船しようとするときのAIロジックによって引き起こされるOSS問題の修正
    Fixed OOS problem caused by AI logic in when units tried to load onto a ship
  • ユニット発生効果によって引き起こされるOSSの修正
    Fixed OOS caused by spawn_unit effect
  • 東アフリカにソマリ文化を追加。
    Added Somali culture i East Africa.
  • チュートリアルを離れてメニューに戻るときのクラッシュを修正。
    Fixed crash when leaving the tutorial and going back to the menu.

MINOR:

  • Fixed issue where the auto assign guardian logic for muslim daughters would repeatedly re-assign guardians on some daughters, resulting in opinion loss with the old guardian
  • Can now select play from the laucher with the enter key, or close the launcher with the escape key
  • 封建選抜制において君主のことを好いている選挙人はいまや、君主が選んだ者に投票するよりも、君主と同じ王朝の候補者に投票しがちになった。
    Electors in feudal elective that like their liege are now less likely to vote for their liege's pick, but more likely to vote for candidates of the same dynasty as their liege
  • 戦闘翼のリーダーはいまや、その戦闘翼だけでなく、すべてのサブユニットのリーダーから任命できる
    Flank leaders are now assigned from all subunit leaders not only the ones in that flank
  • 君主の徴兵はいまやリーダーを持っている
    Liege levies now have leaders
  • 冬はいまや、プロヴィンスの供給を厳しく低下させる
    Winter now severely decreases supply in provinces
  • 「冬の兵士」指揮官traitを追加
    Added Winter Soldier commander trait
  • 西アフリカ異教に、自国損耗を与えた
    Gave the West African Pagans homeland attrition
  • ロビーにロード・ゲーム・ウィンドウを追加、そしてメインメニュー内のロードへのクイック・アクセスを追加
    Added a load game window to the lobby, and added a quick access to it to the main menu
  • もしきみが略奪によって敵対的になっているなら、もはや非略奪ユニットがholdingsを包囲攻撃することが出来ない
    It is no longer possible for non-looters to siege holdings if you are hostile due to looting
  • ロード速度のわずかながらの改善
    Loading should be slightly faster
  • 戦争に同盟軍を呼ぶための時間を、yes/noトリガーで置き換えた。新たな戦争に突入すると、このトリガーはリセットされ、きみは同盟軍を再び戦争に呼ぶことが出来る。
    Replaced the timer for calling allies to war with a yes/no trigger. When entering a new war, this trigger is reset and you can call allies to war again.
  • もしきみが「同盟を破った」評価修正因子をきみの同盟軍に対して持っていたなら、軍隊への召集を宣言することによる威信ペナルティは取り除かれる(もし彼らがきみの軍隊召集を断ったら、きみは彼らのものも自由に断ることが出来る)
    Removed the prestige penalty of declining a call to arms if you have the "broke_alliance" opinion modifier towards your ally (if they refuse your call to arms, you can freely refuse theirs).
  • 特別ユニットが間違ったグラフィックモデルを使用していた問題を解決。
    Resolved issue where special units used the wrong graphical model.
  • キャラクターとその君主のあいだの評価修正因子が正しくトリガーされなかったバグを修正。
    Fixed bug where opinion modifiers between a character and its liege did not trigger properly.
  • キャラクターに子どもの教育を頼むときの評価修正因子はいまや、子どもが右向きの肖像画のときにも表示される。
    Opinion modifiers when requesting characters to educate children are now shown also when the child is in the right side portrait.
  • Building tooltip in the outliner now show the correct name for muslim buildings.
  • Description regarding dowry when offering bethrothal/marriage now refers to the bride instead of the liege of the bride.
  • Resolved bug where Law View did not update properly when changing character.
  • Fixed bug where activated plots got frozen when their respective wars did not succeed.
  • 君主が土地を持たなくなり、いかなる家臣称号も保持することが出来なくなったとき、家臣たちが正しく独立していなかった問題を修正
    Resolved issues where vassals did not properly become independent when their lieges became landless and could not hold any vassal titles.
  • ゲームを終了したあと、キャラクターの称号が誤った性別のローカライゼーションを使用していたバグを解消
    Resolved bug where character titles used the wrong gender localization after resigning the game.
  • ベクタシー教団にお金を寄進するための、失われていたdecisionアイコンを追加
    Added missing decision icon for donating money to Bektashi.
  • 手紙交換イベントはいまや、キャラクターの肖像画の隣にクリックシールドが現れる
    Interaction letter events now have clickable shields next to character portraits.
  • 土地を持たない後継者が、王国の称号を相続するときに、家臣から称号を取ろうとしなかったバグを修正
    Fixed bug where landless heir did not try to take a title from a vassal when inheriting a kingdom title.
  • あらゆる配偶者はいまや、単に第一夫人を動かす代わりに、土地を持たされた廷臣とともに移動する。
    All spouses will now move along with courtiers that become landed, instead of just moving the first wife.
  • 教皇が存在しなくなったシナリオを解決した
    Resolved scenario where the pope ceased to exist.
  • 任命された司教が、ゲームをリロードしたあとにリセットされていたバグを修正
    Fixed bug where nominated bishops were reset after reloading the game.
  • The endgame screen now takes the score of your most recent ruler in consideration when resigning from the game.
  • Resolved issue where the "Forbidden to lead armies" setting was reset when reloading a save.
  • The Royal Marriage Aid Duty event now only triggers once per character.
  • 離婚はいまや、そのキャラクターと結婚したときに得ていた威信と同じだけの威信を消費する。
    Divorces now cost as much prestige as would be gained upon marrying the character.
  • Ruler Designerで作られた女性は、いまや通常の結婚のかわりに、母系結婚をきみに与える。
    Females created in Ruler Designer will now give you a matrilineal marriage instead of a regular one.
  • 側室が私生児を産んで、本当の母親の代わりに妻に評価修正が適用されていた問題を解消
    Resolved bug where a concubine had a bastard and the opinion penalty was applied to the wife instead of the actual mother.
  • 小さなイベント・ローカライゼーションの修正
    Minor event localization fixes.
  • The "Will Join if Bribed" plot icon now accurately shows whether someone will be willing to join your plot or not when bribed.
  • すべてのDLCがインストールされているときですら、「新たなコンテンツ」タブが表示されていた問題を修正
    Resolved issue where the "New Content" tab showed up even when all DLC's were installed.
  • 婚約の結果として都市貴族の持参金が払われていなかった問題を修正
    Fixed issue where patrician dowry was never paid as a result of bethrothal.
  • ローマに教皇を復権させたことによる評価と信仰心ボーナスはいまや、そのdecisionが取得された最初のときにのみ適用される。
    Opinion and piety bonuses for restoring the pope in Rome now only applies the first time that decision is taken.
  • Fixed bug where traits were not always localized properly in event options.
  • Crusades where a claimant got the contested titles will now say so properly in the following event.
  • AI will now always accept a surrender if the AI would also accept a white peace.
  • 不正確な侵略CBの記述を修正
    Fixed incorrect invasion CB descriptions.
  • 純潔のキャラクターが特定のイベントを通じて結婚できたバグを解決
    Resolved bug where chaste characters would get married through certain events.
  • 評判の悪かった「旧き神々へようこそ」のスプラッシュ画面を削除
    Removed the deprecated "Welcome to the Old Gods" splash screen.
  • ムスリム支配者の妻が離婚する許可を得たイベントで、決してそうしなかったことを修正
    Fixed event where the wife of a muslim ruler got permission to get divorced but never did so.
  • Plot tooltips no longer shows an empty "On Success:".
  • Fixed issue where pilgrimages had multiple outcomes.
  • Fixed bug where children created in Ruler Designer could not get educated.
  • Resolved bug where an event would allow imprisonment of characters that was not a vassal of the character.
  • Changed certain feast events suitable only for adults to not trigger for minors.
  • Added missing localization for Buddhist holy wars.
  • Fixed bug where holy order titles and family palaces changed succession law when the holder was granted a kingdom.
  • 宮廷司祭が宗教を変更するイベントは、もはやあなたの司祭が宗教指導者のときはトリガーされない。
    An event where court chaplains changed religion no longer triggers if your chaplain is head of a religion.
  • Fixed bug where historical revolts would end up in vassals becoming independent when the war ended.
  • Fixed bug where vassals in revolt could usurp titles leading to their independence when the revolt ended.
  • ノルマン文化はいまや、初期スタートのあとはゲームに出現しやすくなった
    Norman culture is now more likely to appear in the game after early starts.
  • Chandax(クレタ)のプロヴィンスはいまや、ギリシア人かイタリア人に支配されると、Gortynと呼ばれる。
    Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italians.
  • ブリテンの多くの称号に、ケルトの名前を追加
    Added Celtic names to a large number of titles in Britain.
  • 様々な年代におけるスペインの設定の向上
    Improvements to the Spain setup for various dates.
  • 様々な年代におけるインドの設定の向上
    Improvements to the India setup for various dates.
  • いくつかの小さなテキスト問題を修正。
    Fixed several minor text issues.
  • いくつかの小さなイベントトリガー問題を修正。
    Fixed several minor event trigger issues.
  • 妻はもはや、すでに死亡しているきみの息子を殺そうとしない(一夫多妻制)。
    Wife no longer tries to murder your son if he's already dead (polygamy).
  • d'Ivrea王朝に関する、小さなデータベースバグを修正。
    Fixed a minor database bug with the d'Ivrea dynasty.
  • 後期年代ブックマークにおける何人かの失われていたキャラクターを追加。
    Added some missing characters in later bookmarks.
  • 後期年代ブックマークにおける何人かのキャラクターバグを修正。
    Fixed some character bugs in later bookmarks.
  • 宗教騎士団の城塞建築イベントは、いまや関係するキャラクターにしか表示されない。
    Holy Order castle building events should now only be shown to relevant characters.
  • Ambition "Become exalted" no longer gives a nickname. This should make other nicknames appear more often.
  • 「最も高貴なる共和国ヴェネツィア」の紋章はいまや赤と金である。
    The coat of arms of the Most Serene Republic of Venice is now red and gold.
  • 改革テングリのキャラクターが決して彼らの宗教騎士団に参加しなかったバグを修正
    Fixed a bug where reformed tengri characters would never join their holy order.
  • ラトヴィアのいくつかのプロヴィンス名を変更した
    Changed some province names in Latvia.
  • 「世界総主教座を復興する」decisionの失われていたテキストを追加
    Added missing text for "Restore Ecumenical Patriarchate" decision.
  • 殺人の陰謀への新たな「雲隠れ」オプションのため、数多くの新イベントを追加
    Added many new events to support the new hiding option for murder plots.
  • 北方人の宗教をゲルマン的に名付け直した。
    Renamed Norse religion to Germanic.
  • ロシアとフィンランドに様々な新de jure公爵領を創った。
    Created various new de jure duchies in Russia and Finland.
  • decisionを通じた神聖ローマ帝国の創設は、いまやお金も消費する。
    Forming the HRE via decision now also costs money.
  • 「伯爵領から徴兵」ボタンを削除した
    Removed Raise County Levies button
  • 軍事スクリーンに、すべての部族的家臣を戦争に呼び出すボタンを追加(またこのボタンによってすべての同盟軍を戦争に呼び出すことも出来る)
    Added a button to the military screen to call all tribal vassals to war ( can also call all allies to war via this button )
  • 「ユダヤ人を追放した」修正因子のアイコンを赤にした
    Made the "Expelled the Jews" modifier icon red
  • 称号の獲得手段の追跡サポートを追加し、スクリプト化可能にした
    Added support for tracking the acquisition method of a title, also scriptable
  • いまやpdxmeshモデルフォーマットをサポートする
    Now supports pdxmesh model format
  • 暗殺の外交アクションを不可能にした
    Disabled assasination diplomatic interaction
  • 顧問官による自動的な称号の配布を追加
    Added automatic handout of titles by councillor
  • 観察者モードを追加
    Added Observe mode
  • 私兵団で重装ユニットがそれほど強調されないようバランス調整
    Balanced retinues to have less emphasis on heavy units
  • 私兵団の値段を上下させることでバランス調整
    Balanced retinues to be less and more expensive
  • ユニットタイプの価値を全面的にバランス調整
    Balanced values of unit types across the board
  • きみが派閥のメンバーをたいした理由なく投獄出来ないよう修正
    Fixed so you can't imprison faction members without cause easily
  • 北方人の船舶テクノロジーボーナスを削除
    Removed the norse ship tech bonus
  • クラウドセーブが転送されないことを修正
    Fixed cloud saves not being transfered
  • アイアンマンモードにおいて、キャラクターステータスインフォとチャットすることが出来ないように修正
    Fixed so you can't chat with char status info anymore in ironman.
  • サーチ機能を追加することで、キャラクター選択ウィンドウを改善
    Improved the character selection window by adding a search function
  • 請求権サーチ機能に、キャラクターサーチ機能を追加
    Added search for claims functionality to the search function of characters
  • 宰相はいまや、実際に国家運営に口出ししてくる
    Regents now actually meddle in the management of the state
  • いまや事故が起こる前に宰相を任命できる
    Can now appoint your regent before accidents happen
  • Fixed banishment and imprisonment of baronies and powerful rulers exploit
  • Now saves in multiplayer autoassign their humans to their character
  • 正しいOOSポップアップダイアログを追加
    Added a proper OOS popup dialog
  • trait追加コンソールコマンドに、キャラクターIDオプションを追加
    Added char id option to add trait console command
  • ゲーム内ロビーにおいてサーバーロストのメッセージを削除
    Removed server lost message in ingame lobby
  • ゲームをよりOOSに対して敏感にした
    Made game more sensetive to OOS
  • 領域ビューにおける不正なツールチップの修正
    Fixed invalid tooltip in realmview
  • Added support for launcher to show version number and checksum:of base game
  • No longer unjustly imprisoned when a third party faction presses your claim.
  • No longer possible to gain creation prestige and piety multiple times for creating the Kingdom of Jerusalem title.
  • Fixed issue with an old event where you could ask yourself to release your spouse from your prison.
  • 北フィンランドにKolaのde jure公爵領を追加。
    Added de jure Duchy of Kola in northern Finland.
  • 867年における北アフリカ・プロヴィンスの宗教設定をわずかに変更
    Slight changes to North Africa province religion setup in 867.
  • ゲッチンゲンをチューリンゲンde jure公爵領に移動
    Moved Göttingen to de jure duchy of Thüringen.
  • Buying indulgence for your sins from the Pope now has a better opinion and piety effect than before, but can only be done once per lifetime.
  • 異教の大聖戦はもはや、宗教指導者が女性であってもブロックされない
    Pagan great holy wars no longer blocked if head of religion is female.
  • 小パウロ派とメッサリア派に、枕変換(?)のdecisionを追加
    Added pillow conversion decisions for Paulicians and Messalians.
  • Fixed issue with characters sometimes becoming locked from feasts and tournaments if a tournament host died.
  • Regal numbers are no longer shown in the lobby before starting a game.
  • It is now possible to upgrade settlements for all your vassals, not just your vassal barons.
  • 「間違った種類のholding」修正因子はいまや、税金と徴兵両方に効果を与える
    The Wrong Holding Type modifier now affects both tax and levies.
  • 艦隊のサイズはもはや、徴兵サイズ修正因子によって上昇しない
    Fleet size is no longer increased by levy size modifiers.
  • The assasination chance increase effect of your spymaster have been replaced with a plot power increase against your plot target in the chosen province.
  • Fixed breaking issues with the tutorial.
  • Fixed bug where liege could take over a war of their vassal when they had a truce with the target.
  • Fixed bug where vassals would keep their wars even when their liege joined a war on the same side as the target.
  • Now properly include special units when calculating mercenary costs.
  • Fixed a serious bug with the 'is_capital' trigger when used in character scope
  • Fixed a bug with the effect 'spawn_unit' where it could no longer match forces vs vassal settlements correctly
  • Councillor job actions can now give monthly Piety and Prestige
  • The 'disband_on_peace' option in the 'spawn_unit' effect now only takes effect once there has actually been a war
  • Fixed an issue with the shown "pretenders" under Elective Gavelkind
  • 選択的分割相続:AIの選抜要素「中世的な女嫌い」を上昇させた
    Elective Gavelkind: Increased the "medieval misog

さらにむかしの(未編集

Patch v.1.111更新内容(2013-08-15)

いいかい、みんな、パッチ1.11で大きな問題は全部解決したとぼくは思っていた。明日公式のホットフィックスがあるけど、いまのところ、Steamのユーザーはほかに大きな問題が残っていないかテストする手伝いをしてくれるために、このパッチのベータ版を選ぶことも出来るよ。

メジャー:

  • セーブ・ファイルで遅延したイベントが膨張していたのを修正
    Fixed the delayed event bloating of save files.
  • その文化のフェイス・パックが髭を持っていないときのCTDを修正
    Fixed CTD when face pack don't have beard for the culture.
  • 未解決の陰謀を持ったセーブ・ゲームをロードした直後に投了したときのCTDを修正
    Fixed CTD when immedietly resigning after loaded save game with pending plots.

インターフェイス:

  • マップ上の紋章がまだ表示されているときに投了したあとの問題を修正
    Fixed a glitch after resign where the on-map shields would still be shown
  • 陰謀の自動機能が使用されていた場合、ポップアップが出ないように修正
    Fixed so you don't get popup if the plot auto functions are used.
  • DLCなしでの王朝のカスタマイズを不可能にした
    Disabled customization of dynasties without the DLC.

ゲームプレイ

  • 家臣の商業共和国がときどき相続で独立していたバグを修正
    Fixed a bug where vassal merchant republics could sometimes become independent on succession
  • Military JesusとSpeaking in Tonguesの修正要素は、もはやキャラクターから即座に除去されない
    The Military Jesus and Speaking in Tongues modifiers are no longer instantly removed from characters
  • きみが最大損耗以上を被り得た問題を修正
    Fixed an issue where you could suffer more than Max attrition
  • いまやふたたびRuler Designerでヘレニズムの宗教を選択可能にした
    Now possible to pick the Hellenic religion in the Ruler Designer again
  • いまや正しく商業共和国に独立を与えることが出来る
    Can now correctly grant independence to Merchant republics
  • いまや正しく家臣の商業共和国を移転させられ得る
    Can now correctly transfer vassal Merchant republics
  • キャラクターの髭や髪はいまや、カスタマイズツールを使用しても、即座に元通りにならない
    Character beards and hair now don't immedietly snap back when using the customization tool
  • 新たな都市貴族がしばしば、相続において不正にゲームオーバーになっていた問題を修正
    Fixed an issue with new Patricians sometimes getting game over incorrectly on succession

コンバーター:

  • エクスポートされた神聖ローマ帝国が絶対王権だった問題を修正
    Fixed issues with exporting HRE with absolute crown authority.
  • いまや若い支配者は相応しい能力値を得る
    Now young rulers get appropriate stats.
  • いまやプレイヤーはつねに、もし彼がCK2でそうだったら、属国としてエクスポートされる
    Now players should always be exported as a vassal if he is in CK2.
  • ムスリムの個人団体がまったくエクスポートされなかった問題を修正
    Fixed problem where muslim personal unions were not exported at all.
  • アゾーレスとマディラはいまや植民地化され得る
    The Azores and Madeira can now be colonized
  • いまやLinuxのローカライズ・ファイルはつねにUTF-8のエンコードを得る
    Now localization files on Linux always get UTF-8 encoding.
  • 国家にかんするコンバーション・テーブルにおいていくつかのファイル名を変更した
    Changed some file names in conversion table for nations.
  • テングリがより上位の技術グループを得ることが出来るよう修正
    Fixed so tengri can get higher tech groups.
  • 上位技術と見なされていたものが、西洋化するチャンスを増やすよう微調整
    Tweaked what is considered high-tech to increase chance of becomming western.
  • いまや現地人はもはやアフリカに発生しない
    Now natives no longer should spawn in africa.

Patch v1.11(2013-08-12)更新内容

Patch v1.11はEUIVコンバーターとカスタマイズDLCsをサポートするため、明日リリースされる。以下はパッチの更新内容である。

ゲームプレイ:

  • 自動的に派閥に招待する機能を陰謀に追加
    Added auto-invite function to plots
  • 策動タブの下に、陰謀を自動的に止める機能を追加
    Added auto stop plot functionality under intrigue tab.
  • 包囲戦の指導者traitを追加
    Added Siege leader trait
  • 最初の私生児が生まれたときに、私生児の王朝が生成されるように追加した
    Added so bastard dynasties are generated when the first bastard is born.
  • 聖堂騎士団が第一の防御側のとき、防御戦において彼らの特別ユニットを使用できるよう修正した
    Fixed so holy orders can use their special units in a defensive war where they are the primary defender.
  • 1184から1185のあいだで開始したときにCTDが発生するよう修正
    Fixed CTD occured when starting between 1184-1185
  • 歴史ファイルにおけるGwyneddの公爵Dafydd二世の不正な状態を修正
    Fixed Duke Dafydd II of Gwynedd invalid state in history files
  • 艦隊の動きを遅くした
    Slowed down fleet movement
  • 軍隊が艦隊に乗り降りする運動の所要時間を増やした
    Increased movement time for armies onto or off fleets

インターフェイス:

  • お気に入りの重要人物テーブルをマルチプレイヤーメニュに追加した
    Added Favorite IP table to multiplayer menu
  • きみが最初その法律を無視したとしても、あとになって考えをかえても大丈夫なように、法律を承認するボタンを追加した
    Added an approve button for laws so you can change your mind later if you initially ignored the law.
  • どのキャラクターが、彼らに送られた陰謀の申し出を持っているか見ることが出来るように修正した
    Fixed so you can see what characters has had a plot proposal sent to them.
  • いまやALTキーを使って、船だけを選択することがサポートされた
    Now support to select ship-exclusive using ALT key.

MODDING:

  • It's now possible to read additional data into existing landed titles in mods
  • It's now possible to read additional data into existing religions in mods
  • Added 'intermarry' parameter to religions, so you can specify if members tend to marry those of specific other religions
  • Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
  • Fixed custom tooltip trigger and effect always returning true
  • Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines

v1.103(2013-07-04)更新内容

差分のみです

ゲームプレイ:

  • Westfrieslandはもはや「大洋(Ocean)」の土地ではない
    Westfriesland is no longer "Ocean" terrain
  • いくつかのインターフェイスとAIの計算に使われる最大部隊数の計算において徴兵された軍隊が二回カウントされていた状態を修正
    Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations
  • ロード後に時間を止めずにセーブしたデータが破壊される問題を修正
    Fixed an issue with save game corruption after loading a game and saving before unpausing

v1.103beta(2013-06-28)更新内容

覚えておいて。これはBetaパッチだ;ぼくたちはセーブ・ゲームの互換性や安定性などを保証しない(とはいえ、きみのコンピューターを放射能廃棄物にすることはないからね!!)

インストール:きみのSteam libraryでCrusader Kings IIを右クリックし、Propertiesを選択。そして「Betas」タブの下にある、Open Beta Patch v1.103を選択。
インターフェイス:

  • 不正確なAIが推理する「Xは私の恋人だ」という文字列を修正
    Fixed incorrect AI reasoning text string "X is my lover"
  • 「gender_succ」効果におけるツールチップのバグを修正
    Fixed a tooltip bug in the effect 'gender_succ'
  • いくつかのテキスト・バグを修正
    Corrected some text bugs
  • もはや建造物テオドシウスの長城をコンスタンティノープルの外に建てはじめることは出来ない
    It is no longer possible to start building Theodosian walls outside of Constantinople
  • WikipediaのリンクはいまやLinuxでも機能する
    Wikipedia links should now work on Linux

ゲームプレイ:

  • 徴兵が増補されるやり方を変えた(四捨五入バグを修正するために)。これは全体として徴兵増補率をやや下げることになる。
    Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
  • テクノロジー伝播はもはや5で詰まることはない
    Tech spread no longer gets stuck at 5
  • 土地付きholdingを持たない都市貴族はいまや、正しく何人かの廷臣を得る(たとえば、彼らが結婚することも出来るような)
    Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
  • Euboiaはもはや「大洋」の土地ではない
    Euboia is no longer "Ocean" terrain
  • きみはもはや、失敗した投獄、称号の剥奪、イベント、陰謀、派閥による戦争のせいで停戦協定破りにはならない
    You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
  • 867年:マジャール人の支配者Almosとその息子Arpadにスクリプト化されたtraitを与えた
    867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
  • 867年:わずかながら、開始時のマジャール人の軍隊を強化した
    867: Slightly strengthened the initial Magyar army
  • 王を持つ王国はいまや、de jureとして帝国にはまり込むことが出来る
    Kingdoms with a king can now also de jure drift into empires
  • 独立王国はもはやそのde jure帝国から抜け出ることはない
    Independent kingdoms can no longer drift out of their de jure empires
  • ゾロアスター教徒の十字軍の、相応しい称号へのターゲット比重を追加
    Added Zoroastrian Crusade target weights to appropriate titles
  • 人間にプレイされているマジャール人の家臣はいまや、ハンガリーが創設されたとき、彼らのウクライナの土地を保持することが出来るようになった
    Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms
  • コンスタンティノープルにレベル3の城塞化を追加
    Added level three Castle Fortifications to Constantinople
  • アステカのジャガー戦士ロッジによって与えられる重歩兵の士気ボーナスを増強
    Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
  • 称号の以前の保持者リストにおける削除されたキャラクターにかんするクラッシュを修正
    Fixed a crash with deleted characters in a title's previous holder list
  • セルジューク朝はいまや、もうすこし南に現れるようになった。KyzylordaよりもDashhowuzに。
    The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda

AI:

  • 都市貴族のAIがresign/reloadのあと長い期間にわたって脳死していたバグを修正
    Fixed a bug where patrician AI would go braindead for a long time after resign/reload
  • 多くの場合において、分割相続下でAIが、王国を形成するためにすら、第二の公爵領を創設しなかった問題を修正
    Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom
  • 外交AIにおいて、AIがほかの庶民キャラクターを自らの王朝の者だと見なしていたバグを修正
    Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty
  • 異教徒の宗教間結婚の受諾を微調整
    Tweaked cross-religion Pagan marriage acceptance

v1.102(2013-05-25)更新内容

インターフェイス:

  • 非キリスト教徒の王朝のメンバーに寺院holdingを授与するときの、相続不可能にかんする誤った警告テキストを除去
    Removed the erroneous warning text about disinheriting a dynasty member when granting him a temple holding, for non-Christians
  • 西アフリカ人たちはいまや、モンゴルのマップ上シールドを使用する
    West Africans now use the Mongol on-map shields
  • 外交ビュー:十字軍/ジハード/大聖戦はいまや、それらが使用可能になる前にも表示される(ツールチップ上にはそれらが使用できない理由も書かれる)
    Diplo View: Crusades/Jihads/Great Holy Wars are now listed before they can be used (with a tooltip why you can't use them)
  • いくつかのランダム紋章の要素を追加(今後も作業を続ける)
    Added some more random Coat of Arms elements (more work to come)
  • 誤った寺院アイコンがプロヴィンス・ビューで表示され得た問題を修正
    Fixed an issue where the wrong temple icon could be shown in the province view
  • 異教徒とゾロアスター教徒たちの強い請求権を表示することにかんする問題を修正
    Fixed an issue with the displaying of strong claims for pagans and Zoroastrians

ゲームプレイ:

  • 武器庫の建造物が相続時に削除され得たバグを修正
    Fixed bug where Arsenal building could be deleted on succession
  • ハンガリー建国のdecisionはいまや、彼らの領域のウクライナの部分を取り去る
    The decision for creating Hungary now takes away the Ukrainian part of their realm
  • ゾロアスター教徒たちはいまや、彼らの十字軍CBを正しく使用できる
    Zoroastrians can now properly use their Crusade CB
  • 1066年:ウィレム、ハロルド、ハラルドの開始時の勢力を再調整
    1066: Rebalanced William's, Harold's and Harald's starting forces
  • 王権法が創造された王国や帝国に持ちこされないことがあったバグを修正
    Fixed a bug where Crown Laws would not carry over into created kingdoms and empires
  • 真正同族相続(True Cognatic succession)にかんするいくつかのバグを修正
    Fixed some bugs with True Cognatic succession
  • きみはもはや、実際に宣戦布告していない放浪者にかんするメッセージを得ることはない
    You no longer get messages about adventurers who are not actually declaring war
  • きみはいまや、ガーナ旅団(Ghanan Band)を雇用するためには、西アフリカ文化グループに属していなければならない
    You must now be in the West African culture group to recruit the Ghanan Band
  • 存命キャラクターにかんするいくつかの不必要なメモリー使用を削減
    Slashed some unnecessary memory usage for living characters
  • きみがきみの父親の名誉において、ときどき二つのルーンストーンを建立していたバグを修正
    Fixed bug where you sometimes raised two runestones in honor of your father
  • 女性の廷臣が彼女の君主との恋愛を始めていたイベントは、いまやお互いの評価を正しくチェックする
    The event where a female courtier initiates romance with her liege now properly checks their opinion of each other
  • ギーラーンのジョスターン朝を拡張した
    Expanded the Justanid dynasty of Gilan
  • いくつかのノルウェー王朝にたいする修正と追加
    Fixes and additions to several Norwegian dynasties
  • 帝国再征服CBはいまや、アストゥリアス王国にも適用される
    The Imperial Reconquest CB now also applies to the Kingdom of Asturias
  • 歴史を前後させたときに、プロヴィンスのholdingの順序が首尾一貫していなかったバグを修正
    Fixed a bug where the order of holdings in provinces did not remain consistent when stepping back and forth in history
  • ヴァリャーグ衛兵たちはいまや、もし正教がビザンツの支配者の宗教であった場合、正教のみに戻る
    Varangians will now only come back Orthodox if it's the Byzantine ruler's religion
  • 病気はいまや実際に1066年以前にトリガーが引かれる
    Diseases now actually trigger before 1066
  • ムスリムに保持された称号の不適切な紋章にかんする稀なクラッシュ問題を修正
    Fixed a rare crash issue with invalid coat of arms for Muslim held titles
  • いくつかのわずかなメモリーと速度の最適化
    Some slight memory and speed optimizations
  • Lundはいまや寺院holdingである
    Lund is now a temple holding
  • 将軍たちはもはや、プロヴィンスにおける彼ら自身の軍隊を訓練する努力に干渉することは出来ない
    Marshals can no longer interfere with their own efforts to train troops in a province
  • 宮廷司祭はもはや、あるキャラクターがすでに異端の汚名を着せられていた場合、そのキャラクターが異端であると主張することは出来ない
    Court Chaplains no longer claim characters are heretics if they are already branded as such
  • イベント3243と4148によって与えられる評価修正要素はもはや、即座に消滅することはない
    The opinion modifiers given by events 3243 and 4148 no longer instantly disappear
  • Dál gCais王朝を追加
    Added the Dál gCais dynasty
  • Morgannwg王朝を拡張
    Expanded the Morgannwg dynasty
  • Gwerthrynion王朝のメンバーにたいする修正
    Fixes to Gwerthrynion dynasty members
  • 867年:ノルマンディーの第一公爵、Hrolfというキャラクターを修正
    867: Corrected the character Hrolf, the first duke of Normandy
  • 1066年:ゴルガーンとダイラムがセルジューク帝国の部分でなかった問題を修正
    1066: Corrected an issue with Gurgan and Dailam not being part of the Seljuk empire
  • ルス王国とフィンランド王国の形成にかんする文化要求を緩めた
    Loosened up the culture requirements for the formation of the kingdoms of Rus and Finland
  • きみの妻が恋人によって妊娠した場合、後に続くイベントはいまや正しくトリガーが引かれる
    Follow-up events should now trigger properly when your wife is impregnated by a lover
  • イベントコンテストから、三つの勝利した提案を追加した
    Added the three winning submissions from the Event Contest
  • 建造物からの信仰心は、いまやその所有者と、彼/彼女の君主の両方に与えられる
    Piety from buildings is now given to both the owner and his/her liege
  • Hayya公爵領をアビシニアからヌビアに移した
    Moved the duchy of Hayya from Abyssinia to Nubia
  • 君主がつねに廷臣の金を相続していたバグを修正
    Fixed a bug where the liege would always inherit a courtier's gold
  • 必要な場合に兄弟や孫を探す金銭相続チェックを改良した
    Improved the gold inheritance check to look for siblings and grandchildren if necessary
  • もはや第二夫人をきみの宮廷に招待することは出来ない
    No longer possible to invite a concubine to your court
  • BlotやNerge祭のdecisionはいまや高優先順位で、開催可能になるとプレイヤーに注意喚起が為される
    The Blot and Nerge decisions are now high priority, giving players a heads up when they are available
  • 土地を持たない教皇はいまや十字軍を呼びかけることが出来る
    Landless Popes can now call crusades
  • 自由な公爵領剥奪の称号(東ローマ帝国)は、いまやde jureの首都伯爵領も自由に剥奪可能である
    Titles with free duchy revocation (the ERE) can now also revoke the de jure capital county freely

AI:

  • もはやその現在の「プレイヤー後継者」に宣戦布告しないし、逆もそうである
    Will no longer declare war on its current "player heir", or vice versa
  • もし巨大なノルド帝国内部にいた場合、スウェーデンやデーンやノルウェー文化に切り替えることはない
    Will not flip culture to Swedish, Danish or Norwegian culture if in a huge Norse empire
  • もし請求権者の請求権が、そのAIに対する戦争で現在押し付けられていた場合、いまやその請求権者を処刑する
    Will now execute claimants whose claim is currently pressed in a war against it
  • 総督や都市貴族はいまや、より彼らの都市に建造物を建てる傾向にある
    Doges and patricians are now more likely to build in their cities
  • 異教徒たちはいまや、そのAIがきみを十分好きであれば、ほかの異教徒との宗教間婚姻をより受け入れやすい
    Pagans now willing to accept cross-religion marriages with other pagans if it likes you enough
  • いまや正しい宗教の廷臣にたいする結婚の提示は、たとえ支配者が敵対宗教であっても、受け入れるようになった
    Will now accept marriage offers for courtiers of the right religion, even if the ruler is of a hostile religion
  • 女性の支配者や後継者は、もし彼女たちが本当にきみのことを好きなのでなければ、非母系結婚を受け入れにくくなった
    Female rulers or heirs less likely to marry non-matrilineally, unless they really like you
  • よりそのde jureの首都称号を剥奪するようになった
    More likely to revoke its de jure capital title

MODDING:

  • Added Enatic and Enatic-Cognatic Succession code support (laws not available without slight modding)
  • Added 'can_hold_temples' to religions (like Muslims can hold temple holdings)
  • The history command 'raise_troops' now raises them with full morale
  • Added 'merge' field to the 'spawn_unit' effect
  • Added 'can_use_gui' to CB types
  • Added liege_prestige, allowing buildings to give prestige to its owner and his/her liege

v1.101更新内容(2013-06-12)

v1.101betaとの差分

  • バルト文化はいまやヴェンド帝国を創ることも出来る
    Baltic cultures can now also form the Wendish Empire
  • フィン文化はいまやロシア帝国を創ることも出来る
    Finnic cultures can now also form the Russian Empire
  • フィン文化はいまやスカンディナヴィア帝国を創ることも出来る*1
    Finnic cultures can now also form the Scandinavian Empire
  • 北ドイツ文化はいまやブリタニア帝国を創ることも出来る
    North Germanic cultures can now also form the Empire of Britannia
  • 867年:大ポーランドはもはや投了後に共和国ではない
    867: Greater Poland is no longer a republic after a resign
  • ノルドの都市貴族はいまや正しく年長者相続である
    Norse Patricians are now correctly on Seniority succession

v1.101beta更新内容(2013-06-05)

インストール:きみのSteam libraryでCrusader Kings IIを右クリックし、Propertiesを選択。そして「Betas」タブの下にある、Open Beta Patch v1.101を選択。

MAJOR:

  • 「家臣を取り消す(Retract Vassal)」のインターアクションを追加
    Added a "Retract Vassal" interaction
  • 分割相続下での、名誉称号ではない称号の破壊を禁止
    Disallowed destruction of non-titular titles under Gavelkind

インターフェイス:

  • zebezによる「CK2 Portrait Fixes」modを基に、多くの肖像画の修正を追加
    Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
  • ランダム紋章の色と色選択を修正
    Adjusted the random CoA colors and color choices
  • 様々な王朝のために多くの紋章をスクリプト化
    Scripted a lot of CoAs for various dynasties
  • 王朝を基に名付けられた称号の紋章は、いまや王朝の紋章と合致するようになった
    The CoAs of titles named after a dynasty now match the dynasty CoA
  • 司教はもはや教皇帽をかぶらず、教皇のみがかぶる
    Bishops no longer wear pope hats, but the pope does
  • リヴォニアはいまや正しい異教徒の旗を持つ
    Livonia now has the correct pagan flag
  • 沿岸プロヴィンスを要求する建造物はいまや、首都が沿岸でなかったとしても、テック・ツールチップに表示される
    Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
  • セトルメント・ビューにおけるいくつかのツールチップが、建造物のレベルを名前付きで表示していなかったのを修正
    Fixed some tooltips in the settlement view not showing building levels with the name
  • あだ名はいまや宗教指導者にも表示される
    Nicknames are now shown for heads of religion
  • 「独立を授与する」のアクションはもはや、もし受容者がきみの家臣でない場合、表示されることすらない
    The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
  • 「侵略を準備する」のアクションはいまや、もしきみが対象と戦争中であれば、表示はされるがグレーになっている
    The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
  • 失われていたベクタシー教団の記述を追加
    Added missing Bektashi religion description
  • エンド・ゲームのスクリーンはいまやキャラクターごとの正しいスコアを表示する
    Endgame screen now shows correct score for characters
  • 改革されたアステカの教会の称号の失われていた名前を追加
    Added missing name of the Reformed Aztec Church title
  • 諸宗教の色を、より区別しやすくするように微調整した
    Tweaked the religion colors to make them more distinct
  • いくつかのイベント・テキストの誤字を修正
    Corrected some event text typos

ゲームプレイ:

  • ノルド人の異教徒はもはや、ほかの異教徒たちにたいして沿岸征服CBを使用することは出来ない(とはいえ隣接する伯爵領はいまだに取られ得るが)
    Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)
  • 服属CBはいまや、10年ごとではなく、生涯に一度だけしか使用され得ない(きみが「王になる」の野望を持っていない限り)
    The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)
  • 「王になる」の野望を持っており、服属CBを使用することの出来るキャラクターは、もはや彼らの首都のde jure王国の外へと移動させない
    Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom
  • 他の宗教によって服属させられた支配者は、いまや、短時間持続する、勝者に対する小さな評価ボーナスを得る
    Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time
  • ターゲット自身の伯爵領が奪取されるべきでないときにそうされる場合があった、多くの家臣化開戦理由にかんするバグを修正
    Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be
  • テングリの異教徒たちはいまや父系相続のみに限定される
    Tengri Pagans are now limited to Agnatic succession
  • Jomsvilingsはいまや、ノルド人の改革が生じると、改革される
    The Jomsvikings now reform if the Norse reformation takes place
  • 分割相続のもとで第一の後継者が首都を相続しない場合があった問題を修正
    Fixed an issue where the primary heir under Gavelkind would not inherit the capital county
  • 西アフリカの異教徒たちもいまや、略奪することが出来る
    West African pagans can now also raid
  • TOGの叛徒の発生率を20%下げた
    Lowered the spawn rate of TOG rebels by 20%
  • 「ガーナ人部隊(Ghanan Band)」の傭兵団を追加
    Added the "Ghanan Band" mercenary company
  • スラブ、バルト、フィンの異教徒たちはいまや、彼らの守備隊ボーナスを犠牲にする代わりに、徴兵サイズへのボーナスを得る
    Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus
  • 退廃侵略のイベントにかんする問題を修正
    Fixed a problem with the decadence invasion event
  • 退廃の叛乱が、攻撃側支配者の死によって奇妙に終了していたバグを修正
    Fixed a bug with decadence revolts ending strangely on the attacking ruler's death
  • 宮廷司祭の仕事のイベントは、もはや異教徒たちにとっては男性に制限されていない
    Court Chaplain job events no longer restricted to men for pagans
  • 関係を改善させるための大臣の仕事を、より効果的にした
    Made the Chancellor job to improve relations more effective
  • 傭兵の船はもはや大河のなかで発生することはないだろう
    Mercenary ships will no longer spawn in major rivers
  • ヴァイキングのtraitはいまや、大人のみ得られ得る
    The Viking trait can now only be gained by adults
  • 亡き父の王座を継ぐためヴァリャーグ衛兵から戻ってきた後継者は、もはや同じイベントを二度得ることはない
    Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice
  • 車修理工のピャストと彼の息子はいまや、ピャスト王朝である
    Piast the Wheelwright and his son are now of the Piast dynasty
  • 異教徒の祭りはいまや、意図された通り、夏にしか開催されない
    Pagan festivals can now only be held in summer as intended
  • 都市の造船所はいまや、城や寺院の造船所よりもわずかに多くのガレーを製造する
    City Shipyards now produce slightly more galleys than their Castle and Temple counterparts
  • 土地持ちの家臣を追放するときに、彼らのすべての称号を取らない場合があったバグを修正
    Fixed a bug where banishing landed vassals would not take all their titles
  • 分割相続のもとで、きみの長男はもはや称号を求めない
    Under Gavelkind, your oldest son will no longer ask for titles
  • Ruler Designerで作られたローマ人のキャラクターのために、追加の名前と王朝を追加
    Added additional names and dynasties for Roman characters created in the Ruler Designer
  • アイルランド解放叛乱を可能にするために、より早いアイルランドの王を追加
    Added an earlier king of Ireland to make Irish liberation revolts possible
  • 867:沿岸のバルト、スラブ、フィンの部族を、より良いHoldingで強化した
    867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings
  • 867:IvarとHalfdanの初期勢力をわずかに強化しか
    867: Slightly strengthened the initial forces of Ivar and Halfdan
  • 867:カロリング王国はいまや父系相続である
    867: The Karling kingdoms are now on Agnatic succession
  • 867:UglichをMeryasからVyatichiへ移動させた
    867: Moved Uglich from the Meryas to the Vyatichi
  • 867:ビザンティウムはいまや分割相続でなく、正しく長子相続である
    867: Byzantium is now properly on Primogeniture, not Gavelkind
  • 867:Meathの公爵領はいまや存在し、アイルランド人によって「タラ」と呼ばれる
    867: The Duchy of Meath now exists, called "Tara" by the Irish
  • 867:イタリア文化をより長く存続させ、より多くの内部混乱を確実にするために、イタリア王国の何人かの重要な家臣たちをイタリア文化にした
    867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles
  • 867:バルト部族たちをより柔軟性に富ませるため、彼らのあいだの初期の政治や王朝の設定を修正した
    867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient
  • 自由叙任法にかんする家臣たちの評価は、いまや正しく、カトリックにのみ適用される
    The vassal opinion for free investiture law now correctly only applies for Catholics
  • 建造コストと時間はいまや、きみの領域の技術平均値ではなく、きみの首都の技術の影響を受ける
    Build cost and time is now affected by your capital tech, not the average tech in your realm
  • 異教の防御的損耗の無効化はいまや、きみの領域の技術平均値ではなく、きみの首都の技術によってコントロールされる
    Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm
  • 自身の要塞レベルはもはや、大河を航行するための能力に影響を与えない
    Own fort level no longer affects ability to navigate major rivers
  • HardとVery Hardの難易度設定におけるAIボーナスを微調整
    Tweaked the AI bonuses on Hard and Very Hard difficulty settings
  • 成功した非請求権者の放浪者は、いまや「征服者」として知られる
    Successful non-claimant adventurers are now known as "the Conqueror"
  • 解放叛乱の指揮官たちの、奇妙な王朝の名前にかんするバグを修正
    Fixed a bug with weird dynasty names for the commanders of Liberation rebels
  • 囚人の去勢や目潰しは、いまや彼らが解放されたときに、正当な投獄の理由を取り去る
    Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released
  • 顧問官の地位を得るという野望は、いまやそれが最初に成功したときにスキルを上昇させるのみである
    The ambition to gain a council position now only increases a skill the first time it is successful
  • 自動生成した異教徒の宗教は、いまや記述と聖地を持つ
    The generic Pagan religion now has a description and holy sites
  • ヘレニズムの宗教を追加
    Added the Hellenic religion
  • ある種の都市が破壊されたときのイベントは、いまや正しくモンゴル帝国にとってのトリガーとなる
    The events when certain cities are sacked now properly trigger for the Mongol Empire
  • 熱狂的な改革ノルドのキャラクターとしてきみがルーンストーンを建立したときのイベントは、もはやきみをキリスト教徒として扱わない
    The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian
  • 捕えられた叛徒の指導者はいまや、「打ち砕かれた精神」の修正要素を持ち、それによって彼らはかなりの役立たずとなる
    Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless
  • 分割相続が共和国を生み出し得たバグを修正
    Fixed a bug where Gavelkind could produce republics
  • 共和国を生み出し得た複数の王国の相続にかんする一般的バグを修正
    Fixed a general bug with multiple kingdom inheritance that could produce republics
  • レオン王国を設立するdecisionは、いまやそれをヒスパニア帝国のde jure部分とする
    The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania
  • 交易所はもはや、準備された侵略に向けての領域のサイズ限界には数えられない
    Trade posts are no longer counted towards the Prepared Invasion realm size limits
  • 分割相続のもとで、不適合な公爵領や王国をきみの後継者に半譲渡することが可能だったバグを修正
    Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind
  • 異教の司祭はいまや称号を相続し得る
    Heathen priests can now inherit titles
  • 市長と異教の司祭たちは、いまや彼らがほかの称号の後継者であれば、結婚する
    Mayors and heathen priests will now marry if they are heirs to other titles
  • 信仰心の欠如の噂のイベントは、いまや意図されたように、キリスト教徒の君主にしかトリガーされない
    Lack of Piety rumor event now only triggers for Christian lieges as intended
  • 交易所の守備隊はいまや、より少ない私兵団のキャップ上昇しか与えない
    Trade post garrisons now give less retinue cap increase
  • LoonとJulichの伯爵領を、ケルンからルクセンブルクのde jureへと移動させた
    Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
  • テクノロジー・ポイントはいまや、テクノロジー・ポイントを与える建造物を含んでいるとき、自身の領地から得られる
    Technology points are now gained by own demesne when containing buildings that give technology points

AI:

  • もし巨大なノルド人の帝国のうちにあるなら、ノルマン文化に転向しない
    Will not convert to Norman culture if in a huge Norse empire
  • 寺院街を建造するのをより優先する
    Higher prio on building temple towns
  • 第一に聖戦の一団である信仰の兄弟たちを裏切ることにかんする性向を修正
    Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars
  • 振る舞いはいまや難易度設定によって微妙に影響を受ける
    Behaviour is now affected subtly by the difficulty settings
  • 最大野戦軍のサイズを少々微調整
    Tweaked max field army sizes a bit
  • 称号の請求権者にとっての第二夫人となることを合意しないようになった
    Will not agree to concubinage for title claimants

MODDING:

  • Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
  • Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event

v1.10更新内容(2013-05-28)

GAMERSGATE版ユーザーへの重要なお知らせ!
もしきみが以下のDLCsを持っている場合、新たなバージョンをダウンロードしなければ動作しないだろう:

  • Mongol Face Pack
  • African Portraits
  • Mediterranean Portraits
  • Russian Portraits
  • Sunset Invasion'

古いセーブゲームだからといってまさに「爆発」はしないけれど、バランスなどについては保障しない。

MAJOR:

  • テクノロジー・システムを完全に刷新した
    Completely revised technology system
  • 建造物を、新たなテクノロジー・システムに合うように刷新した
    Revised buildings to fit the new tech system
  • 襲撃(Raiding)と略奪(Loot)のシステムを追加した
    Added a Raiding and Loot system
  • 宗教権威(Religious Authority)システムを刷新し、すべての宗教が聖地(Holy Sites)を持つようになった
    Revised the Religious Authority system, with Holy Sites for all religions
  • 主要河川は、ノルドの異教徒によって渡航可能である
    Major rivers, navigable by Norse Pagans
  • ノルド人の異教徒は侵略を準備することが出来る
    Norse pagans can prepare invasions
  • 異教徒とゾロアスター教徒は第二夫人以下を持つことが出来る
    Pagans and Zoroastrians can take concubines
  • マルチプレイヤーはいまや、三つのプラットフォームすべて(Windows, OSXとLinux)のあいだで動作する
    Multiplayer should now work between all three platforms (Windows, OSX and Linux)
  • 1220年の、「モンゴル人」の新たなブックマークを追加
    Added new "The Mongols" bookmark set in 1220
  • アマルフィ(Amalfi)の伯爵領と公爵領を追加(商業共和国)
    Added the County and Duchy of Amalfi (merchant republic)
  • 「ステップ」地形を追加
    Added "Steppe" terrain

インターフェイス:

  • Txiniの多くの紋章や儀礼(courtesy)を刷新
    Revised many shields, courtesy of Txini
  • キャラクター発見するための「宮廷検索(court search)」オプションを追加。これはあなたの宮廷のキャラクターのみを列挙する
    Added court search option to character finder, which lists only characters in your court
  • いまやキャラクターの特別の興味がキャラクター・ビューから指し示し得る
    Can now mark characters as special interest from the character view
  • もし特別の興味のキャラクターが死んだら、彼らは特別の興味のキャラクターから取り除かれる
    If a character of special interest dies, they will now be removed from characters of special interest
  • 亡くなった土地持ちの特別の興味のキャラクターはいまや、彼らの特別の興味のステータスを彼らの後継者に受け継がせる
    Landed characters of special interest who die will now pass on their special interest status to their heir
  • 亡くなった配偶者は、いまや古い以前の/次の配偶者ボタンで表示できる
    Dead spouses are now shown with the old previous/next spouse buttons
  • チュートリアルをアップデート
    Updated the tutorial
  • アウトライン:一族の宮殿をクリックすると、いまや共和国ビューを開く
    Outliner: Clicking a family palace now opens the republic view
  • 共和国ビュー:交易所の制限にかんするツールチップのミスを修正
    Republic View: Fixed a glitch with the trade post limit tooltip
  • キャラクター・ビュー:土地持ちの顧問官と、外国人の囚人は、もはやあなたの宮廷タブのしたに列挙されない
    Character View: Landed councillors and foreign prisoners are no longer listed under your court tab
  • 相続ビュー:いくつかの宗教に、特有の死にかんするテキストを追加
    Succession View: Added some religion specific death texts
  • 囚人への身代金支払いは、いまやあなたが囚人を通常のインターフェースから選択しても出来るようになった
    Ransom Prisoner now works when you select the prisoner through the normal interface too
  • 「囚人への身代金支払いを尋ねる」の選択肢は、それが不可能なときにはもはや表示されなくなった
    The "Ask to Ransom Prisoner" interaction no longer shows up when it should not
  • 外交ビュー:結婚アイコンからの威信にかんする問題を修正
    Diplo View: Fixed a glitch with the prestige from marriage icon
  • 外交ビュー:もしあなた自身の宮廷で結婚を取り結んだら、女性はつねに、正しい威信のために、「あなたの」一員とみなされる。
    Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige
  • ブルガリア人はいまや東スラブ人のグラフィックの代わりに、西スラブ人のグラフィックを使用する
    Bulgarians now use western slavic graphics instead of eastern
  • もし囚人があなたのものでない場合、「囚人を解放する」の選択肢をもはや見ることは出来ない
    Can no longer see the Release Prisoner interaction if the prisoner is not yours
  • もし囚人があなたのものでない場合、「囚人を追放する」の選択肢をもはや見ることは出来ない
    Can no longer see the Exile Prisoner interaction if the prisoner is not yours
  • 「宗教権威(religion_authority)」の効果へのツールチップにおける白テキストの問題を修正
    Fixed a glitch with white text in the tooltip for the 'religion_authority' effect
  • 「transferregimentship」の音がなかったバグを修正
    Fixed bug with missing sound 'transferregimentship'
  • イベントによって生み出された連隊はいまや名前を持つ
    Event spawned regiments now have names
  • タイトルビューにおいて部族称号と名誉称号を説明するための、遅発性ツールチップを追加
    Added delayed tooltips to explain tribal and titular titles in the Title View
  • マップ上のプロヴィンス名にかんするリフレッシュ問題を修正
    Fixed a refresh issue with on-map province names
  • マップ上の家門にかんするリフレッシュ問題を修正
    Fixed a refresh issue with on-map CoAs
  • いくつかのトリガー・ツールチップを修正
    Fixed some trigger tooltips
  • Fixed several issues with missing parameters and wrong strings in succession marriage and betrothal interaction texts
  • 独立派閥の叛徒たちの戦勝点における誤解を招くツールチップを修正
    Fixed a misleading tooltip in independence faction revolter war score
  • いくつかのメッセージが、正しいイベント・ウィンドウ枠を持つようにカテゴリーを刷新
    Revised some message categories to get the correct event window frames
  • 外交関係マップモードでのツールチップを改善
    Improved the tooltip on the diplo relations map mode
  • 文化称号名はいまや、あなたがゲームを開始する前にすら、正しくアップデートされる
    The cultural title names are now updated correctly even before you start a game
  • スカンジナヴィアの外交カラーを訂正
    Adjusted diplomatic colors in Scandinavia
  • ポーランド系の伯爵領は、いまやみな、明るい緑の代わりに、赤っぽい政治色を持つ
    The Polish counties now all have reddish political color instead of bright green
  • 称号の創設と簒奪のツールチップを改善。よっていまや、いくつかの要求条件を満たしていなかったとしても、更なる情報を示してくれる
    Improved the create and usurp title tooltip so it shows more info even if some requirements are false

ゲームプレイ:

  • 多発性クラッシュの問題を修正
    Fixed multiple crash issues
  • マルチプレイヤーでのいくつかの「同期失敗(out of sync)」問題を修正
    Fixed some "out of sync" issues with multiplayer
  • いくつかのさらなるスピード最適化
    Some further speed optimizations
  • 君主の徴兵は、いまや徴兵されたとき士気が0である
    Liege levies now have 0 morale when raised
  • 私生児はいまや普通に結婚する。もし彼らが子供を持ったら、彼らは新たな王朝を始める
    Bastards may now marry normally. If they have children, they will start a new dynasty.
  • 出生率はかなり減少している
    Birth rates have been reduced a lot
  • ある種の文化の独立公爵は、いまや(「小」王国の)王と呼ばれる
    Independent dukes of certain cultures are now called kings (of "Petty" kingdoms)
  • あなたはいまや、称号を簒奪したり創設したりするために、de jure伯爵領の50%以上を持っている必要がある
    You now need more than 50% of the de jure counties to usurp or create a title
  • シーア派カリフ国家の勃興にかんする特別なイベントを追加
    Added a special event for the rise of the Shi'a Caliphate
  • 傭兵を雇うための最大距離を伸ばした
    Increased the max distance to hire mercs
  • いかなる王権法も適用されないのであれば、あなたはいまや指揮官を切り替えることが出来る
    You are now allowed to switch commanders if no crown law applies
  • あなたの最大領地サイズ超過にかんするペナルティーを訂正したので、小さな領地が完全に粉砕されることはない
    Reworked the penalty for overrunning your max demesne size so it does not crush small demesnes completely
  • 主要参戦者の近親者である囚人は、いまや戦争のあとに自動的に解放される
    Prisoners who are close relatives to the main participants are now automatically released after a war
  • あなたはいまや、家臣の支配者を解放しても、あなたの家臣たちからの「慈悲深い(mercy)」という評価ボーナスを得るだけである
    You now only get a "mercy" opinion bonus with your vassals for releasing a vassal ruler
  • 傭兵たちがときどき荒野のプロヴィンスで挙兵していたバグを修正
    Fixed a bug where mercenaries would sometimes be raised in a wasteland province
  • ウィンドウズを開きっぱなしだと、軍事ビューのサウンドを繰り返し再生していたバグを修正
    Fixed a bug where the military view sound would play repeatedly if window was kept open
  • カトリックの聖堂騎士団はもはや、敵がカトリックの異端でないかぎり、ほかのキリスト教徒と戦わない
    Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism
  • 「大臣が私の妻を見ている」のイベントが毎年99%以上の確率で発生していたバグを修正
    Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance to fire each year.
  • 多くの文化ごとのファーストネームを刷新
    Revised many cultural first names
  • キリスト教の聖職者のみが、純潔(Chaste)、独身主義(Celibate)、好色(Lustful)といったtraitを気にする
    Only Christian prelates care about traits like Chaste, Celibate and Lustful
  • 「改宗を要求」はいまや、受け入れ者の宮廷も改宗させる
    Demand Conversion now also converts the court of the recipient
  • キャラクターがすでに保持している称号にかんしてより良く、そしてより賢くはたらくよう、分割相続を刷新
    Revised Gavelkind succession to work better and be smarter about titles that characters already hold
  • あなたの長男の後継者に、相続前に余分の称号を贈与出来る場合の、分割相続の悪用を阻止
    Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession
  • 投獄されている子供を、ほかの宮廷に教育に送り出すことが可能であったバグを修正
    Fixed a bug where you were allowed to send off imprisoned children to be educated in other courts
  • もはや、現在叛乱中の家臣の家臣にたいして名誉称号を授与することは出来ない
    No longer able to grant honorary titles to vassals of vassals that are currently in revolt
  • 人々が、自分なら顧問官をもっとうまくやれると主張するイベントを、より稀にした
    Made the events where people claim they would make a better councillor rarer
  • 都市貴族が理由もなくほかの宮廷に移動するかもしれない可能性上の問題を修正
    Fixed a potential problem with Patricians moving to another court for no reason
  • 長子相続:生きている母親が、年若い息子に先んじて相続していたバグを修正
    Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons
  • 侵略と破門を頼むために必要とされる最小限の宗教権威が上昇した
    Increased the minimum religious authority required to ask for invasions and excommunication
  • 家臣の宗教指導者は、いまや侵略CBを授与することが出来る
    Vassal religious heads can now grant the invasion CB
  • もし教皇がローマで小さなholdingを持っていた場合、ローマに戦争をして教皇を家臣化出来た問題を修正
    Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there
  • 法律がつねに政体に伴ってアップデートされていなかったバグを修正
    Fixed a bug where the laws would not always get updated along with the government type
  • 近親婚(inbred)のtraitを得る確率が上昇
    Increased the chance of getting the inbred traits
  • 法律が、宗教の変更に伴って適用されていなかった問題を修正
    Fixed a problem with laws not being validated on religion change
  • ほとんどのランダム生成の男たちは、いまや平民の出自である
    Most randomly generated men now start out lowborn
  • 新たに土地を得た平民のキャラクターのための王朝名生成を微調整
    Tweaked dynasty name generation for newly landed Lowborn characters
  • 既婚キャラクターの追放にかんする選択を改善
    Improved choice of exile for married characters
  • 共有されている叛徒占有戦勝点はいまや、君主も攻撃側の場合、機能する
    Shared revolter occupation war score now works when the liege is the attacker too
  • アラル海周辺の地域を修正
    Corrected the region around the Aral Sea
  • サマルカンド公爵領を追加
    Added a duchy of Samarkand
  • 聖戦への降伏への効果にかんするバグを修正
    Fixed a bug with the surrender effect of Holy Wars
  • 総督の死後に生まれた子供は、もはや共和国への請求権を得ることはない
    Posthumously born children of Doges no longer get a claim on the Republic
  • 生きているゾロアスター教徒がゲーム内に存在することでさまざまなモンゴルイベントが混乱していたバグを修正
    Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events
  • 新たに活性化した称号が神権政治に分類されたミスを修正
    Fixed a glitch where newly activated titles could be labelled Theocracies
  • あなたが独立を授与した相手にたいして家臣化の提案をすることはもはや出来ない
    Can no longer offer vassalization to someone you have granted independence
  • タブリーズとアゼルバイジャン公爵領のde jureをペルシア王国のなかに移動させた
    Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
  • 強力が家臣が、成功裏に終わった退廃侵略の後に独立を選ぶイベントを追加
    Added an event where powerful vassals can choose independence after a successful Decadence invasion
  • イタリア帝国を追加
    Added an Empire of Italia
  • de jureのタルタリア帝国を追加
    Added de jure Empire of Tartaria
  • de jureのヴェンド帝国を追加
    Added de jure Wendish Empire
  • de jureのカルパチア帝国を追加
    Added de jure empire of Carpathia
  • de jureのマリ帝国とアビシニア帝国を追加
    Added de jure empires of Mali and Abyssinia
  • ペチェネグ人に、王国相当の称号を与えた
    Gave the Pechenegs a kingdom tier title
  • イタリア王国はいまや、1066年では神聖ローマ帝国のde jure部分である
    The kingdom of Italy is now a de jure part of the HRE in 1066
  • 部外者たちはいまや、「他人の」請求権者戦争への参加を打診することが出来る
    Outsiders can now ask to join "other" claimant wars
  • ムスリムのカリフ国に服従CBを追加。これは異教徒のものとかなり似通っている
    Added a Muslim Caliphal subjugation CB, much like the pagan one
  • 部族侵略CBを単純化し、改善した
    Simplified and improved the Tribal Invasion CB
  • 部族称号はもはや、公爵領や王国のde jureを同化しない
    Tribal titles can no longer de jure assimilate duchies and kingdoms
  • 部族称号はいまや、それと同じか上位の普通の称号を持った者に保持されると破壊される
    Tribal titles are now destroyed if held by someone with normal titles of the same or higher tier
  • 数々の部族タグを追加。ほとんどは867年スタートが意図されている
    Added a number of tribal tags, mostly intended for the 867 start
  • イベント「流星が観測された」はいまや実際に起こり得る
    The event "Comet Sighted" can now actually fire
  • 伯爵領や小さな男爵領が、無効な保持者に与えられた問題を修正
    Fixed an issue where counties and minor baronies could given a null holder
  • 請求権者が王以上相当の称号を得ることの結果にかんするいくつかの問題を修正
    Fixed some issues with the outcome of claimants getting king+ tier titles
  • 複数のより上位の称号を保持している者の第一の称号にかんする、称号の簒奪と授与イベントの結果にかんする問題を修正
    Fixed an issue with the outcome of usurpation and grant title event effects for the primary title of a holder with multiple highest tier titles
  • 新しく活性化させられた称号が誤った支配タイプを持っていた問題を修正
    Fixed an issue with newly activated titles getting the wrong government type
  • 非異教の寺院タイプのキャラクターはもはや請求権を相続しない
    Non-pagan Temple type characters no longer inherit claims
  • 新たな野望を追加:「Xの王になる」。キャンセル不可能
    Added new ambition: "Become King of X". Cannot be cancelled.
  • もはや宦官に封建holdingの土地を与えることは出来ない
    No longer allowed to land eunuchs with feudal holdings
  • 土地を持たず艦隊しか持たない敵にたいする完全勝利が阻止されていたバグを修正
    Fixed a bug preventing a complete victory against a landless enemy with only fleets
  • ムスリムの私生児の子供たちにつながるイベント連鎖全体をブロックした
    Blocked the whole event chain leading up to bastard children for muslims
  • 家臣たちの後継者にたいして、正しい、もしくは間違った文化の後見人を付けさせた君主に対する家臣の評価を追加
    Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir
  • 防御宗教ボーナスにかんする戦闘でのかなり悪いエラーを修正
    Fixed a rather bad error in combat with the defensive religious bonus
  • カリフから第一称号が奪われたら、カリフ国はいまや、もしそれを取った者がそれを保持できるなら、その者のものになる
    When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it
  • スンニ派のカリフ国とシーア派のカリフ国、そしてラテン帝国への創設トリガーにかんするいくつかのバグを修正
    Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire
  • Higher tier bishops are no longer generated with dynasties either
  • Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts
  • ブルガールとハザルの文化を追加
    Added Bolghar and Khazar cultures
  • Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation
  • ヴォルガ・フィン部族にいくつかの新たな公爵領を与えた
    Gave the Volga Finnic tribes some new duchies
  • 二つの新たな文化を追加:モルドヴァとサモイェド
    Added two now cultures: Mordvin and Samoyed
  • フィン人地域のプロヴィンスの分化を刷新
    Revised province cultures in the Finnic areas
  • アヴァール文化を追加
    Added an Avar culture
  • 独立派閥の指導者はもはや白紙和平で投獄されることはない
    Independence faction leaders are no longer imprisoned on white peace
  • ハンガリー王国に設立条件を追加
    Added creation condition to the kingdom of Hungary
  • リトアニア周辺のいくつかのde jureプロヴィンスを再配置し、Grodnoの公爵領を創った
    Reshuffled some de jure provinces around Lithuania and created the duchy of Grodno
  • 治世の数と、称号の最初の保持者に歴史をさかのぼることにかんするバグを修正
    Fixed a bug with regnal numbers and moving back in history past the first holder of a title
  • あなたと同じ宗教を持つde jure家臣に独立を授与することはもはや出来ない
    No longer allowed to grant independence to de jure vassals of your own religion
  • 不活性の称号はもはや、それが明確に活性化されるまで、自動的に保持者を得ることはない
    Inactive titles no longer get holders automatically until explicity activated
  • 聖堂騎士団はいまや出現するまで、支配者なしで正しく不活性化されている
    The Holy Orders are now properly deactivated with no rulers until they appear
  • モンゴル人たちはいまや出現するまで、支配者なしで正しく不活性化されている
    The Mongols are now properly deactivated with no rulers until they appear
  • アステカ人たちはいまや出現するまで、支配者なしで正しく不活性化されている
    The Aztecs are now properly deactivated with no rulers until they appear
  • 選抜相続制の領域はいまや、平民の支配者と廷臣しか得ることはない
    Open Elective realms now only get Lowborn rulers and courtiers
  • やって来るモンゴルのハーンはいまやバトゥとフレグである
    The arriving Mongol Khans are now Batu and Hulegu
  • 亡くなったカリフがもはや「カリフ」の装いをしていなかったバグを修正
    Fixed a bug with dead Caliphs no longer being styled "Caliph"
  • 請求権者派閥の最後通牒のdecisionにおけるわずかなバグを修正
    Fixed a slight bug in the claimant faction ultimatum decision
  • スウェーデンの伯爵領Smålandを分割し、歴史ファイルを修正した
    Split the Swedish county of Småland and adjusted the history files
  • Barの伯爵領を追加(ヴェルダンから分離)、それにはVoyの歴史典礼も伴う
    Added the county of Bar (split from Verdun), with history courtesy of Voy
  • トリガー「叛乱危険性(revolt_risk)」にかんするいくつかの問題を修正し、それが何処であれ正しく使用されるようにした
    Fixed some issues with the trigger 'revolt_risk' and made sure it's used correctly everywhere
  • スラヴの異教徒の宗教を追加
    Added Slavic Pagan religion
  • リューゲンと西諸島により多くのいくつかの海峡を追加
    Added some more straits to Rügen and the Western Isles
  • ヴェネツィアを単一の伯爵領から成るde jure王国にした
    Made Venice a single county de jure kingdom
  • ヴェネツィアまで海峡を切り込んだ
    Cut the strait to Venezia
  • ヌビア人地域のde jureを修正
    Adjusted the Nubian region de jure
  • キリキアの文化と宗教の歴史を修正
    Adjusted culture and religion history in Cilicia
  • c_viviers (Vivarais)をd_toulouseからd_dauphineへと移動した
    Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
  • UpplandとVästmanlandとGästrikland周辺の境界をわずかながら修正
    Slightly adjusted the border around Uppland, Västmanland and Gästrikland
  • De jure変更:Sarpaをアゾフに、Kasogsをアラニアに
    De jure change: Sarpa to Azov and Kasogs to Alania
  • De jure変更:Portucaleをポルトガルに
    De jure change: Portucale to Portugal
  • De jure変更:Hedmarkをオストランデットに
    De jure change: Hedmark to Ostlandet
  • De jure変更:Foixをトゥールーズに
    De jure change: Foix to Toulouse
  • De jure変更:Niceをプロヴァンスに
    De jure change: Nice to Provence
  • De jure変更:ワラキア王国はもはや東ローマ帝国の一部ではない
    De jure change: The kingdom of Wallachia no longer part of the ERE
  • De jure変更:Armenia Minorをアナトリアに、そして「キリキア」へと名称変更
    De jure change: Armenia Minor to Anatolia and renamed "Cilicia"
  • De jure変更:新たなJazira公爵領
    De jure change: New duchy of Jazira
  • De jure変更:Al Bichriをシリアに
    De jure change: Al Bichri to Syria
  • De jure変更:オックスフォード公爵領を削除。その伯爵領をエセックス/ベッドフォードとウィッチェ/グロースターに与えた
    De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and Hwicce/Gloucester.
  • De jure変更:Qwivirをハマダーンに
    De jure change: Qwivir to Hamadan
  • De jure変更:Dailamをタバーリスタンに
    De jure change: Dailam to Tabaristan
  • De jure変更:Bjarmiaをペルムに
    De jure change: Bjarmia to Perm
  • De jure変更:Tyumenをクマニアに
    De jure change: Tyumen to Cumania
  • De jure変更:Aktobeをクマニアに
    De jure change: Aktobe to Cumania
  • 美的な理由により、ペルムのプロヴィンスのサイズを増大させた
    Increased the Permian province sizes for aesthetic reasons
  • ポメラニア人はいまやスラブ人の異教徒である
    The Pomeranians are now Slavic Pagans
  • 1066年:Pavia伯爵領にかんするバグを修正
    1066: Fixed a bug with the county of Pavia
  • マグレブ文化の名前をベルベルに変更
    Changed name of Maghreb culture to Berber
  • 興味深いムスリムたちの名前はいまや正しく表示されるようになったはずである
    The names of Interesting Muslims should now be displayed correctly
  • 亡くなった息子はもはやお家騒動(Family Feud)に参加することはない
    Dead sons should no longer participate in Family Feuds
  • ビザンツ帝国の称号に、アウグストゥスまで遡る歴史を追加
    Added title history for the Byzantine Empire going back all the way to Augustus
  • 「第三回十字軍」ブックマークにおける興味深いキャラクターにサラディンを追加
    Added Saladin as an Interesting Character in "The Third Crusade" bookmark
  • 「ハンザの興隆」ブックマークにおける興味深いキャラクターに、バトゥ汗とフレグ汗を追加
    Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark
  • 数多くのキャラクターにウィキペディアのリンクを追加
    Added Wikipedia links to numerous characters
  • マップ上のレイキャヴィクの位置を修正
    Adjusted position of Reykjavik on the map
  • Von Sayn王朝への修正
    Fixes to the Von Sayn dynasty
  • ギリシアの支配者のために、独特の顧問官称号を追加
    Added unique council titles for Greek rulers
  • イェルサレムのボードウィン5世はいまや正しい王朝を持っている
    Baldwin V of Jerusalem now has the correct dynasty
  • プロヴィンスの所有者はもはや、家臣の家臣に属している交易所を焼き払うことはない
    Province owners will no longer burn down Trade Posts belonging to a vassal's vassal
  • ウマイヤ朝のキャラクターに、失われていたSayyidのtraitを追加
    Added missing Sayyid trait to Ummayad characters
  • アレクサンドル・ネフスキーはいまやいくつかのスクリプトtraitを持つ
    Alexander Nevsky now has some scripted traits
  • エッツエリーノIII・ダ・ロマーノはいまやいくつかのスクリプトtraitを持つ
    Ezzelino III da Romano now has some scripted traits
  • 友人とライバルのイベントはいまやもう少し一般的になった
    Friends and Rivals events should now be a bit more common
  • スーサのMargravesを追加
    Added Margraves of Susa
  • 幾人かのウェールズ人キャラクターに様々な変更と修正
    Various changes and fixes to several Welsh characters
  • Maelienydd家に修正と追加
    Corrections and additions to House Maelienydd
  • Ua Flaithbertaig / Ua Briáin Seóla家の王朝が書き込まれた
    House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out
  • Mathrafal Powys家に追加
    Additions to House of Mathrafal Powys
  • Trpimirovic王朝への修正
    Fixes to the Trpimirovic dynasty
  • キャラクター455520はもはや女性ではない
    Character 455520 is no longer female
  • 十字軍騎士ガストンは、もはや彼のあだ名を出生時から得ない
    Gaston the Crusader no longer gets his nickname on birth
  • de Holland王朝への追加
    Additions to the de Holland dynasty
  • 後のYlving王家にかんする問題を修正
    Fixed issues with later Ylving monarchs
  • Ida von Chamに関係する様々な修正と追加
    Various fixes and additions related to Ida von Cham
  • エジプトのバフリーヤ朝スルタンの子供たちは、いまや正しい文化を持っている
    Bahri Sultan of Egypt's children now have the correct culture
  • Ramiro Garcésはいまやバスク文化を持っている
    Ramiro Garcés now has Basque culture
  • Added additional holders for the Bishopric of Roskilde
  • Fixes to the de Rethel dynasty
  • Added Tewdwr dynasty, precursors to the House of Tudor
  • Fixes to the marriages of Frederick Barbarossa
  • Added the bastards of Henry Beauclerc
  • Added missing wife and sons of Herluin de Conteville
  • Graphical updates to many coats of arms
  • Changed traits of Caliph al-Mustansir
  • Fixed the names of some English characters
  • Added King John's missing children
  • Fixes and additions to the af Munsö dynasty
  • Additions and changes to the de la Pole dynasties
  • Various changes to Nizam al-Mulk
  • Gyda Eiriksdottir now has the correct father
  • Fixes and additions to the Yngling dynasty
  • Fixed and additions to the Capetian dynasty
  • Tiborg de Provence now has the correct father
  • Fixes and changes to Stephen of Blois' family
  • Added missing marriage to Welf Guelph
  • Changes to Boleslaw II the Bold and his close family
  • Hoël of Nantes is no longer lowborn
  • Hugh 'the Red' de Sully now has his own dynasty
  • Burgonde de Bachaumont is now properly female
  • Fixed a bug with event 248 for unlanded characters

AI:

  • 軍事AIをもう少し賢くするよう微調整
    Tweaked military AI to be a bit smarter
  • 聖堂騎士団が宗敵たちと戦っており、彼らに給料を払うことが可能であってすら、AIが騎士団を解散させていたバグを修正
    Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them
  • もはや同じ宗教の敵のプロヴィンスを包囲攻撃するために聖堂騎士団を使おうとはしない
    Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion
  • ムスリムたちはいまや、ほかのムスリムの信仰と戦っているときに聖堂騎士団を使用する
    Muslims will now make use of Holy Orders when fighting other Muslim faiths
  • よりde jure認可に焦点を当てた
    A bit more focused on de jure grants
  • 現在の支配者の親のための請求権者派閥を作らないようになった
    Will not create claimant factions for the parents of the current ruler
  • 都市貴族たちが彼らの子供を教育しなかったバグを修正
    Fixed a bug with Patricians not educating their children
  • 王権を最上のレベルに上げるのにより慎重になった
    More careful about raising Crown Authority to the highest levels
  • 選挙人は、もし支配王朝がその領域中で余りにも協力になりすぎたなら、ほかの王朝に投票する傾向になった
    Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm
  • 男爵相当位のキャラクターたちにとって、称号剥奪の受理を修正した
    Adjusted title revokation acceptance for baron tier characters
  • 過剰に強力な王朝にたいしては、より悪辣に陰謀を行う
    More nasty plots against overly powerful dynasties
  • 過剰に強力な王朝にたいする請求権者派閥を開始したり、それに参加しやすくなった。(その請求権者が別の王朝の者である場合)
    Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty
  • カトリックの司教領の任命にかんする問題を修正
    Fixed an issue with nominations for Catholic Bishoprics
  • 皇帝たちはいまや、ときどき保持している王国の称号を破壊するようになった
    Emperors will now sometimes destroy held kingdom titles
  • Will now often join claimant wars pushing their claim for some title
  • 異教徒同士での結婚の可能性を微調整
    Tweaked marriage chances between pagans
  • 部族にとっての称号の創設/簒奪を微調整
    Tweaked title creation/usurpation for tribes
  • 請求権をねつ造することにかんしてより賢くなった
    Smarter about fabricating claims
  • 「文化同化」の選択を改善
    Improved choice of "assimilation culture"
  • 土着の分化に同化したいときの後見人の選択を微調整
    Tweaked guardian selection while desiring to assimilate into the local culture
  • いくつかのDoWターゲッティング問題を修正
    Fixed some DoW targetting issues
  • いくつかの宗教はいまやより消極的で、いくつかのものはより積極的である
    Certain religions are now more passive, some more aggressive
  • DoWにたいする評価の効果を微調整
    Tweaked opinion effect on DoWs
  • 選挙制の投票を決定できなかった問題を修正
    Fixed an Elective voting indecision issue
  • 野望を取り上げることについて、より活発になった
    Snappier about picking an ambition
  • もし正統なプレイヤーの後継者がいない場合、同盟のために結婚することにより頑なでなくなった
    Will be less stubborn about marrying for an alliance if it has no valid player successor
  • 特別イベントで湧き出た軍隊を解散させていたバグを修正
    Fixed a bug where it could dismiss special event spawned troops
  • いまや破壊された宗教指導者の称号を再創設することを優先する
    Will now prioritize recreating destroyed religious head titles
  • DoWは部族に優先するので、彼らは自らのde jure王国を取ろうと試みる
    DoW prio to tribes so they will try to take their de jure kingdom
  • ほかの地域(海外)にいる誰かから防御するための聖戦への参加を打診しなくなった(その敵が彼らとどこかで隣接していない限り)
    Will not offer to join holy wars to defend someone in another region (overseas), unless it neighbors them somewhere
  • 戦時中においてすら、その家臣たちに向けてより多くの行動をとるようになった
    Will do more actions towards its vassals even while at war
  • 小称号の取り扱いが上手になった
    A bit better at handing out minor titles
  • 非都市貴族の男爵相当位の家臣が、あらゆる外交につねにイエスと答えていたバグを修正
    Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy
  • 請求権者最後通牒を、請求権者がその君主と共に戦争を戦っているあいだは突きつけなくなった
    Will not pose claimant ultimatums while the claimant is fighting a war together with the liege
  • それらの状態のいくつかをセーブするようになったので、再ロード後もより首尾一貫することが可能である
    Will save some of its state so it can be more consistent after reload

MODDING:

  • Added system for excluding use of inappropriate names for religious reasons
  • Added religion_modifiers, these are temporary modifiers to a religion's MA score
  • Added scripting commands add_consort = x and is_consort = yes/no/x
  • Added 'consort' event target
  • Added 'christian_opinion' to traits
  • Added 'christian_church_opinion' to traits
  • Added 'zoroastrian_opinion' to traits
  • Disabled the character history command 'give_job_title' (use an effect instead)
  • Added trigger 'dynasty_realm_power'
  • Added console command: init_laws [title]
  • Exported FERTILITY_BASE_MULT to defines
  • Exported many values to defines
  • Added 'spawn_fleet' effect that can match characters
  • Traits can now be marked as religious, which will clear them out if a character changes religion
  • Added dynasty flag 'used_for_random'
  • Fixed a bug with the 'controls_religion' event trigger
  • Added parameter 'disband_on_peace' to the event effect 'spawn_unit'
  • Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes)
  • Added safeguards to prevent strange crashes when trying to add non-existent temporary modifiers
  • Added 'adjective' event effect
  • Tweaked the 'set_name' effect so that it can reset title names
  • Added trigger and effect 'any_consort'
  • Added effect 'random_consort'
  • Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adjective'
  • Event effects can now be run in title history as well
  • Added 'insert_title_history' event command'
  • Added event effect 'cancel_job_action'
  • Added event effect 'remove_holding_modifier'
  • Added event effect 'refill_holding_levy'
  • Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" holding modifiers are set on victory.
  • Added an 'aggression' field to religions (AI parameter)
  • The 'create_character' effect now correctly defaults to 'dynasty = random'
  • Added event effect 'make_primary_title'
  • Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_than'
  • Fixed a bug with the 'de_jure_vassal_or_below' trigger
  • Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals' vs holders with multiple kingdoms
  • Added 'can_cancel' flag to character ambitions
  • Added trigger 'attribute_diff'
  • Added trigger 'is_reformed_religion'
  • Fixed some issues with trigger 'is_parent_religion'
  • Fixed an issue with decision scripts and very low likelihoods
  • Can now specify 'used_for_dynasty_names' in landed titles
  • Added trigger 'holy_order'
  • Fixed a bug with "religion" change at a certain date in the character histories
  • Exported SHORT_REIGN_OPINION_MULT to defines
  • Added a 'short_reign_opinion_year_mult' field to religions that can override the define SHORT_REIGN_OPINION_MULT
  • Added trigger:
    num_culture_realm_provs = {
    num = X
    culture = [tag/target]
    }
  • Added trigger:
    num_religion_realm_provs = {
    num = X
    religion = [tag/target]
    }
  • Added "Killer" character text promotion
  • Added "GetSonDaughter" character text
  • Added Alert: ALERT_PLANNING_INVASION
  • Added Alert: ALERT_ENEMY_INVASION_PLANNED
  • Added trigger: preparing_invasion = [yes/no]
  • Added event target: invasion_target
  • History: Added proper working support for removing holdings
  • Individual dynasties can now be overridden by mods without replacing the whole file
  • Exported define PAGAN_HOME_SUPPLY_MOD
  • Added 'defensive_attrition' to religions
  • The creation trigger on landed titles now has the title itself in the FROM scope
  • Added trigger 'any_previous_holder'
  • Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X")
  • Added trigger 'relative_power'
  • Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are visible to select even if you currently don't have enough Piety or Prestige.
  • Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fleet' effects
  • Added 'female_temple_holders' field to religions
  • Scripted in a 'allow_distant' parameter in CBs
  • Added on action 'on_siege_over_winner'
  • Added PREVPREVPREVPREV scope (does not work everywhere)
  • Added 'GetFatherMother' parameter to text

v1.092更新内容(2013-03-25)

このパッチは商業共和国をバランス調整している:いまや、きみが持つことの出来る交易所の数に制限がある。これは宮殿のアップグレードと、きみの宮廷にいる王朝の成人男性メンバーの数に依拠している。「一族の配当(Family Dues)」はいまや、きみの宮廷にいる王朝の成人男性メンバーにのみ支払われ、彼らはみな同じ分け前を受け取る。さらに、交易所強奪(Seize Trade Post)の陰謀はさまざまに弱体化されている(下記チェンジログを見よ)。

注記:エンジン内の様々な予期せぬ問題により、いまだにMac版とLinux版におけるマルチプレイヤーにかんする既知の問題が存在している。我々はこれらをv1.10パッチで解決するつもりである。

  • 都市貴族に交易所の制限を設けた。これは宮殿のアップグレードや、宮廷にいる成人男性の数に依拠している
    Added a Trade Post limit for patricians, based on palace upgrades and number of adult males in court
  • 一族の配当はいまや、きみの宮廷にいるきみの一族の成人男性にしか与えられない。そして彼らはみな同じ配当を受け取る
    Family dues are now given only to adult males of your family in your court, and they all receive the same share
  • 都市貴族はもはや彼らの領地制限を、彼らの関連する称号よりも多く増やすことは出来ない。しかし、総督は+1のボーナスがある
    Patricians can no longer increase their Demesne limit with higher tier titles. However, the Doge gets +1
  • 誰かを投獄もしくは追放した都市貴族はいまや、共和国全体の全員から暴君の評価ペナルティーを被る
    Patricians who imprison or banish someone now get a tyranny opinion penalty from everyone in the whole Republic
  • 都市貴族は、もはや彼らが追放した王朝のメンバーから金の没収をされることはない
    Patricians no longer confiscate gold from dynasty members that they banish
  • 総督はもはや「交易所の強奪(Seize Trade Post)」の陰謀を使用することが出来ない
    Doges can no longer use the Seize Trade Post plot
  • 都市貴族たちはいまや、彼ら自身よりも多くの交易所を所有している都市貴族にたいしてのみ、「交易所の強奪」の陰謀を使用することが出来る
    Patricians can now only use the Seize Trade Post plot on Patricians owning more Trade Posts than themselves
  • 「交易所の強奪」の陰謀はいまや、つねに施行するために少量の金を必要とする
    The Seize Trade Post plot now always costs a small amount of money to implement
  • 聖戦CBはもはやあまりにも遠く離れた対象には機能しない
    The Holy War CB no longer works against too distant targets
  • 包囲攻撃をすると、[された相手は]まずきみ自身のHoldingを包囲し返すようになる
    Sieging will siege back your own holdings first
  • タニストリー選挙法はもはやde jureでない
    Tanistry electors are no longer de jure
  • Windows版においてはいまや大容量メモリに対応している (Large Address Aware、4GBまでと思われる)
    The Windows version is now large address aware
  • Windows8におけるマルチプレイヤーゲーム開始のクラッシュを修正
    Fix for crash on multiplayer game start on Windows 8
  • 外部の国家に対する戦争に勝利した家臣の家臣が、その国家の家臣になるバグを修正
    Fixed a bug where a vassal of a vassal who won a war against an outside state would become a vassal of that state
  • ハンザ同盟の設立にかんするものを含む、いくつかのイベントは、もはやトリガーとして「共和国」を必要としない
    Several events, including those dealing with the creation of the Hansa, no longer require "The Republic" to trigger
  • 現在のものに合うように、チュートリアルの大部分を書き直した
    Rewrote large parts of the tutorial to be up-to-date with current features
  • 過去いくつかのステージに進むことが出来なかった基礎軍事チュートリアルの問題を修正
    Fixed a problem in basic military tutorial that made it impossible to proceed past a certain stage
  • 過去いくつかのステージに進むことが出来なかった基礎戦争チュートリアルの問題を修正
    Fixed a problem in basic war tutorial that made it impossible to proceed past a certain stage
  • オブザーバーモードのあいだの宮廷ビューにおけるクラッシュを修正
    Fixed a crash in court view during observer mode
  • 結婚のために、そのキャラクターがなにと関連しているかを決定するために、彼らの最も近親のなかで非共和国的な最高位が使用される(よって、王の甥は王と関連したものとしてカウントされる)
    When determining what tier a character is for the purposes of marriage, the highest ranked non-republican ruler among their close relatives is now used (so the nephew of a King would count as King tier)
  • きみが自分よりも一段階以上下の者と結婚しない限り、もはやきみは威信への打撃を得ることがない(よって王は女伯爵と結婚すると威信への打撃を被るけど、女公爵と結婚する場合はそうでない)
    Will no longer get prestige hits for marrying below your tier unless you marry more than one level below it (so a King would get a prestige hit for marrying a Countess but not a Duchess)
  • AIはいまや結婚への提示に返事するさい、関連する威信や王朝の威信を考慮に入れる
    AI now takes into account both tier prestige and dynastic prestige when responding to marriage offers
  • AIはいまや彼らの配偶者や親せきを選択するさい、威信の効果を考慮に入れる
    AI now takes into account prestige effects when selecting spouses for themselves and their relatives
  • 「MARRIAGE_AI_PRESTIGE_VALUE」をdefines.luaにエクスポートした。この変数は、結婚を準備するさいにAIが威信に置く重要性にかんする乗数である
    Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multiplier on the importance AI places on prestige when arranging marriages
  • 休戦を破ることの威信の対価はいまやより苛烈になった;現行の威信の50%+200である。
    The Prestige cost for breaking a truce is now much harsher; 50% of current Prestige + 200.
  • いまやもしきみが休戦を破棄したら、五年のあいだ-5のDiploペナルティを被る
    You now get a -5 Diplo penalty for five years if you break a truce
  • 外交ビュー:宣戦するためにかかる信仰や威信はもはや、その理由を見るための活動を選択することを妨げはしない
    Diplomacy View: The Piety and Prestige costs for declaring war no longer prevent you from selecting the action to see why
  • 「どこか近隣のプロヴィンス(any_neighbor_province)」トリガーはいまや海域にも機能するようになった
    The 'any_neighbor_province' trigger now works for sea zones as well
  • 戦争が禁輸措置か交易所強奪CBを使用していないかぎり、交易所は戦勝点を与えなくなった
    Trade Posts dont give warscore unless the war is using an Embargo or Sieze Trade Post CB
  • きみはいまや、そのボーナス・キャップに到達するまで、交易所にいままでの二倍の価値を必要とする
    You now need twice as much value in a trade zone before reaching its bonus cap
  • 都市貴族の家令が税にかんする活動をするとき、税への修正を複数加えていたバグを修正
    Fixed a bug where Patrician stewards would add modifiers to tax multiple times when performing the tax action
  • 「陸地である(is_land)」トリガーにかんするバグを修正
    Fixed a bug with the trigger 'is_land'
  • 沿岸伯爵領全体を強奪するための都市貴族のCBはいまや範囲(range)に依拠することとなった
    The republican CB to seize a whole coastal county is now range dependent
  • 沿岸都市を強奪するための都市貴族のCBはいまや、その都市貴族がそこにすでに交易所を持っていることを要求する
    The republican CB to seize a coastal city now requires the Patrician to have a trade post there already
  • もはや対立教皇にたいして独立を認可することは出来ない
    Can no longer grant independence to an antipope
  • セーブ・ゲームをロードすると、王国のde jure状態がリセットされていたバグを修正
    Fixed a bug where de jure status of kingdoms would reset upon loading a save game
  • de_jure_liefe="---"はいまや歴史ファイルで正しく機能する
    de_jure_liege="---" now works properly in history files
  • defines.luaにおけるDOWRY_MULTIPLIERによって定義されている比率に従って、婚姻の価値を、総合的な威信の入手に関連付けた
    Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER in defines.lua
  • いまや対象の支配者の領域内にある共和国の交易所にしか禁輸措置を頼むことは出来なくなった
    Can now only ask to embargo republics with trade posts in target ruler's realm
  • AI:一般的に禁輸措置戦争を引き起こそうとしにくくなった。とりわけ彼らが好意を持っている支配者に対しては
    AI: Less willing to launch embargo wars in general, especially against rulers they like
  • AI:評価のみに基づいた禁輸措置への要求を受け入れにくくなった
    AI: Less willing to accept requests to embargo on opinion alone
  • AI:禁輸措置への要求を受け入れるかどうか決定するさい、いまや対象の強さを考慮に入れるようになった
    AI: Will now factor in strength of target when deciding on whether to accept a request to embargo
  • 相続した私兵団は、いまや後継者による私兵団の使用キャップに加えられている
    Inherited retinues are now added to the heirs use of retinue cap
  • CBのタイプはいまや、特定のCBに対してAIが置いている優先性を修正する修正要素と共に、ai_will_doを受け取る
    CB types now takes ai_will_do with modifiers to modify the priority they place on a particular CB
  • ドメニコ・ダンドロの誕生日を修正
    Fixed the birthdate of Domenico Dandolo
  • アラン人の王朝に小さな修正
    Minor fixes to Alan dynasties
  • Sergiids/Spartenosの名前への修正
    Fixes to Sergiids/Spartenos names
  • 数多くのイタリア人キャラクターへの訂正
    Corrections to various Italian characters
  • いくつかのムスリムの王朝は、いまや正しいムスリム王朝盾を使用する
    Several Mamluk dynasties should now use the proper Muslim dynastic shields
  • 年老いた都市貴族のメンバーが若い女性と結婚すると、いまや正しいイベントがトリガーされる
    The correct event is now triggered when an old Patrician family member marries a young woman
  • サタンの声は、そのキャラクターがもはや憑りつかれなくなったとき、いまや正しく取り除かれる
    The Voice of Satan is now properly removed when a character is no longer possessed
  • キャラクターは、もはや憑りつかれたときに、ひとつしか声を聞かない
    Characters will no longer hear more than one voice when possessed
  • 都市貴族の一族の婚約済みのメンバーは、もはやランダムな結婚イベントを経験しない
    Patrician family members that are betrothed will no longer experience random marriage events
  • 追加された二つの、幼少期教育イベントはいまやムスリムに正しくトリガーされるようになった
    Two additional childhood learning events are now correctly triggered for Muslims
  • 更なるKomiの王朝の追加
    Added additional Komi dynasties
  • いくつかのアイルランドとウェールズのキャラクターへの小さな修正
    Minor fixes to some Irish and Welsh characters
  • 多くの新たなエチオピアのキャラクターを追加
    Added many new Ethiopian characters
  • エチオピアの都市貴族を追加
    Added Ethiopian Patriarchs
  • ネストリウス派の都市貴族を追加
    Added Nestorian Patriarchs
  • 生得的traitを得る確率をtraits.txtファイルにエクスポートした
    Exported chance of getting a birth trait to traits.txt files
  • AIの総督は、彼らが禁輸措置戦争を始めたがっている勢力にたいして、もしそれらの勢力が贈り物をされたとしてすらノーを言うかもしれないのであれば、もはや贈り物をしない
    AI doges will no longer gift powers they want to start embargo wars if those powers would say no even when gifted
  • Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CREATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, DEJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP, PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINION_DIV, PIETY_OPINION_MAX, NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_SPEED, AI_ASSAULT_RATIO, EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSIMILATION_ANYWHERE to defines.lua
  • 勢力内のHolding総数をチェックするための、realm_size = xという新たなスクリプト・トリガーを追加
    Added new scripting trigger realm_size = x for checking total holdings in realm
  • 勢力内の最大マンパワーをチェックするための、realm_manpower = xという新たなスクリプト・トリガーを追加
    Added new scripting trigger realm_manpower = x for checking max manpower in realm
  • dynasty = xはいまや、キャラクターが特定の王朝に所属しているかどうかをチェックするために使用され得る
    dynasty = x can now be used to check for whether a character belongs to a specific dynasty
  • きみはもはや、教皇庁が成功した独立派閥にいたのであれば、教皇庁にたいする請求権を得ることがない
    You no longer get a claim on the Papacy if he was in a successful independence faction
  • 請求権者派閥の最後通牒decisionにおける軽微なバグを修正
    Fixed a slight bug in the claimant faction ultimatum decision
  • landed_titlesはいまやassimilate = noを得る。これは王国や帝国級の称号にたいする、あらゆるde jure driftを(両方の仕方で)元に戻す
    landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title
  • 都市貴族たちが男爵の家臣たちから城を取り返していたバグを修正
    Fixed a bug with Patricians revoking castles from baron vassals

v1.091更新内容(2013-01-25)

  • あるプレイヤーが新しい交易所を建てられなかったバグを修正
    Fixed a bug preventing some people from building new trade posts
  • MacとLinux版におけるいくつかの不安定性を修正
    Fixed some instability issues on the Mac and Linux versions
  • 商業共和国から最後の公爵領かより高い爵位を奪うと、きみに都市貴族(Patrician)の家臣が与えられたバグを修正
    Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals
  • ある商業共和国からほかの商業共和国への「家臣化の提示(Ofer Vassalization)」を阻止
    Blocked "Offer Vassalization" for one Merchant Republic vs another
  • 商業共和国に支配されている第二王国や帝国の継承タイプにかんするツールチップのバグを修正
    Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics
  • 一般的な庶民の市長が商業共和国を形成すると、彼は王朝を持ち、都市貴族になる
    When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician
  • 新たに形成された商業共和国の都市貴族たちはいまやある程度の初期金額を得る
    The Patricians in newly formed merchant republics now get some starting money
  • 同性愛のキャラクターはもはや結婚するという野望を得ることはない
    Homosexual characters no longer get the ambition to get married
  • 「都市貴族のPrestige尊敬要素(PATRICIAN_PRESTIGE_RESPECT_FACTOR)」と「都市貴族の年齢尊敬要素(PATRICIAN_AGE_RESPECT_FACTOR)」を定義にエクスポート
    Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines
  • 総督(Doge)選挙にかんする都市貴族のPrestigeへの尊敬の効果を二倍にした
    Doubled the effect of Prestige on Patrician Respect for Doge elections
  • チュートリアル:領域ビューにおけるクラッシュを修正
    Tutorial: Fixed a crash in Realm View
  • 請求権戦争においてきみの君主を打ち負かしたら、彼と戦争状態になっていたバグを修正
    Fixed a bug where you would end up at war with your liege if beating him to victory in a claim war
  • それがゲームオーバーを意味する場合の、都市貴族にたいする独立戦争や独立派閥に警告のテキストの追加
    Added text warnings for Independence wars and factions for Patricians, if it would mean Game Over
  • 末子相続(Ultimogeniture)を誰にも採用可能にし、その傾向を強くした
    Made Ultimogeniture possible for anyone to take, should they be so inclined
  • マイセン(Meissen)にアルテンブルク(Altenburg)男爵領を追加
    Added the Barony of Altenburg to Meissen
  • イルハン朝と黄金のオルドとアルテンブルク男爵領に末子相続制を与えた
    Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Altenburg
  • サウンド・フリーズにかんするいくつかの問題を修正
    Fixed some issues with sound freezes
  • 商業共和国の家臣たちを独立させることがあり得た「沿岸伯爵領共和国(coastal_county_republic)」開戦理由にかんするバグを修正
    Fixed a bug with the "coastal_county_republic" CB that could make vassals of merchant republics independent
  • 交易所の守備隊(garrison)の建造物にかんする失われていた記述を修正
    Fixed missing description for Trade Post garrison building
  • 封建君主が家臣の都市貴族の交易所を破壊出来た問題を修正
    Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post
  • いまやアステカが囚人を生贄に捧げたときに正しいイベント絵が表示されるようになった
    The correct event picture is now shown when Aztecs sacrifice prisoners
  • Sunset Invasionを持っていないプレイヤーにかんする旗の問題を修正
    Fixed flag issues for players who don't own Sunset Invasion
  • ロミオ&ジュリエット・イベント連鎖にかんする問題を修正
    Fixed issues with the Romeo & Juliet event chain
  • 同じキャラクターに再び交易所強奪(Seize Trade Post)の陰謀を仕掛ける前に冷却期間が追加された
    Added cooldown before the Seize Trade Post plot can be used on the same character again
  • 共和国のランダム交易イベントはいまやわずかながら起こりにくくなった
    Republic random trade events are now slightly less likely to occur
  • 一族の宮殿(Family Palace)のあらゆる建造物にかんする建築費の低下と建築時間の短縮
    Lowered the cost and buildtimes of all Family Palace buildings
  • 交易所強奪の陰謀が正しくキャンセルされなかった問題を修正
    Fixed an issue where the Seize Trade Post plot wasn't properly cancelled
  • 外国の宮廷にいるきみの子供たちが、きみに教育されるのを拒否していたバグを修正
    Fixed a bug where your children in foreign courts would not accept being educated by you
  • 妊娠を阻止している親にたいしてか、純血主義のキャラクターや宦官などによる、繁殖率低下のチェックを追加
    Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc
  • 100以上のエントリーを持つ文化名称リストが、低いランダムな数字のために、100のエントリーに切り捨てられていたバグを修正
    Fixed a bug where culture name lists with more than 100 entries would be cut off at 100 entries due to a low random number
  • 外部の領地を持った家臣の家臣は、もともとの君主の君主の家臣であるよりも、敵の家臣になっていた問題を修正
    Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege's liege
  • 独立した都市貴族の交易所はもはやほとんどの場合失われないが、取って代わった一族によって奪われ得る
    The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family
  • 共和国の首都が、聖戦のようないくつかの開戦理由から免れていたバグを修正
    Fixed bug making Republic capitals immune to some CBs, like Holy War
  • 元々婚約していた者と別の人物と結婚した婚約キャラクターが、ほかの配偶者を持つことが許されていない場合にすら婚約者のままであり続けたバグを修正
    Fixed a bug where a betrothed character who married a different person than they were betrothed to could retain the betrothal even when they were not permitted to have another spouse
  • 外国の宮廷において子供を教育するメニューが無効であったバグを修正
    Fixed a bug where the educate child menu would be unavailable in foreign courts
  • 外国にいる子供たちが教育メニューに表示されなかったバグを修正
    Fixed a bug where children abroad would not show up in the education menu
  • ムスリムはいまやどのような状況下であれ母系結婚をすることは出来ない
    Muslims can now never marry matrilineally under any circumstances
  • AIが子供に同じ家庭教師を繰り返し罷免し任命し続けていたバグを修正
    Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor
  • 退位させられた支配者が次の日に死んでいたバグを修正
    Fixed a bug where a deposed ruler would die on the next day
  • コンスタンチノープル総主教(Ecumenical Patriarch)の五大総主教座(pentarchy)はいまや正しく機能するようになった
    The Ecumenical Patriarch's pentarchy will now function correctly
  • 歴史ファイルで非形式的称号(non-titular titles)と定義されている五大総主教はいまやつねに独立総主教(Autocephaly)を覆すようになった
    Pentarchs defined in history files for non-titular titles will now always override Autocephaly
  • 称号領域(Titular realms)はいまや、独立総主教性を持つ宗教の宗教主導者を決定するさいに、彼らの首都を使用するようになった
    Titular realms will now use their capital when determing religious head for religions with Autocephaly
  • 軍事AI:馬鹿げた長距離の陸上移動にかんする問題を修正
    Army AI: Fixed an issue with stupid long range land movement
  • もし首都をローマに移すdicisionが採用されたなら、ローマの司教領もはやラテラノ(Lateran)に改名されない
    The Bishopric of Rome will no longer be renamed to the Lateran if the Move Capital to Rome decision is taken
  • きみが陰謀によって請求権をねつ造している称号を得たなら、いまやその陰謀は中断されるようになった
    Gaining a title you are fabricating a claim on via plot will now abort the plot
  • 君主に向けられた対立教皇の評価ボーナスは、いまや君主が死んでも正しく継承されるようになった
    The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies
  • Added field to cultures: [used_for_random = yes/no]. Blocks the culture from being available for characters created with random culture.
  • モンゴルのオルドがイスラームに改宗するのをより起こりやすくした
    Made it more likely that the Mongol Hordes convert to Islam
  • 派閥ビュー:派閥のラベルはもはや大文字化されない
    Faction View: The Faction labels are no longer capitalized
  • 一族の宮殿Holdingの以前の保持者たちが歴史に表示されなかったバグを修正
    Fixed bug with early holders of Family Palace holdings not showing up in the history
  • 総督選挙におけるランダム要素を増加させた
    Increased the random factor in doge elections
  • マルチェッラ・ズィアーニはいまや正しい性別を持つようになった
    Marcella Ziani now has the correct gender
  • もはや近親者が既婚キャラクターの愛人になることは不可能である
    No longer possible for close relatives to become a married character's mistress
  • AIの都市貴族はいまやはるかに彼らの一族の宮殿をアップグレードするようになった
    AI Patricians are now far more likely to upgrade their Family Palaces
  • 誰かを殺す陰謀を行っているときに、もはや複数の暗殺イベント(multiple assasination events)は生じなくなった
    Multiple assassination events should no longer appear when plotting to kill someone
  • Provinceアルアル(Ar'ar)はシャカ(Shaka)に改名された
    The province of Ar'Ar has been renamed to Shaka
  • 家臣を移転させるとき、選択された家臣はいまやマップ上に表示されるようになった
    When transfering a vassal, the selected vassal will now be shown on the map
  • もはやきみを投獄している支配者にたいする戦争への参加を打診することは出来ない
    Can no longer ask to join wars against a ruler who is imprisoning you
  • きみはいまやつねに、公爵の家臣を、彼らがもし複数の公爵領を持っていた場合でも、彼らの第一称号のde Jure君主のもとに移転させることが出来るようになった
    You can now always transfer the vassalage of a duke to the de jure liege of their primary title, even if they hold multiple duchies
  • 彼らの君主の称号を継承した、土地持ちの家臣が、彼らの以前の派閥に留まり続けるバグを修正
    Fixed a bug where a landed vassal who inherited their liege's title would remain in their previous factions
  • Duplicate independence factions gained from conquering or inheriting titles will now be disbanded
  • Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible
  • Fixed a bug where the add_spouse command would have undesirable results for Muslims
  • Improved Jihad notification event to include the religion and portrait of the Caliph
  • タニストリーがゲーム・オーバーを引き起こしていたバグを修正
    Fixed a bug with Tanistry that could cause Game Over
  • もしきみが対立教皇の教皇領にたいする請求権を押し付けてやったならば、いまや彼は皇帝の家臣として留まり続けるようになった
    Anti-Pope will now remain as an Emperor's vassal if you press his claim to the Papacy
  • 1000歳以上のキャラクターがイベントをうまく受け取らないようにしていたバグを修正
    Fixed a bug that was causing characters over 1000 years old not to receive events properly
  • Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker
  • いまやムスリム侵略(Muslim Invasions)への参加を打診することが可能になった
    Can now ask to join Muslim Invasions
  • AIはいまや可能であればムスリム侵略への参加を打診するようになり、わずかながら聖戦よりもムスリム侵略から隣人を守る傾向が強くなった
    AI will now ask to join Muslim Invasions when appropriate, and is slightly more inclined to defend neighbours against a Muslim Invasion than a Holy War
  • 公爵領を分配するAIを改善
    Improved duchy distribution AI
  • Fixed a bug where you would not be able to ask a character to stop backing a plot if their answer was no, depriving you of just cause to imprison them
  • AI:いまやキエフをより高く評価し、それを彼らの第一公爵領として使用する傾向が強くなった
    AI: Will now value Kiev more highly and be more inclined to use it as their primary Duchy
  • AI:いまや結婚におけるPrestigeの効果をより妥当な段階で評価するようになった
    AI: Will now value prestige effects of marriage at a more reasonable level
  • ムスリム侵略開戦理由は、いまや対象となる王国の内部かその境界上に足場を要求するようになった
    The Muslim Invasion CB now requires either a foothold in or border with the target kingdom
  • AI:家臣の商業共和国を持っている国々が、いかなる共和国にたいしても禁輸措置(embargo)を拒んでいたバグを修正
    AI: Fixed a bug where countries with a vassal merchant republic would refuse to embargo _any_ republic
  • 家臣の商業共和国を持っている国がほかの商業共和国にたいする戦争に勝ったとき、もともとの家臣であった彼らを失い得るバグを修正
    Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic
  • ムスリムの商業共和国におけるジズヤ税修正要素にかんするバグを修正
    Fixed a bug with the Jizya tax modifier for Muslim merchant republics

v1.09更新内容(2013-01-14)

MAJOR:

  • 商業共和国でのゲーム・プレイ(沿岸に首都を持った公爵以上の階級の共和国)
    Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)
  • 「独立の認可」の外交インターアクションを追加
    Added a 'Grant Independence' diplomatic interaction
  • 称号の名称はいまや自動的にそれらの最高位の君主の文化に依拠する
    Titles can now automatically change name depending on the culture of their top liege
  • 支配年数の評価修正要素はいまや、そのキャラクターが誰にとってどの程度長いあいだ君主であったかに依拠するのであって、どれほど長くその第一称号を保持していたかに依拠するのではない
    The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
  • 1241年のブックマーク―「モンゴル人(The Mongols)」を追加
    Added 1241 Bookmark - "The Mongols"
  • セーブ・ファイルの移行はいまやMacでも機能する
    Save file transfer now works on Mac
  • 支配者の階級による最大領地規模(max demesne size)を、とりわけ公爵で減少させた
    Reduced max demesne size from ruler tier, especially for Dukes
  • 最大領地規模へのStewardshipの効果を減少させた(25%から15%へ)
    Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)
  • ひとつより多くの公爵領を持っている公爵に最大領地規模のボーナス(+1)を追加
    Added a max demesne size bonus (+1) for dukes with more than one duchy
  • 婚姻における階級の差によるPrestigeの効果は5倍に増加した
    Increased the Prestige effects of a rank difference in marriages by a factor of 5
  • あらゆる傭兵の連隊はいまや時間とともに最大規模へと成長してゆく
    All merc regiments now grow in max size over time
  • より多くの傭兵団を追加した:フィン人、ラップ人、アビシニア人、ヌビア人、リトアニア人、スコットランド人、アイルランド人、そしてアラン人
    Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans
  • 末子相続法(Ultimogeniture succession law)を追加した
    Added Ultimogeniture succession law
  • タニストリー(Tanistry)相続法を追加した
    Added Tanistry succession law

MINOR:

  • 異端になったり、そうでなくなたったりした宗教がリロード時に正しくリセットされなかったバグを修正
    Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload
  • Sunset Invasion:アステカ人の到着時の力をわずかながら増やした
    Sunset Invasion: Slightly increased the arrival strength of the Aztecs
  • ティムール朝の力を増やした
    Increased the strength of the Timurids
  • もし派閥のリーダーが、君主に対する最後通牒の返事を待っているあいだに死んだら、派閥のメンバーの外交特権が取り除かれるという、隠されたイベントを追加
    Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum
  • ローマ帝国を形成したとき、ビザンツ帝国に吸収されたde jureはいまや引き継がれる
    When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over
  • きみの直接の君主よりも上位の君主に破門戦争を宣戦することが可能であったバグを修正(この戦争はいまや無効になる)
    Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)
  • AI:戦争の目的の場所にいるのでないかぎり、ユニットを同盟軍のユニットに添付させなくなった
    AI: Will not attach units to allied units unless they are in the war target area
  • 皇帝でもあった王が内戦で皇帝位を失っても、あらゆる公爵たちがその王国の家臣であり続けるというバグを修正
    Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom
  • Provinceビューにおけるクラッシュを修正
    Fixed a crash in the province view
  • 私兵団(Retinues)はもはや、きみにお金がないときは維持費がかからない(というのもきみにお金がないとき、彼らは増強されないのだから)
    Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )
  • キャラクターが最後に残った共和国から追放されるときに発生する稀なバグを修正
    Fixed a rare crash that could occur when a character was exiled from the last existing republic
  • 帝国からのde jure脱退にかんしてカウンターがリセットされてなにも起こらなかったバグを修正
    Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen
  • AI:AIが弱小派閥の要求を組み合わせてひとつの派閥にする極小の可能性
    AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions
  • 帝国再征服開戦理由の結果にかんするいくつかのバグの修正
    Fixed some bugs with the outcomes of the Imperial Reconquest CB
  • 外国の宮廷から必ずしも正しく戻ってこないキャラクターにかんするバグの修正
    Fixed a bug with characters not always returning correctly from foreign courts
  • ネットワーク・エラーがあったときの、GamersGateのゲーム内ストアAPIにかんするCTDの修正
    Fixed a CTD with the GamersGate in-game store API if there was a network error
  • 顧問官が軍隊を率いることの禁止はいまや保持されている
    Forbidding councillors from leading armies is now saved
  • 顧問官が軍隊を率いることの禁止は、もはやマルチプレイヤーにおける非同期を引き起こしはしない
    Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer
  • 攻城戦に勝ったあとで、敵に調停を与えることが出来た問題を修正
    Fixed issue where a settlement could be awarded to an enemy after a siege was won
  • キャラクター・スクリーンの日付が更新されたときにも、もはや前面に移動してこない
    Character screen no longer moves to front when it updates its data
  • 選択されたユニットが少なくとも二つのサブ・ユニットを持っている場合、新しいユニットを作成すると、ひとつのサブ・ユニットは自動的に(新しいユニットの方に)移される
    When creating a new unit one subunit will automatically transfer over if the selected unit has at least two
  • 誰かが派閥のリーダーを引き継いだとき用のメッセージを追加
    Added a message for when someone takes over as a faction leader
  • 建造物ツールチップにおける必要前提建造物の失われていたテキストは、いまやローカライズされた
    Prerequisite building missing text in building tooltip is now localized
  • キャラクター・ブラウザーが「あらゆるキャラクター(all characters)」で「支配者ではない(no rulers)」にセットされているとき、何人かの支配者を表示していた問題を修正
    Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"
  • AI:付加されたユニットに対する、ある意味めちゃくちゃな勝率計算の修正
    AI: Fixed a somewhat borked odds calculation vs attached units
  • 軍事AI:決断できない問題を修正―ある種の軍隊をより意図的に追跡するようになった
    Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies
  • 軍事AI:分離された軍隊がすべての職員を避難モードにするバグを修正
    Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode
  • 軍事AI:分離された軍隊がholdingを包囲攻撃している場合におこる稀な無限ループ問題を修正
    Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding
  • 軍事AI:可能な攻撃目標Provinceの計算が移動している敵のユニットに依拠していた問題を修正
    Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units
  • 請求権者派閥はもはや、請求権者が請求権を持っていない場合、非選挙制の称号に関して無効である
    Claimant Factions are no longer valid for non-elective titles if the claimant has no claim
  • 混乱していた「あらゆる領地の称号(any demesne title)」トリガーのツールチップを修正
    Fixed a confusing "any demesne title" trigger tooltip
  • ポメラニア王国を神聖ローマ帝国のde jureから取り除いた
    Removed the kingdom of Pommerania from the de jure HRE
  • 君主の徴兵の維持費はいまや下位の家臣たちと一緒に分担される
    Liege levy maintenance cost is now shared with sub vassals
  • 古い君主はいまや、成功した独立派閥のメンバーにたいして弱い請求権した得ることが出来ない
    The old liege now only gets weak claims on members of successful independence factions
  • AIの戦闘翼のリーダーユニット割り当てにおける稀なクラッシュを修正
    Fixed a rare crash in AI flank leader unit assignment
  • 家臣の家臣が独立派閥戦争を立ち上げることが出来ていた問題を修正
    Fixed an issue that could allow vassals of vassals to launch independence faction wars
  • 独立派閥戦争はいまや、もし戦争前の君主自身が誰かの家臣になったなら、無効である
    Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself
  • 総主教(Ecumenical Patriarch)の後継者(もしくは家臣となった教皇)がその君主の宗教に改宗できたバグを修正
    Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.
  • 家臣の家臣はもはや、ほかの領域の請求権者のための請求権者派閥を開始することが出来ない
    Vassals of vassals can no longer start claimant factions for claimants in another realm
  • きみはいまや司教領を廷臣に与えることによって正しくPietyを得る
    You now correctly gain Piety for granting bishoprics to courtiers
  • ムスリムの支配者はいまやランダムなモスクの所有者を作成することによってPietyを得ることはなくなった
    Muslim rulers no longer get Piety for creating a random mosque holder
  • ハンブルク(Hamburg)とツェレ(Celle)はいまや港を持つ
    Hamburg and Celle now have ports
  • アレクサンドリア(Alexandria)のProvinceが実際の都市の場所を含むように修正された
    Province of Alexandria adjusted to include the site of the actual city
  • 若干のキャラクターの性別の修正
    Gender corrections to certain characters
  • 小アルメニア(Armenia Minor)のルーペン一世(Roupen I)の失われていた両親を追加
    Added missing parents for Roupen I of Armenia Minor
  • 壊れていたOitir家の王朝を修正
    Fixed broken House Oitir dynasty
  • 幾人かのモンゴル人のキャラクターが間違った宗教を持っていたのを修正
    Fixed several Mongol characters having the wrong religion
  • オートヴィルのコンスタンティン(Constantine de Hauteville)はもはや女性ではない
    Constantine de Hauteville is no longer female
  • ギーザ・ソーケルスドッティル(Gytha Thorkelsdottir)はいまや正しい死亡日時を持っている
    Gytha Thorkelsdottir now has the correct deathdate
  • エヴルーのルイ(Louis d'Evreux)はいまや正しい母親を持っている
    Louis d'Evreux now has the correct mother
  • ヴァクラフ二世(Václav II)と後継者たちへの修正
    Fixes to Václav II and descendants
  • ウィリアム「アデリン」(William 'Adelin')はいまや正しい死亡日時を持っている
    William 'Adelin' now has the correct deathdate
  • ドゥ・リュクサンブール(de Luxemburg)王朝への多種多様なデータベースの修正
    Miscellaneous database corrections to the de Luxembourg dynasty
  • ノルマン人と初代チェスター伯(1st Earl of Chester)への多種多様なデーターベースの修正
    Miscellaneous database corrections for the Normans and the 1st Earl of Chester
  • フランスの聖王ルイ9世(Saint Louis IX)と彼の兄弟アルトワのロベール(Robert of Artois)の生年を修正
    Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois
  • 二人のキャラクターの分化をアイルランドからスコットランドに変更
    Switched culture for two characters from Irish to Scottish
  • デーン人とノルウェー人の私生児への修正
    Fixes to Danish and Norwegian bastards
  • ロスキレのヴィデ族(the Hvide)の司教を追加
    Added the Hvide Bishops of Roskilde
  • フワーリズム(Kwarizm)の文化はいまや正しい日時にトルコ文化へと変更される
    The culture of Khwarizm now changes to Turkish at the correct date
  • ヴェルテルイェートランド(Västergötland)のヤール(Jarls)をアップデート
    Updated the Jarls of Västergötland
  • フランク人のキャラクターたちの間違っていたり失われていたりする母親のさまざまな問題を修正
    Fixed various issues with wrong or missing mothers for Frankish characters
  • デンマークのエンリク三世(Enrik III)の血統を修正
    Fixed the lineage of Erik III of Denmark
  • 新たなマグレブ(Maghreb)のウィキペディア・リンクの追加
    Added new Maghreb Wikipedia links
  • マジョルカ(Mallorca)公爵、ムバーシル(Mubashir)の死亡日時を微調整し、また彼を宦官にした
    Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch
  • ドゥ・キュイゾー(de Cuiseaux)王朝の綴り字を修正
    Fixed the spelling of the de Cuiseaux dynasty
  • af Sverker家への修正
    Corrections to the Af Sverker family
  • ペリゴール(Perigord)とラ・マルシュ(La Marche)伯爵領の支配者履歴を修正
    Fixes to the ruler history of the Perigord and La Marche counties
  • 海賊王キュリロス(Kyrillos)はいまやイベントを通じて捕獲されたとき、正しく投獄される
    The Pirate King Kyrillos is now correctly imprisoned when captured through event
  • ウマル・イブン・ハッターブ(Umar ibn Khattab)に王朝と後継者を追加
    Added dynasty and descendants to Umar ibn Khattab
  • イエメンのラアス朝(Rassid dynasty)を具現化
    Fleshed out the the Rassid dynasty of Yemen
  • バヌー・アミール(Banu 'Amir)朝とその後継者たちへの追加
    Additions to the Banu 'Amir dynasty and its descendants
  • ハンムード(Hammudid)朝へのさまざまな変更と追加
    Various changes and additions to the Hammudid dynasty
  • ヒッラ(Hillah)のマイザード朝(Mayzadid)を追加
    Added the Mayzadids of Hillah
  • スコットランド人の名前リストを更新
    Updated the Scottish name list
  • イタリア人の名前リストに小さな変更と追加
    Minor changes and additions to the Italian name list
  • ウマイヤ朝とハーシム朝はいまやムスリム式の紋章を持っている
    The Umayyad and Hashimid now have Muslim-style Coats of Arms
  • Brittanyに失われていた公爵をいくつか追加
    Added some missing Dukes of Brittany
  • 何人かのスコットランド人キャラクターの名前変更
    Namechanges for several Scottish characters
  • コンスタンチノープルはいまやテオドシウスの長城に守られている
    Constantinople is now protected by the Theodosian Walls
  • スウェーデンの王と彼らの家族にいくつかの修正
    Some corrections to Swedish kings and their families
  • ハンガリー人の名前へのリンクが追加された
    Links for Hungarian names added
  • バルト海の異教(pagan)の配置への変化
    Changes to the Baltic pagan setup
  • ビリエル・ヤール(Birger Jarl)の家系図への修正
    Corrections to Birger Jarl's family line
  • あらゆるアルメニア人のキャラクターはいまや合性論(Miaphysite)である
    All Armenian characters are now Miaphysite
  • あらゆる建造物への説明テキストを追加
    Added descriptive texts of all buildings
  • ある種の建造物が時代遅れになったセルジューク朝の称号を言及していた問題を修正
    Fixed issue with certain buildings referring to an obsolete Seljuk title
  • クレジットをアップデート
    Updated the credits
  • バスラ(Basra)とティグリス(Tigris)はいまや1152年に正しい支配者を持つ
    Basra and Tigris now have the correct ruler in 1152
  • 中程度以上の王権のもとでの家臣の家臣への請求権者派閥の阻止
    Blocked claimant factions for vassals of vassals under Medium or higher crown authority
  • 高い王権と絶対王権に加えて中程度の王権のもとでも、ほとんどの家臣の家臣のための派閥を阻止
    Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute
  • 後継者の子供の制限にかんする問題を修正
    Fixed a problem with the limit of children for heirs
  • AI:君主の徴兵がなされたとき、それが解散されないバグを修正
    AI: Fixed a bug with it not dismissing liege levies when done with them
  • イングランドにおける1066年の征服用に事前配置されている軍隊も、いまや通常の損耗を被る
    The pre-spawned 1066 conquest armies in England now suffer normal attrition
  • イベントによって生じた内戦の軍隊もいまや通常の損耗を被る
    Event spawned civil war armies now suffer normal attrition
  • 私生児の誕生イベント(450)をより一般的にした
    Made the bastard birth event (450) more common
  • 結婚していた場合、女性はいまや私生児の誕生イベント(450)によって生まれた子供の本当の父親にかんして、彼女たちの夫を欺くようになった
    If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)
  • 引き裂かれた忠誠心を持った君主のもとでの、王国の裁定と男爵位の称号にかんする問題の修正
    Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances
  • ほとんどの好ましいtraitを継承する可能性を少しだけ下げた
    Lowered the inheritance chance a bit for most congenital traits
  • モンゴル改宗イベントのいくつかの問題を修正
    Fixed some glitches with the Mongol conversion events
  • いまやイルハン朝がネストリウス派に改宗する可能性がある
    There is now a chance that the Ilkhanate will convert to Nestorianism
  • いまや黄金のオルドがネストリウス派に回収するわずかな可能性がある
    There is now a small chance that the Golden Horde will convert to Nestorianism
  • AI:請求権者派閥を作成したりそれに参加したりするさいの、満足(Content)traitの効果を微調整
    AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions
  • AI:請求権者最後通牒を開始するにさいし、少しだけ賢くなった
    AI: A bit smarter about launching claimant ultimatums
  • 外交ビュー:低い生まれのキャラクターと結婚したときの、Prestigeツールチップの小さな問題を修正
    Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters
  • AI:征服者称号の家臣たちは、ほかの文化の請求権者たちを支持しないようになった
    AI: Vassals of a conqueror's title should not support claimants of another culture
  • DOW AI:いまや傭兵の可能性と、金の軍事的価値により自覚的になった
    DoW AI: Now more aware of the possibility of mercs and the military value of Gold
  • AI:わずかでも数で負けていたら、より傭兵を使用したがるようになった
    AI: More keen on using mercs if even slightly outnumbered
  • AI:きわめて裕福な国家はいまや、必要があれば、複数の傭兵連隊を使用する傾向がより強まった
    AI: Very rich states are now more likely to use multiple merc regiments if needed
  • 傭兵の艦隊を海域をもとに再命名した
    Renamed the merc fleets after sea zones
  • ウィリアムの特別な侵略艦隊を解体する隠されたイベントを追加
    Added a hidden event to disband William's special invasion fleet
  • AI:君主とその後継者たちはつねにお互いの戦争への呼びかけに応えるようんあった
    AI: Lords and their heirs always answer each other's call to wars
  • AI:法案の通過を妨げ得たバグを修正
    AI: Fixed a bug that could prevent the passing of laws
  • AI:男系女系(Agnatic-Cognatic)法を設立しようとすることにかんしてより賢くなった
    AI: Smarter about trying to institute Agnatic-Cognatic law
  • 私兵団(Retinues)はいまやその第一称号の継承者(the primary title successor)ではなく、プレイヤーの後継者(the_player_successor)に正しく受け継がれるようになった
    Retinues are now correctly passed on to the _player_ successor, not the primary title successor
  • いかなる敵のリストも持たないキャラクターの外交ビューとProvinceビューにおけるクラッシュ・バグを修正
    Fixed a crash bug in the Diplo and Province views with character with a null list of enemies
  • キャラクターが借金を相続していたバグを修正
    Fixed a bug where characters inherited debts
  • 「称号の家臣化もしくは保護(vassalize_or_take_under_title)」の効果がアサシン(Hashashin)のように家臣化不可能な称号を家臣化することを可能にしていた小さなバグを修正
    Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin
  • 宗教的開戦理由はいまや、対象となる公爵領における、きみ自身の宗教と同じ君主を家臣とするようになった
    The religious CB now vassalizes lords of your own religion in the target Duchy
  • 君主が彼らの顧問官たちに、低い身分の廷臣たちと母系結婚をさせていた問題を修正
    AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers
  • 子供たちの継承法への評価が彼らの親の王朝のものではなかったバグを修正
    Fixed a bug with succession law opinions of children not of their parent's dynasty
  • 継承ラインの計算コードを最適化
    Optimized the line of succession calculation code
  • AI:選挙制への後継者選択にかんするいくつかのバグの修正
    AI: Fixed some bugs with elective successor choices
  • 「transfer_scaled_wealth」の効果にかんする、ひどい破産のバグを(願わくは)修正
    Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect
  • AI:外部勢力はいまや内戦の叛乱者たちにたいしてより攻撃的になった
    AI: External powers now more aggressive against civil war revolters
  • さまざまなコード・スピードの最適化
    Various code speed optimizations
  • 同盟者リストにおける死んだキャラクターにかんするべつのバグを修正
    Fixed another bug with dead character in the Allies list
  • AI:夫と妻はつねにお互いの戦争への呼びかけに応えるようになった
    AI: Husband and Wife always answer each other's calls to war
  • 称号履歴ビューにおける支配者の順番を逆にした(いまや最新の者が一番上に来る)
    Reversed the order of rulers in the Title History View (latest now on top)
  • 侵略AI:艦隊が、敵の艦隊に乗り込んでいる軍隊を恐れていたバグを修正
    Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets
  • 軍事AI:ユニットが破壊された傭兵隊に侵略されているときの、脳死問題を修正
    Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed
  • 軍事AI:それが自身の領地の船を作らなかった問題を修正
    Army AI: Fixed an issue where it would not raise its own demesne ships
  • AI:最新の獲得された男爵領を、むしろ年長者に渡す傾向を持つようになった
    AI: Will tend to hand out the latest acquired baronies rather than the oldest
  • 反逆者への評価修正(Traitor opinion)はいまや支配者の後継者に継承される
    The Traitor opinion is now inherited by ruler successors
  • 誰かを戦争に呼ぶと、いまや彼らは、応答するためにきみが彼らを好きなのと同じ程度だけ、きみのことを嫌いになる
    Calling someone to war now makes them dislike you by the same amount you will like them for answering
  • Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures
  • 外交ビューにおける稀なクラッシュを修正
    Fixed a rare crash in the Diplomacy View
  • The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward
  • CBでのある特定のイベント効果が貴族の称号をとることができたバグを直した
    Fixed a bug where certain event effects in CBs could take Patrician titles
  • バックエンドポスターが HTTP POSTのタイムアウトを持っていないというバグを直した
    Fixed a bug with the backend poster not having a HTTP POST timeout
  • Fixed a bug with the random seed in event effect descriptions not matching the actual effect
  • Fixed a bug where rampaging mercs would make an invalid DoW
  • Fixed a bug preventing you from nominating bishop successors
  • Muslim pulse events are now triggered correctly
  • Fixed misplaced IF in decadence_invasion
  • Added additional rulers to Chalkidike in the history database
  • Chancellor event while improving relations is now properly triggered
  • 一夫多妻イベントにおけるエラーを修正
    Fixed error in polygamy event
  • キャラクターが彼/彼女の配偶者を自由にしようとするイベントでの問題を修正
    Fixed issue with event where a character tries to free his/her spouse
  • 幾人かのアラブ人キャラクターの失われていた両親を追加
    Added missing parents to several Arabic characters
  • さらなるアラン人王朝を追加
    Added additional Alan dynasties
  • いくつかのウェールズ人王朝の名前を修正
    Fixes to several Welsh dynasty names
  • いくつかのアルメニア人王朝の名前はいまや意図された通りギリシア語である
    Some Armenian dynasty names are now Greek as intended
  • Udalard de Besaluの王朝を修正
    Fixed the dynasty of Udalard de Besalu
  • 50歳以上のキャラクターはもはや馬上試合で闘わない
    Characters older than 50 will no longer fight in tournaments
  • 後見人(Guardian)イベントでの代名詞のエラーを修正
    Fixed pronoun error in Guardian event
  • いくつかのムスリム専用イベントの修正因子から余分な教会評価の効果を取り除いた
    Removed superfluous church opinion effect from several Muslim-only event modifiers
  • 廷臣の妻が新たな僧職の元老院(Lord Spiritual)を指名することが出来た問題を修正
    Fixed issue where the wife of a courtier could suggest a new Lord Spiritual
  • イベント1009における選択肢の効果を修正
    Fixed option effect in event 1009
  • さらなるアイルランドとウェールズの王朝とキャラクターを追加
    Added additional Irish and Welsh dynasties and characters

FOR MODDERS:

  • The event trigger and effect 'any_faction_backer' without a 'faction' field now work for the backers of all factions
  • The 'copy_title_history' effect now also copies de jure assimilation
  • Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below' triggers
  • Character event flags are now shown in the portrait debug tooltip
  • The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect
  • Added trigger 'is_at_sea'
  • Added trigger 'is_patrician'
  • Added trigger 'is_merchant_republic'
  • Removed unused on actions 'on_siege_won' and 'on_siege_list'.
  • Added on action 'on_siege_over' which triggers for all characters in the province
  • Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines
  • Exported DOGE_SUCC_RANDOM_FACTOR to defines
  • Added effects 'embargo' and 'lift_embargo'
  • Added trigger 'has_trade_post'
  • Added event target 'trade_post_owner'
  • Added event effect 'seize_trade_post'
  • Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multiplier.
  • Added 'cuckoo' (impregnation) console command
  • Added 'culture = random' to 'create_character' and related event effects
  • Added 'rep_trade_posts' Plot type
  • Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province)
  • Added event target 'plot_target_province'
  • Added a 'capital_holding' event target
  • Added trigger 'num_of_trade_posts'
  • Added trigger 'num_of_trade_post_diff'
  • Added event trigger 'any_trade_post'
  • Added event effect 'any_trade_post'
  • Added event effect 'random_trade_post'
  • Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'. It will only vassalize rulers of the taker's religion
  • Added 'is_patrician' filter to events
  • Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_PATRICIAN)
  • Added trigger 'any_attacker' (war scope)
  • Added trigger 'any_defender' (war scope)
  • Added 'inherit' field to opinion modifiers

v1.08更新内容(2012-11-15)

MAJOR:

  • ナワ文化とアステカの宗教の追加
    Added Nahua culture and Aztec religion

MINOR:

  • 私兵団(Retinues)はもはや無料のリーダーを得ることはない
    Retinues no longer get free leaders
  • Provinceビューから挙兵した君主の徴兵はいまや選択されたProvinceで挙兵する
    Liege levies raised via the province view are now raised in the selected province
  • きみはいまやきみの顧問官(council)が軍隊を率いるのを禁止することが出来る
    You can now forbid your council from leading armies
  • 多くの土地を持った成員を抱える巨大王朝における多大な低速化の原因となっていた、継承の算出の最適化。
    Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members
  • 男爵もしくはそれらの廷臣にたいするIntrigueの陰謀はいまや、彼らの君主の廷臣やほかの家臣たちも含むことが出来る
    Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals
  • スコットランドのSchiltronの建造物が槍兵に10倍の防御ボーナスを与えていたのを修正
    Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
  • オランダ(Dutch)文化の私兵団が槍兵を欠いていたのを修正
    Fixed Dutch cultural retinue lacking pikes
  • ゲームをロードしたあとの最初の月のAIの強さの計算にかんする問題を修正
    Fixed an issue with AI strength calculations the first month after loading a game
  • 内戦における叛徒の補強のサイズにもう少しのランダム性
    A bit more randomness in the size of the rebel reinforcements in civil wars
  • 教皇が十字軍において受け取る戦争への貢献点は、いまやさらに低いものになった
    The Pope now receives even less war contribution score in Crusades
  • Provinceビューと外交ビューにおける無効な戦争のリストにかんするクラッシュを修正
    Fixed a crash with a null war list in Province View and Diplomacy View
  • 傭兵の連隊と聖堂騎士団はいまや古いリーダーが死ぬと自動的に新しいリーダーを得るようになった
    Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies
  • ある傭兵の連隊のキャプテンが、なにかほかのものを率いるよう転任させられることはより少なくなった
    Less likely that the captain of a merc regiment gets reassigned to lead something else
  • 称号保持者を持たないDe Jure帝国によって王国が同化させられることはもはやない
    Kingdoms no longer assimilate out of de jure empires that have no holder
  • きみの称号に相応しい首都に遷都し直すことが出来なかったバグを修正
    Fixed a bug with not being able to move capital back to your title's preferred capital
  • 帝国再征服開戦理由はいまや、復興させられたローマ帝国にしか有効ではない
    The Imperial Reconquest CB now only works for the restored Roman Empire
  • 帝国再征服開戦理由はもはや、その称号のもとにいるすべての支配者たちを取り除くことはない
    The Imperial Reconquest CB no longer clears out all rulers under the title
  • 複数選択されたユニットを解散させるとき、選択されたユニットのなかに私兵団以外のものがあったとしても、私兵団が解散させられることはもはやない
    Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit
  • 君主の徴兵は、いまやそれらの所有者が、そのユニットの所有者と共に戦場にいるならば、解散させられるようになった
    Liege levies will now disband if their owner is at war with the owner of the unit
  • 私兵団はもはや、その所有者がお金を持っていないのであれば、補強されることはない
    Retinues no longer reinforce if their owner has no money
  • 外交AI:投獄された家臣やその下にいる者は、つねに宗教的転向や牢獄からの退去の要求を受け入れるようになった
    Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison
  • AI:重要な軍隊にたいする戦闘翼の指揮官の任命がはるかに上手になった
    AI: Much better at assigning flank commanders for important armies
  • AI:王権をあまりにも上げ過ぎることは少なくなった
    AI: Less likely to go overboard with Crown Authority
  • AI:無関係な王国/帝国における王権低下の陰謀には興味を示さなくなった
    AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
  • AI:君主の徴兵が終了しても解散されないバグを修正
    AI: Fixed a bug with it not dismissing liege levies when done with them
  • 軍事AI:侵攻が生じるべきときに生じないバグを修正
    Army AI: Fixed a bug with invasions not happening when they should
  • 独立支配者にかんするLedgerページはいまや私兵団を含めた軍隊を表示する
    Ledger page with independent rulers now shows troops including retinues
  • Ruler Designerの紋章におけるShiftもしくはCtrlクリックはいまや、額縁の変化に5か10を掛ける
    Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10
  • ビザンツのユニット・パックがあらゆる東ヨーロッパのユニットを置き換えていたバグを修正
    Fixed bug where byzantine unit pack was replacing all eastern europeans
  • 全挙兵(raise all)もしくはProvinceでの挙兵(raise on Province)によって軍隊を挙兵すると、いまやユニットは統合させられる
    Raising troops via raise all or raise on province will now merge units
  • いまや部族侵攻戦争に参加するよう打診することが出来るようになった
    Now allowed to ask to join tribal invasion wars
  • アルタイの文化建造物の修正要素のバグを修正
    Fixed bugged altaic culture building modifier
  • c_sodermanlandの歴史を修正
    Fixed the history of c_sodermanland
  • Philippという名のドイツ人キャラクターにかんする整合性の問題を修正
    Fixed consistency issue with German characters name Philipp
  • Robrecht van Gentの間違った雇用日時を修正
    Fixed faulty employment date for Robrecht van Gent
  • 壊れていたUa Conchobair王朝を修正
    Fixed broken Ua Conchobair dynasty
  • BiraのProvinceはもはやゲーム全体を通じて正教ではない
    Province of Bira no longer stays Orthodox for the entire game
  • 投獄された未成年の支配者が彼らの摂政を殺すことが出来たバグを修正
    Fixed bug where imprisoned underage rulers could kill their regents
  • エルズルム出身のThe Two Saltuksに正しい名前を与えた
    Gave The Two Saltuks from Erzurum their correct names
  • フランスのフィリップ四世と多くの関係するキャラクターへの修正
    Corrections to Phillip IV of France and many related characters
  • Sigrid Ylvingはもはや誤った母を持たない
    Sigrid Ylving no longer has the wrong mother
  • フランスの王シャルル四世のデータベースを修正
    Fixed the deathdate of King Charles IV of France
  • 失われていた総大主教(Ecumenical Patriarch)たちを追加
    Added missing Ecumenical Patriarchs
  • 土地を持たないキャラクターの廷臣たちがおかしな場所にリストされていたバグを修正
    Fixed a bug where courtiers of landless characters would be listed in a weird location
  • 様々なフランク人(Frankish)とオック人(Occitan)の王朝の修正と追加
    Fixes and additions to various Frankish and Occitan dynasties
  • Hufirding王朝の修正と追加
    Fixes and additions to the Hunfirding dynasty
  • デンマークのValdemar二世とErik五世の失われていた婚姻、母親、子供を追加
    Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
  • 「on_siege_over」における稀なクラッシュを修正
    Fixed a rare crash in 'on_siege_over'
  • AI:独立派閥は、君主の力が少なくとも33%にならなければ、最後通牒を突き付けない
    AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength
  • AI:王を除く、きみの文化と宗教のDe Jure家臣たちは、独立派閥を開始したり参加したりしない
    AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions
  • 独立派閥への大量の叛徒の補強の機会を減少させた
    Reduced the chance of massive rebel reinforcements for the Independence faction
  • 外交AI:モンゴルとアステカはもはや、単に異なった宗教や文化だからということで、人間のプレイヤーから称号を剥奪することはなくなった
    Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture
  • アルメニア、グルジア、アラン文化は新たな名前、名前のつながり、父親名にアップデートされた
    Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics
  • Melgueilの伯爵領への修正
    Fixes to the County of Melgueil
  • Ingeborg Magnusdotterはいまや正しい性別を持つようになった
    Ingeborg Magnusdotter now has the correct gender
  • Sartag Khanはいまや正教の代わりにネストリウス派に改宗する
    Sartag Khan now converts to Nestorianism instead of Orthodoxy
  • 何人かのジール人キャラクターの宗教を修正
    Corrections to the religion of several Zirid characters
  • カタルーニャの名前をいくつか修正
    A few Catalan name fixes
  • Godwin王朝への変更と追加
    Changes and additions to the Godwin dynasty
  • 現在の称号保持者の母親を遡ったときの、長子相続にかんするバグを修正
    Fixed a bug with Primogeniture when tracing back through the current holder's mother
  • 保持者を持たないHoldingにかんするきわめてまれなクラッシュを修正
    Fixed a very rare crash with Holdings with no holder
  • 土地をもたないキャラクターに、以前の保持者から得ることの出来るいかなるDe Jure家臣の称号も存在しないとき、彼らによる相続にかんする問題を修正
    Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder
  • 外交AI:投獄にははるかに注意深くなった
    Diplo AI: Much more careful about imprisonments
  • キャラクターを投獄しても、もはや彼らの継承順における立場に影響を与えない
    Imprisoning characters no longer affects their position in the line of succession
  • MacとLinuxにおけるイベント絵にかんするバグを修正
    Fixed a bug with the event pictures on Mac and Linux
  • データベースにおいて歴史的に盲目であったキャラクターに盲目のtraitを追加
    Added blinded trait to historically blind characters in the database
  • 失われていたアルメニア王朝の接頭辞と、アイルランド男性の父親名を追加
    Added missing space to Armenian dynasty prefix and Irish male patronym
  • ビザンツ、アルメニア、グルジアのキャラクターの修正と追加
    Byzantine, Armenian and Georgian character fixes and additions
  • 特定の日時におけるChampagne公爵とGevaudan伯爵の誤った君主を修正
    Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
  • Welsh/Hiberno-Norse Dublinキャラクターの修正と追加
    Welsh/Hiberno-Norse Dublin character fixes and additions
  • Mirdasidの血統を拡張させた、クルド人のShaddadidsという新たな王朝
    New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
  • プレイヤーが同意すれば、ゲーム開始時、ゲームはParadoxに、きみが走らせているDLCとModの名前を含んだ情報をゲームの裏側で送信する(setting.txtの「dont_track_data = [yes/no]」で切替可能)
    On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)
  • 請求権者派閥のリーダーはもはや、その請求権者が現在の後継者である場合、選挙制の領域においてその派閥を離れることはなくなった
    AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir
  • AI:現在の後継者が自らのための請求権者派閥を後援しないというあまり重要ではないバグを修正
    AI: Fixed a slight bug where current heirs would not back claimant factions for themselves
  • 密偵長の策動(Scheme)の仕事は改良され、単純化された
    Spymaster Scheme job has been overhauled and simplified
  • AI:利用可能なガレー船の数のチェックにかんする問題を修正
    AI: Fixed an issue with the number of available galleys check
  • De Jureドリフトのメカニズムの一部が投了のさいにクリアーされていなかった問題を修正
    Fixed an issue with part of the de jure drift mechanic not being cleared on resign

FOR MODDERS:

  • The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)
  • Added trigger 'is_adult'
  • Added trigger 'is_marriage_adult'

v1.07b更新内容(2012-10-22)

  • いくつかの古いグラフィックカードにおける、壊れた肖像画やほかのグラフィックにかんする問題を修正
    Fixed an issue with broken portraits and other graphics on certain older graphics cards
  • 選挙制の領域において請求権者の派閥(Claimant Faction)の戦争が無効になる問題を修正
    Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms
  • さまざまな王朝の変数がresignにおいて正しくリセットされていなかったバグを修正(これはクラッシュをも引き起こし得た)
    Fixed a bug where various Dynasty variables would not be correctly reset on resign, which could even cause crashes
  • ネストリウス派と合性説のProvinceにおける初期技術レベルを修正
    Fixed the initial tech levels in the Nestorian and Miaphysite provinces
  • きみの支配者の宗教が変わったときに生じ得る、宗教ビューでのクラッシュ・バグを修正
    Fixed a crash bug in the religion view that could happen when your ruler's religion changed
  • 帝国において、帝位保持者が多くの王国も持っている場合の、分割相続制(Gavelkind succession)にかんするバグの修正
    Fixed a bug with Gavelkind succession in Empires where the holder also had many kingdoms
  • きみがほかの領域の独立派閥の戦争に参加することによって独立することが出来た問題を修正
    Fixed an issue where you could become independent by joining an independence faction war in another realm
  • クルド人はいまやペルシアの文化建造物へのアクセスを持つ
    Kurds now have access to the Persian cultural building
  • ウィリアム征服王はもはや三人のブルトン人キャラクターの母親として設定されていない
    William the Conquerer no longer set as mother of three Breton characters
  • c_aprutiumにかんする歴史を修正
    Fixed the history for c_aprutium
  • キャラクター161537の死亡日時を修正
    Fixed deathdate of character 161537
  • Strathearn朝への追加/修正
    Fixes/additions to the Strathearn dynasty
  • マルタ伯爵の修正
    Fixes to the counts of Malta
  • 壊れていたde Mello朝を修正
    Fixed broken de Mello dynasty
  • いくつかのイングランド王朝へのさまざまな追加/修正
    Various additions/fixes to several English dynasties
  • いくつかのドイツ王朝へのさまざまな追加/修正
    Various additions/fixes to several German dynasties
  • 二つあったOnega Provinceの名称変更
    Renamed duplicate Onega province
  • さまざまな東方の異教Provinceに支配者を追加
    Added rulers to various Eastern pagan provinces
  • 密偵長はいまや、きみの君主のほかの家臣に属するProvinceでも「策動(Scheme)」を使用することが出来る
    Spymaster can now use Scheme in provinces belonging to your liege's other vassals
  • 狩りのイベントが正しく男爵に適用されるよう修正
    Fixed hunting event to correctly apply to barons
  • 煩雑なボタンクリックをさせる、不格好な「無効な戦争」のメッセージを修正
    Fixed an ugly "invalidated war" message showing messy trigger conditions
  • もはやきみの現在の君主にたいして叛乱を起こしている間は、派閥を開始したり参加したりすることは出来ない
    No longer possible to start or join Factions while in revolt against your current liege
  • 家臣の叛乱戦争がときどき、同じ領域における、大抵の場合無関係なほかの叛乱を無効にしていた問題の修正
    Fixed an issue where a vassal revolt war could sometimes invalidate on mostly unrelated other revolts in the same realm
  • 「派閥の開始」ボタンのツールチップにおける問題を修正
    Fixed a glitch with the tooltip on the "Start a Faction" button
  • もはや父系継承法(Agnatic law)の称号にたいして、女性の請求権者のための請求権者派閥を開始することは出来ない
    No longer allowed to start claimant factions for female claimants against Agnatic law titles
  • 「保護された継承(Protected Inheritance)」にかんする問題を修正
    Fixed an issue with Protected Inheritance
  • あらゆるイベント画像のサイズを、画質を下げることなく25%縮小させた
    Reduced size of all event pictures by 25% at no loss of quality
  • ムスリムのジハードはもはや1187年以前には不可能である
    Muslim Jihads no longer possible before 1187
  • いまやロシアの大公女(Grand Princess)にかんする称号は正しく表示されるようになった
    The title is now displayed correctly for Russian Grand Princesses
  • レヴァントにおける宗教設定をいくつか変更
    Some changes to the religious setup in the Levant

パッチ1.07更新内容

MAJOR:

  • 派閥システム
    Faction System
  • キャラクターは陰謀(Plot)と野望(Ambition)を二つとも同時に持つことが出来る
    Characters can have both a Plot and an Ambition
  • Legacy of RomeのDLC用の随員システムのサポート
    Retinue System support for the Legacy of Rome DLC
  • 正教とそれに関連する宗教は自治的総主教と五大総主教座を持つ
    Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
  • 戦闘のバランス修正。よりリーダーとそのtraitに焦点を当てた。より多くのリーダー用trait。
    Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
  • 君主の徴兵。きみはただきみの直接の家臣からのみ徴兵をする。それらはHoldingに直接関連付けられていない
    Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
  • キャラクター用に用意された数々の自己改善の野望(Ambition)
    A number of self improvement Ambitions for characters
  • 新たな宗教:合性論、ネストリウス派、単意論
    New religions: Miaphysite, Nestorian, Monothelite
  • 二つの新たなBookmark:『アレクシアス』と『ラテン帝国』の二冊
    Two new Bookmarks: The Alexiad and The Latin Empire
  • AI:軍事AIの改善
    AI: Improved military AI
  • 大規模なスピードの最適化
    Major speed optimizations
  • グラフィック・メモリーロードの大幅な減少
    Greatly reduced graphics memory load
  • いくつかのメモリー・リークを埋めた
    Plugged some memory leaks
  • 狂気(lunatic)traitを持つキャラクター用の新たなイベント
    New events for characters with the lunatic trait
  • 密偵長の「陰謀の発見(Discover Plot)」の仕事が「策動(Scheme)」に名前変更。いまや派閥の会員にも効果を持つようになった
    Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership
  • あらゆるDecision用の新たなアイコンの追加
    New icons added to all decisions

MINOR:

  • ランチャーはいまやDLCとModの設定を覚えるようになった
    Launcher now remembers DLC and Mod settings
  • きわめて大きなセーブ・ゲームはいまやマルチプレイヤーにおいてクライアントに送ることが出来る
    Very large savegames can now be sent to clients in multiplayer
  • いまやつねに首都をきみの第一の称号の伝統的な首都に移すことが可能になった(きみがすでに首都を一度移動させていたとしても)
    Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)
  • きみはいまや、帝国を造るためにつねに少なくとも二つの王国を持っている必要がある
    You now always need at least two kingdom titles to create an Empire
  • 分割相続と長子相続にかんするいくつかのバグの修正
    Fixed several bugs with Gavelkind and Primogeniture succession
  • 供給限界(Supply Limit)と損耗ルールにかんするいくつかの問題を修正
    Fixed some issues with the Supply Limit and attrition rules
  • もはやグレーになっているProvinceに顧問官を置くことは出来ない
    It's no longer possible to place councillors in grayed out provinces
  • 歴史データベースへの、たくさんの、たくさんの変更と修正
    Many, many changes and fixes to the history database
  • キャラクタービュー:野望の選択をすればいまや自動的にウィンドウがアップデートされる
    Character View: Selecting an ambition now auto-updates the window
  • あらゆる戦争を「宣戦(Claim)」するための時限性(ticking)の戦勝点を追加
    Added ticking war score to Claim All wars
  • イングランドの競争者たちと同様、セルジューク朝を1066年において未動員(pre-mbilized)の状態にした
    Made the Seljuks pre-mobilized in 1066, like the English contenders
  • キャラクターの宗教的長にかんする肖像画のツールチップを追加
    Added portrait tooltip about a character's religious head
  • コンスタンチノープルが皇帝により良く見えるためのコードを追加
    Added code for locking Constantinople to the Emperor better
  • 主に東アナトリアにおける、いくつかの伯爵領と王国の色を修正
    Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
  • メーラレン湖(Lake Mälaren)における船の位置を修正
    Fixed the ship unit position in Lake Mälaren
  • 「外国の征服者」という評価修正要素を追加
    Added "Foreign Conqueror" opinion modifier
  • Oemondはもはや共和国ではない
    Ormond is no longer a republic
  • いくつかのトリガーと、イベントを対象とするツールチップを改善
    Improved some trigger and event target tooltips
  • 二次的な王国に対する「相続法の変更」CBにかんするいくつかの問題を修正
    Fixed some issues with the "change succession law" CBs against secondary kingdoms
  • もはやムスリム女性の請求権を誰に対しても押し付けることが出来なくなった
    No longer allowed to press Muslim women's claims against anyone
  • Agnatic相続法の支配者に対して、ほかのいかなる称号にかんする女性の請求権も押し付けることが出来なくなった
    No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession
  • Decisionにおける法律トリガーにかんする問題を修正
    Fixed a problem with law triggers in decisions
  • あらゆる開戦理由の降下はいまや正しく初期化されるようになった。なのでそれらは法律を反映し得る
    All casus belli event effects are now also initialized properly, so they can refer to laws
  • 封建領域のうちのキャラクターは、追放されても共和国や神権政治に逃れることはなくなった
    Characters in feudal realms will not flee to republics or theocracies when exiled
  • 共和国において、外国の称号の継承者である廷臣はもはや選挙されなくなった
    In republics, courtiers who are heirs to foreign titles can no longer be elected
  • ゲーム開始時にウィリアム征服王に三つの城を追追加で与え、三人の競争者すべての初期軍隊を修正した
    Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders
  • 君主はいまや、彼や彼女の第一の称号を請求権戦争で失うと、投獄される
    The liege is now imprisoned when losing his or her primary title in a claimant war
  • ゲームにおいてより高い称号を新たに創造したら、きみの現在の法律がコピーされる(もしそれが伯爵から王でなければ)
    When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)
  • 以前に保持者のいたことがないより高い称号を新たに創造したら、保持者の履歴はきみの現在の称号からコピーされる
    When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title
  • 陰謀ビュー:家臣のDecisionが二度リストアップされ得る問題を修正
    Plot View: Fixed an issue where Vassal Decisions could be listed twice
  • 陰謀ビュー:「陰謀を開始する(Start Plot)」ボタンのツールチップにかんするバグの修正
    Plot View: Fixed a bug with the tooltip on the Start Plot button
  • 「称号を取り除く(remove_title)」の効果にかんするツールチップの修正
    Fixed the tooltip for effects 'remove_title'
  • 「肩書を与える(give_job_title)」の効果にかんするツールチップの修正
    Fixed the tooltip for effects 'give_job_title'
  • 「ユニットを発生させる(spawn_unit)」ツールチップにかんするいくつかのバグを修正
    Fixed some bugs with the 'spawn_unit' tooltip
  • 肖像画:あらゆるキャラクターはいまや、鎖帷子のフードをかぶると禿げになる
    Portraits: All characters are now bald if they wear the chain mail hood
  • 1066年:主要なサクソン人の君主たちのtraitoを、エドガー・アシリングをより好きになるように修正した
    1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot
  • エンド・ゲームのスクリーンはいまや正しいコムネノス朝の盾を表示するようになった
    The end game screen now shows the correct Komnenos dynasty shield
  • トスティ・ゴドウィンソンに相応しい請求権と支配履歴を追加した
    Added proper claims and ruler history for Tostig Godwinson
  • 侵攻CBの敗者は、いまや勝者の家臣になったら、勝者によって投獄されるようになった
    The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner
  • ヴァリャーグ衛兵をより良くした
    Made the Varangian Guard better
  • 戦闘翼のリーダー選択ビューへのツールチップを追加した
    Added tooltips to the Flank Leader selection view
  • 西洋文化生まれの子供が、ほかの文化を持っていたら西洋人のような外見にならないバグを修正
    Fixed a bug where children of Western ethnicity would not look it if of another culture
  • キャラクターのグラフィック上の文化タイプが正しく西洋(Western)にもどらないことにかんするいくつかのバグを修正
    Fixed some bugs with graphical culture type of characters not correctly falling back to Western
  • 黄金のオルドはいまや、二回目のイベントにおいて、わずかに少なくされた増援部隊を受け取る
    The Golden Horde now receives slightly fewer reinforcements in the second event
  • 称号を破壊したことにかんする評価ペナルティーにかんするバグの集成
    Fixed a bug with the opinion penalty for destroying a title
  • 戦闘イベントはもはや戦闘の初日には生じないようになった
    Combat events no longer happens the first few days anymore
  • 「息子か娘を持ちたい」という野望はいまや繁殖率を上昇させるようになった
    The Ambitions to have a son or daughter now increases fertility
  • 懐妊にかんする繁殖率の効果を変更した
    Tweaked fertility effect on impregnation
  • 宗教戦争やジハード/十字軍は、いまやあらゆる成功裏に参加しているムスリムの退廃度を低下させる
    Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims
  • デフォルトのメッセージ優先順位をいくつか変更した
    Tweaked some default message priorities
  • きみはいまや剥奪された称号にかんして弱い請求権しか持たない
    You now only get a Weak Claim on titles that have been revoked
  • きみやもはや、きみが強い請求権を持っているのでなければ、同じ領域のほかの者から称号を簒奪することは出来ない
    You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim
  • きみがきみの君主の敵の戦争に参加する打診が出来たバグを修正
    Fixed a bug where you could ask to join the wars of your liege's enemies
  • ムスリムの侵攻CBの結果はいまや退廃度に影響する
    Muslim Invasion CB outcomes now also affect Decadence
  • 「同僚の家臣の弱体化(Weaken Fellow Vassal)」の陰謀にかんするバグを修正(ターゲットは最後の公爵領を失うと独立することが出来た)
    Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy
  • きみが攻撃した誰かの同盟者への叛乱者に対する非対称的な敵対性の問題を修正
    Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking
  • もし使用可能な野望がなければ、「野望が選ばれていない(No Ambition)」の警告はもはや現れない
    The "No Ambition" alert should no longer appear if there are no valid ambitions to pick
  • いくつかのイベント・ウィンドウにおいて白いテキストが表示されていたバグを修正
    Fixed a bug with white text showing in some event windows
  • AIが、実際にはその家臣の配偶者によって「雇用」されている、家臣の子供の教育を頼むことが出来たバグを修正
    Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse
  • 肖像画のツールチップにおけるバグの修正(そのキャラクターが後継者となっているもっとも高い称号がつねにはリストアップされていなかった)
    Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to
  • いくつかの聖ヨハネ騎士団にかんするイベントで表示されていた誤ったイベント・フレームにかんするいくつかの問題を修正
    Fixed some issues with the wrong event frame being shown for some Knights of St John events
  • 君主はもはや内戦に負けたら、叛乱を起こした家臣に対するいかなる投獄や称号の剥奪の理由をも保持することが出来ない
    A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war
  • 退廃の叛乱はいまや、それが終了したとき、耳標の付けられた連隊のみを解体する
    Decadence revolts now only disband the earmarked regiments when they end
  • 聖堂騎士団の神権政体を作ることにかんするバグを修正
    Fixed a bug making Holy Orders theocracies
  • ほかのグラフィックの文化用の、失われていた聖職者用衣類を追加
    Added missing clergy clothes for other graphical cultures
  • 死んだキャラクターの肖像画が、セーブ・ゲームをロードしたときに正しく表示されないバグを修正
    Fixed a bug with dead character portraits not looking correct when loading save games
  • 多くの新たなCoAと、Txiniの礼儀作法
    Many new CoAs, courtesy of Txini
  • 顧問官たちの相続にかんするいくつかの問題の修正
    Fixed some glitches with the inheritance of Councillors
  • 戦争が通常に終了する直前に「うやむやのまま」終了する、珍しいバグを修正
    Fixed a rare bug with wars ending "inconclusively" just before they ended normally
  • メッセージに、より多くの戦争無効化の表現を追加
    Added more war invalidation explanations to the message
  • 退廃の叛乱者たちのサイズをわずかながらトーンダウンさせた
    Slightly toned down the size of Decadence revolters
  • 王朝のメンバーの請求権を押し付けると、いまやつねに可能であれば彼もしくは彼女を家臣化する
    Pressing the claim of a dynasty member will now always vassalize him or her if possible
  • 通常の「AND」トリガーにかんするツールチップについてのバグの修正
    Fixed a bug with the tooltip for normal AND triggers
  • 称号はいまや、それより上位のDe Fact称号が紛争中であれば、それも紛争中であると見なされる
    Titles are now also considered contested if a title de facto above them is contested
  • 称号創設と簒奪のツールチップを変更
    Tweaked Title Creation and Usurpation tooltips
  • 叛乱者たちが、もはやその領域の一員ではなくなったあとも、暴動を続けることが出来るというバグを修正
    Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm
  • 大規模な叛乱の鎮圧はいまや、直接の家臣である支配者たちすべてに、きみにたいする10年間+25の評価修正を与える
    Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
  • きみが叛乱者たちと白紙和平を結んだら、彼らはいまや「叛乱後の恩赦(Spared after Rebellion)」というきみへの+25の評価修正を10年間得る
    When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
  • 合法化された庶子がそうしたことによって親を憎むことがあるバグを修正
    Fixed a bug where a legitimized bastard would hate the parent for doing it
  • モンゴルの増援部隊は、オルドが完全に敗退してしまっているならば、もはや到着しない
    The Mongol reinforcements no longer arrive if the Horde has already been completely defeated
  • キャラクターが彼ら自身にたいする評価修正要素を得るといういくつかの問題を修正
    Fixed some issues with characters getting opinion modifiers of themselves
  • ひげの肖像画のスクリプトを追加
    Added beard portrait scripts
  • きみ自身の宗教的長から最後の寺院Holdingを剥奪することが出来ないことにかんする、失われていた糸を追加
    Added missing string about not being able to revoke the last Temple Holding off your own religious head
  • 土地を持たないモンゴル人が宣戦布告しないことにかんする二つのバグを修正
    Fixed two bugs with landless Mongols not declaring war
  • 戦争の請求者:もし請求者が司教か市長であれば、それらの称号は相続において失われる
    Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success
  • 称号をめぐる戦争はいまやほとんどの場合、称号の首都を請求者に与える
    Wars over titles are now more likely to give the title capital to the claimant
  • もはや君主かそれ以上の地位の者自身が叛乱している場合、君主押し込めの宣戦、もしくは君主にたいする請求権戦争をおこなうことは出来ない
    No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt
  • 家臣たちが第二位もしくはそれ以下の公爵領にかんする後継者を推挙することが出来たバグを修正
    Fixed a bug where vassals could nominate successors for secondary duchies or below
  • 基本となる「最近征服された(Recently Conquered)」税収ペナルティーをより深刻にした。よってそれは技術などでの補正は不可能である
    Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc
  • 後見人と共に戦場に出かけた被後見人は、いまや自動的に家に帰るようになった
    A ward who is at war with his or her guardian now automatically returns home
  • 未成年の歴史的キャラクターから、相応しくないスクリプト化されたtraitを事情的に取り去る問題を修正
    Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters
  • その王がDe Jure領域全体を支配している独立王国は、いまやDe Jure帝国から離脱することが出来る
    Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires
  • もはや破門されているあいだに聖堂騎士団を雇うことは出来ない
    No longer possible to employ Holy Orders while excommunicated
  • 「~より低い位の(lower_tier_than)」や「~より高い位の(higher_tier_than)」のトリガーへのツールチップにかんするバグを修正
    Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'
  • きみが正当化された戦争を行っている場合、同時にほかのタイプの戦争を行っていたとしても、もはや聖堂騎士団の維持費を払う必要はない
    You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war
  • きみが公式には創設することの出来ない称号を家臣に与えることが出来なかった問題を修正
    Fixed an issue where you could not grant titles to vassals which you could not formally create
  • ほとんどの傭兵と聖堂騎士団にベースとなる文化を与えた
    Gave most mercs and holy orders a base culture
  • 傭兵と聖堂騎士団のリーダーはつねに正しい文化と宗教出身であることを確実にした
    Ensured that merc and holy order leaders are always of the right culture and religion
  • 伯爵領を自動的にイスラームへと改宗させるイベント「39500」のスピードを落とした
    Slowed down event '39500' which automatically converts counties to Islam
  • リロードのあと、きみが首都を再び移動することが出来たバグを修正
    Fixed a bug where you could move your capital again after a reload
  • ほかの支配者の顧問官をやっている、土地を持った配偶者が、きみに能力値ボーナスを与えてくれなかったバグを修正
    Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus
  • 破門の外交アクションはもはや破門されたキャラクターには表示されない
    The Excommunicate diplo action is no longer shown for excommunicated characters
  • もしその行動を通して、対象者がきみから独立してしまう場合、下位のものを含んだ称号を与えるのが完全に機能しない問題を修正
    Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action
  • オルドへのAgnatic-Cognatic継承を禁止
    Blocked Agnatic-Cognatic succession for Hordes
  • オルド・タイプの文化の支配者はCognaticもしくはTrue Cognatic継承法を持つことが出来ない
    Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
  • 王国の継承による分割にかんして、王国の分割を改善
    Improved kingdom division on inheritance kingdom split
  • キャラクターが彼ら自身の陰謀を知らないというバグを修正
    Fixed a bug with characters not knowing of their own plots
  • 取り消しのあとの称号のDe Facto君主にかんするバグを修正
    Fixed a bug with the de facto liege of titles after revocation
  • 継承婚約のアイコンが表示されないバグを修正
    Fixed a bug with the succession bethrothal icon not showing
  • 一人の後見人にたいしてあまりにも多くの被後見人をあてがうことが出来ていたバグを修正
    Fixed a bug allowing you to assign too many wards to a guardian
  • 大臣の「外交関係の改善」の仕事の効果増強
    Boosted the effect of the Chancellor's Improve Diplomatic Relations job
  • 多くのスペルミルを修正
    Corrected many spelling mistakes
  • キャラクターが戦闘で殺された場合の、通知イベントを追加
    Added a notification event when a character is killed in battle
  • 攻城戦の両方の側が、いまや引き起こされた攻城戦イベントの効果を見ることが出来る。
    Both sides in a siege now see the effects of triggered siege events
  • 家臣が後見人に立候補するイベントは、いまやどの子供がその家臣の被後見人になるのかを表示する
    The event where a vassal offers guardianship now shows which child will become the vassal's ward
  • キリスト教とムスリムの馬上試合への修正
    Fixes to the Christian and Muslim tournaments
  • きみの宮廷にさんかする高名なムスリムたちは、いまや王朝と、改善されたステータスを持つようになった
    Famous Muslims who join your court now have dynasties and improved stats
  • スコットランドの名前はいまやゲール語ではなく英語である。以前彼らは両方の混ぜ合わせだったのだが
    Scottish names are now English instead of Gaelic, whereas before they were a mixture of both
  • ロシアの公爵はいまや「大侯(grand principality)」と呼ばれ、彼らの支配者は「大公(grand prince)」と称される
    Russian duchies are now called grand principalities, and their rulers are referred to as grand princes
  • アサシンがモンゴルのリーダーを狙うイベントを修正
    Fixed the event where the Hashshashin go after the Mongol leader
  • 戦闘のツールチップを改善
    Revised Combat tooltips
  • ムスリムの重装騎兵はいまやキリスト教の旗ではなく、彼ら自身の旗にCoAの色を使用する
    Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag
  • 文化的建造物の修正要素を改善
    Revised cultural building modifiers
  • 技術とともに上昇する、世界的供給限界修正要素を追加
    Added a global supply limit modifier that increases with tech
  • Ruler Designerはいまや民族の異なった文化を取り扱う
    Ruler Designer now handles culture different from ethnicity
  • ロード画面や旗はいまやちょっぴり綺麗な外見になった
    Loading screens and flags now look a bit better
  • Find Title Boxに表示される特別なキャラクターにかんする問題を修正
    Fixed issue with special characters in find title box
  • いまや戦闘翼にリーダーがいなくても、戦術を選択するようになった
    Flanks will now pick tactics even if they have no leader
  • きみの領域外部の者、もしくはきみと戦争している者に支配されている集落に建築することはもはや出来ない
    You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with
  • 見栄えの悪かったいくつかのトリガー・ツールチップを修正
    Fixed some trigger tooltips that looked bad
  • AARコンテストの勝者たちをゲーム中のキャラクターとして追加した
    Added the winners of the AAR contest as characters in the game
  • AI:複数の王国を持っている場合、後継者の推挙にかんしてより賢くなった(それらを一緒に保っておくため)
    AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)
  • AI:馬鹿なムスリムが称号を配ってしまうバグを修正
    AI: Fixed bug with silly Muslim handing out of titles
  • AI:男爵位と土地を持たないキャラクターたちもいまや、彼らがマップ上にユニットとして出されると、完全なAIを持つようになった
    AI: Baron tier and landless characters now get a complete AI when they have raised units on the map
  • AI:プレイヤーに家臣にならないかという依頼をばらまくことが出来た問題を修正
    AI: Fixed an issue where it could spam a player asking to become a vassal
  • AI:聖堂騎士団たちはもはや、もし彼らがすでに「雇われて」いたならば、ほかの者たちを助けるために駆けつけることは出来ない
    AI: Holy Orders should no longer run off to help others if they are already "hired"
  • AI:摂政によって提示された子供への後見人はつねに受け入れるようになった(そしてそれらを自分で選んだ者に置き換えることはしなくなった)
    AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)
  • AI:領地の法律にかんする採決を改善
    AI: Improved passing of demesne laws
  • AI:伯爵領の第一のHoldingが城で「ない」とき、城Holdingを剥奪したがるようになった
    AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle
  • AI:請求権のねつ造のために大臣を馬鹿げた場所に配置することがないようになった
    AI: Prevented some stupid placing of the Chancellor to fabricate claims
  • AI:家臣たちはもはや、君主をおしこめたり、彼から称号を奪ったりするために(これらは派閥に依拠したものではない)、彼らにたいして自発的に宣戦を布告しないようになった。彼らが自らの君主にたいして宣戦を布告する唯一のケースは、継承問題を作り上げるためである。
    AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.
  • AI:領地の所有限界に達したときに、伯爵領を配分するのを改善
    AI: Improved handing out of counties if it's over the demesne limit
  • AI:いまや「家臣のDecision」を処罰するようになった(囚人を盲目にしたり去勢したりするように)
    AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
  • AI:いまや子供の後見人を、もしより相応しい人物がいれば、それへと変更する(異なった宗教もしくは文化)
    AI: Will now switch Guardian for children if appropriate (wrong religion or culture)
  • AI:いまや(イベントによって得られた)無料のガレー船を解体しない
    AI: Will not disband free galleys (from event effects)
  • AI:婚約を結婚にするのにかんするいくつかのバグを修正
    AI: Fixed some bugs with turning betrothals into marriages
  • AI:称号の簒奪と、それにかかるゴールド費用により注意深くなった
    AI: More careful with title usurpation and the cost in gold
  • 外交AI:「神聖なる血(divine blood)」結婚の計算にかんするバグを修正
    Diplo AI: Fixed a bug with "divine blood" marriage calculation
  • 外交AI:両親ともが同じ王朝の者であれば、母系結婚の要素を考慮しない
    Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty
  • 外交AI:ほかの領域にいる子供たちはいまや彼ら自身の両親から提示された教育を受け入れるようになった
    Diplo AI: Children in other realms will now still accept education offers from their own parents
  • 外交AI:めちゃくちゃな結婚のプロポーズを大量に送りつけることにかんするバグを修正
    Diplo AI: Fixed a bug with borked marriage proposals and spamming
  • 外交AI:称号の剥奪にかんしてより消極的になった(悪い評価や宗教的反目を必然的に引き起こしてしまう)
    Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)
  • 外交AI:いまやもう受け入れられないであろう婚約を解消するようになった
    Diplo AI: Will now break betrothals that won't be accepted anymore
  • 外交AI:摂政がいる間は称号を剥奪しなくなった
    Diplo AI: will not revoke titles while under a regency
  • 外交AI:早い段階での降伏はいまやムスリムの侵攻CBにも可能になった。守り手は強固になった。
    Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.

FOR MODDERS:

  • IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
  • The 'replace_path' bug is now fixed for real
  • Added 'effect' character history command. It's like an event option that's run for the character at game start.
  • Fixed a bug with 'immortal' traits and sex appeal
  • Added trigger 'leads_faction'
  • Added trigger 'faction_power'
  • Added trigger and effect 'any_faction_backer'
  • Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)
  • Added trigger 'revolt_distance'
  • The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)
  • Fixed an issue with law triggers in the 'ai_will_do' field of decisions
  • Added trigger 'in_faction'
  • Added trigger 'war_title'
  • Added trigger 'defending_against_claimant'
  • Added event targets 'supported_claimant' and 'supported_claimant_title'
  • Added 'set_parent_religion' effect
  • Can now create Lowborn characters with the 'create_character' effect
  • Fixed a bug with scripted attributes in the 'create_character' effect
  • Fixed a bug in the 'conquest_culture' trigger
  • Added 'is_conquered' trigger
  • Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
  • Added trigger 'any_claimant'
  • Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
  • Added event effect 'add_spouse_matrilineal'
  • Added 'opinion_diff' trigger
  • The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces
  • Added event effect 'copy_title_history'
  • Added event effect 'copy_title_laws'
  • Fixed a bug with trigger 'is_landed = no'
  • Fixed a bug in the effect 'spawn_unit' with the 'match' argument
  • Can now set a specific leader in the effect 'spawn_unit'
  • Fixed a bug in trigger 'de_jure_liege_or_above'
  • Fixed a bug in trigger 'de_jure_vassal_or_below'
  • Fixed some bugs with the 'set_name' effect
  • The 'set_name' effect can now change the name of titles
  • Added 'capital' effect
  • Added 'province_capital' effect
  • Added effect 'participation_scaled_decadence'
  • Added trigger 'num_of_faction_backers'
  • Added trigger 'race'
  • Added trigger 'graphical_culture'
  • Fixed a bug with event name spaces not working in 'events' fields in On Actions
  • Fixed a bug with event name spaces not working in 'events' fields in Job Actions
  • Added 'divine_blood' marriage opinion modifiers
  • Added more gradual Attrition Defines
  • Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
  • Added trigger 'has_earmarked_regiments'
  • Added 'earmark' argument to the 'spawn_unit' event effect
  • The 'disband_event_forces' effect now takes an earmark argument
  • Added trigger 'diplomatic_immunity'
  • Added effect 'diplomatic_immunity'
  • Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines
  • Exported AGE_OF_MARRIAGE to defines
  • Ported the last old defines to lua
  • Added SeaZone province text promotion
  • Added PrevPrev text promotion
  • Added trigger 'is_tribal_type_title'
  • Added trigger 'has_horde_culture'

ver. 1.06b(2012/07/04)更新内容

  • きみがセーブ・ゲームを見た後でも、選択画面での日付選択装置はもはや消え去らなくなった
    The date widget arrows in the lobby no longer stay gone after you've looked at your save games
  • 独立したムスリムの封建(イクター)法を追加
    Added a separate set of Muslim feudal (Iqta) laws
  • より長い和平期間を持ち、占領したProvinceをすべて取得することの出来ない、独立したムスリム用の侵略CBを追加
    Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces
  • 殺人の陰謀の成功率は、いまや100%のPlot Powerを越えれば劇的に上昇することになった
    The success chance for kill plots now increases drastically past 100% Plot Power
  • MP:SoIを持っている人と持っていない人のあいだでのOSSの問題を修正(残念ながら、これはSoIを持っているMod制作者は、まさにほかの宗教において多数の妻のスクリプトを書くことが出来ないということを意味する)
    MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)
  • スペイン語のローカライズ・テキストに散らばっている深刻な、しかし単純な間違いを修正
    Fixed a serious but simple error messing up the Spanish localization text
  • ローカライゼーションに「;」を使用している、テキスト・データベースが崩壊した大量のドイツ語テキストを修正
    Corrected a load of German text using ';' in the localization, corrupting the text database
  • 退廃での特別叛乱軍はいまや戦争後には解体する
    Decadence revolter special troops now disband after the war
  • きみがAfrican Unit Pack DLCを持っているがthe Sword of Islamを持っていなくても、もはやゲームがクラッシュすることはない
    The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam
  • EMPIRE_CREATION_PIETY_COSTを定義ファイルにエクスポート
    Exported EMPIRE_CREATION_PIETY_COST to defines
  • Modにおける「replace_path」のバグを修正
    Fixed a bug with 'replace_path' in mods
  • 帝国はいまや作成するために400のPietyが必要である(200から上昇)
    Empires now cost 400 Piety to create (up from 200)
  • 帝国を作成するためのPietyのコストが実際には支払われないかもしれないバグを修正
    Fixed a bug that would not actually detract the empire creation Piety cost
  • 叛乱や叛乱軍に支配されている伯爵領では「gain_settlements_under_title」や「vassalize_or_take_under_title」のイベント効果が、平和状態で発動されないかもしれない問題を修正
    Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace
  • ムスリムの家臣たちはもはや、彼らの一番上の君主の宗教を持つ支配者にたいして聖戦を宣言することが出来なくなった
    Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion
  • イングランドの歴代王位からサクソンのエドワードを排除するよう修正した
    Corrected the English regnal numbers to exclude the Saxon Edwards
  • 和平を破っても実際にはPrestigeが支払われなかったバグを修正
    Fixed a bug where breaking a truce would not actually cost Prestige
  • 土地付きの称号に「作成には首都が必要」という領域を追加
    Added 'creation_requires_capital' field to landed titles
  • ラテン帝国にはより厳しい作成条件を追加
    Added harsher creation conditions for the Latin Empire
  • カリフ国には相応しい作成条件を追加
    Added proper creation conditions for the Caliphates
  • 「~によってもっとも好かれている者に譲位」のイベント効果が、新しい非封建状態の支配者がそうするべきではないときに独立してしまう原因になり得たバグを修正
    Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not
  • 時間制限付きのキャラクター修正要素が消滅すると、いまや正しく再計算されるようになった
    Character modifiers now correctly recalculated when a timed character modifier expires
  • もはやかなりの家臣を抱える支配者から最後の土地付き称号を剥奪することは出来なくなった
    No longer possible to revoke the last landed title off a ruler with significant vassals
  • 西アフリカ文化の大臣はいまや「大ワジール」と呼ばれるようになった
    The chancellor in West African cultures is now called Grand Vizier
  • 小さな称号「称号付き支配者の配偶者」はもはや独立したローカライズの文字列を持たなくなった―それはいまや配偶者の支配者称号の別な性別のバージョンである
    The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title
  • 「女性に称号を与える」というカスタムが可能な土地付き称号を追加
    Added 'title_female' custom holder title to landed titles
  • ムスリムたちが法案を通過させたときのために、独立した法律のメッセージを追加
    Added separate law message for when muslims pass laws
  • 「イベント勢力の解体」というイベント効果を追加
    Added event effect 'disband_event_forces'
  • ムスリム世界における婚約にかんするいくつかの問題を修正
    Fixed some glitches with betrothals in the Muslim world
  • 重装歩兵の技術レベル5にかんするバグを修正
    Fixed a bug with Heavy Armor tech level 5
  • 戦争が宣言されると、ラマダーンイベントが一気に発動してしまうバグを修正
    Fixed a bug with the Ramadan events firing at once if war was declared
  • 宗教覧:宗教指導者の肖像画がいまや正しく年を取るようになった
    Religion View: The portrait of the religious head should now age correctly
  • 王国を剥奪したさいの評価ペナルティーを二倍にした
    Doubled the opinion penalty for revoking a kingdom
  • 皇帝に関連する称号を簒奪することにかんするツールチップのバグを修正
    Fixed a bug with the tooltip for usurping emperor tier titles
  • ウェールズ人キャラクターのデータベースにおけるいくつかのエラーを修正
    Fixed some errors in the Welsh character database
  • 「不死」を掲げたtraitを持つ女性はもはや45歳以降も不妊にならなくなった。そしてAIはこれを知っている
    Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this
  • 「不死」と記されたtraitがルーラー・デザイナーや歴史のなかに追加された問題を修正
    Fixed an issue with 'immortal' marked traits added in the ruler designer or the history
  • もはやサイイドやミルザのtraitを得ることは出来なくなるだろう
    Should no longer be possible to get both the Sayyid and Mirza traits
  • 王朝の紋章が理由もなく変更されてしまうバグを二つ修正
    Fixed two bugs with a dynasty's Coat of Arms changing for no reason
  • 紋章に禁止の色のスクリプトはいまや作動する
    Scripted banned colors for Coats of Arms should now work
  • イベント75075のイベント画像を正しいものにした
    Corrected event picture for event 75075
  • 「only_capable」という正しくない形式を使用したいくつかのイベントを修正
    Fixed some events using incorrect form 'only_capable'
  • いくつかの二重になっていたテキストを削除
    Removed some duplicate text entries
  • もはやきみが誰かの称号を相続したときに技術フォーカスを変更することは出来ない
    Tech focuses can no longer change when you inherit someone's title
  • 指揮官traitはいまや、「create_character」で作られた、軍事traitを持ったキャラクターに生成される
    Commander traits are now generated for characters created with the 'create_character' effect with a martial trait
  • ジズヤ税修正はいまやHoldingのアイコンとして示される
    The Jizya tax modifier is now shown with an icon on Holdings
  • ムハンマドの祖先たちの宗教を正しいものにした
    Corrected the religion of Muhammad's ancestors
  • GUIファイルのなかの多くの(無害な)エラーを修正
    Corrected lots of (harmless) errors in the gui files
  • Fixed a bug with the NTechnology defines and REN_PROVINCE not being read
  • 「スペイン帝国」の名前を「イスパニア帝国」に変更
    Changed the name of the 'Empire of Spain' to 'Empire of Hispania'
  • もはや公爵や王の位を持つ家臣を、彼らのDe jure君主以外のもとに移すことが出来なくなった
    Can no longer transfer Duke or King rank vassals to anyone except their de jure liege
  • イベリア半島のキリスト教国家を、より多くのHolding、より多くの開始時の建築物アップグレード、やや高い技術を与えることによって強化した
    Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech
  • 侵略AI:間違った主体に属している艦隊に軍隊が乗り込んだときに生じ得る、いくつかのこう着状態を修正
    Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent
  • 軍隊AI:ユニットが付加されたときの損耗の回避にかんする問題を修正
    Army AI: Fixed a glitch with attrition avoidance when having attached units
  • 軍隊を海域に移動させるとき、いまや可能な限りもっとも小さな艦隊に乗せようとするようになった
    When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet
  • 付加されたユニットは、もしそれらが付加された先のユニットも包囲攻撃に参加しているならば、もはや包囲攻撃を率いなくなった
    Attached units can no longer lead a siege if the unit they are attached to is also besieging
  • ヨーロッパ大陸、イングランド、レヴァント海岸における多くの伯爵領の最大Holdingを引き上げた
    Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast
  • 付加されたユニットはいまや同じスピードで動くようになった
    Attached units now move at the same speed
  • もはや選択画面で聖堂騎士団のプレイを選択できなくなった
    Can no longer select holy orders to play in the lobby
  • 帳簿の12ページはもはや「observer」モードにおいてクラッシュしなくなった
    Page 12 in the Ledger no longer crashes in "observer" mode
  • 配偶者と離婚すると、「母系」結婚の状態はいまや正しくリセットされるようになった
    When divorcing a spouse, the "matrilineal" marriage status is now correctly reset
  • その君主に対して、現時点では使用不可能な弱い請求権を持つ家臣の叛乱危険性は、もはや上昇しなくなった
    Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk
  • 外交AI:結婚における「より良い同盟を希望する」要素を微調整した
    Diplo AI: Tweaked "desires better alliance" factor for marriages
  • 聖堂騎士団の連隊を含んだ軍隊が、ほかの抗争のために聖堂騎士団自体の勢力が引き抜かれてしまうと、解体されてしまうバグを修正
    Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict
  • Sword of Islamを持っていないホストがムスリム支配者を選んだプレイヤーのいるマルチプレイヤーゲームのホストが出来ないバグを修正
    Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers
  • 進められた日付から歴史画面を通じて選択画面に戻るとフリーズするバグを修正
    Fixed a freeze bug in the lobby when stepping back through history from an advanced date
  • 歴史的に書き込まれた非相続法がスタート時に上書きされてしまうバグを修正
    Fixed a bug with historical scripted non-succession laws being overridden at start
  • 土地を持たない宗教指導者が、異なった宗教の者に相続されてしまい得るバグを修正
    Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion
  • 「退廃」キャラクターのヒストリー・コマンドを追加
    Added 'decadence' character history command
  • セルジューク朝はいまや0%の退廃から開始する
    The Seljuks now start at 0% Decadence
  • ある種のユニット・タイプの敵をすべて即座に撃破してしまうという、いくつかの戦闘戦術のバグを修正
    Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type

ver. 1.06(2012/06/26)更新内容

MAJOR:

  • ムスリムの退廃システム
    Muslim Decadence System
  • ムスリムの一夫多妻制
    Muslim Polygamy
  • マリ、ソンガイ、ガーナにかんする新たなProvince、称号、歴史の追加
    Added new provinces, titles and history for Mali, Songhay and Ghana
  • AprutiumというProvinceの追加(Spoletoからの分離)
    Added the province of Aprutium (split off from Spoleto)
  • 新たに作成可能なロシア帝国、ブリタニア帝国、スペイン帝国、フランス帝国、スカンディナヴィア帝国、ペルシア帝国、アラビア帝国を追加
    Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia
  • 強い請求権と弱い請求権のシステム
    Strong and Weak Claim System
  • ムスリムのためのゲームテキストの総点検
    Overhaul of game text for Muslims
  • 「称号を請求する」という陰謀(plot)を追加
    Added plots to claim titles
  • かつてのハザリア王国を多くのDe Jure王国へと分割
    Split up the former Kingdom of Khazaria into many de jure kingdoms
  • ルース王国を、ルース王国とルテニア王国に分割
    Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
  • スーサとラティウムの公爵領(duchy)を追加
    Added the duchies of Susa and Latium
  • 殺人の陰謀を改良。decisionではなく、単なるイベントに。
    Revised murder plots completely. No decisions, just events.
  • 指揮官traitの追加
    Commander traits added
  • 大きく改良された戦闘戦術
    Heavily revised combat tactics
  • 大量の新イベント
    Loads of new events

MINOR:

  • AI:もし対象の王国のうちにDe Jureの影響力が及んでいたならば、はるかに熱心に十字軍/ジハードに参加するようになった
    AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom
  • AI:もし同じ勢力のうちに宗教指導者がいるならば、はるかに熱心に十字軍/ジハードに参加するようになった
    AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head
  • AI:退廃による叛乱者との戦いにより固執するようになった
    AI: More stubborn about fighting decadence revolters
  • AI:十字軍の対象決定を修正ーもはやその宗教にとって0の「神聖さ」しかない王国が対象とされることはなくなった
    AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion
  • AI:非ムスリムは、彼らが家臣でないかぎり、ムスリムと自分の女性近親者との結婚を受け入れなくなった
    AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals
  • AI:いまや男爵領/伯爵領を与えるさいに、ランダムキャラクターを作るよりも、既存の血族を持つ廷臣に与えたがるようになった
    AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters
  • AI:家臣の家臣たちはいまや、彼らの君主を退位させるための叛乱を正しく行うことが出来るようになった
    AI: Vassals of vassals can now correctly revolt to depose their liege
  • AI:DoWはいまや、敵の敵の強さの要素である
    AI: DoW now factors in the strength of enemies of enemies
  • AI:王位のために、ほかの叛乱を起こしている家臣の戦争に参加しようとするのは、彼らが君主よりもその家臣の方を好きなときだけである
    AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_
  • AI:家臣たちはもはや、その勢力全体が外から責められているときに戦争を始めることはしなくなった(叛乱は除く)
    AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside
  • AI:カリフはいまやジハードを呼びかけるのにより積極的になった
    AI: Caliphs will now be more aggressive with calling Jihads
  • 軍隊AI:いまや相応しいときに「接近戦(assault)」を仕掛けるようになった
    Army AI: Will now assault when appropriate
  • 軍隊AI:敵の軍隊がその兵力を集結させようとしているときに、きみがAIの軍隊をあっちこっちへ行かせることが出来た問題を修正
    Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces
  • 軍隊AI:付け加えられたユニットが正しく計算されない場合があったことを修正
    Army AI: Fixed some issues where it would not count attached units properly
  • 軍隊AI:不要な損耗をもたらすほかの軍隊と一緒に行進せずに、より賢く土地を移動するようになった
    Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition
  • 軍隊AI:計算の対象にされているときの、損耗チェックを改良
    Army AI: Improved attrition check in targetting calculations
  • 軍隊AI:付け加えられた兵力を考慮することなく巨大なサイズの軍隊を結合することが出来たことを修正
    Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces
  • 侵略AI:対象のProvinceがあまりにも厳重に防御されていたら、貧弱な二番目の対象を選んでいたことを修正
    Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended
  • もはや君主たちを、彼ら自身の家臣への戦争に招集することは出来ない
    No longer possible to call lieges to war against their own vassals
  • 称号を相続した者に相続メッセージが表示されていなかったバグを修正
    Fixed a bug with the succession message not being shown for the ones who inherit titles
  • De Jure法投票のメッセージを受け入れようとしたときに、それが消去されなかったことを修正
    Fixed an issue with the de jure law vote message not going away when trying to approve it
  • 傭兵の兵力回復率をわずかばかり上昇させた
    Slightly increased merc reinforcement rates
  • 時間制限付きの評価修正が自然に制限時間を迎えたときのメモリー・リークを修正
    Fixed a memory leak with timed opinion modifiers that time out naturally
  • Chalonsの伯爵領をLower Burgundyに、Grisonsの伯爵領をUpper Burgundyに移動
    Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy
  • 君主押し込め開戦理由がときどき新たな支配者を独立させてしまうバグを修正(「abdicate to most liked by」の効果によるバグ)
    Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').
  • 「~によりもっとも好きな者へと譲位(abdicate to most liked by)」の効果が外部の戦争を無効化していたバグを修正
    Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars
  • 「称号を与える(grant title)」の効果が、君主を、贈与者の君主にしていたバグを修正
    Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter
  • 戦争名称生成が無限ループする可能性を修正
    Fixed a potential infinite loop in war name generation
  • 封建的選挙法が共和国にも許可されていたバグを修正
    Fixed a bug with the Feudal Elective law being tolerated for Republics
  • 戦争の敗者が投獄されると、彼はいまや平和状態になれば自動的に解放される
    If the loser in a war is imprisoned, he is now automatically released on peace
  • 創造されたキャラクターがときどき二重の教養traitを持っていたバグを修正
    Fixed a bug with created characters sometimes getting duplicate education traits
  • 投獄を避けた人々は、いまやほかの勢力に逃亡するようになった
    People who avoid imprisonment will now always flee to another realm
  • 大量の美しくなった称号の紋章を追加
    Added a whole bunch of cleaned up title coats of arms
  • ムスリムの紋章はいまやより美しい色になった
    Muslim coats of arms should now use better colors
  • もはや囚人に称号を与えることは出来ない
    No longer allowed to grant titles to prisoners
  • きみはいまや家臣の家臣にたいして正しくDe Jure請求権を押し付けることが出来る
    You can now correctly press the de jure claims of vassals of vassals
  • 敵の家臣の家臣を同勢力内の戦争に招集することが出来たバグを修正
    Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm
  • 戦争に勝ったならば(先に攻めた側だろうが反撃した側だろうが)、きみの勢力から敵につかまったあらゆる囚人はいまや解放される
    When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released
  • 「私の子供を投獄した」と「私の子供を処刑した」の評価修正を追加
    Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
  • もはやきみの君主にたいする戦争に、外部者の参加を要請することは出来なくなった
    No longer allowed to ask to join outsider wars against your liege
  • 共和国と司教領における君主押し込め開戦理由のバグを修正
    Fixed a bug with the depose liege CB in republics and bishoprics
  • 「押し込め」開戦理由によって退位させられた支配者は、もはや支配者であり続けるために彼らの古い家臣からいかなる土地も得ることはない
    Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers
  • もし君主のHoldingがほかの(忠誠心のある)家臣に別個の戦争で占領されていたならば、彼は叛乱を起こした家臣にたいして和平を申し出ることが出来なかった事例を修正
    Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war
  • 叛乱を起こした家臣への別個の戦争における、忠誠心のある家臣への敵対的アイコンのバグを修正
    Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals
  • もし家臣が叛乱を起こしたほかの家臣にたいして戦争中であれば、その戦争はもはや、君主が勝って叛乱が鎮圧されると終了することはない
    If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed
  • 剥奪の行為が審議中になっているあいだに家臣が叛乱を起こすと、君主が二つの戦争をしていることになっていたバグを修正
    Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending
  • 叛乱者にたいする破門戦争をブロック
    Blocked excomm wars against revolters
  • 相続がいくつかのイベント効果のあとでは再計算されていなかった事例を修正
    Fixed some issues with succession not being recalculated after certain event effects
  • 和平の提案はいまや、それが要求なのか降伏なのか、白紙和平なのか降伏なのかが明確にされるようになった
    Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender
  • あらゆる開戦理由のツールチップを美しくした
    Cleaned up all CB tooltips
  • 開始時のセルジューク・ビザンティン戦争はいまや、アルメニアのDe Jure王国への完全な侵略である
    The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia
  • 「疵(Scarred)」のtraitを追加
    Added "Scarred" trait
  • 敵対する宗教の支配者が、たとえDe Factoの家臣でなくとも、De Jure法の投票が出来たバグを修正
    Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals
  • 子供たちが後見人から得る基礎能力値をトーンダウンさせた
    Toned down base attribute gain of children from guardians
  • CPUをかなり重いイベントにたいして最適化させた
    Optimized the CPU heaviest events
  • 貪食兄弟団(Victual Brothers)の離脱にかんする、いやな古いバグの修正
    Fixed a nasty old crash bug with the defection of the Victual Brothers
  • 叛乱者にたいする防御を助けた同盟者への敵対性バグを修正
    Fixed a hostility bug with allies helping to defend against a revolter
  • もっとも若い子供が第一相続人の場合の、男爵領における均等相続の相続の事例を修正
    Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first
  • 時間差イベントにおけるランダム要素の事例を修正
    Fixed an issue with the random seed in delayed events
  • きみがきみ自身の家臣から称号を簒奪(usurp)することが出来たバグを修正
    Fixed a bug allowing you to usurp titles from your own vassals
  • 家臣の家臣の請求権をきみが押し付けてやると、彼らが独立を得てしまう事例を修正
    Fixed an issue with vassals of vassals gaining independence when you pressed their claims
  • ナポリとトリナクリアの称号を持つ王国は、もはやゲームないで作成不可能である
    The titular kingdoms of Naples and Trinacria are no longer creatable in-game
  • 正教の総大主教はいまや、たとえ皇帝が頼んだとしても、悔い改めたキャラクターを破門することを拒むようになった
    The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks
  • 傭兵の海軍はいまや、支払われなければ解散する
    Merc navies will now disband when not getting paid
  • 君主が家臣の王に最大限まで譲歩しているときの低い王権の陰謀にかんする事例を修正
    Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king
  • もはや男爵に公爵領を与えることは不可能である
    No longer possible to grant duchies to barons
  • 「土地称号を破壊する」というイベントの効果は、いまや現在の保持者にその称号にたいする強い請求権を与える
    The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title
  • モンゴルが兵力回復を受けるというイベントは、もし称号が非テングリか非モンゴルの支配者によって保持されていたならば、もはや発動しない
    The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers
  • 付け加えられたユニットと攻城戦の結果の事例を修正
    Fixed an issue with attached units and siege outcomes
  • その称号を誰かほかの者に与えてしまった家臣にたいする剥奪の陰謀による戦争のバグを修正
    Fixed a bug with Revokation plot wars against vassals who lose the title to someone else
  • 家臣がその君主にたいして叛乱しているときにその君主が新たな君主を得ると、ときどきその戦争が尻切れトンボに終了していたバグを修正
    Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege
  • 子供たちが土地を与えられると後見人を変更してしまった事例を修正
    Fixed an issue where children would change guardian if they became landed
  • きみより下のランクのAI配偶者はいまやつねに教育のリクエストを受け入れるようになった。
    AI spouses of lower rank than you will now always accept education requests
  • 称号を選挙で選ぶ封建勢力において、相応しい序列を持ったあらゆる家臣が、いまや有権者となる
    In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors
  • 配偶者の死は、もはやそのキャラクターの仕事を失わせることはない
    The death of a spouse no longer makes characters lose their jobs
  • その敵の軍隊を率いることになったキャラクターは、いまや自動的にうちに帰ることになった
    Characters who end up leading the troops of their enemies should now automatically return home
  • 称号を剥奪したことによる評価修正はいまや、対象が受け入れようが拒否しようが適用されるようになった
    The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses
  • もし家臣が称号剥奪を拒否し、勝つか白紙和平を達成したら、「戦争を宣戦された(declared war)」の評価修正はいまやクリアされるようになった(つまり君主は「自由な」称号剥奪権を持っていないということである)
    If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)
  • もはや以前に招集を受け入れた者に対する、同盟への招集への冷却期間は存在しない
    There is no longer a cooldown for calling allies to war who _accepted_ a previous call
  • 長子相続(Primogeniture):いまやより多くの後継者がリストに載せられるようになった
    Primogeniture: more heirs should now be listed
  • 均等相続(Gavelkind):孫にかんする不具合を修正
    Gavelkind: fixed a glitch with grandchildren
  • KartliとAlbaniaのあいだの通行不可能な領域を取り除いた
    Removed impassable terrain between Kartli and Albania
  • アイルランド海におけるユニットの位置を修正
    Fixed unit position in the Irish Sea
  • Sviatopolk Rurikovich(1066年におけるZaozeryeの伯爵)を認知された非嫡出子にした
    Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard 
  • 異端と異教徒はいまや、宗教指導者が保持するいかなるものも相続出来なくなった
    Heretics and infidels are now barred from inheriting anything that the religious head holds
  • 未発見の殺人犯の肖像画はいまやイベント・ウィンドウに隠されるようになった
    The portraits for undiscovered murderers should now be hidden in the event window
  • 傭兵や聖騎士団の指揮官はもはや簡易結婚ウィンドウに表示されない
    Mercs and Holy Order commanders should no longer be shown in the quick marriage window
  • いまやきみのユニットを君主のユニットに付け加えるのは常に可能である
    Now always allowed to attach your units to your lieges' units
  • 支配者が土地の文化に変更するイベントを追加
    Added an event where a ruler converts to the native culture
  • Provinceが文化を変化させるイベントの修正、改良をおこなった
    Adjusted and improved the events where provinces change culture
  • 戦争において同盟者のためにFoWを立ち上げるのを再稼働させた
    Reactivated the lifting FoW for allies in wars
  • 通常の暗殺コストを二倍にした
    Doubled regular assassination costs
  • 「結婚をお膳立てする(Arrange Marriage)」のボタンはいまや、もしまわりにあまりにも適当な女性が少なかったならば、ランダムな廷臣を表示するようになった
    The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around
  • いまやランダムな教養の効果(education outcome)のわずかばかりの可能性がある
    There is now a slight chance of a random education outcome
  • 土地を持ったキャラクターへの追放の無効かにかんするいくつかの事例を修正
    Fixed some issues with war invalidation for banishment of landed characters
  • もはや傭兵、聖騎士団の指導者、宗教指導者を追放することは出来ない
    Can no longer banish mercs, holy order heads, or religious heads
  • 主ユニットと同じProvinceではない、付け加えられたユニットは、もはや主ユニットの敵にたいして敵対的ではなくなった
    Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies
  • 配偶者はいまや離婚のメッセージを受け取るようになった
    The spouse will now get a message on divorce
  • キオス島とレスボス島にかんするいくつかの歴史的事例を修正
    Fixed some historical issues with Chios and Lesbos
  • 君主はいまや、独立を宣言したキャラクターから、すべての称号にたいしての請求がかけられるようになった
    The liege should now get pressed claims on _all_ titles of characters who declare independence
  • もし同盟者がきみを合法的に戦争に招集することが出来るなら、きみの方からもつねに参加するか打診することが出来るようになった
    If an ally could legally call you into a war, you should always be able to ask to join as well
  • 戦死はいまや、そのユニットの指揮官ではなくそのユニットの所有者を表示するようになった
    Battle Death should now show the unit owner rather than the unit commander
  • その君主と戦っている君主を持つ家臣は、もはや叛乱しない
    Vassals of lieges who are fighting their liege will no longer revolt
  • 聖戦開戦理由はいまや正教の君主に仕えるカトリックの家臣にたいしてなどにも使用可能になった
    Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
  • ムスリムのために自動的な伯爵領の改宗イベントを追加(35500と35501)
    Added automatic county conversion events for Muslims (35500 and 35501)
  • パイオニア(pathfinding)はいまや敵対する場所よりも友好的な場所の方を好むようになった
    Pathfinding now prefers friendly territory to enemy territory
  • 家臣vs君主の戦争はいまや相互和平(mutual truce)で終わるようになった
    Vassal vs Liege wars should now end with a _mutual_ truce

FOR MODDERS:

  • Exported inbreeding trait gain factors to defines
  • Exported most relevant files under common to their own folders, so they can be broken up into multiple files
  • Added 'immortal' flag to traits; stops aging, character will not die of age or poor health
  • Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc
  • Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc
  • Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)
  • Added event target 'fromfrom'
  • Added trigger 'in_revolt'
  • Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family
  • Added 'founder_named_dynasties' to cultures
  • Can now script marriage consanguinity rules in religions
  • Added a 'potential' trigger to Job Actions
  • Added 'dismiss_trigger' to job titles
  • Added a 'potential' trigger to traits
  • Added trigger 'num_of_realm_counties'
  • Added effect 'vassalize_or_take_under_title'
  • Added trigger 'death_reason'
  • Added event target 'killer'
  • Added event effect 'objective_succeeds'
  • The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.
  • Added history command 'conquest_culture'
  • Added trigger 'plot_power_contribution'
  • Added trigger 'random'
  • Added trigger 'any_potential_tribal_county'
  • Added effect 'any_potential_tribal_county'
  • Added effect 'random_potential_tribal_county'
  • Added 'new' target in effects ( character = new ) for newly created characters
  • Added death reason 'death_hashshashin'
  • Added effect 'make_primary_spouse'
  • Added trigger 'has_strong_claim'
  • Added trigger 'has_weak_claim'
  • Added effect 'add_weak_claim'
  • Added effect 'add_weak_pressed_claim'
  • Added trigger 'has_regent'
  • Added trigger 'is_contested'
  • Added event effect 'any_spouse'
  • Added event effect 'random_spouse'
  • Added trigger 'any_spouse'
  • Added trigger 'is_main_spouse'
  • Added a 'distance' trigger

v1.05g(2012-05-28)更新内容

  • 簒奪した称号に法をコピーしたさいにフリーズする件を修正
    Fixed a freeze issue with the copying of laws into usurped titles

v1.05f(2012-05-18)更新内容 (Mac版互換パッチ)

  • 侵略開戦理由(invasion cb)は今や再び正しく与えられるようになった
    The invasion cb can now be granted correctly again
  • 教皇は今や十字軍において、あきらかにより低い貢献ポイントしか得られない
    The Pope now gets a significantly lower contribution score in Crusades
  • AI:教皇/カリフは今や十字軍/ジハードをおこなっているときの白紙和平をより受け入れにくくなった
    AI: The Pope/Caliph will now be more reluctant to accept a White Peace when Crusading/Jihading
  • メタ・サーバーが今や再び動くようになった
    The Metaserver should now work again
  • 包囲攻撃の際の稀なクラッシュを修正
    Fixed a rare crash with sieges
  • スピード・セッティングを変更したので、最高スピードを除くすべてが早くなった(たとえばレベル2は今やレベル1になった)
    Changed the speed settings so they are all faster, except for max speed (level 2 is now level 1, etc)
  • 同盟を呼びかけるときのメッセージで足りなかったテキストを追加
    Added missing message text for calls of allies
  • 戦争への参加を呼びかけるときのメッセージで足りなかったテキストを追加
    Added missing message text for offers to join wars
  • もしde jureの家臣がいたとしても、もはや宗教指導者の称号を簒奪することは出来ない
    No longer possible to usurp religious head titles, even if they have de jure vassals
  • いくつかの文化の名前を更にひとまとめにした
    Tied together a few more cultural names
  • タイプミスやデータベースのエラーを更に修正
    Fixed more typos and database errors
  • 歴史的記述に沿った法をきみが模倣できた場合のバグを修正
    Fixed a bug where you could have duplicate laws due to the history scripts
  • 「prestige」と「health」に影響を与えるイベントのバグを修正
    Fixed a bug with the event effects 'prestige' and 'health'
  • あまりにも長い戦争の名前のときに稀におこるクラッシュ・バグを修正(セーブ破壊の原因にもなり得る)
    Fixed a rare crash bug with very long war names (could also cause corrupt saves)
  • 一人のキャラクターが複数の王国/帝国をもっていた場合稀に起こるde jure融合の件を修正
    Fixed a rare de jure assimilation issue when one character holds multiple kingdoms/empires
  • de jure融合のステータスが常にはセーブされない件を修正
    Fixed an issue with de jure assimilation status not always being saved
  • マルチプレイヤーのイベントが時間切れになったとき、最初の「有効な」イベントの選択肢が今や自動的に選ばれる(単に最初の選択肢というわけではない)
    When events in multiplayer time out, the first VALID event option is now automatically chosen (rather than just the first option)
  • Novgorodで失われていた何人かのキャラクターを追加
    Added some missing characters in Novgorod
  • 戦争の終わりに意図的でない独立を引き起こしてしまう、数々の比較的稀なバグを修正
    Fixed numerous relatively rare bugs causing unintentional independences at the end of wars
  • きみの君主に反乱をしているときに宣戦布告をすることはもはや出来ない
    No longer possible to declare wars while in revolt against your liege
  • 下位の家臣が君主に反乱をしているときに、彼らの称号をはく奪したり、投獄したりすることはもはや出来ない
    No longer possible to revoke titles off or imprison lower vassals in revolt against their liege
  • もはや君主やそれ以上の人物に対する侵略を依頼することは出来ない
    No longer possible to ask for invasion against a liege or above
  • 十字軍の成果にかんするいくつかのバグを修正
    Fixed some bugs with Crusade outcomes
  • もはやより下位の階級の人物が所有するユニットにユニットを付け加えることは出来ない
    No longer possible to attach units to those owned by someone of a lower rank
  • 反乱を起こした家臣と一番上の君主のあいだの非対照的な敵意の件を修正
    Fixed an asymmetrical hostility issue between revolting vassals of revolting vassals and the top liege
  • もはや反乱中に戦争への参加を頼むことは許されない
    No longer allowed to ask to join wars while in revolt
  • もはやあなたの君主が仕える君主にたいする戦争への参加を頼むことは出来ない
    Can no longer ask to join a war against a liege above your liege
  • 多量のイベント・バグを修正
    Fixed a bunch of event bugs
  • きみがセーブゲーム・ブラウザを開いたとしても、壊れたセーブゲームはもはやゲームをクラッシュさせない。それらは今や壊れたことが示され、クリックしてもロード出来ない
    Broken savegames no longer crash the game when you open the savegame browser,
    they are now marked as broken and cannot be loaded by clicking on them.

v1.04(2012/03/09)更新内容

MAJOR:

  • Revised the Message Setting system
    メッセージ設定システムを変更。
  • Religion groups are now marked playable in the religion file (no more hard coded rule)
  • AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Values prestige gain or loss higher.
  • Added some useful status info to the delayed character tooltip (similar to the info in debug mode)
  • Cooldown added to excommunications (only for the same Pope though)
  • Doubled the flanking damage bonus in combat
  • Increased the flank leader Martial skill bonus in combat by 50%
  • Fixed a CTD that can occur in a rare situation with characters having multiple wars against each other
  • Nerfed taxes given by bishops to Anti-Popes by 50%
  • Holy Orders now cost maintenance if you're in at least one offensive, non-Crusade war
  • Halved all peasant revolt risk factors
  • Added an "Isolated County" revolt risk modifier and cut the special events that used to simulate it
  • Peasant Army size is now determined by the biggest holding garrison size (so they will always be dangerous)
  • The Succession War CBs now have the proper success outcome
  • Fixed a bug with the usurpation of titles that would hand over all vassals too
  • AI: More wary of expensive assassinations
  • AI: Fixed some issues with the correct Casus Belli choice
  • AI: Tweaked vassal revolt risk to depend more on ambition from traits
  • The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wales
  • Buffed the Caliphates and the Seljuks. Nerfed the Byzantines.
  • Added vassal Seljuk mercs; the Ghilman
  • Now shows a portrait of the target in available player plots
  • Hooked in missing plot icon in available player plots

MINOR:

  • Upped the chances of dying due to disease a little bit
  • Increased the effects of the genius, quick, slow, imbecile and inbred traits
  • Reduced the levy size effect of some of the "recently occupied" modifiers
  • Nominated bishops are now properly disinherited at once
  • Fixed a bug with the guardian opinion modifiers given when entrusted with a ward
  • Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces)
  • When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-Pope
  • Waived the opinion penalty for held elector titles for elective duchies and below
  • Fixed a CTD issue that could occur in tooltips when hovering over Holding modifiers as they expire
  • Vassal mercs can now always be employed by their liege, no matter their religion
  • Scaled wealth effects and triggers are now based on nominal peacetime income
  • Fixed an error in the opinion warning when banishing characters (not the correct figure.)
  • The game will now also auto-generate an appropriate number of traits for children with not enough scripted traits
  • Added a text warning/explanation for DoW on a revolter
  • Traits are now read from multiple files, facilitating modding
  • Fixed an issue with event ids in a namespace
  • Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips
  • Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available)
  • Fixed a tooltip issue with the "any" type event triggers
  • Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
  • Re-enabled selection of the same type of plot again for players
  • Fixed an issue with save/reload of the last selected plot/ambition
  • Fixed an issue with protected inheritance not always working under Gavelkind
  • Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
  • Exported the max duchies held opinion penalty to defines
  • Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the defines
  • The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals
  • AI: Fixed a bug where the AI would grant titles to vassal mercs
  • Added 'same_guardian' trigger
  • Slightly nerfed William of Normandy's initial army size
  • Switched the portraits of Harold and William the Conqueror
  • Changed some title colors to conform better to their cultural region
  • Added proper history for the Prince-Bishopric of Agen
  • The Earl of Atholl is now a _legitimate_ bastard

旧パッチ(v1.03b:2012/02/17)更新内容

(誰か適当に追記よろしく)


*1 公式Forumでの指摘で、あらゆるフィン文化がスカンディナヴィア帝国を創れるわけでなく、フィンランド文化(Finnish)のみに可能だということ

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